game development designer

Chapter 204 Official Release

Chapter 204 Official Release
Of course, Chuhe doesn't know that their games have not been officially released yet, but some manufacturers have already started planning how to copy them and move them to mobile platforms.

In the current small days, Chuhe is still living quite comfortably. Although there are quite a lot of projects in the current plan, most of them are in the stage of painting cakes, and only start to plant wheat, and it is not yet busy.

PlayerUnknown's Battlegrounds cooperates with EA's global advertising promotion, and it can be released on the Rotten Orange platform at any time, while Red Dead Redemption is still doing preliminary preparations, not only between the studios, but also Sony and Microsoft. Give technical support.

Moreover, for such a big project, Chuhe is more about guiding and controlling the overall rhythm, and it is impossible to involve all aspects, such as the main core gameplay and related plot screenwriters. The art style of the character is also finalized by Chu He.

But other details, such as whether the horses in the game should have horse eggs, whether the final effect of the character's beard can be counted clearly, Chuhe basically doesn't control these details, at most It's just cost control.

The production of a game project, if there is no cost control, it will be a very bad thing.

I can often see some game projects, which are obviously excellent in the front, whether it is the details or other places, but after a period of time in the plot, when the player comes into contact with the content behind, he suddenly feels that the style of the game has changed completely. up.

The excellent details in the front suddenly disappeared, and even the full dubbing was maintained in the front copywriting, but in the end, except for the protagonist and important characters and dubbing, everyone else basically became dumb, even if this character was in the early stage. Sometimes there is dubbing.

This kind of phenomenon is the classic phenomenon of insufficient funds, and the cost is not well grasped, and these often appear in some small and medium-sized game production teams.

Thinking of an interesting idea, everyone started to work enthusiastically. They put in a lot of effort in the early stage, polished various details, and then looked back.

Hey, I don't have enough money, what should I do?No way, shrink it!
Delete the dispensable things like dubbing, and the later modeling materials should not be so delicate, let’s make it a little blurry. By the way, change the background of the copywriting game, so that the rough modeling scene can be compared with the game background match.

Or simply take out a semi-finished product, return a wave of blood first, and then do it slowly and improve it slowly.

Compared with the previous practice of shrinking, the latter is even more responsible.

For PlayerUnknown's Battlegrounds, follow the publicity plan formulated by EA.

A week later, Tianhe Network and EA released the second promotional trailer, and at the same time announced the game's pre-sale time and official unlock time.

The pre-sale will start on November 11th, which will be exclusive to EA’s Rotten Orange platform, and will be unlocked on November 15th. Refer to the price ranges of various countries on the steam platform. This time Rotten Orange has also specially formulated corresponding price ranges for PlayerUnknown’s Battlegrounds .

Among them, the price in China is 98 yuan, and the price in the world is the fourth from the bottom. Among them, the most expensive price in the UK is 26.99 euros, equivalent to RMB 232 in total.

From the time when the promotional trailer of PlayerUnknown's Battlegrounds was released, not only Chinese players but also players who followed overseas paid attention to the game PlayerUnknown's Battlegrounds.

If the developer is just a Tianhe network, the manufacturer of the road to survival, then perhaps the attraction is not so great.

But if EA is added, the topics that can be generated are completely different.

And compared to the foreign media, the media in China knew that the development of the entire game was dominated by Tianhe Network, not EA, and they even made crazy reports. For example, when Chuhe posted a Weibo, they all Can be linked to the game of PlayerUnknown's Battlegrounds.

There are even people who swear by Left [-] Survival, as well as Jianghu and Famine, which have been on sale for so long, looking for easter eggs about Left [-] Survival.

On a certain barrage video website, there are a lot of UP masters posting videos, what they say is so true, that Chuhe almost believes that he has really done that kind of easter egg.

On November 11th, PlayerUnknown's Battlegrounds will be officially unlocked globally at the same time. All players who have participated in the pre-sale and downloaded can enter the game to experience the game.

Countless players have basically opened the game countless times, although there is no way to log in to the server.

Among them, Dabing, the anchor of FPS games, is also one of them. As the former world champion of "Counter-Strike", plus his own voice is quite nice, and he can tell jokes, Dabing is already one of the popular FPS anchors.

However, the Champion of Counter-Strike is just the result of being a professional player before. Now he is an anchor, and the popularity of the live broadcast is what he eats.

Although the feelings are there, Dabing has to admit that even though Counter-Strike is very popular abroad, fewer and fewer people watch it in China, and the popularity of the live broadcast room is also declining.

When he usually broadcasts Counter-Strike, he will also broadcast popular FPS games such as Battlefield and Call of Duty, and the time when the live broadcast room is the most popular is also the time when these games are broadcast.

And today was the first day he had just ended his contract with his old club and moved to his new club, Huya. It happened to coincide with the release of PlayerUnknown's Battlegrounds on Tianhe Network. Of course, he couldn't let go of such a popular game.

At the same time, he just moved into the Huya platform, and the new owner also contacted him with a big anchor in the mainframe area, so that he can double row with him to attract the heat.

As for technology, with the foundation of FPS games, he believes that it will definitely attract some technical fans.

The only thing that scares him is that this PlayerUnknown's Battlegrounds seems to be a bit of luck according to the previously released trailer information, and the big anchor that the platform arranges to form a team with him has the nickname of an African chief.

Worried, he opened the live broadcast and first said hello to the audience in the live broadcast room, then said some scene words, thanked some gifts, and then entered the YY that will be connected later.

"Let me tell you, it's not that I, someone from Lin, is bragging to you. I'm also a technical anchor in FPS. Although I'm not as good as the team I teamed up with today, I'm still a big eagle player!"

As soon as he entered the YY channel, Dabing heard a burst of blowing.

"What? The non-chief must have no guns when he lands? Then he will frantically shout for help? Hehe, you think this game is Famine, Meteor Butterfly Sword? Is it Jianghu, or Survival? It doesn't exist! This game has no guns when it lands, I will not Run? I will not secretly go to a place with few people to develop? Let me tell you, today I, someone from Lin, will prove it again, and I should not be a non-chief!"

It should not be an African chieftain, so this is already a little bit of self-confidence.

Dabing, who had just entered the channel, couldn't help but fell silent for a while when he heard this.

On the other hand, in the Tianhe network, Chuhe and everyone in the team did not go home, but observed the game situation.

The global pre-sale has reached 270 million copies. Without pre-sale rewards, the 10-day pre-sale reached this number, which is already very high.

But this is just the beginning. After the game is unlocked, the game experience brought to players on the first day is the most important.

(End of this chapter)

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