National Games: Hang up from the zombie apocalypse
Chapter 36 Danger Perception
Chapter 36 Danger Perception
[Hint: As the first player in this world to complete a super-large shelter, you will receive a random B-level skill book*1 reward. 】
[Hint: You get the skill book: Animal Instinct-Danger Perception (Soul Binding)].
"Huh? And such good things? I've never heard of it before."
Fang Heng muttered to himself.
There was an extra skill book in his backpack.
Item: Animal Instinct - Danger Perception (Soul Binding).
Type: Skill Book (player does not currently have this skill).
Description: Skills that can be mastered after learning: Animal Instinct - Danger Perception, the player's basic perception attribute +10, the player is more likely to perceive the imminent danger.
Description: Soul bound, untradeable.
good stuff!Bai picked up 10 basic attributes!
Fang Heng patted the skill book on his head, and a faint light lit up.
[Hint: Players learn skills: Animal Instinct-Danger Perception (LV: MAX)].
[Hint: Affected by skills, your basic perception attribute +10].
"what?"
After learning the skill, Fang Heng immediately noticed the change.
It's an inexplicable feeling.
He felt that the world seemed to become a little clearer.
See more clearly and hear farther than before.
Presumably this is the role of perception enhancement.
"In actual combat, the use of firearms should be more accurate than before, right?"
Fang Heng shrugged and quickly got used to this change.
According to the plan, Fang Heng only temporarily used the shelter as a storage point for supplies. He and Liao Bufan and Liu Lin still lived in Building 3 of the prison first.
After all, the basement is a little far from the ground, and it is troublesome to run around.
"Finally finished!"
Step by step to this day, looking at the newly built shelter, Fang Heng still has a great sense of accomplishment in his heart.
"Establishing a shelter is only the first step."
Fang Heng whispered in a low voice.
He now has a place in the game.
It's a long way from truly gaining ground!
Fang Heng lifted his spirits.
The next thing to consider is recruitment.
Fang Heng walked to the corner of the shelter and opened the construction panel.
Item - Large Survival Radio.
Description: There are still a lot of survivors in the apocalypse, you can try to summon them through Survival Radio.
Construction Requirement 1: The player has a small or higher level of shelter.
Construction Requirement 2: Player base production level LV: 3 or higher.
It took Fang Heng 10 minutes to make a large-scale survival radio station and place it in the corner of the shelter.
Survivors in 'instructions' refer to normal NPCs.
As the owner of the shelter, Fang Heng can recruit NPCs to work for the shelter through Survival Radio.
Ordinary NPCs only have the most common skills, such as cutting, manufacturing, etc., and do not have the same talents as players.
Their basic attributes are no different from freshmen LV: 1 players, and their learning ability is low, and their skill upgrade efficiency is extremely slow.
They also have limited energy, need rest, need food, need a clean and tidy house to live in...
When these things are missing, their sense of belonging decreases.
When it is reduced to a certain limit, the survivor NPC will choose to leave the shelter voluntarily, affecting the attractiveness of the shelter.
Fang Heng felt that these ordinary NPCs would definitely be cloned by zombies when they did their work.
As long as Fang Heng dared them to go out to search for supplies, they would absolutely dare to die in the wild!
100% mortality rate!
Although these survivors have great limitations, they also have advantages.
They have more intelligence and loyalty than zombies.
Fang Heng knew one thing in his heart.
Players will betray.
And this type of survivor NPC who is subject to the system will never.
In my memory, in the game, there are more than one or two cases of betrayal by a certain player exposed by a large-scale guild.
Large-scale dramas like Mission: Impossible, Impossible, Beauty, Black and White, and Infernal Affairs happen almost every year, and even the federal government is involved.
It is not uncommon for some large companies to be betrayed and to go bankrupt.
All kinds of events will cause an uproar among the players every time, and become the talk of the public after dinner.
Eat all you can eat melon!
Fang Heng has already made plans for his future.
The guards of the shelter will all use NPCs to prevent internal dangers.
Before walking to the radio station, Fang Heng turned on the survival radio station to inquire.
Owner of the shelter: Fang Heng.
Shelter Class: Oversized.
