game development designer
Chapter 128 Need it?
Chapter 128 Need it?
The test lasts about seven hours a day. In fact, the main game time of Left [-] Dead itself is not as long as expected.
From the first level to the last level, according to the normal time, there is only about 10 to 15 hours of time flow.
The really interesting part lies in the game clearance between players and players, in addition to the normal campaign mode.
Also includes confrontation mode, death mode, and survival mode.
Of course, these modes all have a common feature, that is, only in the case of multiplayer mode can you feel the real fun.
Needless to say, the confrontation mode is mainly that one team plays the role of survivors, and the other team plays the role of special infected people.
As for the death mode and survival mode, it was Chuhe's opinion after referring to the big map.
After discussion by the whole team, a new map was uniquely created. In the death mode, players need to break out of the entire city together, and collect corresponding props in the process, and finally use nuclear bombs to directly blow up the city without survivors.
The survival mode is a mode that requires players to collect firearms, medical kits, and build their own fortress building like a famine, and successfully hold on for a certain period of time, and then wait until the rescue team reaches the outskirts of the city, and then break out again.
As for the large map, it sounds troublesome, but it is actually just an integration of model resources, because the plot level of the game itself, if you zoom in, you can see that it is actually in a city.
So when making a large map, it is not a very complicated thing, everything is ready-made.
However, limited by the platform, if you want to conduct a network test, you need to contact Microsoft and Sony to provide technical tests, so it can only be temporarily stranded.
However, this does not affect shroud and other testers who provide their own opinions for the game.
"The game is too simple. Even the most difficult realistic mode, but because of the aim assist, I can't feel the difficulty at all." In the exclusive cafeteria of Tianhe Network, Shroud said at the table.
"Although I have no experience in confrontation mode, the competitive feeling is not strong enough, and the weapons are too easy to control. Most firearms have almost no recoil, and there is no need to press the gun." NIKO also gave his own evaluation.
However, these gameplay-oriented things are actually considered by the entire game team, and they are specially made so.
Is the game easy?
It can be simple or not.
In fact, the NPC teammate AI in Left 3 Dead is very powerful. If the player is playing in single player mode, and bring [-] NPC teammates with him, as long as he saves his own life and fights against the tide of corpses and TANK, he will not paddle beside him. Basically, there is no unpassable customs clearance.
On the contrary, if it's three normal players who don't walk together in a group and insist on going it alone, even the simple mode may overturn.
As for the setting of weapons, it is even simpler. Because of the development of Left [-] Dead, Chuhe never thought of turning it into the purest competitive game.
Entertainment comes first, and that's what Left [-] Dead wants to do.
There is almost no need to press the gun, and there is no recoil, which seems very unreal.
But such a setting can allow players to get started quickly. If it is a general FPS type competitive game, such a setting is obviously digging one's own grave.
At the beginning, players may cause a large number of people to fall into the pit because it is easy to get started.
But soon because of such a setting, it is actually impossible to form a sharp comparison between a master and a rookie.
The bullets are all shot in a straight line. The only thing that can be done is the reaction and the speed of the network.
At this time, if there are no other special gameplay or features, then a large number of old players who entered the game at the beginning are likely to abandon the pit and abandon the game.
But this kind of setting is completely fine in Left [-] Dead, because the players are facing zombies and infected people.
Even in the multiplayer confrontation mode, players do not use firearms to fight against firearms, but play the role of infected people to fight against survivors who use firearms.
Just like Blizzard's Warcraft in the early days, players need to manipulate a hero, or several heroes, to fight against a dozen or twenty minions. In the later stage, a map called DOTA is popular, and players only need to manipulate one hero. to fight.
To some extent, this weakens the complexity of the operation and reduces the difficulty of getting started.
However, due to the possibility of various equipment combinations in the game and the different skills of each hero, the final position responsibilities have also changed. While reducing the difficulty of operation, not only did it not make the game boring, On the contrary, countless possibilities and funs have been derived.
This is undoubtedly a very successful attempt.
Reducing the difficulty of getting started for players has advantages and disadvantages.
Done well, it is likely to become a successful masterpiece.
But if it fails, it is likely to directly ruin a game.
"I feel that the game is missing something. Except for the negative mode, after the PVE mode is over, I can't get anything except achievements." A white young man next to him put forward his opinion.
Unlike niko and shroud, he is a professional game tester himself. He has tested games from Blizzard, EA, Ubisoft, and other major manufacturers.
"The meaning of the game." Hearing this, Chu He immediately understood, and said.
"That's right, the meaning of the game, the confrontation mode has the meaning of winning or losing, but PVE has no meaning except for the achievement points after clearing the level." The other party nodded.
It is not important to say that this is important, but it is also important to say that it is not important. In short, it depends on the player's own choice.
For example, with the popularity of DOTA maps, there are many third-party battle platforms, both at home and abroad, and they even use this map based on Warcraft as a new game to operate.
One of the most outstanding settings is the ladder ranking system. After a round of duels, players can get certain points to show how strong the players are.
At the same time, in some stand-alone games, players can also obtain new firearms, props, new skills, etc. as the game progresses as they progress through the game.
In addition to increasing the content of the game, a large part of it is the meaning mentioned before.
After eating, some people chose to come to the rest area of Tianhe Network to play other games, such as arcade machines and old game consoles from the last century.
But Chuhe himself wrote down the question first, and then went back to the office to think.
Does Left [-] Dead need such a setting?
A question arose in Chuhe's heart.
