game development designer

Chapter 176 Why Are You So Excited? (Please subscribe~)

Chapter 176 Why Are You So Excited? (Please subscribe~)

With his own animation studio, Chuhe has to sigh that it is much more convenient. There may still be a certain gap between the output materials of the world's top animation studios, but at least it can be used as an animation tool similar to PlayerUnknown's Battlegrounds. The game is more than enough.

It has been almost two months since the project development of DNF and PlayerUnknown's Battlegrounds. During this period, the new mode of Jianghu has also been launched.

Compared with the previous martial arts battle royale mode, the new mode of Jianghu is much more popular, and the peak number of online users once reached one million.

Of course, there is another important point, that is, the player's willingness to pay is much higher than what Chuhe thought.

In a week, the player's recharge amount reached 1000 million. Although it is not enough compared with the original mobile game and web game revenue, Jianghu itself is a stand-alone game, and all players have paid for the entrance fee .

And buying the currency in the game, apart from allowing them to unlock new content faster, there is no other attribute improvement.

Even if you don't spend a penny, you can still experience all the game content as long as you have a little liver.

As for the word-of-mouth of the new model, it is still good, although some players questioned that Tianhe Network added in-app purchases in the arena, and it is no longer the original Tianhe Network.

But such people are only a minority after all, and Chuhe directly ignored them. These new modes and content gameplay can be said to be brand new DLC.

If you want to experience all the content directly, you can spend money to unlock it in advance. Isn’t it the same as buying DLC? You can use the currency in the game to buy and unlock new content without any attribute changes. In fact, this approach has already Conscience enough.

After all, this is a follow-up addition, not some manufacturers like Ubisoft and EA, who add in-app purchases to the game. If there are no in-app purchases, even the content carried by the game itself cannot be experienced.

On the other hand, although the development of PlayerUnknown's Battlegrounds has been focused on the PC platform, the progress of the development is not as fast as imagined. The art resources do not need to spend too much time, and they have all been outsourced. , what the team has to do is to polish the various settings and details of the game.

In a game, especially a multiplayer online game, the details are very important.

"The environment and weather effects look very cool, but this is not the main thing. The structure of the map and the distribution of buildings are more important." Chuhe said in the conference room.

Select resource points, and then search for resources. At this time, a very important issue will be involved, that is, the building distribution of resource points.

Regarding whether the resources are rich or not, this problem can be ignored, and only needs to be adjusted in the background. Although the resources are random, the distribution of resources in a place is random. The overall resources of a resource point in each game are actually fixed.

Otherwise, it is really possible that every house in a remote slum has a three-level apartment, and then there is a pan in the mansion.

Of course, if your luck is really not good enough, then set up a resource point, a total of 20 houses, only 4 third-level heads, it is very likely that these 4 third-level heads are all in one house, you searched 19 houses and there is nothing The situation found.

As for the division of the building, this is very important.

Chuhe hopes that people can search for resources at various resource points in the game, including towns and fields, instead of concentrating on one place where no one cares about it forever, or only one out of ten games is played, and that is A squad or an individual.

In addition to the abundance of resources, there is another very important issue, that is, the difficulty of searching and whether the buildings are too chaotic.

If we talk about a resource point, the houses inside are in a mess, like a maze, unless the resources in that place are really rich, or the geographical location is very good, and it is only on the route, otherwise there will be very few Players will choose that kind of place.

"The resource points in the game need to conform to the design of the map and have enough personality, but what is really important is whether the existence of resource points will make players subconsciously reject them." Chuhe looked at the crowd and said.

As for fighting in the city, will it be fair, whether the terrain design is reasonable, and whether there will be a situation where you will be invincible if you occupy it.

Does this need to be considered?
No need at all!
Because in the design concept, PlayerUnknown's Battlegrounds is a game where sometimes luck is more important than strength.

A rookie landed with the master at the same time, but the rookie picked up the gun and the master had nothing to do with it. Unless the rookie really practiced the stroke marksmanship to the extreme, then the master must be the one who died in the end.

And this is also the charm of PlayerUnknown's Battlegrounds. Even if a rookie is not an old Yinbi, he still has the opportunity to kill the great god head-on.

Everyone has the same starting line in every round, so-called map balance?

No need!
Occupying a certain place increases the chance of winning by [-]%?
So what?

Entertainment>Competition, this is Chuhe's definition of PlayerUnknown's Battlegrounds.

Leaving the project team of PlayerUnknown's Battlegrounds, Chuhe will go to the studio project team of DNF next. At present, the progress of the entire DNF game is basically completed, and the game content has been developed to the point that players can improve it. We have reached level 60, including some difficult dungeons.

And according to the numerical planning, players need at least one and a half months of game time to reach level 60, and this is just to reach level 60. After reaching level 60, players will find that what they need to pursue is just the beginning.

Compared with the card experience value setting of general games, in the system setting of DNF, Chuhe added an existence called fatigue value according to the physical value setting of the card mobile game.

Every time a player enters a level in a dungeon, they will consume a certain amount of fatigue. After the fatigue is over, although they can still enter the dungeon, they cannot form a team, nor can they obtain any benefits. Killing monsters will still drop Gold coins, even equipment, but cannot be picked up.

"Mr. Chu, DNF's test team contract has been signed, and it's testing now." Entering DNF's project studio, someone greeted Chuhe and said.

"Nice! Equipped with an exquisite samurai sword that I can use, and it's still a blue outfit. Sure enough, I, Lin, is not African!"

Before entering the testing room, Chuhe heard a shout of excitement coming from inside, and the joyful emotion could be heard through the door.

? ? ? ? ?

what's the situation?
Not the one who tested the game?
Why is the explosion rate increased by 10 times during the test, and you are so excited to explode a blue equipment used to sell gold coins and disassemble?

Chu He, who was holding the doorknob, opened his mouth with a strange expression on his face.

(End of this chapter)

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