game development designer
Chapter 173 2D games are a thing of the past
Chapter 173 2D games are a thing of the past
Unlike the previously released trailers, the trailer about the DNF game is not the actual screen of the game. After all, the general framework has not been finished yet, so there may be no actual screens.
Moreover, Chuhe does not intend to directly complete all the content of DNF. This is a method that many game manufacturers will use, not only online games but also some large-scale productions, and even 3A have adopted this method.
That is to make half of the game and sell the finished one first. If the feedback from the players is good and it can indeed make money, then the follow-up content will be released slowly in the form of updates or DLC. Simple In other words, it is selling while doing.
Of course, there is another nice name for this kind of game, that is, the early experience version.
At present, the games of many major domestic manufacturers adopt this model. They will make half of it first and then directly use it to collect money. If they can make a lot of money, then the follow-up content will definitely be produced overtime.
If the reverse is not possible, then there is no doubt that the follow-up update sincerity can not be so expected, and it may even let the game fend for itself, let the originally capable production team withdraw from this project, and turn to some weaker teams When the studio took over this project, it was right to practice it.
Of course, this kind of practice may also bring about a turning point in the game. For example, a game that was not optimistic at first suddenly exploded and became the most profitable series under the company.
For example, Wangyi's "Fantasy Westward Journey", which is the first generation of the fantasy series, is such an existence.
Originally, this Fantasy Westward Journey in Wangyi was just a skin-changing game of the big talk series, and there was no hope at all. Explosive models, which have been popular for more than ten years, are still one of the most profitable projects under Wangyi.
But the probability of this happening is too low, too low, and almost every one of them can be regarded as a legendary story.
Although Tianhe Network is not short of money, and Chuhe's investment in game costs is also very strong, but there are some things that Chuhe will listen to the opinions of other people in the company.
Although Chuhe believes that the DNF project will not fail, other people are not Chuhe, and there is still a risk budget.
After all, as an online game, although the development cost of DNF is not like other 3D online games, which cost hundreds of millions of RMB in development funds, it is almost approaching.
Even according to the cost budget in Chuhe's established plan, although the development cost of DNF is still much lower than that of the road to survival, it is still more than the cost invested by Longzu Studio, which has already developed two-thirds of the ancient sword. To much.
Many players have always thought that domestic game companies are keen on developing online games because the investment cost of online game projects is lower and it is easier to collect money.
In fact, it is better to make money. If the project is done well, it is true, but the investment cost is lower. It depends on what kind of online game it is.
If the company did not have an online game project before, it is purely to develop a new online game project. Under the premise of ensuring the quality of mainstream 3D games in the market, the investment cost from the beginning of research and development to the later public beta is basically in units of [-] million of.
But if a game project is successful, not to mention how much money it makes, but if it can earn back the development cost, or even make a small profit, then the company has a 'card'.
Subsequent games can be completely reskinned based on the first game.
The content is still the same, the game's art resources, plot, and seemingly gameplay are all changed, and that is another new game.
The cost of skin replacement is much lower than that of the first research and development.
So this is why so many game companies seem to be able to maintain one new game a year, or even two new games a year.
For the follow-up game plan, as long as the cost is earned back, then it is earned, it is nothing more than the gap between more and less.
"According to the plan, the top level of the first phase is 60. The character occupation in the game is open for the first awakening. The subsequent content can be completed through updates, and we also need to look at the player's feedback on the game itself."
Chuhe looked at the plan and tapped on the document with both hands.
Compared with the original game design, Chuhe has changed many settings, such as the difficulty setting of the dungeon, from simple values such as super body, MISS, and low three speeds to boss skills and dungeon gates. Matching elements in the card.
In terms of gameplay and fun, it is much better than the original, but whether players accept it or buy it is a question.
Just like the automatic pathfinding of an RPG, there is no such thing as automatic pathfinding in RPGs at the beginning. Players need to find the mission goals and locations by themselves.
But after having automatic pathfinding, players are very happy, because it can save them a lot of time. Players who have experienced the convenience of automatic pathfinding at this stage will find it difficult to accept the kind of games that need to find the target by themselves.
Later, every game has automatic pathfinding, and players feel that this setting makes them lose the fun of free exploration, and they will start to resent this setting.
Players are a group that is easy to please but hard to please, so Chuhe believes that his changes to the difficulty of the game will make the game more fun, but he doesn't know if the players will accept it.