(End of this chapter)
The test lasts about seven hours a day. In fact, the main game time of Left [-] Dead itself is not as long as expected.
From the first level to the last level, according to the normal time, there is only about 10 to 15 hours of time flow.
The really interesting part lies in the game clearance between players and players, in addition to the normal campaign mode.
Also includes confrontation mode, death mode, and survival mode.
Of course, these modes all have a common feature, that is, only in the case of multiplayer mode can you feel the real fun.
Needless to say, the confrontation mode is mainly that one team plays the role of survivors, and the other team plays the role of special infected people.
As for the death mode and survival mode, it was Chuhe's opinion after referring to the big map.
After discussion by the whole team, a new map was uniquely created. In the death mode, players need to break out of the entire city together, and collect corresponding props in the process, and finally use nuclear bombs to directly blow up the city without survivors.
The survival mode is a mode that requires players to collect firearms, medical kits, and build their own fortress building like a famine, and successfully hold on for a certain period of time, and then wait until the rescue team reaches the outskirts of the city, and then break out again.
As for the large map, it sounds troublesome, but it is actually just an integration of model resources, because the plot level of the game itself, if you zoom in, you can see that it is actually in a city.
So when making a large map, it is not a very complicated thing, everything is ready-made.
However, limited by the platform, if you want to conduct a network test, you need to contact Microsoft and Sony to provide technical tests, so it can only be temporarily stranded.
However, this does not affect shroud and other testers who provide their own opinions for the game.
"The game is too simple. Even the most difficult realistic mode, but because of the aim assist, I can't feel the difficulty at all." In the exclusive cafeteria of Tianhe Network, Shroud said at the table.
"Although I have no experience in confrontation mode, the competitive feeling is not strong enough, and the weapons are too easy to control. Most firearms have almost no recoil, and there is no need to press the gun." NIKO also gave his own evaluation.
However, these gameplay-oriented things are actually considered by the entire game team, and they are specially made so.
Is the game easy?
It can be simple or not.
In fact, the NPC teammate AI in Left 3 Dead is very powerful. If the player is playing in single player mode, and bring [-] NPC teammates with him, as long as he saves his own life and fights against the tide of corpses and TANK, he will not paddle beside him. Basically, there is no unpassable customs clearance.
On the contrary, if it's three normal players who don't walk together in a group and insist on going it alone, even the simple mode may overturn.
As for the setting of weapons, it is even simpler. Because of the development of Left [-] Dead, Chuhe never thought of turning it into the purest competitive game.
Entertainment comes first, and that's what Left [-] Dead wants to do.
There is almost no need to press the gun, and there is no recoil, which seems very unreal.
But such a setting can allow players to get started quickly. If it is a general FPS type competitive game, such a setting is obviously digging one's own grave.
At the beginning, players may cause a large number of people to fall into the pit because it is easy to get started.
But soon because of such a setting, it is actually impossible to form a sharp comparison between a master and a rookie.
The bullets are all shot in a straight line. The only thing that can be done is the reaction and the speed of the network.
At this time, if there are no other special gameplay or features, then a large number of old players who entered the game at the beginning are likely to abandon the pit and abandon the game.
But this kind of setting is completely fine in Left [-] Dead, because the players are facing zombies and infected people.
Even in the multiplayer confrontation mode, players do not use firearms to fight against firearms, but play the role of infected people to fight against survivors who use firearms.
Just like Blizzard's Warcraft in the early days, players need to manipulate a hero, or several heroes, to fight against a dozen or twenty minions. In the later stage, a map called DOTA is popular, and players only need to manipulate one hero. to fight.
To some extent, this weakens the complexity of the operation and reduces the difficulty of getting started.
However, due to the possibility of various equipment combinations in the game and the different skills of each hero, the final position responsibilities have also changed. While reducing the difficulty of operation, not only did it not make the game boring, On the contrary, countless possibilities and funs have been derived.
This is undoubtedly a very successful attempt.
Reducing the difficulty of getting started for players has advantages and disadvantages.
Done well, it is likely to become a successful masterpiece.
But if it fails, it is likely to directly ruin a game.
"I feel that the game is missing something. Except for the negative mode, after the PVE mode is over, I can't get anything except achievements." A white young man next to him put forward his opinion.
Unlike niko and shroud, he is a professional game tester himself. He has tested games from Blizzard, EA, Ubisoft, and other major manufacturers.
"The meaning of the game." Hearing this, Chu He immediately understood, and said.
"That's right, the meaning of the game, the confrontation mode has the meaning of winning or losing, but PVE has no meaning except for the achievement points after clearing the level." The other party nodded.
It is not important to say that this is important, but it is also important to say that it is not important. In short, it depends on the player's own choice.
For example, with the popularity of DOTA maps, there are many third-party battle platforms, both at home and abroad, and they even use this map based on Warcraft as a new game to operate.
One of the most outstanding settings is the ladder ranking system. After a round of duels, players can get certain points to show how strong the players are.
At the same time, in some stand-alone games, players can also obtain new firearms, props, new skills, etc. as the game progresses as they progress through the game.
In addition to increasing the content of the game, a large part of it is the meaning mentioned before.
After eating, some people chose to come to the rest area of Tianhe Network to play other games, such as arcade machines and old game consoles from the last century.
But Chuhe himself wrote down the question first, and then went back to the office to think.
Does Left [-] Dead need such a setting?
A question arose in Chuhe's heart.
(End of this chapter)
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