Reboot the age of gaming

Chapter 388 Fair Competitive Mobile Game

Chapter 388 Fair Competitive Mobile Game
After the video ends, there are two additional lines of description:
"Absolutely fair competitive strategy mobile game".

"The actual gameplay is subject to the game."

There are still some differences between the actual game effect of "Auto Chess" and the one shown in the promotional video. For example, the biggest difference is that this game is not a two-player game, but eight players who take turns to invade each other.

The result of the game is not a simple win or loss, but a ranking, and the score is determined according to the final ranking.

However, it is difficult to show the eight-player battle in the promotional video, so some sacrifices were deliberately made for the program effect of the promotional video, mainly showing the battle process of two players.

But generally speaking, this promotional video shows all the highlights of Auto Chess well.

For example: gorgeous battle scenes and special effects in holographic projection mode, strategic lineup combination and matching, original gameplay and so on.

Of course, the promotional video is a kind of buyer's show, and it must be much better than the actual game screen. It is impossible for a real game to achieve such a large scene in the promotional video. At most, it is to project a small chessboard on the player's hand That's all.

After this video was released, it immediately sparked heated discussions among players!

"The promotional video of "Auto Chess" is out, so cool!"

"It feels like it should be a mobile game of the same level as "Battle of the City", right? The picture quality is definitely undisputed, and it is absolutely trustworthy."

"The painting style is more realistic than before, and it looks more refined. I just don't know if it can have such an awesome effect in the small screen of the mobile game."

"Does anyone understand how this game is played?"

"I just saw these two people keep putting chess pieces up. The fight was too chaotic, so I didn't see it clearly."

"It seems to refresh the chess pieces, assemble the lineup, and then fight? It probably means that."

"Will it be too monotonous? There is no strategy in the battle at all, no wonder it is called 'auto chess'. In "City Guard Battle", at least you can decide where to place the chess pieces yourself!"

"But this game still has lineup matching, which feels more complicated than "City Defense War". It's hard to say what it is, and we have to wait until the game comes out to find out."

"Absolutely fair strategy competitive mobile game? This sentence is a bit too informative. As far as absolute fairness is concerned, it doesn't feel like Tianji Studio's style..."

"Think about "Battle of the City", "Auto Chess" doesn't even have krypton gold? Is this unscientific at all?"

"And it's still a competitive mobile game. Can you really compete with such a simple game mechanism? I doubt it very much..."

"Then what's the matter? It's said that "Wind Chaser" is planning to do competitions. Anyway, everything can be competed and it's over."

The focus of the players' discussion is basically on the gameplay of this game.

After the promotional video of "Auto Chess" came out, players basically didn't have any doubts about the game's graphics.

The games launched by Tianji Studio, whether it is "Dawn Era" or "City Guard Battle", the graphics are second to none among all other mobile game manufacturers, and the control of the overall style of painting and the design of the model are also excellent. All are unique and top-notch.

Judging from the promotional video of "Auto Chess", the painting style of this game is slightly more realistic than that of "City Defense", and the fineness seems to be higher, and because the different chess pieces are strictly in accordance with the grid Walking and not crowding each other, so the fighting scene looks a little more organized than "City Guard Battle".

What makes players more worried is how the game is played. After all, judging from the existing content, many players will mistakenly think that this game is a two-person battle, and the battle strategy seems relatively simple.

The promotional video did not show the strategy of the game very well. The main thing was that the male player used the warrior lineup to suppress the female player's elves in the early stage, and the female player held back in the middle stage after getting the Druid of the Claw. The process of Ruy's fetter feature successfully overturning.

But such a strategy is obviously not enough to support a game that is enough for players to play for a year or two.

In fact, "Auto Chess" has many more complex strategies and fun, but it is difficult to show them in the promotional video.But it doesn't matter, the main function of this promotional video is to attract players to play with beautiful graphics. As for the deep fun of the game, they will naturally understand after playing for a while.

In addition, players are also discussing another topic, which is the "absolutely fair competitive strategy mobile game" emphasized at the end of the promotional video.

This sentence contains two key messages. One is that this game is absolutely fair, that is, there will be no krypton gold plus combat power, which makes players very surprised.Because "Battle of the City" is a game of krypton gold krypton to death, and most of the players of Tianji Studio are used to their fancy krypton gold, and now they suddenly tell everyone that the new game does not use krypton gold, many people still think Very uncomfortable.

He even suddenly worried about their profitability for Tianji Studio.

The other point is "competition" and "strategy". It is easy to make a mobile game rich in strategy, but it is very difficult to make a "competitive" game.Because this requires that the game mechanism can have a good balance and deep strategic content. If the balance is poor, the competitive process may rely too much on luck, and it is difficult to distinguish the difference between a master and an ordinary person. "Competitiveness "Naturally, there is no way to talk about it.

……

On April 4th, the mobile game "Light of the Gods" developed by Griffin Studio was officially launched on the Alpha store, and it took the top spot on the best-selling list on the day it was launched!

And the popularity of this game on the wristband also made the stock price of Griffon Studios, which had been falling endlessly before, successfully stop falling, and even have an upward trend.

On the Internet and on forums, players continue to criticize the mobile game "Light of the Gods", but this does not affect the rising sales data of "Light of the Gods" on the Alpha store, let alone affect the mobile game "Light of the Gods". Discussions about "Light of the Gods" on the gaming forum are hot.

