game development designer
Chapter 150 Difficulty Setting
Chapter 150 Difficulty Setting
There is already a long queue in front of the demo area, especially in front of the Left [-] Dead area, the long queue looks daunting.
It even makes people worry that by the end of the first day of the exhibition, the people at the end of the line may not be able to line up.
But even so, there are still many players joining the queue one after another.
Waves of cheers and exclamations came from the demo area.
Hearing the exclamations coming from his ears, and even the players who got excited and shouted out their native language unconsciously, Chuhe couldn't help smiling.
There is no doubt that these cheers and exclamations are wonderful sounds for Chuhe.
"You can almost go to the exhibition areas of other manufacturers." Looking at the grand occasion of his own exhibition area, Chu He had an idea in his heart.
In fact, he also has a lot of games that he is interested in, and he wants to go and have a look to learn more.
Here, besides being a game producer and the owner of a company, he is also a player.
Just as Chuhe was thinking, two girls came up to him suddenly.
"Hello, Chu, we are your fans, can we take a photo with you?" One of the blond girls said nervously, while shaking the apple in his hand.
"Of course it's okay." Chu He was stunned for a moment, then said with a smile.
I also have fans abroad, and I can recognize myself.
After fulfilling the desire of the two young ladies to take a group photo, Chuhe secretly said in his heart that his mood, which was not bad at first, became even better at this time.
For a game producer, compared with anchors and professional players, as behind-the-scenes workers, it is obviously difficult for players to know them.
There are countless classic games, but there are only a dozen or twenty game star producers that players are familiar with.
Maybe you know Hideo Kojima who created Metal Gear, maybe you know Shigeru Miyamoto who is known as the father of Mario, Shinji Mikami who is the father of biochemistry, and Jade Raymond who created Assassin's Creed.
But for more game producers, you may have only heard a name, or even the name.
Being able to have a loyal player fan and get to know you is undoubtedly worth cherishing for a game producer.
What's more, is it a fan of a foreign country?
In the face of these fans, how could Chuhe refuse the request that was not too much within the scope of his ability?
If there are statistics, it can be seen that before Tianhe Network was not on stage at E3, domestic players paid 3 million attention to E100, but after Tianhe Network left the country, there was no such thing as Tianhe Network. After that, its popularity began to drop sharply.
For more pseudo-hardcore game fans, what they want to see is not any interesting games brought by Nintendo, not how powerful Microsoft and Sony's consoles are, or how powerful their exclusive games are.
What they want to see is Tianhe Network, which represents Huaxia Games going global, and what it brings is second only.
At the same time, there are also many anchors who went to E3 at their own expense, and wanted to film some information about Left [-] Dead with the official.
Chuhe did not refuse this, because at the E3 exhibition, Left [-] Dead itself will only show part of the content, such as various modes and gameplay.
In addition to the road to survival itself, although in the trailer, it looks like there is an RPG game with a storyline.
But it doesn't actually have that many plots, not even dialogs in the game.
In addition to the command dialogue between game characters, this is a game that simply makes players feel good.
As for the game plot?
You can find some newspapers, posters in the game, and listen to the information from the radio and TV to understand the background of the game.
And these things can almost be called easter eggs of the game.
And after each area is passed, there will be a skippable CG animation, which is the display of the game plot.
Compared with some ordinary players, the first-hand information that these media can get is obviously a bit more.
Because it is still early in the morning in China, when a certain website released the news about the road to survival as soon as possible, the rest of the media did not rush to follow behind and release the news.
Instead, I choose to dig deeper to find some news about Left [-] Survival, and it is even better to get a demo video. Even if I can’t get it, photos and text are all fine.
"It's so cool!"
"Damn it, why can you be tied up by this long-tongued zombie!"
"Help me, I'm being ridden on the neck by this monkey."
"FK, this damn fat zombie will blow itself up, I can't see it!"
Generally speaking, at an exhibition such as E3, it is difficult to experience the multiplayer online mode, but at this E3 exhibition.
Tianhe Network's Road to Survival has opened the multiplayer mode for testing, of course, it is only limited to the player's joint clearance of the plot PVE mode, not the confrontation mode.
At the same time, the death mode and survival mode with a large map are not open.
But even this is enough to make these players excited and excited.
There is no doubt that even though this is a mowing game similar to the zombie version of Wushuang, plus the unique auxiliary aiming setting of FPS games on the console platform, when they first started the game, these players obviously did not know a The reason is that in the face of the tide of corpses, we need to unite together.
The temporarily formed team was quickly defeated one by one by the special zombies in the face of the medium-difficulty zombie challenge.
Compared with ordinary mowing games, the difficulty setting in Left [-] Dead is not reflected in blood volume and defense.
The attack power of zombies with the highest difficulty will be higher than that of simple difficulty, but the blood volume and defense will not increase.
You can kill zombies with a single headshot on easy difficulty, and you can do the same on hardest difficulty.
What really makes them different is the existence of the AI system.
The technology brought by Prot's team has made the zombies in Left [-] Dead smarter.
Zombies of easy difficulty, no matter they are special zombies or ordinary zombies, will rush towards them as long as they see humans.
But on the highest difficulty, you will find that these zombies are organized and have a chance.
For example, special zombies will cooperate with each other. Among them, the TANK with thick skin and high attack will even run away and find a corner to recover slowly when facing the player once the blood volume drops to the dangerous line, and then appear in the next place where the players passed. On the road, give the player a fatal blow.
It is not to change the difficulty of the game numerically, but to increase the difficulty of the game strategically and from AI.
This is what Chuhe wants to do.
The difficulty of the game should not only be presented in the improvement of monster stats, but also in AI and other aspects.