After all, sometimes the fun in the game maker's idea conflicts with the fun in the player's mind.
Just like the director of a literary film, he thinks that the films he makes are very connotative and profound.
But in the eyes of more audiences, these literary and artistic films are just a bunch of flying, and they prefer to watch some popcorn movies.
And when Chuhe was a little confused about whether players would like it or not, the major online game companies had already conducted in-depth research on the game video released by Chuhe.
Success after success, although it is not as large as Penguin and Wangyi, but in the field of games, all game companies have to admit that, whether it is technology or other aspects, Tianhe Network is really ahead of all companies .
In Wangyi's Thunder Studio, Chen Jing looked at his team: "What do you think of Tianhe Network's new game?"
Now "God Catch" is basically cool, with [-]% of the players and [-]% of the studios, and among the [-]% of the players, [-]% are local tyrants, and [-]% are ordinary players who serve as a foil for the local tyrants and work for the local tyrants.
But although it was cold, it just didn't meet the expected income. In fact, "God Catch" still made enough money. At least Thunder Studio's KPI was perfectly completed.
"There's not much news out there, but judging from the promotional video, it should be a horizontal version of an arcade-type fighting game, similar to "Hot Blood Street Fighter" represented by Shengda." One of them said.
"Hot Blood Street Fighter" is a product of a neon game company represented by Shengda not long ago. It was advertised as 3D, but in fact it can only be regarded as 2.5D, and it is also a horizontal version.
However, because of the cute style of cartoons, there are still a large number of groups. Although it has not become Shengda's gold medal IP like handed down, at least from the current point of view, it can be regarded as one of Shengda's main profitable products.
"Now is the world of 3D games, and 2D games are a thing of the past. Players will not be interested, let alone the old-fashioned arcade mode, which has been eliminated by the times." Listening to the analysis of the crowd, Chen Jing finally concluded: "However, when there is more news about the new FPS game that Tianhe Network cooperates with EA, we can follow suit."
2D games?Now is the world of 3D games, 2D games should be turn-based, action fighting games?Isn't it courting death to do 2D?
After the meeting ended, Chen Jing looked at the DNF promotional animation on the computer, pouted and shook his head.
(End of this chapter)
Unlike the previously released trailers, the trailer about the DNF game is not the actual screen of the game. After all, the general framework has not been finished yet, so there may be no actual screens.
Moreover, Chuhe does not intend to directly complete all the content of DNF. This is a method that many game manufacturers will use, not only online games but also some large-scale productions, and even 3A have adopted this method.
That is to make half of the game and sell the finished one first. If the feedback from the players is good and it can indeed make money, then the follow-up content will be released slowly in the form of updates or DLC. Simple In other words, it is selling while doing.
Of course, there is another nice name for this kind of game, that is, the early experience version.
At present, the games of many major domestic manufacturers adopt this model. They will make half of it first and then directly use it to collect money. If they can make a lot of money, then the follow-up content will definitely be produced overtime.
If the reverse is not possible, then there is no doubt that the follow-up update sincerity can not be so expected, and it may even let the game fend for itself, let the originally capable production team withdraw from this project, and turn to some weaker teams When the studio took over this project, it was right to practice it.
Of course, this kind of practice may also bring about a turning point in the game. For example, a game that was not optimistic at first suddenly exploded and became the most profitable series under the company.
For example, Wangyi's "Fantasy Westward Journey", which is the first generation of the fantasy series, is such an existence.
Originally, this Fantasy Westward Journey in Wangyi was just a skin-changing game of the big talk series, and there was no hope at all. Explosive models, which have been popular for more than ten years, are still one of the most profitable projects under Wangyi.
But the probability of this happening is too low, too low, and almost every one of them can be regarded as a legendary story.
Although Tianhe Network is not short of money, and Chuhe's investment in game costs is also very strong, but there are some things that Chuhe will listen to the opinions of other people in the company.
Although Chuhe believes that the DNF project will not fail, other people are not Chuhe, and there is still a risk budget.
After all, as an online game, although the development cost of DNF is not like other 3D online games, which cost hundreds of millions of RMB in development funds, it is almost approaching.
Even according to the cost budget in Chuhe's established plan, although the development cost of DNF is still much lower than that of the road to survival, it is still more than the cost invested by Longzu Studio, which has already developed two-thirds of the ancient sword. To much.