Shelter Attraction: 29. (This value is related to the size of the shelter, resources, military strength, cleanliness, satisfaction of the people in the shelter, etc.).
Current number of recruitable survivors: 3 (every 3 days, you can get 3 recruitable survivors; current maximum number of survivors stored: 29).
Description: The higher the attraction of the shelter, the easier it is to attract survivors to flee. Once a survivor leaves the shelter, the value will decrease slightly for a period of time.
This is Fang Heng's first contact with the game recruitment system.
In his memory, on the last server he built a small single-person shelter, unable to recruit survivors.
More troublesome is that NPC survivors are also considered 'heads'.
With one more NPC survivor, the shelter's accommodated units will increase by 1.
What's more pitiful is that the newly recruited survivors are all starved.
In the early days, the average player really couldn't afford it.
Fang Heng waved his hand and recruited all the three survivor NPCs on the radio.
Anyway, he now has zombie clones, and the shelter is full of sufficient supplies, so providing rations for these refugees is not a problem at all.
Because of the existence of zombie clones, these ordinary NPC survivors do not need too many, only a few people are needed to maintain the cleanliness and daily operation of the shelter.
The big deal is to wait until the shelter is expanded before continuing to recruit some.
After the recruitment is completed, the chores and transportation in the prison can be handed over to them.
They are much smarter than zombie clones and work very hard.
Soon, three refugees appeared at the gate of the prison.
Fang Heng took them back to prison building No. [-] and gave them enough food.
"Thank you so much, the zombies outside are so terrifying, I haven't eaten for several days! I will definitely repay you!"
"Thank you, Fang Heng, thank you very much for letting us live in the shelter, we will try our best to work."
A blond-haired female survivor was very grateful and thanked Fang Heng.
"I have plenty of food here, but it's not for free. You need to work for shelter in exchange for protection."
Fang Heng pointed to the lobby on the first floor.
"These days, I need you to be responsible for the clean-up work here and the sorting and handling of materials."
"Clean up a few clean rooms as soon as possible, and you can choose one to live in."
"Okay, we'll definitely get it done as soon as possible."
(End of this chapter)
[Hint: As the first player in this world to complete a super-large shelter, you will receive a random B-level skill book*1 reward. 】
[Hint: You get the skill book: Animal Instinct-Danger Perception (Soul Binding)].
"Huh? And such good things? I've never heard of it before."
Fang Heng muttered to himself.
There was an extra skill book in his backpack.
Item: Animal Instinct - Danger Perception (Soul Binding).
Type: Skill Book (player does not currently have this skill).
Description: Skills that can be mastered after learning: Animal Instinct - Danger Perception, the player's basic perception attribute +10, the player is more likely to perceive the imminent danger.
Description: Soul bound, untradeable.
good stuff!Bai picked up 10 basic attributes!
Fang Heng patted the skill book on his head, and a faint light lit up.
[Hint: Players learn skills: Animal Instinct-Danger Perception (LV: MAX)].
[Hint: Affected by skills, your basic perception attribute +10].
"what?"
After learning the skill, Fang Heng immediately noticed the change.
It's an inexplicable feeling.
He felt that the world seemed to become a little clearer.
See more clearly and hear farther than before.
Presumably this is the role of perception enhancement.
"In actual combat, the use of firearms should be more accurate than before, right?"
Fang Heng shrugged and quickly got used to this change.
According to the plan, Fang Heng only temporarily used the shelter as a storage point for supplies. He and Liao Bufan and Liu Lin still lived in Building 3 of the prison first.
After all, the basement is a little far from the ground, and it is troublesome to run around.
"Finally finished!"
Step by step to this day, looking at the newly built shelter, Fang Heng still has a great sense of accomplishment in his heart.
"Establishing a shelter is only the first step."
Fang Heng whispered in a low voice.
He now has a place in the game.
It's a long way from truly gaining ground!
Fang Heng lifted his spirits.
The next thing to consider is recruitment.
Fang Heng walked to the corner of the shelter and opened the construction panel.
Item - Large Survival Radio.
Description: There are still a lot of survivors in the apocalypse, you can try to summon them through Survival Radio.
