game development designer
Chapter 189
Chapter 189
Game studios, cheats, and private servers are gray products outside of games, especially game studios, because there is no clear sense of legal constraints, it is difficult to attack and can only be contained by game operations and planning, and changes in game content versions Or simply control it through titles and other means.
Many players hate cheating, but for many players who don't know the studio, there is even a kind of idea, that is, the existence of the game studio makes them more convenient and saves money.
For example, materials that used to cost 10 yuan can now be bought for 1 yuan.
Originally, 10 gold coins cost 10 yuan, but now 10 yuan can buy 100 million gold coins.
But as everyone knows, the resource products in a game have been strictly calculated by numerical planning, and the explosion rate among them is reasonable.
However, after a large number of studios entered the game, various resources were produced in excess. If this phenomenon is to be maintained, system recycling must be carried out.
Recycling excess resources leads to a situation. For example, when no studio enters the game, you strengthen a piece of equipment in DNF, starting from enhancement level 0, strengthening it to level 10, and it succeeds directly. Under the premise of , you need 50 gold coins and 100 furnace rock carbon.
After a large number of studios have entered the game, you need 500 million gold coins and 1000 Furnace Carbon for strengthening.
The more critical point is that a large number of studio accounts enter the game to produce resources. In order to maintain the balance of resources, the game planner has to lower the corresponding explosion rate and then increase the consumption of resources.
This has led to a situation where players who only play with one account have no way to obtain corresponding gold coin resources or material resources through normal channels, want to strengthen equipment, or do other things.
For example, if you want to build a piece of equipment, you can basically be self-sufficient by relying on the output of dungeons, but when the studio enters, the output of various resources is excessive, resulting in a decrease in the burst rate, and you will find that you used it once. In the dungeon, 10 materials may be dropped. When there are a lot of jobs to enter, only 1 can be dropped, or even 1 will not be dropped. If you want to have these materials, you can only choose to buy the materials sold by the studio from the market. .
It can be said that a game without a studio will definitely have a longer lifespan than a game with a studio, there is no doubt about it.
The studio is the cancer of the game!
At the same time, plug-ins, merchants, and studios are actually a lot of things that are not done by others, even by the planning team in the game company.
Know the next version in advance, what materials will be valuable, stock up in large quantities, and then sell them.
Even specially plan for the worthless materials in the version. For example, if a certain material that was originally worthless has suddenly become the main material in a certain activity or a certain functional system, then don’t doubt it. The biggest possibility is that someone in the planning team did it specially, and for this reason, they wanted to make a lot of extra money.
Chuhe is naturally aware of the hidden rules in these industries that cannot be clearly stated. Other games are not clear to Chuhe, but at least in the games of Tianhe Network, this situation will never happen. All follow-up operation plans and versions Update, Chuhe will ask him to provide the implementation data and plan in the game.
If it is discovered, the legal department of Tianhe Network is not a vegetarian.
"Mr. Chu, if the other party uses a third party, it's still easy to detect, but what should we do if the gold deposit is done manually?" Someone in the planning team asked Chuhe.
In fact, they have already discussed in advance about the production of resources.
That is the "player" that will appear in the game to make gold, that is, it is not an automated gold making program written by a third-party script program, such as the button wizard, but a player who manually completes the process.
This is an unstoppable behavior, and from a certain point of view, the game does require these players to provide extra resource output for local tyrants.
To put it bluntly, these players earn some RMB tips by playing gold in the game, and local tyrants buy the gold coins they play to strengthen their characters in the game, which is equivalent to a form of employment In terms of people, these people are all working for local tyrants.
It's just that the resources produced by these people are limited, and the resources produced by automated studios are much more than them.
The multi-opening of the game is realized through the script program, and the simultaneous control is realized through the script program, which means that in the same hour, a purely manual player can produce 10 gold coins, while a script studio, a computer can produce 100 gold coins. Ten thousand gold coins, or even more.
"Besides, pay attention to the server." Chuhe looked at the team and said.
Although they didn't say it clearly, everyone still understood what Chuhe meant.
Malicious DDOS attacks against servers are a very common means of attack against Internet companies.