(End of this chapter)
There is already a long queue in front of the demo area, especially in front of the Left [-] Dead area, the long queue looks daunting.
It even makes people worry that by the end of the first day of the exhibition, the people at the end of the line may not be able to line up.
But even so, there are still many players joining the queue one after another.
Waves of cheers and exclamations came from the demo area.
Hearing the exclamations coming from his ears, and even the players who got excited and shouted out their native language unconsciously, Chuhe couldn't help smiling.
There is no doubt that these cheers and exclamations are wonderful sounds for Chuhe.
"You can almost go to the exhibition areas of other manufacturers." Looking at the grand occasion of his own exhibition area, Chu He had an idea in his heart.
In fact, he also has a lot of games that he is interested in, and he wants to go and have a look to learn more.
Here, besides being a game producer and the owner of a company, he is also a player.
Just as Chuhe was thinking, two girls came up to him suddenly.
"Hello, Chu, we are your fans, can we take a photo with you?" One of the blond girls said nervously, while shaking the apple in his hand.
"Of course it's okay." Chu He was stunned for a moment, then said with a smile.
I also have fans abroad, and I can recognize myself.
After fulfilling the desire of the two young ladies to take a group photo, Chuhe secretly said in his heart that his mood, which was not bad at first, became even better at this time.
For a game producer, compared with anchors and professional players, as behind-the-scenes workers, it is obviously difficult for players to know them.
There are countless classic games, but there are only a dozen or twenty game star producers that players are familiar with.
Maybe you know Hideo Kojima who created Metal Gear, maybe you know Shigeru Miyamoto who is known as the father of Mario, Shinji Mikami who is the father of biochemistry, and Jade Raymond who created Assassin's Creed.
But for more game producers, you may have only heard a name, or even the name.
Being able to have a loyal player fan and get to know you is undoubtedly worth cherishing for a game producer.
What's more, is it a fan of a foreign country?
In the face of these fans, how could Chuhe refuse the request that was not too much within the scope of his ability?
If there are statistics, it can be seen that before Tianhe Network was not on stage at E3, domestic players paid 3 million attention to E100, but after Tianhe Network left the country, there was no such thing as Tianhe Network. After that, its popularity began to drop sharply.
For more pseudo-hardcore game fans, what they want to see is not any interesting games brought by Nintendo, not how powerful Microsoft and Sony's consoles are, or how powerful their exclusive games are.
What they want to see is Tianhe Network, which represents Huaxia Games going global, and what it brings is second only.
At the same time, there are also many anchors who went to E3 at their own expense, and wanted to film some information about Left [-] Dead with the official.
Chuhe did not refuse this, because at the E3 exhibition, Left [-] Dead itself will only show part of the content, such as various modes and gameplay.
In addition to the road to survival itself, although in the trailer, it looks like there is an RPG game with a storyline.
But it doesn't actually have that many plots, not even dialogs in the game.
In addition to the command dialogue between game characters, this is a game that simply makes players feel good.
As for the game plot?
You can find some newspapers, posters in the game, and listen to the information from the radio and TV to understand the background of the game.
And these things can almost be called easter eggs of the game.
And after each area is passed, there will be a skippable CG animation, which is the display of the game plot.
Compared with some ordinary players, the first-hand information that these media can get is obviously a bit more.
Because it is still early in the morning in China, when a certain website released the news about the road to survival as soon as possible, the rest of the media did not rush to follow behind and release the news.
Instead, I choose to dig deeper to find some news about Left [-] Survival, and it is even better to get a demo video. Even if I can’t get it, photos and text are all fine.
"It's so cool!"
"Damn it, why can you be tied up by this long-tongued zombie!"
"Help me, I'm being ridden on the neck by this monkey."
"FK, this damn fat zombie will blow itself up, I can't see it!"
Generally speaking, at an exhibition such as E3, it is difficult to experience the multiplayer online mode, but at this E3 exhibition.
Tianhe Network's Road to Survival has opened the multiplayer mode for testing, of course, it is only limited to the player's joint clearance of the plot PVE mode, not the confrontation mode.
At the same time, the death mode and survival mode with a large map are not open.
But even this is enough to make these players excited and excited.
There is no doubt that even though this is a mowing game similar to the zombie version of Wushuang, plus the unique auxiliary aiming setting of FPS games on the console platform, when they first started the game, these players obviously did not know a The reason is that in the face of the tide of corpses, we need to unite together.
The temporarily formed team was quickly defeated one by one by the special zombies in the face of the medium-difficulty zombie challenge.
Compared with ordinary mowing games, the difficulty setting in Left [-] Dead is not reflected in blood volume and defense.
The attack power of zombies with the highest difficulty will be higher than that of simple difficulty, but the blood volume and defense will not increase.
You can kill zombies with a single headshot on easy difficulty, and you can do the same on hardest difficulty.
What really makes them different is the existence of the AI system.
The technology brought by Prot's team has made the zombies in Left [-] Dead smarter.
Zombies of easy difficulty, no matter they are special zombies or ordinary zombies, will rush towards them as long as they see humans.
But on the highest difficulty, you will find that these zombies are organized and have a chance.
For example, special zombies will cooperate with each other. Among them, the TANK with thick skin and high attack will even run away and find a corner to recover slowly when facing the player once the blood volume drops to the dangerous line, and then appear in the next place where the players passed. On the road, give the player a fatal blow.
It is not to change the difficulty of the game numerically, but to increase the difficulty of the game strategically and from AI.
This is what Chuhe wants to do.
The difficulty of the game should not only be presented in the improvement of monster stats, but also in AI and other aspects.
(End of this chapter)
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