game development designer
Chapter 361 Can You Be So Willful If You Have Money?
Chapter 361 Can You Be So Willful If You Have Money?
Usually after E3 is over, the news about the gaming world should be more about the games at E3.
For example, the blockade of the Tom Clancy series brought by Ubisoft, and Star Wars Frontline 2, which EA has hoped for, death stranding with the master of painting cakes, and the last survivor who did not grow wheat.
But on the second day after E3 ended, a piece of news was announced on the official website of Tianhe Network, which instantly became the center of attention of the global game media.
Tianhe Network completed the acquisition of Platinum Games, and this news immediately became the mainstream headline of the global game media.
And countless players expressed their shock on social network forums, Twitter and other places.
Although maybe 80.00% of them are cloud fans of Platinum Games Studio, let alone the original game of Platinum Games Studio, maybe they can’t say anything about the first game except for Platinum Games Studio’s game called Bayonetta. Two games away.
But it is undeniable that whether it is excessive praise or exaggeration, at least Platinum Studios can be said to exist in the minds of ACT player lovers around the world.
Even God of War, who competed with Halo before and was in full swing, cannot be said to be a pure ACT game.
ACT-type games, combined with elements of other games, try to diversify. This is the choice made by the market now.
…………
Compared with the outside world's curiosity about the future fate of Platinum Studio and the surprise of Tianhe Network's actions, this has no way to affect the future layout of Chuhe and Platinum Studio.
As for the project, there is one that is being discussed. Platinum Studio has not received an olive branch from Tianhe Network before, and it is almost bankrupt due to financial constraints. It decided to take over the cooperation of SE and make a better and more action-packed one for it as an OEM. Experienced games.
But on the cooperation project, the two sides have a big difference.
First of all, Takahisa Taura, a creative and designer in Platinum Studio, is a loyal fan of Cavia's Cavalry on Dragon's Back series, Neil Pretender and Neil's Complete Form, and received an SE order in the studio After that, a plan was immediately made for the sequel to Nier, although it was only in the draft prototype stage.
Of course, Takahisa Taura is the only one in the team who is a loyal fan of the Neil series. In this regard, both Hideki Kamiya and Atsushi Inaba said that you look good, anyway, just do it comfortably.
If SE disagrees, just switch to an OEM. Anyway, as an independent game developer, Platinum Games does not have such capital, but as an OEM, Platinum Games still has a bit of industry status.
No way, the neon market is gone, and there are still European and American markets. It’s just that you really can’t make any money as an OEM, and you don’t even have copyrights. This is quite worrying.
Originally engaged in foundry, you can't make money. If you choose a game that makes you uncomfortable when you sit up, isn't it just looking for guilt?
Faced with Platinum Studios' old hooligan attitude, SE doesn't know what to do. On the one hand, it is coveted by Platinum Studios' ability to produce ACT games, but on the other hand, SE really cares about Neil's series. Is not optimistic.
This game series itself is not taken seriously in SE. As the creator of the series, if Yoko Taro is not a good friend with SE's chief game producer Yosuke Saito, it is estimated that this series will have been cut off long ago.
You said that you chose the Kingdom Hearts series as you imagined, and the Dragon Quest series is fine. You also choose a normal IP to do it?
Look at what the game plot you chose is, well, if you really want to be more realistic, the game plot is still worth thinking about?
But just like a movie, it may be worth thinking about being too literary, but the sales are really hard to satisfy.
Leaving aside the cavalry on the back of the dragon for the time being, the ending that made the player extremely painful.
The plot of the game alone is completely contrary to the mainstream market. First of all, the main character of the game is a young lady. This is no problem. After all, most of the game players are men, which is very suitable for the mainstream market.
But isn’t the character setting and plot of your game a bit too much?The beautiful young lady in the game has a strong sexual desire, so it's fine to make some apostles to vent her desire.
Then, as the main character, the heroine was abused by her mother and sold into a brothel since she was a child. What kind of trouble is this going to do?
Then the Neil two-part series, which are also the follow-up of the series, introduced the plot of helping her and Xiaoshou. Even in the game setting collection, the official hinted publicly that the protagonist had done dirty PY transactions in order to support his sister and family. Forget it, after all, it's the past, people have to look to a new life, and then the protagonist finally meets the heroine, but this heroine is actually a helper, and the thing she took out is bigger than the protagonist's thing!