The game industry or any industry is not as glorious as expected. It seems to be safe and sound, and it may be mad at you behind the scenes.
Including when Meteor Butterfly Sword and Jianghu went public, their servers have been attacked, and like EA, Ubisoft and other world-class manufacturers, such malicious companies are very common.
There are many possibilities for attacking you, such as competitors' companies, private server industry, plug-in production teams, studios, or even hackers who are just idle and want to try their skills.
Of course, this kind of attack is more aimed at some small and medium-sized online game manufacturers with insufficient strength.
A game server is maintained, and because of the attack of network data, it causes disconnection and freezing, which is a devastating blow to a small and medium-sized game company. Therefore, when facing these attackers, most online games The company will make compromises, such as paying protection fees, or other compromises about the game.
This is the helplessness of small and medium-sized game companies. Of course they can resist, but the long period of rights protection is destined to destroy the game once they resist.
Fortunately, the technicians in Tianhe Network are not newbies, they can be said to be the top practitioners in the domestic industry, and they still have enough experience in this aspect of prevention.
Compared with game studios and so-called merchants, the handling of cheating in games is actually a little simpler.
First of all, it is about the brush map in DNF. It is very easy to detect abnormal data in this area. Some maps even if the player can do one knife and one mob, there is no way to instant map.
Therefore, it can be said that it is very easy to detect abnormal data in terms of brushing pictures.
In addition, it is aimed at cheating in the PK field, which is a bit more complicated. It goes without saying that players report it and then manually review it. Compared with FPS games, it is obviously easier to review cheating in DNF.
In terms of automatic detection, unless the ontology code of the plug-in can be obtained, it is still very difficult to directly eradicate the grass.
Whether it is a large factory or a small factory, there is such a phenomenon that they use their positions to make profits. For some games with relatively complete economic chains, a version change can make too much money from it. As for those who use their positions to recharge and rebate, It's just a small fight, which is dangerous and the benefits are not as high as expected.
In addition, there are private servers and cheats, among which the game codes are mostly passed on from their own hands. As for why they are passed on, everyone knows
(End of this chapter)
Game studios, cheats, and private servers are gray products outside of games, especially game studios, because there is no clear sense of legal constraints, it is difficult to attack and can only be contained by game operations and planning, and changes in game content versions Or simply control it through titles and other means.
Many players hate cheating, but for many players who don't know the studio, there is even a kind of idea, that is, the existence of the game studio makes them more convenient and saves money.
For example, materials that used to cost 10 yuan can now be bought for 1 yuan.
Originally, 10 gold coins cost 10 yuan, but now 10 yuan can buy 100 million gold coins.
But as everyone knows, the resource products in a game have been strictly calculated by numerical planning, and the explosion rate among them is reasonable.
However, after a large number of studios entered the game, various resources were produced in excess. If this phenomenon is to be maintained, system recycling must be carried out.
Recycling excess resources leads to a situation. For example, when no studio enters the game, you strengthen a piece of equipment in DNF, starting from enhancement level 0, strengthening it to level 10, and it succeeds directly. Under the premise of , you need 50 gold coins and 100 furnace rock carbon.
After a large number of studios have entered the game, you need 500 million gold coins and 1000 Furnace Carbon for strengthening.
The more critical point is that a large number of studio accounts enter the game to produce resources. In order to maintain the balance of resources, the game planner has to lower the corresponding explosion rate and then increase the consumption of resources.
This has led to a situation where players who only play with one account have no way to obtain corresponding gold coin resources or material resources through normal channels, want to strengthen equipment, or do other things.
For example, if you want to build a piece of equipment, you can basically be self-sufficient by relying on the output of dungeons, but when the studio enters, the output of various resources is excessive, resulting in a decrease in the burst rate, and you will find that you used it once. In the dungeon, 10 materials may be dropped. When there are a lot of jobs to enter, only 1 can be dropped, or even 1 will not be dropped. If you want to have these materials, you can only choose to buy the materials sold by the studio from the market. .
It can be said that a game without a studio will definitely have a longer lifespan than a game with a studio, there is no doubt about it.
The studio is the cancer of the game!
