game development designer
Chapter 117 Fit?Not suitable!
Chapter 117 Fit?Not suitable!
I met two fans by chance in Nihong, and they were also female fans. Chuhe originally had the illusion that I was already a star-level producer.
But for two consecutive days, from Tokyo to Osaka, no fans recognized him anymore. Instead, some of the game companies he visited recognized him, which made Chuhe have to admit a fact.
Sure enough, I have a lot of fans like this, it's completely an illusion.
After leaving Jinling's airport, Chuhe took a taxi directly back to the company.
A few days of trip to the neon lights, in fact, Chuhe is quite fruitful, and Chuhe was still a little confused about the direction of the development of the road to survival.
But now a line has been sorted out in his mind.
If the original development line was somewhat vague, it is now clear.
It was already seven o'clock in the evening when I got to the company. According to the general situation, at this time, unless the task is particularly heavy, no one in the company usually goes to work.
But in Tianhe Network, it is another scene. In the project office of Left [-] Dead, everyone is working.
Although it is normal for many domestic game companies to work overtime, Chuhe will not force his employees to work overtime, unless it is necessary to catch up with the progress of the game as before, or a major bug occurs wait for things.
As for their working hours in the morning, in fact, the Tianhe Network is not so strict. The normal time is nine o'clock, but those who are responsible for game program development and art are not in the daily operation department, even if it is 10:30, it doesn't matter. matter.
There are even those who choose to come to work in the company in the afternoon. Of course, those who choose to come to work in this world are now doing the work they love in the company.
"Pig, Prot, put aside the matter at hand first, and go to the conference room for a meeting."
Under the surprised eyes of everyone, Chu He, who entered the project office, took a look, and found that the top executives in charge of game development, such as Plot and Pig, were there, and called them to the conference room for a meeting.
"President Chu, what's the matter?"
Entering the meeting room, Merrick, who obviously had eaten fried chicken and hadn't noticed a piece of debris sticking to his cuff, asked.
Plot and others beside him also looked at Chuhe.
"There is indeed something about the development of the road to survival." Chuhe nodded and said.
The original development plan of Left [-] Dead has been finalized. Regarding the numerical planning, art style, game style, and characteristic system, corresponding PPT document detailed plans have been made.
But after a trip to Neon, seeing Battlefield and Call of Duty, and some games from other manufacturers, Chuhe had some new ideas.
No one was surprised by Chuhe's words.
In fact, this is a very common thing in the process of game development. It is possible that because of a better idea, the team can overturn all the previous progress and start over, or even think that the project is not cool enough, so it stops directly. Projects, these seemingly unbelievable things, have precedents in game development.
"Do you think it would be a cool idea to join the big map mode?" Chu He looked at the crowd and asked.
Regarding the development of Left [-] Dead at the beginning, Chu He gave the game's keynote, that is, the checkpoint mode + zombie mowing.
Players mow the grass through zombies, and then find the safe house leading to the next level.
But after seeing the game performance of Battlefield and Call of Duty, Chuhe had an idea in his heart, why can't the road to survival be added to the big map mode?
Technically this is not much of a problem.
"Large map mode? The whole city has been infected as zombies, and only the player's role is a survivor living in the city?"
Hearing the big map mode that Chuhe said, a picture immediately appeared in everyone's head.
"Large map and degree of freedom, these are the two characteristics of the current mainstream games. Does this conflict with the original style of Left [-] Survival?" Merrick frowned and said.
The original style of Road to Survival, to be more specific, is actually a mode of mowing grass + breaking through levels.
But for a large map, although it looks free, how to bring gameplay to players is a big problem.
Is it to let players slaughter zombies?
"Search for supplies from dilapidated cities and build your own camp. The number of people is not only 4, but 40 or 80. Players can become trusted partners and alliances, or they can kill each other and rob each other. resources." Chuhe said what he thought.
Regarding this idea, Chuhe just has a head in his heart. The reason why he called everyone to have a meeting is to discuss with them whether such a model is suitable for putting into the road to survival.
"Survival mode like famine? Collect houses, build bases, and defend against zombies?" After Chuhe finished talking about the characteristics, Pig and Prot said thoughtfully.
Isn't this model very similar to famine?
"But in this case, there are more things to be designed." Merrick thought for a while and said.
"And, to be honest, that style probably doesn't fit with Left [-] Dead," Merrick continued.
Then other people also put forward their own opinions one after another, and summed it up.
It's the idea of this game that sounds great, but it just doesn't fit Left [-] Dead.
With Chuhe making a start, everyone also put forward their thoughts on the game and some interesting opinions.
Some were rejected, but some people thought it was good and could be added to the game.
As for the rejected game idea that Chuhe mentioned first, no one mentioned it again, but Chuhe himself recorded it in the document.
This is not suitable for Left [-] Dead, but if it is a separate game, maybe it will be a good choice?
For example, combine this idea with my previous idea of battle royale.
But these things are things after the development of Left [-] Dead, and the most important thing at present is the development of Left [-] Dead.
After the meeting, Chuhe learned about the latest development progress of Left [-] Survival.
Through the road to survival, it is an impossible task to squeeze out the functions of Microsoft and Sony's new generation consoles, not to mention Tianhe Network, even Ubisoft, EA and other companies are not so easy.
"What is this word?" Looking at the screen on the computer, Chuhe was a little surprised.
Inside the safe house, a strange word was engraved on the closed wooden board.
