game development designer
Chapter 22 Discussion, The Collision of Minds
Chapter 22 Discussion, The Collision of Minds
'Let me tell you a joke, the developer of Legend of the Red Moon is going to be a stand-alone player. '
'Wow, aren't web games enough for you to make money?Do you want to step on the half-dead domestic stand-alone machine? '
'Costing [-] million to build, using the latest technology, the hope of the future of domestic stand-alone!My advertising words have been thought up for you! '
Chuhe and everyone in the famine project team didn't know about these cynicism.
They don't have much time to browse Weibo, and these things are handed over to the operation department to maintain.
In the project team of Tianhe Network, Chuhe was arguing with Pig and Xuchang about the main direction of the game.
If it is said that Chuhe was a domineering dictator in the previous page game project of Legend of the Red Moon, everything must be carried out according to the plan formulated by Chuhe, whether it is the gameplay or numerical control, Everything must be done according to his requirements, and the rest have no say at all.
So now in the famine project team, Chuhe has become a very democratic monarch, even though the detailed plan and even the general direction have been determined.
But in game development, once someone thinks that they have thought of a more interesting idea than Chuhe's, they will bring it up and have heated discussions, and finally choose a suitable direction.
as it is now.
"Although the direction of the game is to survive, once the player dies, everything will be lost. This setting is too cruel, and the player may have a strong sense of frustration." Xu Chang said.
However, Chuhe has not yet expressed his opinion on this, and Pig next to him has something to say: "No, I don't think this will be the case. First of all, in Chu's design concept, there is no numerical development such as upgrading and learning skills in the famine. If it is a traditional RPG game that develops characters, all the efforts before death are in vain, then the frustration for the players is very serious."
"But Famine is a survival game. Surviving in the game is what players have to do. Death is just a kind of failure in the game. I believe players will be more accepting of this."
The two were arguing, and Tao Fa and the others next to him would occasionally intervene in their own thoughts.
Probably because they felt that what the other party said was reasonable, and their point of view could not convince the other party, they both looked at Chuhe at the same time.
"Or we could consider two different models."
Chuhe didn't know whether the original creators of Famine had encountered such a mechanism dispute when they were developing the game.
But now Chuhe did not choose to completely copy the original setting of the famine, but discussed with his team members to a greater extent.
Let's study together how to make the game more interesting and make the game more enjoyable for players.
In the original famine, Chuhe used it for reference to stimulate his own imagination, and only by experiencing it himself can he experience the joy of making games.
At this moment, Chuhe felt that he was a game producer, instead of simply carrying the game over.
In the eyes of Pig and Xu Chang, Chuhe began to write explanations on the PPT, with a new idea: "We can make several models, and the cooperation model must be developed. This is beyond doubt. I believe that The real joy of this game is playing with friends."
"As Xu Chang mentioned to Pig, we can develop an adventure mode and a survival mode. The adventure mode is just like what Xu Chang said. We need to reduce the player's frustration. After death, all the items on the body will drop, but The base will still exist, and players will be generated in a certain corner of the map. They can choose to rebuild a base from scratch, or they can choose to return to their base through thousands of mountains and rivers, or even the place where they died Pick up what falls."
"In the adventure mode, what players need to do is not only to survive, but also to develop their own characters, not numerical development, but equipment development, from the initial wooden weapons to Later, players need to carry out quarrying, mining, and even work as a blacksmith to create better weapons, thereby defeating several bosses in different regions, and finally clear the customs and return to the original world.”
"In order to avoid the boring feeling of the same map, we can add a time machine setting to it. Players collect materials on the map, build and synthesize them, and finally assemble them into a time machine. Entering it in survival mode can come to a Random maps, and adventure mode can be set to go to the next level."
Chuhe said excitedly in connection with the setting in the original famine.
Among the players, a large part is the so-called meaning party.
They play the game not just because the game is fun and fun, but also because of the meaning of my playing the game.
These people are generally distributed in online games, because the strengthening of characters and equipment will make them feel very meaningful.
And the continuous development of the adventure mode, and then defeating the BOSS, returning to the original world, coupled with a simple plot, can fully satisfy these meaning parties.
Of course, there is another very important thing, which is to facilitate the release of DLC in the future.
"In the survival mode, what players need to consider is to survive. A reincarnation of day and night is one day. After death, a new map will be randomly generated. The time of survival can be added to the leaderboard, and new characters will be added later. Only How many days have you survived in survival mode before you can get it."
As if the source of inspiration had been opened, Chu He explained to Pigg and Xu Chang at the beginning, but he was completely self-satisfied after talking, and opened the word document and PPT on his own to start his own discussion. Modification of the game planning book.
Regarding the state of Chuhe, the Pig trio had experienced this feeling before, and they were also very excited. They started to open their laptops and wrote their inspired ideas on it.
And Xu Chang was a little touched in his heart, how long has it been?
How long has it been since I have seen such a scene where I can get carried away because of the burst of inspiration?
Even I have almost forgotten this feeling.
As for the two young people, Ye Xun and Tao Fa, their blood boiled even more, and they wished they could start developing game projects now.
Maybe they don't even know how lucky they are to be able to join such a team.
Ignoring other people, Chuhe is still immersed in his own world, referring to the original famine, and almost some similar sandbox games he knows, Chuhe continues to improve the game plan.
As for the gameplay and ideas that have been developed now, whether it can be followed by technical means will be discussed at that time.