You said that if you play some 18X shameful games like I club, that's fine.
As a fairly normal series of games, you are feeding shit to players openly and aboveboard.
There is no doubt that this kind of deadly gameplay made cavia, who accepted the outsourcing of this series at the beginning, kill himself after playing with it.
If you have to say the biggest popularity of this series, it is that a lot of web game manufacturers in China have stolen CG as promotional videos.
You said that you are making this game that has never been a big hit, so you might as well create a new IP to do it. Anyway, your Platinum Studio still has a little appeal.
Now watching Neil choose games according to his own hobbies, the emotional expense is my SE's funds, you Platinum Studios don't feel bad at all, right?
"Although it was stated earlier that Tianhe Network would not interfere with the choice of Platinum Studio, the plot of this series..." Chu He looked at Hideki Kamiya, and Takahisa Taura was speechless for a long time.
"The audience is not the director, nor is the player the producer. The primary factor of the game is at least to allow the player to play with interest." Chuhe said.
This is the game concept that Tianhe Network has always advocated, and it is also Chuhe's personal concept.
Tianhe Network will make games that run counter to the mainstream market. For example, in the general environment, it can invest more than 2000 million in interactive movie games. For example, it can spend a lot of money to support the development of independent games, but making a game is only This is impossible for a game that the producer is proud of.
"The main selling point of the game will be the character design, action, and card design. We are very clear about this." Hearing Chuhe's words, Kamiya Hideki and Taura Takahisa said very seriously.
Even if Platinum Games was acquired and the money was squandered, they would never make a self-proclaimed game because of their personal preferences. After experiencing failure, they have already clearly recognized this point.
"For 500 million US dollars, it should almost be able to win all the copyrights of Neil and the cavalry on the dragon's back, right? After all, it is not a famous series?" Chu He looked at Hideki Kamiya and Takahisa Taura after thinking about it.
Listening to Chuhe's words, Kamiya Hideki, Taura Takahisa and others showed shocked expressions at the same time (Д#).
It was quite normal before, the plot of this series of IP, and then suddenly turned to the topic of buying copyright, can you be so willful if you have money?
(End of this chapter)
Usually after E3 is over, the news about the gaming world should be more about the games at E3.
For example, the blockade of the Tom Clancy series brought by Ubisoft, and Star Wars Frontline 2, which EA has hoped for, death stranding with the master of painting cakes, and the last survivor who did not grow wheat.
But on the second day after E3 ended, a piece of news was announced on the official website of Tianhe Network, which instantly became the center of attention of the global game media.
Tianhe Network completed the acquisition of Platinum Games, and this news immediately became the mainstream headline of the global game media.
And countless players expressed their shock on social network forums, Twitter and other places.
Although maybe 80.00% of them are cloud fans of Platinum Games Studio, let alone the original game of Platinum Games Studio, maybe they can’t say anything about the first game except for Platinum Games Studio’s game called Bayonetta. Two games away.
But it is undeniable that whether it is excessive praise or exaggeration, at least Platinum Studios can be said to exist in the minds of ACT player lovers around the world.
Even God of War, who competed with Halo before and was in full swing, cannot be said to be a pure ACT game.
ACT-type games, combined with elements of other games, try to diversify. This is the choice made by the market now.
…………
Compared with the outside world's curiosity about the future fate of Platinum Studio and the surprise of Tianhe Network's actions, this has no way to affect the future layout of Chuhe and Platinum Studio.
As for the project, there is one that is being discussed. Platinum Studio has not received an olive branch from Tianhe Network before, and it is almost bankrupt due to financial constraints. It decided to take over the cooperation of SE and make a better and more action-packed one for it as an OEM. Experienced games.
But on the cooperation project, the two sides have a big difference.
First of all, Takahisa Taura, a creative and designer in Platinum Studio, is a loyal fan of Cavia's Cavalry on Dragon's Back series, Neil Pretender and Neil's Complete Form, and received an SE order in the studio After that, a plan was immediately made for the sequel to Nier, although it was only in the draft prototype stage.
Of course, Takahisa Taura is the only one in the team who is a loyal fan of the Neil series. In this regard, both Hideki Kamiya and Atsushi Inaba said that you look good, anyway, just do it comfortably.