This weird phenomenon is actually very reasonable, because the scolding and the playing are not the same group of people.

Those who criticize this game on the Internet are basically old players of Griffon Studios. They like to play console games, but they are not interested in ring games. They are looking forward to "Ragnarok 2", not "Gods The mobile game version of Light.

And those players who spent money in the "Light of the Gods" mobile game and helped it reach the top of the best-selling list are a large number of bracelet players.Compared with other games in the Alpha store, the quality, gameplay and content of "Light of the Gods" are obviously much better than them, and bracelet players are of course willing to pay for it.

And the players who have been scolding before, have nothing to say except "Griffin Studio is a big mobile game manufacturer".

The executives and designers of Griffin Studio were relieved. Fortunately, the mobile game made money, otherwise they would have lost all their pants.

Moreover, if you don’t do it, you don’t know. If you do it, you will be shocked. Mobile games can really make money!

Of course, the mobile game version of "Light of the Gods" produced by Griffin Studio also refers to the design of many krypton gold mobile games, such as opening boxes, mainly for profit.

The original "Light of the Gods" is a stand-alone game with a buyout system. At most, it is selling DLC, without any in-app purchase service, but the mobile game version of "Light of the Gods" is definitely impossible to buy out Therefore, Griffin Studio added in-app purchase services to this game according to other krypton gold mobile game routines.

And the results were immediate. Although the group of host players scolded even harder, the profitability of the mobile game "Light of the Gods" is indeed strong. From the ratio of input to output, this project is simply a big profit!

Moreover, this is Griffin Studio's first mobile game after all, and it's normal to be scolded. When the next mobile game comes out, maybe players will gradually get used to it.

Looking at EQS, the "big mobile game company" has become a meme, but its stock price is still rising, and its financial report is getting better every day. I really can't accept it.

……

At this time, "Auto Chess" of Tianji Studio began to enter the final stage, and began the testing and tuning process.

During the development process, the employees of the entire studio also fell in love with this game. When they had nothing to do, they yelled and quickly got enough people to play the game.

Jia Jia couldn't help but sigh, this gameplay is really interesting!
When he first got the design idea of ​​"Auto Chess" from Zhong Ming, he still felt a little uncertain in his heart. He felt that the gameplay was too complicated and difficult for ordinary players to learn.But after a period of internal testing, Jia Jia found that although the game was a bit difficult to learn at the beginning, once he understood the gameplay, he couldn't stop at all!

Even the few programmers in the studio were poisoned. Every day they dragged the design team to play auto chess together, but the bugs were not fixed properly, and the test team kept urging them in anger.

Now Jia Jia is already a master of auto chess. In his opinion, the fun of "Auto Chess" is indeed more than that of "City Guard Battle". It is more strategic, more addictive, and has better visual expression.

Of course, "Auto Chess" also has disadvantages, such as difficulty in getting started, long game time, and so on.But these shortcomings are completely bearable compared to the fun of this game.

Zhong Ming came over to check the progress of "Auto Chess" and expressed his satisfaction.

"The closed beta will start on the 6th, so there should be no problem?" Zhong Ming asked.

Jia Jia nodded: "No problem, now it's just some finishing work. After the internal test, we will continue to collect player data and make balance adjustments."

Zhong Ming is still at ease with Jia Jia.

After the establishment of Tianji Studio, Jia Jia has been working here as the chief designer. In the beginning, Lao Xie was needed to lead him, but now there is no need for it.Jia Jia is already very familiar with the entire development process of a game, from research and development to publicity, and then to subsequent operations.

"After "Auto Chess" is officially launched, it's enough to put all our energy on this game for the time being. The promotion of competitive games in "City Defense Battle" is not bad, and "Auto Chess" can also hold more games to improve it. Popularity. The major anchors can also say hello in advance and ask them to try broadcasting it." Zhong Ming urged.

After "City Defense Battle" became popular, Tianji Studio once organized some "City Defense Battle" competitions, but the popularity of these competitions was not too high.

The reason is simple. "City Defense" is not a fair competitive game, and krypton gold players have certain advantages.At the same time, there are differences in the playing styles of different arenas. It is actually difficult for low-tier players to learn any skills after watching the game.

But "Auto Chess" is completely different. It is an absolutely fair game, which fully meets the conditions for competitive competitions, and is relatively good in strategy, fairness, and enjoyment.

In the next period of time, Tianji Studio does not need to develop new games, as long as the version is updated and the competition is continuously promoted to increase the popularity of the game.

……

On May 5th, "Auto Chess" officially started its closed beta!
A large number of players have already made reservations in various bracelet malls before. After the game was opened for download, a large number of players flooded in instantly!
And on the major live broadcast websites, many anchors also began to broadcast "Auto Chess".

And it is very interesting that "Auto Chess" supports holographic projection live broadcast on the low-light live broadcast platform. Players can watch the live broadcast on the omni-view display. The effect is many times better than that of the bracelet, and the screen size alone has increased by one Big cut.

Of course, the video signal of the game can also be converted into a flat image, and the audience can also watch the live broadcast on a traditional flat-panel display such as a computer, but the effect will be worse.

(End of this chapter)

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