Construction Requirement 1: The player has a small or higher level of shelter.
Construction Requirement 2: Player base production level LV: 3 or higher.
It took Fang Heng 10 minutes to make a large-scale survival radio station and place it in the corner of the shelter.
Survivors in 'instructions' refer to normal NPCs.
As the owner of the shelter, Fang Heng can recruit NPCs to work for the shelter through Survival Radio.
Ordinary NPCs only have the most common skills, such as cutting, manufacturing, etc., and do not have the same talents as players.
Their basic attributes are no different from freshmen LV: 1 players, and their learning ability is low, and their skill upgrade efficiency is extremely slow.
They also have limited energy, need rest, need food, need a clean and tidy house to live in...
When these things are missing, their sense of belonging decreases.
When it is reduced to a certain limit, the survivor NPC will choose to leave the shelter voluntarily, affecting the attractiveness of the shelter.
Fang Heng felt that these ordinary NPCs would definitely be cloned by zombies when they did their work.
As long as Fang Heng dared them to go out to search for supplies, they would absolutely dare to die in the wild!
100% mortality rate!
Although these survivors have great limitations, they also have advantages.
They have more intelligence and loyalty than zombies.
Fang Heng knew one thing in his heart.
Players will betray.
And this type of survivor NPC who is subject to the system will never.
In my memory, in the game, there are more than one or two cases of betrayal by a certain player exposed by a large-scale guild.
Large-scale dramas like Mission: Impossible, Impossible, Beauty, Black and White, and Infernal Affairs happen almost every year, and even the federal government is involved.
It is not uncommon for some large companies to be betrayed and to go bankrupt.
All kinds of events will cause an uproar among the players every time, and become the talk of the public after dinner.
Eat all you can eat melon!
Fang Heng has already made plans for his future.
The guards of the shelter will all use NPCs to prevent internal dangers.
Before walking to the radio station, Fang Heng turned on the survival radio station to inquire.
Owner of the shelter: Fang Heng.
Shelter Class: Oversized.
Shelter Attraction: 29. (This value is related to the size of the shelter, resources, military strength, cleanliness, satisfaction of the people in the shelter, etc.).
Current number of recruitable survivors: 3 (every 3 days, you can get 3 recruitable survivors; current maximum number of survivors stored: 29).
Description: The higher the attraction of the shelter, the easier it is to attract survivors to flee. Once a survivor leaves the shelter, the value will decrease slightly for a period of time.
This is Fang Heng's first contact with the game recruitment system.
In his memory, on the last server he built a small single-person shelter, unable to recruit survivors.
More troublesome is that NPC survivors are also considered 'heads'.
With one more NPC survivor, the shelter's accommodated units will increase by 1.
What's more pitiful is that the newly recruited survivors are all starved.
In the early days, the average player really couldn't afford it.
Fang Heng waved his hand and recruited all the three survivor NPCs on the radio.
Anyway, he now has zombie clones, and the shelter is full of sufficient supplies, so providing rations for these refugees is not a problem at all.
Because of the existence of zombie clones, these ordinary NPC survivors do not need too many, only a few people are needed to maintain the cleanliness and daily operation of the shelter.
The big deal is to wait until the shelter is expanded before continuing to recruit some.
After the recruitment is completed, the chores and transportation in the prison can be handed over to them.
They are much smarter than zombie clones and work very hard.
Soon, three refugees appeared at the gate of the prison.
Fang Heng took them back to prison building No. [-] and gave them enough food.
"Thank you so much, the zombies outside are so terrifying, I haven't eaten for several days! I will definitely repay you!"
"Thank you, Fang Heng, thank you very much for letting us live in the shelter, we will try our best to work."
A blond-haired female survivor was very grateful and thanked Fang Heng.
"I have plenty of food here, but it's not for free. You need to work for shelter in exchange for protection."
Fang Heng pointed to the lobby on the first floor.
"These days, I need you to be responsible for the clean-up work here and the sorting and handling of materials."
"Clean up a few clean rooms as soon as possible, and you can choose one to live in."
"Okay, we'll definitely get it done as soon as possible."
(End of this chapter)
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