Reboot the age of gaming
Chapter 392 Driving Simulator Scheme
Chapter 392 Driving Simulator Scheme
There is a big difference between the parallel world and Zhong Ming's previous driving simulator.Because the driving simulator in Zhong Ming's previous life simulated the driving of conventional vehicles on the ground, while the driving simulator in the parallel world simulated flying cars.
There was a flying car simulator in the entertainment room of Lightwing Interactive Entertainment before. The shape of this simulator is similar to the driving seat of a flying car, with a steering wheel, seat belt and various operation buttons on it.After putting on the VR helmet and starting the game, the driving simulator will float up from the base and remain in a suspended state, allowing players to fully experience the feeling of driving a speeding car in the air.
This kind of driving simulator is the most high-end and most expensive simulator, with prices ranging from 5 to 10.
There are also cheaper driving simulators, and the production plans are also different.For example, more than 1 driving simulators basically use a mechanical structure to control the turning of the driving position, which is worse than this suspension type in terms of experience, and the mechanical structure will also make some noise, which is relatively noisy.
There are also some cheaper simulators that cannot achieve 360-degree rotation in order to save costs, but only control the rotation range at about 90 degrees, but the advantage is that it can greatly reduce the price.
There are two display modes.Some use VR headsets directly, while others use large screens.From the perspective of cost and display effect, the display screen is a better solution, because the cost of display screens in this world is very low, and the display effect is much better than that of VR helmets.The VR helmets in this world still haven't solved the problem of insufficient resolution.
But the display has a very serious problem, that is, it is relatively bulky.If the area of the display screen is relatively small, then it is impossible to simulate the real field of vision when driving, which is very different from the field of view seen by VR glasses; but if the display screen is made large, the weight of the entire mechanical structure will increase significantly. When the player rotates 360 degrees, the convenience and safety will be reduced, and the quality control of the product will be more difficult to grasp.
So, so far, although there are many kinds of driving simulators and the market is fairly broad, there is no perfect solution for the time being.
……
Zhong Ming began to draw the structural diagram of the driving simulator on the hand-painted board.
Zhong Ming had thought about it for a long time before, about what this driving simulator should look like.Although Zhong Ming didn't eat the fruit before and didn't know so many things about mechanical structures, there is still a general direction.
First of all, under the premise of ensuring the best experience, the price should be reduced as much as possible.The point is not to compress the price, but to ensure the best experience possible.
Simulators are just a toy for local tyrants. Those who are willing to spend money on this kind of driving simulator are often willing to spend more money to improve their game experience.In short, these people are not short of money, and usually spend a lot of money on luxury goods, never considering what the price-performance ratio is.
For these people, the emulator is thousands of yuan cheaper, and it may not feel like it at all. On the contrary, the appearance of the emulator and the game experience are more important.
Therefore, the driving simulator produced by Zhong Ming must surpass all the driving simulators currently on the market in terms of game experience, otherwise its positioning will be in a very embarrassing situation: the poor cannot afford it, and the wealthy do not want it.
Second, the display mode must use a display screen instead of a VR headset.
Although many other driving simulator manufacturers are adopting the VR headset solution, it does not mean that the experience of this solution will be good.In fact, due to the resolution problem of VR, severe rasterization will occur when watching for a long time, and it is impossible to play for a long time. After playing for two or three hours at most, you will feel very dizzy and have to stop and rest.
And Zhong Ming always believed that a device that can only be played for two or three hours is not a qualified gaming device at all.
As for some problems caused by the display screen solution, Zhong Ming intends to make up for it with the design of the mechanical structure and the design of the game.
There is also the rotation scheme, which is obvious: floating full-angle free rotation.
There is a rule when making games, that is, it is better to do more than to do less.To give a simple example, when making a sculpture, the nose of the sculpture is often made larger, so that the nose is too big, and it can be gradually reduced; There is no way to do it.
Making games will also adhere to this concept in many cases. Full-angle free rotation may cause dizziness and discomfort for some people, but it can be directly controlled at the software level. Just adjust the maximum flip angle.
