Reboot the age of gaming

Chapter 365 Interstellar Spark 2

Chapter 365 Interstellar Spark 2
Yunuo Technology.

During this period of time, Lin Xiaoguang can relax a bit, because during the period of developing "Sekiro", Zhong Ming did not arrange for Yunuo Technology to produce new peripherals.

At present, the peripherals of Uno Technology are mainly GS1 emulators, GS1 consoles and omni-view displays, especially the sales of GS1 consoles are still rising recently. Obviously, this is because a large number of exclusive games on the low-light game platform are protecting GS1 consoles. Escorts are inseparable.

"Ink Cloud 2" won the IGP's best game of the year, and games such as "Interstellar Fire" and "Sekiro" also let players see the strong research and development capabilities of Weiguang Interactive Entertainment, and the purchase of GS1 consoles will naturally disappear what concerns.

As for the future research and development plan, Lin Xiaoguang has not yet determined it.

Lin Xiaoguang currently has several research and development directions, such as handhelds, conventional displays, etc., but he feels that there is no particularly good direction.

The key is that these hardware devices have to cooperate with the game to play the best effect.

Lin Xiaoguang was looking at this month's sales data when Zhong Ming knocked on the door.

"Mr. Zhong, just right, I just wanted to find you." Lin Xiaoguang said, "I plan to make a handheld, which can transplant "Ink and Clouds 2" and the games of Tianji Studio to it. What do you think? At present There are very few handhelds on the market, if we also produce handhelds, with the escort of a masterpiece like "Ink and Cloud 2", it will definitely be no problem."

"Handheld? There is no rush to hold the handset. I have other plans." Zhong Ming sat down on the sofa.

"That's fine too, Mr. Zhong, it would be better if you have other ideas." Lin Xiaoguang nodded.

Lin Xiaoguang also knows that every time Zhong Ming makes new equipment, it must be related to the new game he wants to develop.

Zhong Ming is not in a hurry to make a handheld. Although it can be done, the cost performance is not particularly high.

It is true that "Ink and Cloud 2" can be transplanted to a handheld, but other masterpieces, such as "Resident Evil" and "Sekiro", are more difficult to run on a handheld. optimization.

All of these can be attributed to the next stage, downgrading and optimizing those masterpieces with higher configurations, and then transplanting them to handhelds and omni-view displays. However, this kind of transplantation is suspected of being fried rice, so there is no need to rush to do it now.

"This is the latest peripheral I want to make. It seems that other companies have made it before. There should be no technical problems, right?" Zhong Ming sent a simple design plan to Lin Xiaoguang.

Lin Xiaoguang took a look with his bracelet, and the design plan sent by Zhong Ming had two parts.

The first part is a body suit.

Body-sensing suits have been produced by many companies in this world, and there are no technical problems, and the cost can also be controlled within an acceptable range.But the reason why all the previous motion suits did not cause any waves is mainly because there are too few games that can really use this kind of motion suits.

There is no game company to optimize their games specifically for these motion suits, let alone make games.

Without the support of software, it is useless to make the best motion suit.

Lin Xiaoguang took a closer look. Zhong Ming's motion suit was obviously a reference to the current motion suits on the market, but he also had his own ideas.

The whole set of somatosensory suits is made of elastic fabric, which looks like protective suits in some sci-fi movies in appearance, and is divided into different sizes.Tailor-made customized services are also provided, but the price of customized services is more expensive than the average size.

Its functions include: tactile feedback, constant temperature control, motion acquisition.

The technical content of this set of motion suits is actually not too high by the level of this world, mainly because Zhong Ming wants to control costs, so he only needs to complete the most basic functions.

There are a large number of tactile points and motion capture sensors inside the somatosensory suit, and electrical stimulation is used to generate tactile sensation.Somatosensory suits can simulate a variety of tactile sensations, from feather-light touch to hard-hit pain.

The intensity of the touch can be adjusted by players according to their own tolerance.

In addition, the somatosensory suit can also provide constant temperature control, allowing players to feel different sensations such as cold and heat. Of course, this temperature control will be maintained within a certain range and will not cause discomfort to the player.