Woo, let’s talk about domestic production, let’s recommend a few domestic games that I think are good~ The Legend of the Knights series, Ashe, Time at Portia, Back to School, Reaper is coming, and finally recommend a domestic social security match-[-] game Mirror, um~ very fun Yes, it’s just that it costs more eggs, otherwise the nutrition can’t keep up
(End of this chapter)
'Let me tell you a joke, the developer of Legend of the Red Moon is going to be a stand-alone player. '
'Wow, aren't web games enough for you to make money?Do you want to step on the half-dead domestic stand-alone machine? '
'Costing [-] million to build, using the latest technology, the hope of the future of domestic stand-alone!My advertising words have been thought up for you! '
Chuhe and everyone in the famine project team didn't know about these cynicism.
They don't have much time to browse Weibo, and these things are handed over to the operation department to maintain.
In the project team of Tianhe Network, Chuhe was arguing with Pig and Xuchang about the main direction of the game.
If it is said that Chuhe was a domineering dictator in the previous page game project of Legend of the Red Moon, everything must be carried out according to the plan formulated by Chuhe, whether it is the gameplay or numerical control, Everything must be done according to his requirements, and the rest have no say at all.
So now in the famine project team, Chuhe has become a very democratic monarch, even though the detailed plan and even the general direction have been determined.
But in game development, once someone thinks that they have thought of a more interesting idea than Chuhe's, they will bring it up and have heated discussions, and finally choose a suitable direction.
as it is now.
"Although the direction of the game is to survive, once the player dies, everything will be lost. This setting is too cruel, and the player may have a strong sense of frustration." Xu Chang said.
However, Chuhe has not yet expressed his opinion on this, and Pig next to him has something to say: "No, I don't think this will be the case. First of all, in Chu's design concept, there is no numerical development such as upgrading and learning skills in the famine. If it is a traditional RPG game that develops characters, all the efforts before death are in vain, then the frustration for the players is very serious."
"But Famine is a survival game. Surviving in the game is what players have to do. Death is just a kind of failure in the game. I believe players will be more accepting of this."
The two were arguing, and Tao Fa and the others next to him would occasionally intervene in their own thoughts.
Probably because they felt that what the other party said was reasonable, and their point of view could not convince the other party, they both looked at Chuhe at the same time.
"Or we could consider two different models."
Chuhe didn't know whether the original creators of Famine had encountered such a mechanism dispute when they were developing the game.
But now Chuhe did not choose to completely copy the original setting of the famine, but discussed with his team members to a greater extent.
Let's study together how to make the game more interesting and make the game more enjoyable for players.
In the original famine, Chuhe used it for reference to stimulate his own imagination, and only by experiencing it himself can he experience the joy of making games.
At this moment, Chuhe felt that he was a game producer, instead of simply carrying the game over.
In the eyes of Pig and Xu Chang, Chuhe began to write explanations on the PPT, with a new idea: "We can make several models, and the cooperation model must be developed. This is beyond doubt. I believe that The real joy of this game is playing with friends."
"As Xu Chang mentioned to Pig, we can develop an adventure mode and a survival mode. The adventure mode is just like what Xu Chang said. We need to reduce the player's frustration. After death, all the items on the body will drop, but The base will still exist, and players will be generated in a certain corner of the map. They can choose to rebuild a base from scratch, or they can choose to return to their base through thousands of mountains and rivers, or even the place where they died Pick up what falls."
"In the adventure mode, what players need to do is not only to survive, but also to develop their own characters, not numerical development, but equipment development, from the initial wooden weapons to Later, players need to carry out quarrying, mining, and even work as a blacksmith to create better weapons, thereby defeating several bosses in different regions, and finally clear the customs and return to the original world.”
"In order to avoid the boring feeling of the same map, we can add a time machine setting to it. Players collect materials on the map, build and synthesize them, and finally assemble them into a time machine. Entering it in survival mode can come to a Random maps, and adventure mode can be set to go to the next level."
Chuhe said excitedly in connection with the setting in the original famine.
Among the players, a large part is the so-called meaning party.
They play the game not just because the game is fun and fun, but also because of the meaning of my playing the game.
These people are generally distributed in online games, because the strengthening of characters and equipment will make them feel very meaningful.
And the continuous development of the adventure mode, and then defeating the BOSS, returning to the original world, coupled with a simple plot, can fully satisfy these meaning parties.
Of course, there is another very important thing, which is to facilitate the release of DLC in the future.
"In the survival mode, what players need to consider is to survive. A reincarnation of day and night is one day. After death, a new map will be randomly generated. The time of survival can be added to the leaderboard, and new characters will be added later. Only How many days have you survived in survival mode before you can get it."
As if the source of inspiration had been opened, Chu He explained to Pigg and Xu Chang at the beginning, but he was completely self-satisfied after talking, and opened the word document and PPT on his own to start his own discussion. Modification of the game planning book.
Regarding the state of Chuhe, the Pig trio had experienced this feeling before, and they were also very excited. They started to open their laptops and wrote their inspired ideas on it.
And Xu Chang was a little touched in his heart, how long has it been?
How long has it been since I have seen such a scene where I can get carried away because of the burst of inspiration?
Even I have almost forgotten this feeling.
As for the two young people, Ye Xun and Tao Fa, their blood boiled even more, and they wished they could start developing game projects now.
Maybe they don't even know how lucky they are to be able to join such a team.
Ignoring other people, Chuhe is still immersed in his own world, referring to the original famine, and almost some similar sandbox games he knows, Chuhe continues to improve the game plan.
As for the gameplay and ideas that have been developed now, whether it can be followed by technical means will be discussed at that time.
Woo, let’s talk about domestic production, let’s recommend a few domestic games that I think are good~ The Legend of the Knights series, Ashe, Time at Portia, Back to School, Reaper is coming, and finally recommend a domestic social security match-[-] game Mirror, um~ very fun Yes, it’s just that it costs more eggs, otherwise the nutrition can’t keep up
(End of this chapter)
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