game development designer

Chapter 25 Interview with Game Starry Sky

Chapter 25 Interview with Game Starry Sky

Three weeks later, on the Tianhe network, Chuhe was trying to play the trial version developed by the famine project team. Although there were still some bugs, some of the game content had almost been revealed.

Some absurd cartoon game screens, slightly dark tones, give people a feeling of loneliness.

The background vocal music in the game has not been added yet, so it feels a bit awkward.

But judging from the screen, although the advantages of the source engine are not in the rendering of the screen, it is better than the original famine.

"The ground can be destroyed and pits can be dug, but will these recover after a while?" Chu He asked Pig next to him.

"No, at least not in a short time, and we plan to design a perfect time system in the game, with alternating day and night, spring, summer, autumn and winter, as well as thunderstorms, heavy snow, strong winds, and droughts. Trees It will take a certain amount of time for the grassland to be cut down and pulled out, so there are more art resources involved.”

"In addition, wild boars, rabbits, and spiders will live in the normal ecological environment. If you kill them all without giving birth to offspring, they will never regenerate in this area." Pigger laughed. He introduced it to Chuhe.

"It sounds cool. I didn't mention this in the plan. Is this what you discussed together?" Chu He's eyes lit up. Although he hasn't seen the effect yet, it sounds great. .

What is the most important thing about the game?
Of course it is fun, so what is the definition of fun?

Chuhe thinks it is very simple, that is the sense of substitution.

In the early linear RPG games, you are substituted through the story, just like reading a novel, you always regard yourself as the protagonist, not the green hat man who is NTRed by the protagonist.

In competitive games, the winner can get a sense of accomplishment, which is also a sense of substitution.

MMORPG develops its own character and makes him gradually become stronger. This is still a sense of substitution.

The sandbox subverts the traditional forced linear plot, and the sandbox game is full of freedom, which brings the sense of substitution to a higher level.

Why are the pictures of today's 3A masterpieces becoming more and more realistic?

The reason is naturally the sense of substitution.

"Yes, this is an idea we had when we were making the game, and we thought it would be cool to add this setting, so we did it." Pigg said with a nod and a smile.

"It's really a cool setting, but I can ask, why are the details of these poops so rich?" Chu He pointed to the poop on the computer screen just after feeding wild boar vegetables.

There are many flies flying around in a rotating lump, and even Chuhe can see clearly that when it was just born, there was still steam rising upwards, but it was only for a moment.

"Hey, Chekov is responsible for this aspect, and he asked Ding to improve it on purpose. Maybe he has some special hobbies." Without hesitation, Pig put a big black pot on Chekov's head .

Chekov, who was working in the office, shivered and muttered, "Damn it, is the temperature of the air conditioner too low? Why does it suddenly feel a little cold?"

Then Chuhe modified some famine settings by himself, then turned around and went to the Dandangtang project team that Wang Tao and the others were in charge of.

As the company's next web game, although I am not prepared to take full responsibility, I still have to pay attention. After all, the company's main profit point in a short period of time is still in the web game.

Compared with the work progress of the famine, the work progress here in Tantantang is much slower.

The main cumbersome parts are the planning of values, the balance of props, and how to bring better Krypton Gold services to the target group.

These are the things that the Dandangtang project team should consider, and these are the most core points.

Simple maps and combat gameplay have all been developed.

"Good completion, but the character setting is too good-looking, too cute, let it become more ordinary, cute and cute characters, can be used as krypton gold products in the future." Chuhe looked at the semi-finished Dandangtang , thought for a while and said to the crowd.

Sure enough, this is the heart that a web game player should have!

No matter what exists, we must find a way to rely on krypton gold.

Li Haoran, who is narrating, showed a dazed expression, as if he felt that he had grasped a little bit of experience in making web games.

After wandering around, Chu He returned to his office and turned on the computer.

"Huh? You want to do an exclusive interview on Famine?" Chu He looked at the news from the operation department and touched his chin.

These days, on Tianhe Network's Weibo and other publicity, it's not that there is no publicity about the famine, but most of them just put some pre-made CG trailers and original characters.

The attention has attracted a lot of attention, but they are all good things, most of them are news of propaganda and fraud.

However, there is one thing that Chuhe wants to praise his own operation department, and he will really choose the time to release it. Almost after Huanshi Technology released its own publicity and hype, Tianhe Network released the news of the famine.

There was an even more scolding person in the front, and when it was Tianhe Network's turn, the scolding was not so intense. Even comparing Tianhe Network with Huanshiyi, some people even felt that the Legend of the Red Moon was more conscientious than Huanshiyi. too much.

As for the interview with Game Star, Chuhe was not surprised.

When it was revealed in the industry that the first month of Legend of the Red Moon was 3.55 million, many media already wanted to conduct an interview.

Especially in the second month after that, the monthly turnover of Legend of the Red Moon remained at more than 3 million, which proved that he was not a flash in the pan.

Not only did countless manufacturers immediately decide to follow suit and produce the same type of web games, but the major media also requested an interview.

Although Chuhe agreed at that time, it was just a simple online question-and-answer interview through Huiyou.com.

This time it was different, Game Star obviously wanted to do an interview about internal game evaluation.

This is actually not a rare thing. This kind of interview not only allows the media to obtain first-hand information, attracts players' attention and increases traffic, but is also a good means of exposure and publicity for game manufacturers.

Now not only domestic manufacturers, but even some foreign manufacturers often do this kind of propaganda.

After thinking for about two seconds, Chuhe readily agreed to the interview with Game Star.

This is something that is beneficial to both parties, not to mention that Chuhe believes in the level of famine.

From the comparison between the current semi-finished products and the games on the market, Chuhe is confident enough that this game will definitely surprise domestic players.

Regarding the language of the famine, Chuhe did not set up any multi-languages, only Chinese and English. However, for the audio dubbing of characters, Chuhe specially found Chinese voice actors and English voice actors to dub.

After all, there are not many lines in the text, and the amount of work in this area is not very large.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like