Many players have always thought that domestic game companies are keen on developing online games because the investment cost of online game projects is lower and it is easier to collect money.
In fact, it is better to make money. If the project is done well, it is true, but the investment cost is lower. It depends on what kind of online game it is.
If the company did not have an online game project before, it is purely to develop a new online game project. Under the premise of ensuring the quality of mainstream 3D games in the market, the investment cost from the beginning of research and development to the later public beta is basically in units of [-] million of.
But if a game project is successful, not to mention how much money it makes, but if it can earn back the development cost, or even make a small profit, then the company has a 'card'.
Subsequent games can be completely reskinned based on the first game.
The content is still the same, the game's art resources, plot, and seemingly gameplay are all changed, and that is another new game.
The cost of skin replacement is much lower than that of the first research and development.
So this is why so many game companies seem to be able to maintain one new game a year, or even two new games a year.
For the follow-up game plan, as long as the cost is earned back, then it is earned, it is nothing more than the gap between more and less.
"According to the plan, the top level of the first phase is 60. The character occupation in the game is open for the first awakening. The subsequent content can be completed through updates, and we also need to look at the player's feedback on the game itself."
Chuhe looked at the plan and tapped on the document with both hands.
Compared with the original game design, Chuhe has changed many settings, such as the difficulty setting of the dungeon, from simple values such as super body, MISS, and low three speeds to boss skills and dungeon gates. Matching elements in the card.
In terms of gameplay and fun, it is much better than the original, but whether players accept it or buy it is a question.
Just like the automatic pathfinding of an RPG, there is no such thing as automatic pathfinding in RPGs at the beginning. Players need to find the mission goals and locations by themselves.
But after having automatic pathfinding, players are very happy, because it can save them a lot of time. Players who have experienced the convenience of automatic pathfinding at this stage will find it difficult to accept the kind of games that need to find the target by themselves.
Later, every game has automatic pathfinding, and players feel that this setting makes them lose the fun of free exploration, and they will start to resent this setting.
Players are a group that is easy to please but hard to please, so Chuhe believes that his changes to the difficulty of the game will make the game more fun, but he doesn't know if the players will accept it.
After all, sometimes the fun in the game maker's idea conflicts with the fun in the player's mind.
Just like the director of a literary film, he thinks that the films he makes are very connotative and profound.
But in the eyes of more audiences, these literary and artistic films are just a bunch of flying, and they prefer to watch some popcorn movies.
And when Chuhe was a little confused about whether players would like it or not, the major online game companies had already conducted in-depth research on the game video released by Chuhe.
Success after success, although it is not as large as Penguin and Wangyi, but in the field of games, all game companies have to admit that, whether it is technology or other aspects, Tianhe Network is really ahead of all companies .
In Wangyi's Thunder Studio, Chen Jing looked at his team: "What do you think of Tianhe Network's new game?"
Now "God Catch" is basically cool, with [-]% of the players and [-]% of the studios, and among the [-]% of the players, [-]% are local tyrants, and [-]% are ordinary players who serve as a foil for the local tyrants and work for the local tyrants.
But although it was cold, it just didn't meet the expected income. In fact, "God Catch" still made enough money. At least Thunder Studio's KPI was perfectly completed.
"There's not much news out there, but judging from the promotional video, it should be a horizontal version of an arcade-type fighting game, similar to "Hot Blood Street Fighter" represented by Shengda." One of them said.
"Hot Blood Street Fighter" is a product of a neon game company represented by Shengda not long ago. It was advertised as 3D, but in fact it can only be regarded as 2.5D, and it is also a horizontal version.
However, because of the cute style of cartoons, there are still a large number of groups. Although it has not become Shengda's gold medal IP like handed down, at least from the current point of view, it can be regarded as one of Shengda's main profitable products.
"Now is the world of 3D games, and 2D games are a thing of the past. Players will not be interested, let alone the old-fashioned arcade mode, which has been eliminated by the times." Listening to the analysis of the crowd, Chen Jing finally concluded: "However, when there is more news about the new FPS game that Tianhe Network cooperates with EA, we can follow suit."
2D games?Now is the world of 3D games, 2D games should be turn-based, action fighting games?Isn't it courting death to do 2D?
After the meeting ended, Chen Jing looked at the DNF promotional animation on the computer, pouted and shook his head.
(End of this chapter)
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