Chapter 93 Player (2)

[Resurrection] Although it cannot achieve the perfect resurrection of the "Fortune Teller" high-sequence "Miracle Worker" that eliminates all negative states.

But it is also better than the "Paper Doll Substitute" of the "Magician" who also belongs to Sequence 7.

Because it does not require advance preparation and carrying of paper figures, nor does it require active search for opportunities to use it, it can automatically and passively block critical blows and effectively weaken negative effects such as curse damage.

After resisting fatal damage or other heavy blows, you can also teleport a short distance to avoid being squatted and guarded at a designated location and receiving continuous damage.

The only problem is that this [Resurrection] also inherits the price of the "player" to revive again, which consumes a lot of spiritual energy.

This damn “resurrection” will “recharge” and “lose experience”!
The consumption of spiritual power is not a big deal. Sta, who has already achieved infinite mana by casting spells, doesn't care about it.

Even the extremely short stiffness caused by the "reading bar" can be compensated by teleporting a shorter distance.

Costa wondered what the hell this “experience loss” was.

Of course, "losing experience" is just his personal opinion. The biggest cost here is actually the rollback of the "player's" role-playing progress for this potion.

Even if Star used "Between Reality and Illusion" to carry the ability of [Resurrection] and make it into a talisman on the spot, the result of the appraisal was that this talisman would also have to pay a similar "experience loss" price to resist fatal damage.

However, the price paid was that his spirituality was severely damaged, causing mental damage and making his mental state unstable. This could not be offset by the spell of "empathy".

However, this ability that can give one an extra life or even several lives, allowing people to survive when faced with fatal danger, is indeed something that many people will still flock to even at such a cost.

Star had already seen the scene where a group of people from the Tarot Club were willing to sell everything they had to get such a "tampered" talisman from him.

As for Star himself, he felt that this spell might not be practical to use in combat.

If he were to encounter an opponent of his strength who could make him use the Resurrection Armor, his spirituality would be severely hit and he would suffer mental damage, which might put him in greater danger.

Since he has complete [Resurrection] ability anyway, he prefers to use [Resurrection] as an alternative.

This was also the first time he encountered a situation where the talisman blessed by "Between Reality and Void" was not as effective as his own ability.

Star speculated that the subsequent sequences might give him the ability to cancel or ignore the spiritual heavy blow, but for now, Star would try his best to use [Resurrection] himself instead of using the "Tampering" spell with the effect of "Resurrection".

All in all, Sta feels that this ability still has great potential. If it is continuously improved, maybe he can read the bar perfectly and start over again at the designated "resurrection point"?

With [Resurrection], Sta felt that he would be more secure when he occasionally acted recklessly in the future.

"A player is incomplete without a resurrection."

He sighed in the house.

That is, "Between Reality and Illusion" cannot advance the ability of the future. Unless it is delivered randomly through talismans, Star can also taste the high-sequence [Resurrection] in the future.

Then there is the source of the spell's ability that Star mentioned before, which can infuse power from other channels - [Skills].

It is similar to a weakened version of the Sequence 6 "Recorder" ability of the Gate Path. Through the "player's" powerful imitation learning talent and excellent analytical skills, it can reproduce the extraordinary abilities of others to a certain extent.

The prerequisite is that you must have sufficient understanding of this ability and experience it personally, that is, use your own body to endure and feel the effect of this extraordinary ability.

If there is no [Reply] to cooperate, [Skill] is definitely an ability that conforms to the "player's" nature of "seeking death".

And based solely on Star's current ability to bear and learn and analyze, he is currently unable to imitate and reproduce the extraordinary abilities that possess divine influence.

For abilities below the demigod level, the higher the opponent's sequence, the higher the probability of failure. Even if the opponent's sequence is 5, he may not succeed once in several attempts...

The maximum ability of Sequence 5 can be engraved is one, while the middle-sequence Sequence 6 and Sequence 7 can engrave three, and the lower-sequence ones can imitate and learn more.

Of course, as the "player" digestion progresses, they may be able to "upgrade" and unlock more "skill bars".

The effects of these extraordinary abilities acquired through [Skills] are far inferior to the original ones. Constant practice is required to bring the "skills" acquired through [Skills] to a level close to their original levels.

Star has the support of "Between Reality and Illusion", so the restrictive effect will be reduced.