At the same time, plug-ins, merchants, and studios are actually a lot of things that are not done by others, even by the planning team in the game company.
Know the next version in advance, what materials will be valuable, stock up in large quantities, and then sell them.
Even specially plan for the worthless materials in the version. For example, if a certain material that was originally worthless has suddenly become the main material in a certain activity or a certain functional system, then don’t doubt it. The biggest possibility is that someone in the planning team did it specially, and for this reason, they wanted to make a lot of extra money.
Chuhe is naturally aware of the hidden rules in these industries that cannot be clearly stated. Other games are not clear to Chuhe, but at least in the games of Tianhe Network, this situation will never happen. All follow-up operation plans and versions Update, Chuhe will ask him to provide the implementation data and plan in the game.
If it is discovered, the legal department of Tianhe Network is not a vegetarian.
"Mr. Chu, if the other party uses a third party, it's still easy to detect, but what should we do if the gold deposit is done manually?" Someone in the planning team asked Chuhe.
In fact, they have already discussed in advance about the production of resources.
That is the "player" that will appear in the game to make gold, that is, it is not an automated gold making program written by a third-party script program, such as the button wizard, but a player who manually completes the process.
This is an unstoppable behavior, and from a certain point of view, the game does require these players to provide extra resource output for local tyrants.
To put it bluntly, these players earn some RMB tips by playing gold in the game, and local tyrants buy the gold coins they play to strengthen their characters in the game, which is equivalent to a form of employment In terms of people, these people are all working for local tyrants.
It's just that the resources produced by these people are limited, and the resources produced by automated studios are much more than them.
The multi-opening of the game is realized through the script program, and the simultaneous control is realized through the script program, which means that in the same hour, a purely manual player can produce 10 gold coins, while a script studio, a computer can produce 100 gold coins. Ten thousand gold coins, or even more.
"Besides, pay attention to the server." Chuhe looked at the team and said.
Although they didn't say it clearly, everyone still understood what Chuhe meant.
Malicious DDOS attacks against servers are a very common means of attack against Internet companies.
The game industry or any industry is not as glorious as expected. It seems to be safe and sound, and it may be mad at you behind the scenes.
Including when Meteor Butterfly Sword and Jianghu went public, their servers have been attacked, and like EA, Ubisoft and other world-class manufacturers, such malicious companies are very common.
There are many possibilities for attacking you, such as competitors' companies, private server industry, plug-in production teams, studios, or even hackers who are just idle and want to try their skills.
Of course, this kind of attack is more aimed at some small and medium-sized online game manufacturers with insufficient strength.
A game server is maintained, and because of the attack of network data, it causes disconnection and freezing, which is a devastating blow to a small and medium-sized game company. Therefore, when facing these attackers, most online games The company will make compromises, such as paying protection fees, or other compromises about the game.
This is the helplessness of small and medium-sized game companies. Of course they can resist, but the long period of rights protection is destined to destroy the game once they resist.
Fortunately, the technicians in Tianhe Network are not newbies, they can be said to be the top practitioners in the domestic industry, and they still have enough experience in this aspect of prevention.
Compared with game studios and so-called merchants, the handling of cheating in games is actually a little simpler.
First of all, it is about the brush map in DNF. It is very easy to detect abnormal data in this area. Some maps even if the player can do one knife and one mob, there is no way to instant map.
Therefore, it can be said that it is very easy to detect abnormal data in terms of brushing pictures.
In addition, it is aimed at cheating in the PK field, which is a bit more complicated. It goes without saying that players report it and then manually review it. Compared with FPS games, it is obviously easier to review cheating in DNF.
In terms of automatic detection, unless the ontology code of the plug-in can be obtained, it is still very difficult to directly eradicate the grass.
Whether it is a large factory or a small factory, there is such a phenomenon that they use their positions to make profits. For some games with relatively complete economic chains, a version change can make too much money from it. As for those who use their positions to recharge and rebate, It's just a small fight, which is dangerous and the benefits are not as high as expected.
In addition, there are private servers and cheats, among which the game codes are mostly passed on from their own hands. As for why they are passed on, everyone knows
(End of this chapter)
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