The second part of the design scheme is very simple and is a special bracket.

This bracket can be installed together with the GS1 simulator. After installing the full-view display on the bracket, the GS1 simulator and the full-view display can be combined into one.

As for the use of combining the two into one... Zhong Ming's design plan didn't mention it.

Lin Xiaoguang read the entire design plan: "No problem, the technology is completely OK. The second plan actually only needs a new bracket and a connecting cable, and it doesn't even need a connecting cable, and there is no problem with wireless connection. As for the somatosensory clothing , the current technology can actually do it, but the quality control issue needs to be paid a little attention. However... Judging from the previous situation, the sales of body sensory clothing are not very good. "

Zhong Ming smiled: "I know, but the motion suits we made must be different. How much is the price of the motion suits?"

Lin Xiaoguang thought for a while: "If it's just motion suits, the price should be kept within 4000. But if you want to do motion capture, it will be expensive."

Uno Technology has launched a GS1-specific motion capture service before. The price of this kind of motion capture equipment exclusively for anchors is 11999. Although the reputation of anchors is not bad, the price is indeed high. Up to now Not many sets were sold.

Zhong Ming said: "Ordinary players don't broadcast live, so it doesn't make much sense to use the motion capture function. We can make different versions, some of which only have somatosensory and no motion capture, some have castrated the motion capture sensor, and some are The highest version."

Lin Xiaoguang opened the bracelet, and quickly estimated the price: "Then... the price of the pure somatosensory version can be set at 3999, the castrated version at 8999, and the highest version at 15999. It's still expensive."

Even Lin Xiaoguang thought it was expensive, so it was obviously really expensive.

Zhong Ming nodded: "It doesn't matter. The action collection server is the same as the GS1 simulator. It is a cutting-edge game experience device. It was not prepared for ordinary players. Everyone can understand that it is more expensive. But... I have already bought it. GS1 action capture server, we have to consider giving them some compensation."

The price of the GS1 action collection suit is 11999, but it does not have any body sensation. Obviously, after the new body sensation suit is released, this thing will depreciate wildly or even stop production.

Although "buy early and enjoy early", the vast majority of hardware manufacturers in the world will not guarantee the price of their products that have already been reduced in price, but Zhong Ming obviously still cares about the feelings of players.

"Compensation... Let me think about it."

Lin Xiaoguang thought for a while, and said: "Well, let's give a discount to customers who have already purchased action collection suits. If they buy motion suits again, they can enjoy a half-price discount, and they can only buy one piece. Fortunately, we bought action collection suits before. There are not many people, most of them are some anchors, even if they lose a little bit, it doesn't matter, they can get a good reputation."

"Okay, let's do this. The new motion suit should be developed as soon as possible, and there will be a new game escort." Zhong Ming said.

……

Back at Shimmer Studios, Zhong Ming started to write the design concept draft of the new game.

This new game is of course still developed by Shimmer Studios.After completing the DLC of "Ink and Cloud 2", Shimmer Studio has no other work for the time being, mainly to optimize and repair the version.

As for this new game, it is a stand-alone FPS game.

After "Xuanjia Project", Zhong Ming launched games, including "Interstellar Fire", "Ink and Cloud 2", "Sekiro", etc. Although they are still games on the GS1 platform, they cannot be played on the GS1 emulator.

As a specialized shooting simulator, the GS1 simulator has clear advantages. Through the 360-degree surround screen and firearm simulator, it can give players a completely different shooting experience.But its limitations are also very large, that is, basically it can only play FPS games.

So far, the only game that is really suitable for the GS1 emulator is "Xuanjia Project". Although "Resident Evil" can also be played, the setting is not very suitable.

It is also thanks to "Xuan Jia Project" that it is popular enough, otherwise it would really not be able to support the popularity of the GS1 simulator.

Therefore, Zhong Ming will be working on an FPS game next to support the GS1 simulator.Considering that "Xuanjia Project" is an online game that is already popular enough, Zhong Ming wants to make a stand-alone game this time.

The title of the design draft has been written: "Starfire 2: Rebellion" Design Concept Draft.