With the help of the "tampering" spell system, the time it takes for him to obtain the original extraordinary ability effect will be greatly reduced.

If a "player" wants to work less or not at all, he can only "cheat" ("Between Reality and Illusion") and "spend money" ("tampering with the spell").

Fortunately, Star meets both of the above conditions.

Therefore, when he imitated and learned other people's skills, as long as they were mid-level or below, he only needed to use them a few times. It was much easier to become proficient.

Sta was thinking about how to use the [Skill] ability, and he seemed to see the scene of him shouting "Give it to you" to others in the future.

It feels like "Your skills are very useful, sorry, now they are mine."

The last change that is unique to "players" is the ability [props].

Similar to [Skills] which are based on the "player's" genius learning ability, [Props] are based on the "player's" strong ability to get started.

[Props] The description of this ability is very simple:
"Any item in Star's hands becomes more powerful, and he can use most items quickly."

Any items here not only refer to ordinary items such as cold weapons or hot weapons, but also include extraordinary items such as seals, extraordinary items, and talismans.

In other words, this is another weakened version of the Warrior path's Sequence 7 Weapon Master ability.

However, we should not expect too much from this kind of blessing.

For ordinary weapons, there will be a certain degree of power enhancement, but it cannot achieve such an exaggerated effect as "ordinary bullets of a pistol can become magic-breaking bullets".

For extraordinary items, this kind of power blessing is even less, and it cannot reach the Warrior Path Sequence 7 "Weapon Master" and may even be able to suppress the negative effects of the seal.

The key point of this ability lies in the second half of the sentence: "can make good use of most items quickly."

Even if people are familiar with the various "props" in their hands, they can make excellent use of them.

Even if Star knew nothing about various weapons before, with the ability of [Props], he can become proficient in all kinds of martial arts and be able to use swords, spears, halberds, axes, hooks and forks with ease.

Aiming and shooting with hot weapons is even easier.

In conjunction with [Reconnaissance], Star can also take advantage of and avoid harm when holding an extraordinary item with negative effects, minimize the negative effects of the extraordinary item, and perfectly unleash the power of this extraordinary item.

Some extraordinary items with the "alive" property can be threatened by "between reality and illusion" to reduce the negative effects.

For example, "crying hungry" can become "starving to the point of not daring to crawl."

For extraordinary items that do not have the "living" property, [Props] can also be added to play an effect, allowing Star to make good use of this type of "dead objects".

Sta speculates: After this ability is enhanced in the future, perhaps it will be able to evolve into an effect similar to "the knight will not die with bare hands"?

In that case, it would mean that all objects are killing weapons and even flying flowers and falling leaves can hurt people.

Worth looking forward to it!

The last ability that was of great use to Star was the ability to extract extraordinary characteristics that he had used before. [Reward]——

It affects the accelerated release of extraordinary properties and can keenly search for high-value items. Privately, Star prefers to call this ability [Search].

Isn’t this the search phase where “players” check their harvest after defeating monsters?

It is worth mentioning that the [Reward] ability to influence the accelerated precipitation of extraordinary characteristics can also be effective for extraordinary items that are in use or even for living extraordinary people!
Although it is impossible to bring out the opponent's extraordinary characteristics on the spot like "No Dark Cross".

Can also successfully interrupt the opponent's spellcasting.

From this, a branching effect can also be developed.

Star calls it [Forbidden Magic].

Just let him come into contact with the enemy during the battle and surprise him with this attack.

At that time, due to the sudden loss of control of the extraordinary characteristics in the body, the opponent's extraordinary ability currently being exerted will also be affected, thereby interrupting the opponent's attack.

If you can touch the opponent's extraordinary items, such as touching his gloves when fighting "German Sparrow", you can put those extraordinary items into a very short period of paddling state, working without putting in any effort.

Even some extraordinary items with "alive" properties will become manic, and it is not impossible for them to turn against you on the spot.

Of course, this is based on the premise of having the assistance of "between the virtual and the real".

Otherwise, with the original effect of this ability, at most it would make the opponent feel uncomfortable like "morning sickness", and it would not develop into an effect like "magic ban".

In addition to the above abilities, there are also some new abilities generated by "players" that are better than nothing, which serve as a boost to the previous sequence abilities.

[Channel]: You can establish connections and communicate with others within a certain range.

It seems to have borrowed some special features from the spirit world, and can serve as a supplement to the [Empathy] of Sequence 8 "Mumbling Patient", allowing [Empathy] to be activated without direct language.