If SE disagrees, just switch to an OEM. Anyway, as an independent game developer, Platinum Games does not have such capital, but as an OEM, Platinum Games still has a bit of industry status.
No way, the neon market is gone, and there are still European and American markets. It’s just that you really can’t make any money as an OEM, and you don’t even have copyrights. This is quite worrying.
Originally engaged in foundry, you can't make money. If you choose a game that makes you uncomfortable when you sit up, isn't it just looking for guilt?
Faced with Platinum Studios' old hooligan attitude, SE doesn't know what to do. On the one hand, it is coveted by Platinum Studios' ability to produce ACT games, but on the other hand, SE really cares about Neil's series. Is not optimistic.
This game series itself is not taken seriously in SE. As the creator of the series, if Yoko Taro is not a good friend with SE's chief game producer Yosuke Saito, it is estimated that this series will have been cut off long ago.
You said that you chose the Kingdom Hearts series as you imagined, and the Dragon Quest series is fine. You also choose a normal IP to do it?
Look at what the game plot you chose is, well, if you really want to be more realistic, the game plot is still worth thinking about?
But just like a movie, it may be worth thinking about being too literary, but the sales are really hard to satisfy.
Leaving aside the cavalry on the back of the dragon for the time being, the ending that made the player extremely painful.
The plot of the game alone is completely contrary to the mainstream market. First of all, the main character of the game is a young lady. This is no problem. After all, most of the game players are men, which is very suitable for the mainstream market.
But isn’t the character setting and plot of your game a bit too much?The beautiful young lady in the game has a strong sexual desire, so it's fine to make some apostles to vent her desire.
Then, as the main character, the heroine was abused by her mother and sold into a brothel since she was a child. What kind of trouble is this going to do?
Then the Neil two-part series, which are also the follow-up of the series, introduced the plot of helping her and Xiaoshou. Even in the game setting collection, the official hinted publicly that the protagonist had done dirty PY transactions in order to support his sister and family. Forget it, after all, it's the past, people have to look to a new life, and then the protagonist finally meets the heroine, but this heroine is actually a helper, and the thing she took out is bigger than the protagonist's thing!
You said that if you play some 18X shameful games like I club, that's fine.
As a fairly normal series of games, you are feeding shit to players openly and aboveboard.
There is no doubt that this kind of deadly gameplay made cavia, who accepted the outsourcing of this series at the beginning, kill himself after playing with it.
If you have to say the biggest popularity of this series, it is that a lot of web game manufacturers in China have stolen CG as promotional videos.
You said that you are making this game that has never been a big hit, so you might as well create a new IP to do it. Anyway, your Platinum Studio still has a little appeal.
Now watching Neil choose games according to his own hobbies, the emotional expense is my SE's funds, you Platinum Studios don't feel bad at all, right?
"Although it was stated earlier that Tianhe Network would not interfere with the choice of Platinum Studio, the plot of this series..." Chu He looked at Hideki Kamiya, and Takahisa Taura was speechless for a long time.
"The audience is not the director, nor is the player the producer. The primary factor of the game is at least to allow the player to play with interest." Chuhe said.
This is the game concept that Tianhe Network has always advocated, and it is also Chuhe's personal concept.
Tianhe Network will make games that run counter to the mainstream market. For example, in the general environment, it can invest more than 2000 million in interactive movie games. For example, it can spend a lot of money to support the development of independent games, but making a game is only This is impossible for a game that the producer is proud of.
"The main selling point of the game will be the character design, action, and card design. We are very clear about this." Hearing Chuhe's words, Kamiya Hideki and Taura Takahisa said very seriously.
Even if Platinum Games was acquired and the money was squandered, they would never make a self-proclaimed game because of their personal preferences. After experiencing failure, they have already clearly recognized this point.
"For 500 million US dollars, it should almost be able to win all the copyrights of Neil and the cavalry on the dragon's back, right? After all, it is not a famous series?" Chu He looked at Hideki Kamiya and Takahisa Taura after thinking about it.
Listening to Chuhe's words, Kamiya Hideki, Taura Takahisa and others showed shocked expressions at the same time (Д#).
It was quite normal before, the plot of this series of IP, and then suddenly turned to the topic of buying copyright, can you be so willful if you have money?
(End of this chapter)
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