"Interstellar Tinder" is a strategy game, and it has achieved a very good response after its release, and successfully won the best strategy game award at the IGP.

The reason why I chose to continue digging into this IP is because the background content of "Interstellar Tinder" is rich enough.

This time "Interstellar Tinder 2: Rebellion" can be regarded as a story that happened in the parallel world of the original "Interstellar Tinder".

In the original work, the player acts as the consul to promulgate the decree and choose the escape plan. The decision-making of the entire escape process for hundreds of years is determined by the player himself.But in reality, people's life expectancy is only a few decades, and they will inevitably face the problem of power transfer.

So, "Starfire 2: Insurgency" came into being.

The background of this game is that the commander who made the third plan (Wandering Planet) passed away due to illness. During the process of power transfer, all forces are about to move.Some elites of human beings (Spaceship faction) do not agree with the third plan. They conspire to snatch the spaceship and escape, even at the expense of destroying the third plan and endangering other people on the planet.

The spaceship faction plotted a rebellion, and gained the support of some people, and the civil war on the planet was about to break out.

The new story unfolds against this background. The player will play a warrior to stop the conspiracy of the spaceship faction, ensure the smooth progress of the third plan, and save the lives of all people on the planet.

In addition to fighting the spaceship faction, the protagonist also faces the threat of the Zerg.He will experience a thrilling journey by fighting enemies in multiple scenes such as snow fields, Zerg lairs, engine interiors, spaceships, and space.

Moreover, "Interstellar Tinder 2: Rebellion" will be fully adapted to the GS1 simulator, just like "Xuanjia Project", to provide players with the most perfect gaming experience.

The movement method of "Interstellar Tinder 2: Rebellion" is the same as "Xuanjia Project", and it also moves through the roller skates under the feet. Operations such as shooting, using armor bags, and throwing objects are all consistent with "Xuanjia Project"— — This is also the standard operating mode prescribed by the previous GS1 simulator.

In addition, "Starfire 2: Rebellion" has new changes, that is, new peripherals.

After wearing the somatosensory suit and playing the game, the player can feel the part of the shot, so as to better judge the direction of the bullet.Moreover, the constant temperature module in the body sensory suit can simulate the surrounding temperature very well. In the game, the player may play the game on the surface of the icy and snowy planet. At this time, the body sensory suit will automatically cool down, allowing the player to experience the feeling of ice and snow.

In addition, there is another important part in the game, which is vehicle combat.

In the game, players can drive large mechas to fight against enemies. When driving mechas, they also use the original movement and shooting methods.The driving method of the mecha is similar to that in "Pacific Rim". Players also have to make the same actions as the mecha, but the game screen that the player sees will display the UI inside the mecha.

In addition, the omni-view display can be combined with the GS1 simulator.

The newly added stand allows the Omni-Vision Display to display a hologram in the front and lower part of the player's field of view, which can be used in many ways.

For example, in regular mode, it can display a high-precision three-dimensional mini-map through which players can determine their location; in mecha driving mode, the all-view display will display the state of the body, including damaged parts of the body, Monitor the location of surrounding enemies, etc.

The holographic projection of the all-view display is a supplement to the game information. Some information that is not convenient to display on the main screen can be displayed through the all-view display.And this three-dimensional display method can make players more clear at a glance.

……

Soon, the design concept draft was finished.

The production of "Interstellar Tinder 2: Rebellion" this time is not very difficult, because many design concepts already exist.

During the development of "Interstellar Tinder", the art team of Shimmer Studios has already made almost 90% of the concept designs, including Zerg, various human buildings, planetary engines, protective clothing for human soldiers, firearms, etc.

Many of the art resources are of high precision, and can be used directly after modification.

There are also some things that need to be made separately, such as the guns and weapons used by the protagonist, the internal structure of the driving mecha, and different game character models, etc., which are not available in "Star Tinder".

Of course, one is a strategy game and the other is a stand-alone FPS. The game types of the two are too different. The concept design drawings can indeed be used, but the development of other aspects is still relatively time-consuming.

However, with the development experience of "Interstellar Tinder" and "Xuanjia Project", the development of "Interstellar Tinder 2: Rebellion" does not have any difficulties.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like