Conversely, if the emulator only supports 90-degree rotation, the needs of players who want to roll wildly in the air cannot be met.
According to this design plan, Zhong Ming began to draw the structural diagram of the driving simulator.
From the outside, it looks more like a big ball, and the driver's seat just fits an adult.
The whole sphere is divided into inner and outer layers, supported by suspension technology.The entire ball is evenly stressed inside and can rotate freely.
There is an opening on the side of the ball, through which the player can enter, sit on the seat, and fasten the seat belt.After the opening is closed, the entire ball is completely closed, and the game can officially start.
The internal steering wheel and control devices are all made strictly according to the flying car, and the control methods are exactly the same.
Different from the flying car in reality, most of the display content inside the driving simulator is displayed through the display screen, including the view outside the window, the instrument panel in the flying car, the central control screen and so on.
The field of vision in the flying car simulator is a bit similar to Zhong Ming's fighter jet in his previous life. The whole thing is like a transparent glass cover. Except for the steering wheel, instrument panel and central control screen directly in front of it, the field of vision is very wide.
The central control screen is slightly to the right, and players can touch it with both hands as long as they turn slightly.This central control screen is a touch screen, which is used to complete some special operations in the game.
In addition, the driving simulator also has a ventilation system, surround sound equipment, and a vibration feedback system. These are basically the conventional configurations of the driving simulator, and naturally one of them is indispensable.
Finally, Zhong Ming added a new gadget: the visual capture system.
This system will capture the player's line of sight in real time, allowing the system to know where the player's line of sight is focused at this time.
Visual capture technology has long been widely used on the Alpha bracelet, but in console games, there are very few games that use this technology.
As for why Zhong Ming added a visual capture system to the driving simulator, it was obviously because he had other plans.
In Zhong Ming’s view, manufacturers of driving simulators in this world have more or less fallen into some misunderstandings: most manufacturers have locked the game types of driving simulators to racing games.
But in fact, in addition to racing games, driving simulators can also support more game types.
(End of this chapter)
There is a big difference between the parallel world and Zhong Ming's previous driving simulator.Because the driving simulator in Zhong Ming's previous life simulated the driving of conventional vehicles on the ground, while the driving simulator in the parallel world simulated flying cars.
There was a flying car simulator in the entertainment room of Lightwing Interactive Entertainment before. The shape of this simulator is similar to the driving seat of a flying car, with a steering wheel, seat belt and various operation buttons on it.After putting on the VR helmet and starting the game, the driving simulator will float up from the base and remain in a suspended state, allowing players to fully experience the feeling of driving a speeding car in the air.
This kind of driving simulator is the most high-end and most expensive simulator, with prices ranging from 5 to 10.
There are also cheaper driving simulators, and the production plans are also different.For example, more than 1 driving simulators basically use a mechanical structure to control the turning of the driving position, which is worse than this suspension type in terms of experience, and the mechanical structure will also make some noise, which is relatively noisy.
There are also some cheaper simulators that cannot achieve 360-degree rotation in order to save costs, but only control the rotation range at about 90 degrees, but the advantage is that it can greatly reduce the price.
There are two display modes.Some use VR headsets directly, while others use large screens.From the perspective of cost and display effect, the display screen is a better solution, because the cost of display screens in this world is very low, and the display effect is much better than that of VR helmets.The VR helmets in this world still haven't solved the problem of insufficient resolution.
But the display has a very serious problem, that is, it is relatively bulky.If the area of the display screen is relatively small, then it is impossible to simulate the real field of vision when driving, which is very different from the field of view seen by VR glasses; but if the display screen is made large, the weight of the entire mechanical structure will increase significantly. When the player rotates 360 degrees, the convenience and safety will be reduced, and the quality control of the product will be more difficult to grasp.
So, so far, although there are many kinds of driving simulators and the market is fairly broad, there is no perfect solution for the time being.
……
Zhong Ming began to draw the structural diagram of the driving simulator on the hand-painted board.
