game development designer

Chapter 133 The Background of the Game

Chapter 133 The Background of the Game

Speaking of domestic RPG games, most people will think of turn-based RPGs like Swordsman.

Players' inherent impression of this turn-based RPG is small production and small investment.

It seems that the company that makes this kind of RPG basically has no strength and no funds.

But in fact, these are just the majority of domestic RPG game developers. For RPG games of this type, the required technical support is actually very large.

If you want to do it well, the investment is also very considerable.

For an excellent RPG game, no matter how good your plot is, it is difficult to resonate with the players just by relying on the copywriting and the text introduction in the game. Even if the players are moved, it is only because of the excellent copywriting and plot. It has nothing to do with your own game.

The same thing, even if it does not appear in the carrier of the game, it will be successful if it appears in the form of a text novel.

Graphics, CG, in line with the rhythm of the entire game, let the player play the leading role, step into the plot slowly, and reveal the world view of the entire game, fully immersing the player in the virtual world, this is an excellent RPG did it.

To achieve this, there is no doubt that excellent technology is inevitable, and of course there is a more important factor, that is, a lot of small money.

RPG games seem simple to get started, but it is definitely not that simple to really make an RPG game.

From this point of view, the production of RPG games is even more difficult than ACT games, FPS games, RTS and other game types.

For the same excellent RPG game, the investment is also amazing.

The cost of Final Fantasy 90 in the 7s reached 4500 million U.S. dollars. Of course, this figure is only a figure announced to the public. Only Square and the others know the real amount.

That was 90 million US dollars in the 4500s, and this is only the cost of development, including later promotion, distribution, etc. are not included.

There are only two results brought about by large-scale investment. One is that too much investment will cause the company's capital chain to be broken, or even go bankrupt.

The second is success.

There is no doubt that Final Fantasy has achieved great success. Although in the eyes of some fans of the Final Fantasy series, the most classic is Final Fantasy 6, but it is undeniable that the success of Final Fantasy 7 is of great significance.

Final Fantasy 7 successfully gained a large number of players and fans in the European and American markets at that time, which laid the groundwork for the later popularity of JRPG in Europe and the United States.

Of course, as far as the current Longzu Studio is concerned, in terms of technology, compared with Square Enix, which was already considered a world-class manufacturer at that time, they are much inferior in terms of technology and everything.

Referring to currency inflation, the production of 4500 million at that time is now almost 2 million US dollars in cost.

And the cost of 2 million U.S. dollars, even if it is given to Longzu Studio, probably does not know how to spend it and where to spend it.

Even in the current Tianhe network, Chuhe has self-knowledge in his heart, and now he will definitely not be able to make an influential game like Final Fantasy.

Because this cannot be achieved by one or two games. It is too difficult to surpass him with one game based on the background of a series.

And "Gu Jian Qi Xia" can't be said to be China's Final Fantasy, but at least it must surpass these famous domestic games such as Swordsman, after all, the cost of the entire investment is placed here.

These games of Swordsman Biography can't produce something that satisfies the players. They can use insufficient technology and lack of money as excuses.

But those excuses don't work on Gu Jian Qi Xia.

No money?

The initial investment has already reached 4500 million RMB, no technology?
Can't invite foreign technical teams to learn from it?
Not enough money?
Who doesn't add to you?

Under such superior conditions, if Longzu can't give Chuhe a satisfactory answer, then Chuhe really has to consider disbanding Longzu's studio.

After paying a little attention to the production process of "The Ancient Sword and Fairy", Chu He didn't care too much. After all, his current focus is still on the road to survival.

The game process is almost over, and then it is about the optimization of the later stage, and some details have been modified.

"As for the publisher of the game, you can talk to EA. We should be able to reach a further and in-depth strategic cooperation with EA." In the office, Chu He said to the people in the marketing department.

The previous famine, as well as Jianghu, overseas distribution was handled by a company specializing in game distribution. The cooperation between the two parties is not to say how good it is, but there have been no problems.

This is also the reason why Chuhe didn't think about attacking overseas markets in his previous works.

But this time is different. This time, Chuhe focuses on the European and American markets in his way of survival.

It is very important to seek a more powerful distribution company.

As for choosing EA, on the one hand, it is because EA has had close cooperation with me before.

Including the temporary joining of the Merrick team, as well as the technical support from Plott in the early stage of the First World War, the cooperation between the two parties is quite friendly.

Secondly, EA itself is the largest game publisher in the world. Although in recent years, like the Steam platform, the GOG platform, and the improvement of the Internet, digital games have become more and more popular.

Including Ubisoft and EA, they have also launched their own platforms one after another.

As for the GOG platform, because all the games included are unencrypted, many major manufacturers will not choose to sell their own games on the GOG platform.

In fact, there is only one famine on Tianhe Network that is sold on the GOG platform, and the latter Jianghu is only sold on the steam platform and WEGAME.

However, although thanks to the improvement of network speed, digital games have become more and more popular, but console players still prefer to buy discs to play games. On the one hand, they can be collected, and on the other hand, when you don’t want to play, you can also sell them as second-hand. Back to blood.

It is still very necessary to find a powerful publisher, and EA is obviously a very powerful publisher.

"In addition to the game, after the Spring Festival, add some patches and cancel the setting of severed limbs, and see if it can pass the domestic review." Chu He said with some headaches.

Because there is no specific grading policy, most of the domestic review systems are one-size-fits-all, especially when it comes to some relatively vague games, and few of them can pass the review.

After all, domestic review agencies all follow the policy of no fault at all.

Although the focus is not on the country, Chuhe still wants domestic players to play Road to Survival without so much trouble, even if it is a little more harmonious.

After all, not everyone who plays the console will make the console into a Hong Kong version or an American version, and not everyone will go to the steam platform to play.

It is the best thing to be able to pass the domestic review. Harmony is inevitable. After all, if according to the original setting of Left [-] Survival, players can use guns and melee weapons to cut zombies into pieces, then send it for review. The steps can be directly omitted.

It's simply impossible.

As for creating a harmonious version, although there is a certain amount of work involved, it is not that difficult.

(End of this chapter)

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