Although the original intention of [Channel] may be to allow "players" to "form a team with others if they can't win" to better achieve team collaboration.

But Star also saw another use for this ability - the inspiration came from the "mind reading" he had seen in a book before.

Through the combination of [Channel] and [Empathy], you can force "Zuan" communication and harass the opponent forcibly, making them defenseless.

"It's a pity that I can only send some verbal information, otherwise I might be able to fill the other side with 10g of waste files."

After a moment, Star shook his head, thinking that this idea was a bit out of line.

If this is done, no enemy will survive.

otherwise……

"They will definitely spread my moves, and then my reputation will be ruined!"

Star thought with fear, and suddenly felt that such a shameless idea was definitely a sequelae of passive role-playing after being promoted to a "talking patient", and he did not have this idea originally.

Could it be that he just has this tendency?
With a smile, Sta turned his attention back to the last item, which was to strengthen the previous sequence ability.

[Tease]: It allows him to easily stir up the other party's emotions with words, making it easier to accept tasks and attract hatred.

This is a higher level ability than the "Mumbling Patient" [Mumbling] ability.

It has officially upgraded from "trash talk" being able to offend people to normal speech also containing a sense of hostility.

Well, Star has no comment on this ability.

Just ...

"I'm not a 'Hunter' path, am I?"

There were a lot of question marks in Star's head.

Although the "players" themselves are very noisy and love to dig deep into the so-called main storyline, in fact, it is all about other people's past events, which is also quite offensive.

The [Dice Rolling] ability of Sequence 9 "Gambler" has not been enhanced. The ability of [Reconnaissance] allows Star to know the specific values ​​of his various abilities.

In addition, when you were promoted to Sequence 8, you could know the difficulty of the judgment.

For Star, the current [dice rolling] is no longer a "hidden dice", but an "open dice" in which he knows the intermediate process and the final result thoroughly.

If it is to be called a "dark dice", it is for people other than Star.

After summarizing all the new abilities that emerged after being promoted to "Player", Star really felt that he could shout "Who else" among the mid-sequence Beyonders.

The above abilities do not seem strong alone. There is no type that is particularly strong in both attack and defense, and there is also a lack of sufficiently weird types.

But the advantage is that it is diverse enough and covers all aspects - from physical strengthening to mental attack, from self-protection to the enhancement of props and skills...

In addition, Star also has the killer weapon "Between Reality and Illusion" as a "plug-in" to enhance his own abilities.

And there is a bug that allows infinite recovery of health and mana.

There is also a "Tampering Spell" as a "pay-for-you" supplement.

Star didn't have to work hard for much time before his strength improved by more than one level.

Even when facing German Sparrow who was holding Creeping Hunger, Star felt that his normal fighting ability was enough to fight him on equal terms.

If this doesn’t work, then he still has his ultimate move.

Don't think wrongly. It's not something like "Mr. Fool's bill" or "Klein's IOU" that would scare Gehrman and make him lose all morale...

Nor was it his biggest trump card to protect himself - a special scent contaminated by the mark of the "Hidden Sage".

It is not the case that if you can't beat her, you can just shake the messenger lady, the "crippled angel".

As mentioned earlier, [Channel] can force "Please turn on voice communication".

If Star instilled the knowledge about the pollution contained in the starry sky and the Outer Gods into this spell that acts as a "channel".

Who below the angels can resist him?
In this way, the opponent directly lost control and turned into a monster. His sanity value decreased, but his vitality was probably even stronger.

The "reward" for the explosion is gone, and it's difficult to deal with the follow-up.

Officially, the church will label those who do such things as "terrorists" or "cultists."

The most important issue is that Star already knows the "special attack" of "Between Reality and Virtuality" against various uniqueness and source qualities.

The Outer Gods who are blocked outside the barrier left by the original being are coveting the uniqueness and source essence on the earth.

So, what do the Outer Gods think of him?
What would happen if the outer gods knew about “between reality and illusion”?
In particular, the "Fallen Mother Goddess" (also known as the "Original Moon") and the "Mother Tree of Desire" have great power on Earth.

Wow, will they drive their followers to beat him to his knees and force Star to be an apricot slave and give birth to children?

Thanks to the book friend 20230107140403998 for the 100 starting coins reward, thank you


(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like