game development designer

Chapter 244 Give Players the Right to Choose

Chapter 244 Give Players the Right to Choose

In the middle of the night in the United States and in the daytime in China, countless domestic players vented their excitement in various ways.

In the entire Huaxia game circle, it was as if it was the Chinese New Year. Countless game media congratulated Tianhe Network for winning the TGA award that day, and its hot words rushed to the top of the rankings that day.

Almost 90.00% of the media used the picture of Chuhe bowing to the audience with the trophy after winning the best annual award as the cover.

And the titles are all "It's great to be able to make games." 'This sentence.

Compared with the media, players have more ways to vent their excitement

The simpler and more direct way is to directly post a post similar to 'Tianhe Network Niubi' in QQ groups, post bars and forums.

Some players who are more worried about the country and the people have posted a long article on Zhihu, Hupu and other places, such as discussing in depth this time that Tianhe Network won the TGA heavyweight award. What is the profound impact on the industry.

As for some half-understood, half-understood, self-feeling still has a bit of literary tendencies, I took a screenshot of a picture of Chuhe holding a trophy and bowing on TGA, and then used some boring words, such as "China-made games are lucky to have Tianhe Network" After so many years, domestic games have finally proved themselves." These words were posted in my circle of friends, showing that I am not only a hardcore player, but also very concerned about domestic games.

Although they usually know that Wangyi, Penguin, and Tianhe Network are engaged in games, as for Ubisoft, Blizzard, and EA, they don't know any of them.

Undoubtedly, the popularity and exposure of TGA has made Tianhe Network almost focus on the eyes of players who are paying attention to TGA all over the world, especially in domestic cooperation with games such as DNF and PlayerUnknown’s Battlegrounds to launch limited-time collections For the skin, another wave of leeks was cut.

At the same time, EA also released the latest news that it will develop the PlayerUnknown's Battlegrounds mobile game project, and will hold the first PlayerUnknown's Battlegrounds World Invitational Tournament, with a prize pool of up to 300 million US dollars, and a limited-time champion skin, 30% of the income It will be distributed to players and team clubs.

Regarding the mobile game PlayerUnknown's Battlegrounds and related invitational tournaments, EA is responsible for the main operations, and Chuhe's Tianhe network is more about assisting and cooperating with publicity.

Almost when EA just announced the opening of the first PUBG professional game, foreign traditional e-sports and FPS teams such as fnatic, C9, FAZA, NIP, etc. immediately announced the establishment of the PUBG branch.

Domestic e-sports clubs such as VG and LGD also announced the establishment of PUBG branches and began to recruit players.

The extremely popular phenomenal performance, coupled with the high prize money, of course these e-sports clubs will not remain indifferent.

And at least from the profit point of view, if you can win the PUBG League championship, it will definitely be more profitable for the champions of e-sports such as Counter-Strike.

There are even some second-tier Counter-Strike teams and players who have announced that they will change careers from Counter-Strike to the embrace of PlayerUnknown's Battlegrounds.

Chuhe didn't have time to pay attention to how popular the PlayerUnknown's Battlegrounds league was, and he didn't have time to care about how domestic players and media praised him after he won the TGA award.

He has his own affairs to be busy. Although Left [-] Dead won the best game of the year in TGA this year, it is not something to be proud of, because Chuhe understands the most important point, that is, this year's game is really good. There is no strong opponent.

Even replacing Left [-] Dead with Battlefield and Call of Duty Modern Warfare, no one would question it.

Because the level of these games is on the same level, if it is next year, Chuhe has no doubt that Left [-] Dead may not even be nominated.

Microsoft's Halo, Sony's God of War, Nintendo's Zelda, Capcom's Devil May Cry, and Blizzard's World of Warcraft, judging from the information released so far, these games are likely to be listed together next year, all of which are unique. A game in the monster world without compromise.

Bringing the trophy, Xu Chang and Tiger took the plane back to China, while Plott and Pigg stayed with him temporarily in Los Angeles, in the black light studio.

The development engine of Red Dead Redemption still uses Origin, but it is a version after some corrections, which is even better than when it was originally produced.

At the same time, some backends, such as the material editor, are more user-friendly. With guidance and tutorials, you can roughly figure it out in about a week.

"No, we want to give players the right to explore freely, but we also need to remind players that you should enter the main storyline now." Looking at the plan submitted by Gabre and his team, Chu He shook a little dissatisfied shook his head.

"Give the player the right to explore freely, but let the player not forget to continue the main storyline." Listening to Chuhe's words, Gabre was a little bit deceived.

"Players need us to teach them how to play games, but they don't need that kind of hand-in-hand teaching." Chuhe looked at Gabre and said.

For example, novice guidance such as basic operations is needed by the player, but the player does not need to teach him to complete every step. For example, you should fight like this in a certain instance, and the boss should fight like this. This is what the player does not want.

"There are a lot of side plots in the game. When the player is exploring the unknown, the seemingly irrelevant side plots form a complete treasure map to lead the player back to the main plot. After the main plot is also connected, many The side plots also remind the players to complete the main plot on you, with soft and mandatory guidance." Chu He looked at Gabre and said.

"Sounds good." Gabriel thought for a while and nodded.

"In addition, the plot of the game is very profound. I have no doubt that if this is a true story, then the final ending will be like this." Chu He first admired, and then said: "But, this is a game , we need to give players a story they want, a fairy tale for adult players, even if it seems very fake."

"Multiple lines to choose the plot?" Gabriel looked at Chuhe and asked.

"Yes, players can decide the protagonist's good and evil, decide the protagonist's behavior in the game, so why can't the player decide the protagonist's ending? For example, Marston successfully led the The family left this civilized and barbaric area, and left this country." Chu He looked at Gabre and said.

"Leave the ending of the game, and the right to choose the ending, to the players themselves."

A tragic and thought-provoking story may make people feel more "this is the breath of art", but from the player's point of view, such a forced plot killing may not be so pleasant, even if this happy ending seems Some are like dreaming.

But the game, isn't it the players' dream?

 Like the mortal plot kill in the game, what impresses you the most?What impressed me the most was the ending of Zack when I played FF7 Core Crisis. I didn’t know that Zack would die at the beginning, I thought it was just that I didn’t hold on, so I opened the golden finger to lock the blood, checked the strategy, and finally gave up helplessly.Sephiroth, Claude, Thunder, but the one that impressed me the most is the hedgehog head o(╥﹏╥)o
  
 
(End of this chapter)

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