game development designer

Chapter 226 Invincible

Chapter 226 Invincible
A large number of advertisements, including posters and forums, made Survival Wilderness successfully top the download lists of all major channels on the first day.

And Chuhe also downloaded it to try it out, but after seeing the queuing information and time, Chuhe silently uninstalled the game.

I am also in this line of work myself, how could I not know these tricks.

Hunger marketing, when a game goes online, it shows that the game is very popular by restricting game channels.

This method is a very common method. A large area of ​​a game can accommodate up to 10 players, but usually it will not open up to 5000 players. Considering the pressure on the server, 10000~[-] players are generally reserved. Therefore, when the server is fully loaded, if other players want to enter the game, they need to queue up and wait for the players in front to leave the game.

Under normal circumstances, when the number of people in a large area reaches full capacity, a new large area will be opened.

Also restrict channels and actively create queues. This kind of hunger marketing method can only be used by large companies such as Penguin and Wangyi.

Through the advertising in the early stage, it created a very hot appearance, but some small companies have no ability to advertise, and if they want to engage in this kind of hunger marketing, it is purely courting death.

However, this kind of hunger and thirst marketing method is no longer popular, or more accurately, the major studios under Wangyi have already used bad routines.

The first person to eat crabs ate the most delicious crab roe and crab paste, the second person to eat crabs ate the meat inside the crabs, and the third person had no choice but to cook soup with crab shells to satisfy his hunger , and the people behind are going to eat crabs, so they can only chew the shells left by others in their mouths.

Players have already experienced too much about this method of queuing, and they have already seen through it all. At the same time, because the entire mode can be seen by anyone with a discerning eye as a copy of PlayerUnknown's Battlegrounds, this also leads to its poor reputation.

'The pig factory is still a pig factory, so blatantly copying it. '

'PlayerUnknown's Battlegrounds, PlayerUnknown's Battlegrounds, Zhuchang, you are really awesome. '

'Disgusting hunger marketing, 15 large districts, and then my 1st district is lined up at the 13 billion position?People all over the world are playing your garbage mobile game? '

'Hundreds of Yin soldiers, gathered together? '

"Thousands of Blood Books Tianhe Network released the mobile game PlayerUnknown's Battlegrounds." '

Without any accident, most players of PlayerUnknown's Battlegrounds, or players who are not used to watching online billions, spontaneously became the navy and began to criticize online billions for survival in the wilderness.

Although Chuhe is too lazy to experience Wangyi's queuing methods like a mentally retarded person, he can learn about the quality of this game from the live broadcast platform.

After all, this disgusting queuing marketing method is mainly to stimulate the appetite of players, but on the live broadcast platform, it is impossible for the anchor who uses money to promote to enter the game.

Otherwise, isn't Wangyi a waste of money?
"The UI interface is not bad, the picture quality is average, but it is enough for a mobile game. The ballistic design in the game, is it pure coordinate conversion, or simulation calculation?" Looking at the live broadcast platform, a small anchor is broadcasting the game In the picture, Chuhe is leaning on the seat.

For an FPS, the shooting feel and trajectory design are the most important. Generally, mainstream FPS basically has three types of trajectory design.

The first one is that there is no ballistic at all, and it is judged according to the front sight, and the shooting animation effect is generated. Basically, most games adopt this kind of design.

The second is to calculate the simulated trajectory.When shooting in the game, the bullet is not actually generated, but the deviation between the bullet point and the front sight, and the time delay are calculated based on the distance between the object and the character, environmental factors (wind speed, gravity, etc.) , which looks like it has ballistic effects.This type has several more numerical values ​​and calculation processes than the first type, such as some sniper games, which use this design.

Finally, it is used in PlayerUnknown's Battlegrounds, and objects simulate ballistics.When shooting a gun in game, bullets are actually spawned.These bullets have an initial velocity, and then produce shooting effects according to the collision between the bullet and the object. This is the most complicated. If you want to pursue a higher simulation effect, you can even show that the bullet is designed on the wall, causing physical effects such as ejection. , Of course, these are all deleted in PlayerUnknown's Battlegrounds. If it is more accurate to say that the ballistic design of PlayerUnknown's Battlegrounds should be between 2 and 3.

"The sound effect and feel are very bad, and the modeling in the game is also very rough. The only thing that can be considered more attractive should be smoothness." Chuhe shook his head lightly, and closed the live broadcast platform.

Although Chuhe said all kinds of demeaning words, he clearly knew that Wangyi's game had at least met the criteria for success.

Compared with PlayerUnknown's Battlegrounds, this is naturally a very inferior game, but it must be made clear that this is a mobile game rather than a terminal game.

At the same time, the modeling is poor, which is also expected. To put it bluntly, the selling point of PlayerUnknown’s Battlegrounds has never been its picture quality, but its gameplay, which is the core.

Although there is no way to match PlayerUnknown's Battlegrounds in various places, there is a little bit of Wangyi's Wilderness Survival that is doing very well.

That is enough smoothness. Judging from the live broadcast platform, this game is very smooth, and there are no such phenomena as stuttering. At the same time, according to the configuration instructions given on the official website, this game is obviously focused on low-end configuration.

"Wangyi is still Wangyi, and it is very clear about its own advantages, and it has developed a brand new game in such a short period of time. Although all parts have shrunk, it is already very good to be able to maintain the smoothness of the game." Chuhe He applauded, then shook his head.

Regarding Survival in the Wilderness, even if you know about it, there is nothing you can do. At most, let the lower departments do the same public relations, such as black one black net billion, praise Tianhe network, but this is basically useless or even net billion I'm also happy to see Tianhe Network doing this.

Chuhe didn't pay much attention to Wangyi's mobile game, because it didn't pose any threat to him.

Maintain the game environment of PlayerUnknown's Battlegrounds well, don't kill casually, reasonable follow-up version updates, PlayerUnknown's Battlegrounds that has already seized the opportunity, as long as you don't kill yourself, you will be invincible.

For the rest of the day, Chuhe did not continue his project team in PlayerUnknown’s Battlegrounds. He took time to look at DNF’s follow-up Christmas event plan and the update of the gift package. After the Spring Festival event and the update of the Spring Festival gift package soon, Chuhe directly Went to Shanghai's Longzu studio.

It has been a long time since the establishment of Gu Jian Qi Xia with funding, and now even PlayerUnknown's Battlegrounds has been online for more than a month, Chuhe really wants to see how Zhang Ke's Gu Jian Qi Xia project is finished .

(End of this chapter)

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