game development designer

Chapter 162 Project Arrangement (Please Subscribe~)

Chapter 162 Project Arrangement (Please Subscribe~)

Chuhe didn't bother to pay attention to what the domestic game manufacturers, or some of their studios thought, and Chuhe didn't pay attention to these small things.

Relying on "learning from" other people's achievements can only follow others' buttocks and eat ashes. The most important thing for game manufacturers is the quality of their own games.

And even if it's borrowing and plagiarizing, at least some new ideas should come out.

In terms of "referencing", Penguin can be said to be the master of this aspect. In the early online game era, Penguin almost relied on the huge number of users of instant messaging and its strong "referring" ability to rapidly increase the capital chain business to expand its scale. of.

It can be said that Penguin's "reference" has played a big role in the game sector.

Although there are many people who are not ashamed of Penguin, they have to admit that Penguin's "reference" is really not a complete copy of everything you have.

Some aspects of your game, he will carry over the settings and gameplay, but Penguin will delete all the weaknesses of your game, the places your game is disliked by players.

To describe it in one sentence, it is to take its essence and discard its dross.

Putting aside your own feelings and first impressions, you have to admit that Penguin's research and development is very successful.

Maybe you look at it now and feel that the costumes or character shapes in the original Penguin game are too exaggerated, exaggerated, and non-mainstream.

But at that time, these things happened to be the most popular, the most popular, and the most popular among the main group of online games, teenagers.

Compared with the reference of some studios under Wangyi, it is obvious that they have not learned the essence of Penguin.

"About the cooperation project with EA, maybe this can be put on the agenda." I just got in touch with EA, and in about two months, the EA team will come to Jinling from the United States.

And the team that came to Jinling is not unknown, most of them are from DICE LA, the DICE studio branch in Los Angeles.

This is a studio that EA has just reorganized and merged into recently, but although it has just been reorganized, the members of DICE LA are not unknown.

Before that, most of the members were members of the disbanded Danger Close. DICE LA can also be seen as the reorganization of Danger Close.

Although they failed in the Medal of Honor series, it is undeniable that the technology of the entire team is very strong.

More importantly, they have rich experience in FPS games, especially FPS games with large-scale map battlefields.

Chuhe looked at the personnel information submitted by EA, and opened a file in the computer file that had not been opened for some time.

'Battle Royale. '

In fact, after the battle royale mode was added to the arena, many manufacturers have followed suit, including FPS games.

But in the end, there was no spark. In addition, the world itself did not put more effort into this mode, which led to most people not paying too much attention to this mode.

After all, "Jianghu" and Tianhe Network at that time were in full swing, and the battle royale model was not successful even with Tianhe Network, so obviously almost all manufacturers thought it was a failed model.

"The FPS game with the theme of battle royale should be a good attempt." Looking at the original document designed by himself, Chu He thought secretly.

Putting aside the matter at hand for the time being, Chuhe re-examined the DNF project plan revised by the whole team, and there was no big problem with the general framework and gameplay.

The main feature is in the equipment, since it is decided to be a game with PK and PVE dungeon arcade horizontal version as the gameplay.

There is nothing to say about fighting PK, but in terms of PVE equipment setting, it is very important.

At the beginning, the whole team wanted to refer to the characteristics of Diablo 2's equipment system, that is, the language of runes system, and add it to DNF, but after discussion, they decided to abandon this idea, at least not for the time being.

Because even if Diablo 2 can be online, it is still a stand-alone game after all, and DNF is different. The balance is out of balance.

If it is not clear enough, you can think about the so-called enchantment forging in domestic online games. This kind of krypton gold system basically refers to the rune language in Diablo 2 to a certain extent.

The equipment in the game is divided into various levels. Different levels of equipment have different basic attributes. At the same time, equipment of a certain level will have some additional special attribute bonuses.

This is the idea of ​​the entire team, so that the dropped equipment is within the prescribed value balance range, so that players feel a kind of randomization.

Maybe you have dropped two of the same weapons in a row, but because of the different levels and random attributes, they have their own uses. Weapons allow players to have extra damage bonuses against monsters with light attributes, which are all possible.

But this is only the preliminary idea of ​​the entire team, and the real reversal is still up to the players to decide.

If the reverse is not so good during the test, then this setting will still be deleted.

"The DNF project has basically been fixed. I just need to grasp the general direction so that the style of the entire game does not change. I don't have so many things to do. There is still a period of time for the cooperation project with EA. There are not too many things, it is nothing more than PC porting and subsequent DLC production, and regarding PC porting, many tasks can be undertaken by outsourcing companies.”

Throwing the game to an outsourcing company is a very common thing, especially for a game manufacturer that has landed on the console platform before, and then landed on the PC platform within a few months, or at the same time.

Among them, there are a lot of Japanese factories. If you encounter some games that have no vicious bugs on the host side, and then port them to PCs, various strange bugs appear, and even affect the gameplay.

Then don't doubt it, there is a 70% possibility that such a work is outsourced to a transplant company for transplantation. At the same time, the game manufacturer itself has not done a good job in product monitoring, or in the positioning of the manufacturer itself, it is speculation. It's just a cold meal, and it's just a wave of money on the PC platform.

Compared with the cost of game development, the cost of choosing a transplant outsourcing company is really too low.

Because of manpower, it is impossible for Chuhe to let Pig and Plott's team put down the development of DLC to transplant to the PC platform, and it is impossible to continue to use it for transplant when creating a job alone.

Then outsourcing is obviously the best way, but not all of them are outsourced, and some employees of Left [-] Dead will also join in the transplant work. Simply speaking, the outsourced transplant manufacturers are more like the ones on the assembly line. General workers don't need them to do technical work, they just need enough patience and care to do a lot of boring and simple work well.

The outsourced transplant company chosen by Chuhe is called Virtuos.

This is a transplant company headquartered in Singapore with distribution in Shanghai and Canada, and its overall technology is considered top-notch.

This company has participated in the transplantation of many 3A masterpieces, such as Final Fantasy, Assassin's Creed, and NBA2K series.

(Now I know why some games change platforms, it feels like changing games. Because it is not transplanted by the original team at all-,-, and some games will require the transplant party to sign a non-disclosure agreement, unless it is Someone broke out, otherwise you wouldn't know even if it was an outsourced transplant.)
(End of this chapter)

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