game development designer

Chapter 167 Game Play

Chapter 167 Game Rhythm
"I believe that everyone should know me. Of course, I have already understood everyone's information, so let's skip the self-introduction." Pushing open the door of the meeting room, Chuhe connected the projector to his computer , stood up and said to everyone with a smile.

Without too much bragging, Chuhe went directly to the next topic.

"Our next new project, an FPS game, is a preliminary plan. You can take a look at it. If you have any questions or suggestions, you can raise them later." Chu He opened a file and said to everyone.

Of course, this is just a simple document with only one or two thousand words, not a plan for the entire game, otherwise it cannot be read in a few minutes.

"PlayerUnknown's Battlegrounds? Only multiplayer mode?"

"Battle Royale type? What's that?"

"Starting with a parachute, weapons and equipment are all based on picking up, which sounds a bit interesting."

There is not much about the main content of the game, it just explains the basic gameplay and direction of the game, and there are a few concept maps that are not perfect, but this is enough.

None of the people present were new gamers who had just stepped into this industry. Looking at the game concept given in the Chuhe document, everyone quickly figured out a general gameplay in their minds.

Compared with the people in DICE LA, as old employees of Tianhe Network, Pig and Prot have enough understanding of Chuhe's battle royale concept.

This concept has already appeared since the research and development of Jianghu, but it failed in the project of Jianghu at that time. Later, because of the technical reasons of the whole team and other reasons, the whole team chose to make the road to survival instead of escape. kill game.

And now with the addition of DICE LA, they now have the ability to produce a battle royale game.

The battle royale game sounds like an idea, but in fact, even if many game companies know this idea, it is difficult to produce it.

Because the technology required is not something they can achieve. For example, the battle royale mode that was just launched in Jianghu was not without game manufacturers wanting to follow suit.

But most of the water is realized on the mobile game platform, and the model of Jianghu itself has not caused any waves. Although the number of people online is considerable, everyone knows that it was achieved by standing on the shoulders of giants. Achievement.

If this mode is stripped out separately, it will probably be cooler.

First of all, if you want to make a game of this type of battle royale, you need to face the first problem, that is, a large area of ​​​​seamless maps. This kind of map is not uncommon for players, but in fact, it is currently mastered in China. The technology is basically the first-line game manufacturers such as Wangyi, Shengda, Penguin and so on.

At the same time, large-scale realistic vegetation, buildings, etc. are required, which is even more troublesome than large maps.

At the same time, if there is not enough ability to render graphics for modeling items such as leaves, etc., there will be a situation like the swordsman, even if it is 1080, it will not be able to fight.

And this is only a small part of the problem. The more important problem is the optimization of the game. Just like the battle royale game, there must be a program in the real-time map to continuously switch the LOD for the player.

For example, according to Chuhe's initial vision, all players are concentrated on the plane, and then the plane flies over a certain route on the island, and the player can choose to parachute from the plane to land.

When looking down from skydiving for a moment, along with the change of the distance level, the program in the background of the game will switch the LOD model for you constantly.

It is likely that the model you saw when you landed on the ground has more than a dozen LOD levels, which can be switched according to your different distances.

If the modeling on the map all uses the original high-polygon number, then almost no player's machine can run perfectly.

It can be said that the battle royale game is a game that consumes a lot of memory and hard disk performance.

But these are still not all, including the divisional logic of the items on the map, the shooting system, the game camera, and the physical effect processing in the game. There are too many needs.

The addition of DICE LA, among other things, their experience in large-scale open map games and shooting games can save Tianhe Network from a lot of detours.

"It sounds like this game mode is very interesting, but this is an ideal state. We still don't know the actual results." As the former chief strategist of DICE LA, Tigero gave his own evaluation.

Now DICE LA, which is temporarily under the management of Tianhe Network, Chuhe has been promoted to the main person in charge.

In the game industry, there are too many interesting ideas, but there are too few interesting ideas that can be turned into interesting games.

An idea that looks great may slowly change over the course of the game.

Make an idea that looks interesting even more interesting, and an idea that looks interesting becomes dull or even terrible.

It is nothing more than the occurrence of these two situations, but unfortunately in the game industry, 90.00% of them are the latter.

"That's true, but maybe everyone should continue to read my analysis of this game." Chuhe listened to Tiger's words, nodded slightly, and continued.

Now that he has decided to make this project, of course Chuhe can't just throw out an idea, and then lead the whole team to say that we are going to make this game.

Unlike ordinary game companies that need to come up with a complete plan, a simple game plan is also required, such as the advantages of this game, and why this game can attract players.

Under the curious eyes of everyone, Chuhe closed the suggested document, then opened an encrypted folder, selected a PPT file, and opened it.

"A game, especially a multiplayer online game, I think the rhythm of the game is very important. For example, what players can get from the game, I believe everyone should know about the game Jianghu. For this game Players think it is an ARPG game, and we announced that it is also an ARPG game, but in fact, if I were to say it myself, I would be more inclined to define it as a simulation and development type game." Chuhe opened a graph and showed everyone Said.

"With the novelty of the opening and the unfolding of the game plot, players start to look for clues, get in touch with the entire game world, and have fierce battles with bosses; this is the process adopted by most RPG games, but in Jianghu, players can choose different ones. Process, this is the main selling point and gameplay of Jianghu.”

Chuhe pointed to a wavy line and continued to pull down.

"Traditional FPS games such as Call of Duty, Counter-Strike, etc., actually follow an unchanging template, giving players different levels of game rhythm. That is, starting the game, exchanging fire with the enemy, and a small round Finish."

Fast-paced, strong experience, usually about 3 minutes for a small round, bringing players a short-term rush of stimulation.

This is the experience of traditional FPS games.

"In fact, the road to survival has not jumped out of this template. In a sense, the road to survival is also this traditional FPS, but the game I envisioned as PlayerUnknown's Battlegrounds is different!"

Facing the crowd, he was a little stunned, but in the expectant eyes, Chuhe continued with a smile.

 After reading this chapter, someone wants me to break the chapter and satisfy you. (In addition, someone recommended me to watch Hanzo. Well, I have watched the video called Mango Ice now. The actual content is not a big secret. It is available on the Internet. For example, the latest issue of a certain private server boss should be about caiwen, the company mentioned in the Shengda compromise should be jiangsuqiancun)

  


(End of this chapter)

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