game development designer

Chapter 14 The Horror Day Flow

Chapter 14 The Horror Day Flow

First of all, why are there page games?
Because of its convenience and concealment, you can quickly open the webpage to play games.

The screen of the interactive page game is so good that it took Chuhe 1 minute to load the game map and then load the texture screen.

And this is still in the case of Chuhe's computer configuration and bandwidth are first-class, if it is an ordinary company, it may take longer.

Don't underestimate these, this is fatal for a page game.

The second is the task system without guidance, which is placed in a single player. This approach prolongs the game time and adds factors similar to decryption. If the difficulty is appropriate, it will be well received.

But in a web game, this is really courting death.

Most of the people who can play web games are people who need to deal with the fragmented time of life and work. I have to spend my time finding NPCs for a task?What a mess!

Finally, that is the most important point, this page game is really too hardcore!
At least compared to previous page games, it is really too hardcore.

The upgrade is slow, and the operation of the dungeon is difficult, but the dungeon will not explode the finished equipment, only the materials. Advanced weapons and equipment need to accumulate materials to synthesize and build.

With such a hardcore setting, are you sure this is really a browser game?

Which office worker can spend all day with nothing to do, brushing dungeons, collecting materials, and making equipment in your web game?
If these settings are placed in client-side online games and stand-alone games, they are all good settings. As long as they handle the high-quality goods well, it is hard to say, but it is definitely a good game.

But in the page game, these most outstanding settings have become poisonous points.

A game planning and production with some ability, but he doesn't really understand the web game industry.

In his heart, Chuhe gave an evaluation.

The second day of the interactive online entertainment open file deletion test.

The evaluations of interactive handing down from major websites also came out at the same time.

All excellent reviews, even the lowest score is 7.5 points, and the highest score is given by Game Star, which is a full 9 points.

At the same time, countless players also expressed their praise for this game in the post bars of the major player forums.

"The epoch-making RPG page game, I really don't want to put it down after playing it. Compared with the LOW forced page game of some manufacturers, it forms a stark contrast."

"Hi, I'm a scumbag, games... I'm sorry I took the wrong script. Both web games are serious about making games, and the other is serious about making money. Why is there such a big gap between manufacturers?"

"Really, some domestic browser game manufacturers should really learn how to make a fun browser game."

At the same time, countless game reviewers also published their comments on this game on their Weibo.

All praises, and in sharp contrast to the interactive handed down, Chuhe's Legend of the Red Moon, the score has changed from the original 6 points to 4 points, and the score is still decreasing.

But Tianhe Network, including Jiawen Advertising, and Huiyou.com, did not panic at all.

Because the latest turnover data of Legend of the Red Moon has told them everything they want to know.

With a new round of promotional expenses and Huiyou.com's huge channel distribution force, on the first day of the Red Moon Legend public beta, a total of 70 sets of servers were opened.

At the same time, the daily turnover reached an astonishing 4100 million!
Shocked, incredible!

After Huiyou.com calculated the data, everyone had expressions of disbelief.

Looking at the statistical data, even after talking with Chuhe, Zheng Hu, who believed in the legendary potential of Hongyue, only had four words in his mind.

How can it be!

The turnover on the first day of the public beta reached 2100 million! ?

Is this an April Fool's joke?

But the numbers are in front of us, proving it all.

"The wind direction of domestic web games is about to change." After watching it for a long time, Zheng Hu still couldn't figure out why Legend of the Red Moon was able to achieve such a high daily turnover, but he understood that if this figure was revealed, the entire domestic web game industry would have to There is turmoil.

Are you kidding me, such a shoddy page game can reach over 2100 million daily sales?
not understand?
That's okay, people from the marketing department will investigate and figure it out slowly.

Now set up a new project by yourself, one word: copy!

Copy it all, the gameplay, and the genre.

Then change the skin, don't ask you to be so scary, the daily turnover will exceed 2100 million.

But it’s no problem to have a monthly turnover of several million!
I believe that there will definitely be many follow-up manufacturers reporting such ideas.

But if Chuhe knew what Zheng Hu was thinking, he would definitely shake his head with a smile.

If these manufacturers really jump in without knowing anything, what awaits them will definitely be nothing.

Is page tour simple?

Of course simple.

Is page tour difficult?

very difficult.

Without a set of reasonable values, market analysis, and player experience design, the fate of entering the web game market rashly is a dead end.

On Monday, but rarely, no one in the Tianhe network went to work.

In the private room of the five-star hotel in Jinling, Chu He and his staff are holding a celebration party.

The daily turnover of 2100 million, although there is Huiyou.com and commissions from various channels, but after the end of the taxation, more than 1000 million will be diverted to the Tianhe network.

This is real pure profit!It is not an exaggeration to say that it is a cash cow.

"During this period of time, I have seen all the hard work of everyone. We are the last company in the software park to turn off the lights every day. On Sundays when others are on holiday and only a few people are on duty, only you come to the office before going to work. After the lights are turned off, the company continues to catch up with the progress. Now that the project is successful, the previous commitment to everyone will not change. I will remember the 5.00% bonus of the first month's turnover profit for you, so you can rest assured. " Chuhe said to the crowd with a smile.

"Long live! Thank you boss!"

"Thank you, Mr. Chu!"

Hearing Chuhe's words, all the people present couldn't help cheering.

5.00% of the first month's turnover.

Compared with the daily turnover of 2100 million, it can be said that this is definitely a very high bonus figure.

Especially the four people from Xuchang, who had worked in other game companies before, had a feeling of dying for their confidantes in their hearts.

Although this sum of money is quite a lot, it is not too much for Chuhe whose project has been successful now.

Moreover, if the project is successful, if a bonus is not willing to be given to the project team, then the company may not be able to go very far.

At least you can't keep your employees.

However, compared to the scene where everyone is happy in the Tianhe network.

On the other hand, in the conference room of Interactive Online Entertainment, the atmosphere was a bit depressing.

 (The data and examples in the text, some are true, some are false ~ After all, the parallel world, well, this reason is great)
  
 
(End of this chapter)

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