Zhong Ming had thought about it for a long time before, about what this driving simulator should look like.Although Zhong Ming didn't eat the fruit before and didn't know so many things about mechanical structures, there is still a general direction.
First of all, under the premise of ensuring the best experience, the price should be reduced as much as possible.The point is not to compress the price, but to ensure the best experience possible.
Simulators are just a toy for local tyrants. Those who are willing to spend money on this kind of driving simulator are often willing to spend more money to improve their game experience.In short, these people are not short of money, and usually spend a lot of money on luxury goods, never considering what the price-performance ratio is.
For these people, the emulator is thousands of yuan cheaper, and it may not feel like it at all. On the contrary, the appearance of the emulator and the game experience are more important.
Therefore, the driving simulator produced by Zhong Ming must surpass all the driving simulators currently on the market in terms of game experience, otherwise its positioning will be in a very embarrassing situation: the poor cannot afford it, and the wealthy do not want it.
Second, the display mode must use a display screen instead of a VR headset.
Although many other driving simulator manufacturers are adopting the VR headset solution, it does not mean that the experience of this solution will be good.In fact, due to the resolution problem of VR, severe rasterization will occur when watching for a long time, and it is impossible to play for a long time. After playing for two or three hours at most, you will feel very dizzy and have to stop and rest.
And Zhong Ming always believed that a device that can only be played for two or three hours is not a qualified gaming device at all.
As for some problems caused by the display screen solution, Zhong Ming intends to make up for it with the design of the mechanical structure and the design of the game.
There is also the rotation scheme, which is obvious: floating full-angle free rotation.
There is a rule when making games, that is, it is better to do more than to do less.To give a simple example, when making a sculpture, the nose of the sculpture is often made larger, so that the nose is too big, and it can be gradually reduced; There is no way to do it.
Making games will also adhere to this concept in many cases. Full-angle free rotation may cause dizziness and discomfort for some people, but it can be directly controlled at the software level. Just adjust the maximum flip angle.
Conversely, if the emulator only supports 90-degree rotation, the needs of players who want to roll wildly in the air cannot be met.
According to this design plan, Zhong Ming began to draw the structural diagram of the driving simulator.
From the outside, it looks more like a big ball, and the driver's seat just fits an adult.
The whole sphere is divided into inner and outer layers, supported by suspension technology.The entire ball is evenly stressed inside and can rotate freely.
There is an opening on the side of the ball, through which the player can enter, sit on the seat, and fasten the seat belt.After the opening is closed, the entire ball is completely closed, and the game can officially start.
The internal steering wheel and control devices are all made strictly according to the flying car, and the control methods are exactly the same.
Different from the flying car in reality, most of the display content inside the driving simulator is displayed through the display screen, including the view outside the window, the instrument panel in the flying car, the central control screen and so on.
The field of vision in the flying car simulator is a bit similar to Zhong Ming's fighter jet in his previous life. The whole thing is like a transparent glass cover. Except for the steering wheel, instrument panel and central control screen directly in front of it, the field of vision is very wide.
The central control screen is slightly to the right, and players can touch it with both hands as long as they turn slightly.This central control screen is a touch screen, which is used to complete some special operations in the game.
In addition, the driving simulator also has a ventilation system, surround sound equipment, and a vibration feedback system. These are basically the conventional configurations of the driving simulator, and naturally one of them is indispensable.
Finally, Zhong Ming added a new gadget: the visual capture system.
This system will capture the player's line of sight in real time, allowing the system to know where the player's line of sight is focused at this time.
Visual capture technology has long been widely used on the Alpha bracelet, but in console games, there are very few games that use this technology.
As for why Zhong Ming added a visual capture system to the driving simulator, it was obviously because he had other plans.
In Zhong Ming’s view, manufacturers of driving simulators in this world have more or less fallen into some misunderstandings: most manufacturers have locked the game types of driving simulators to racing games.
But in fact, in addition to racing games, driving simulators can also support more game types.
(End of this chapter)
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