Chuhe didn't understand what the word meant.
(End of this chapter)
I met two fans by chance in Nihong, and they were also female fans. Chuhe originally had the illusion that I was already a star-level producer.
But for two consecutive days, from Tokyo to Osaka, no fans recognized him anymore. Instead, some of the game companies he visited recognized him, which made Chuhe have to admit a fact.
Sure enough, I have a lot of fans like this, it's completely an illusion.
After leaving Jinling's airport, Chuhe took a taxi directly back to the company.
A few days of trip to the neon lights, in fact, Chuhe is quite fruitful, and Chuhe was still a little confused about the direction of the development of the road to survival.
But now a line has been sorted out in his mind.
If the original development line was somewhat vague, it is now clear.
It was already seven o'clock in the evening when I got to the company. According to the general situation, at this time, unless the task is particularly heavy, no one in the company usually goes to work.
But in Tianhe Network, it is another scene. In the project office of Left [-] Dead, everyone is working.
Although it is normal for many domestic game companies to work overtime, Chuhe will not force his employees to work overtime, unless it is necessary to catch up with the progress of the game as before, or a major bug occurs wait for things.
As for their working hours in the morning, in fact, the Tianhe Network is not so strict. The normal time is nine o'clock, but those who are responsible for game program development and art are not in the daily operation department, even if it is 10:30, it doesn't matter. matter.
There are even those who choose to come to work in the company in the afternoon. Of course, those who choose to come to work in this world are now doing the work they love in the company.
"Pig, Prot, put aside the matter at hand first, and go to the conference room for a meeting."
Under the surprised eyes of everyone, Chu He, who entered the project office, took a look, and found that the top executives in charge of game development, such as Plot and Pig, were there, and called them to the conference room for a meeting.
"President Chu, what's the matter?"
Entering the meeting room, Merrick, who obviously had eaten fried chicken and hadn't noticed a piece of debris sticking to his cuff, asked.
Plot and others beside him also looked at Chuhe.
"There is indeed something about the development of the road to survival." Chuhe nodded and said.
The original development plan of Left [-] Dead has been finalized. Regarding the numerical planning, art style, game style, and characteristic system, corresponding PPT document detailed plans have been made.
But after a trip to Neon, seeing Battlefield and Call of Duty, and some games from other manufacturers, Chuhe had some new ideas.
No one was surprised by Chuhe's words.
In fact, this is a very common thing in the process of game development. It is possible that because of a better idea, the team can overturn all the previous progress and start over, or even think that the project is not cool enough, so it stops directly. Projects, these seemingly unbelievable things, have precedents in game development.
"Do you think it would be a cool idea to join the big map mode?" Chu He looked at the crowd and asked.
Regarding the development of Left [-] Dead at the beginning, Chu He gave the game's keynote, that is, the checkpoint mode + zombie mowing.
Players mow the grass through zombies, and then find the safe house leading to the next level.
But after seeing the game performance of Battlefield and Call of Duty, Chuhe had an idea in his heart, why can't the road to survival be added to the big map mode?
Technically this is not much of a problem.
"Large map mode? The whole city has been infected as zombies, and only the player's role is a survivor living in the city?"
Hearing the big map mode that Chuhe said, a picture immediately appeared in everyone's head.
"Large map and degree of freedom, these are the two characteristics of the current mainstream games. Does this conflict with the original style of Left [-] Survival?" Merrick frowned and said.
The original style of Road to Survival, to be more specific, is actually a mode of mowing grass + breaking through levels.
But for a large map, although it looks free, how to bring gameplay to players is a big problem.
Is it to let players slaughter zombies?
"Search for supplies from dilapidated cities and build your own camp. The number of people is not only 4, but 40 or 80. Players can become trusted partners and alliances, or they can kill each other and rob each other. resources." Chuhe said what he thought.
Regarding this idea, Chuhe just has a head in his heart. The reason why he called everyone to have a meeting is to discuss with them whether such a model is suitable for putting into the road to survival.
"Survival mode like famine? Collect houses, build bases, and defend against zombies?" After Chuhe finished talking about the characteristics, Pig and Prot said thoughtfully.
Isn't this model very similar to famine?
"But in this case, there are more things to be designed." Merrick thought for a while and said.
"And, to be honest, that style probably doesn't fit with Left [-] Dead," Merrick continued.
Then other people also put forward their own opinions one after another, and summed it up.
It's the idea of this game that sounds great, but it just doesn't fit Left [-] Dead.
With Chuhe making a start, everyone also put forward their thoughts on the game and some interesting opinions.
Some were rejected, but some people thought it was good and could be added to the game.
As for the rejected game idea that Chuhe mentioned first, no one mentioned it again, but Chuhe himself recorded it in the document.
This is not suitable for Left [-] Dead, but if it is a separate game, maybe it will be a good choice?
For example, combine this idea with my previous idea of battle royale.
But these things are things after the development of Left [-] Dead, and the most important thing at present is the development of Left [-] Dead.
After the meeting, Chuhe learned about the latest development progress of Left [-] Survival.
Through the road to survival, it is an impossible task to squeeze out the functions of Microsoft and Sony's new generation consoles, not to mention Tianhe Network, even Ubisoft, EA and other companies are not so easy.
"What is this word?" Looking at the screen on the computer, Chuhe was a little surprised.
Inside the safe house, a strange word was engraved on the closed wooden board.
Chuhe didn't understand what the word meant.
(End of this chapter)
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