game development designer
Chapter 366 Pilgrims
Chapter 366 Pilgrims
"Well, the plot of your game is really confusing."
In the video, Chuhe looked at Gabre in the black light studio and waved his hands and said.
Just now he has tried their completed work, God Realm, and it is in the promotion stage together with the origin module. However, unlike the origin module that is only released on the PC platform, the God Realm of Black Light Studio is a three-platform Release, PC platform and console platforms of Sony and Microsoft.
A very traditional American CRPG, which is different from ordinary games and has full dubbing, and up to 100 million texts, which fully presents the story in front of the players.
At the same time, although the game is a turn-based battle flag game, through the system of element combination and interaction with the scene, this game not only does not feel restrained, but is as free as a sandbox game.
Compared with shackled CRPG games, Black Light's God Realm is obviously influenced by open world games, making it less boring.
Just like water magic combined with electric magic will have additional damage increase, while water magic and fire magic will reduce damage, making good use of the scene interaction system and the physical effects in the game will greatly increase Fighting is fun.
This is also the main gameplay in the God Realm. More importantly, in the God Realm, Black Light Studio re-destroyed the original work and used the Origin Engine, and also added a system of random weather and dynamic creatures, which makes every battle bring a sense of joy. Unstable factors come, which may be very beneficial to you, or may require you to use your brain to turn unfavorable factors into favorable factors.
It can be said that the God Realm of Heiguang Studio not only has the charm of classical CRPG, but also has made enough innovations in the field of CRPG. fighting.
Of course, what surprised Chuhe the most was the bad taste of Heiguang Studio in character setting. Like most CRPGs, God Realm can also recruit teammates, and at the same time, you can choose a hero as the protagonist, or create an original character by yourself. hero.
However, in terms of race, the God Realm has reversed the setting. For example, in Western magical themes such as "Lord of the Rings", the elves are tall and elegant "nobles", but in the God Realm, the elves are more like In order to achieve their goals, villains will use unscrupulous means, and they will even use flesh and blood sacrifices to enhance their combat effectiveness, and they can even eat corpses to obtain special abilities.
"We're just based on the facts. According to some classical literature, elves evolved from ogres. We just choose to restore the truth." Hearing what Chu He said, Gabriel on the other end of the video said swearingly.
As for which classical literature?Then who remembers clearly.
"Okay, okay, let's spare some people. The project of the last survivor has been approved. Next, you will be responsible for the camera, world view, story, and level design of the game." Chuhe said to Gabriel.
These matters have been mentioned before.
Although FPS games and action games, Black Light Studio is not the world's top level, but if it is about the shooting of the story, the rhythm of the game, and the control of level design, then Black Light Studio is definitely the world's top studio .
The classics of Red Dead Redemption are enough to prove their strength.
"Have you finally started a new project? This is great!" Gabriel said excitedly.
Gabriel has been looking forward to this project for a long time, although making a 3A game of this size is terribly tiring, and sometimes handovers with project teams from studios in other regions, and when dealing with problems, often Sexual continuous overtime is also common.
But even so, participating in a 3A large-scale production project is something that no practitioner in the game industry can refuse, even a trivial low-level programmer.
In addition to being able to witness the birth of a potentially great game in my own hands, what is more important is the actual benefits, the experience gained from participating in it, and small money. These are things that can be met but not sought after.
If you have participated in a 3A project, even if you are only responsible for the most basic level, that kind of pipeline code programmer, after the project is over, you can go to a small factory to get a leading position.
And for high-level executives like Gabriel, the profit distribution after the project is over can even make them grin in their dreams.
When they were working as Red Dead Redemption before, their identities were OEM studios. After Red Dead Redemption became a big success, although Tianhe Network gave them a large bonus, compared with the project dividends, the temptation of the bonus is obvious. Just too small.
So this time, you can't miss anything. As for the God Realm they are about to release, they also need manpower?
It doesn't matter, the studio is about to recruit new people, and there are not too many freelancers in the game industry, that is, contract workers.
From the general supervisor of the game, creative planning, down to the ordinary grassroots code and art, as long as you give money, there is no one you can't find.
While Chuhe was talking with Gabre, the intercom pop-up message on the desktop in the lower right corner flashed.
I glanced at the news.
The first batch of pilgrims to the Tianhe network has arrived.
Different from ordinary visits to the Tianhe Network's external exhibition area, this group of people will have the opportunity to participate in the Tianhe Network's interior, and will also have the opportunity to try games that have not yet been released.
The main reason is that several world-renowned game media at home and abroad have jointly approached Tianhe Network, hoping to give them some places to hold this event.
The conditions given by the other party were not bad, at least it saved a lot of money for the marketing department, and it also had a certain promotional effect on Tianhe Network, so Chuhe agreed at that time.
Including the three Huaxia players, there were ten lucky players in total.
Following the media reporters next to him, Zhang Yida looked at the surrounding walls, life-sized figures, and the large-scale display screen with a sense of technology hanging on the wall, and couldn't help showing an envious expression on his face.
Is this the working environment of Tianhe Network?
It's just too cool!
"The statue of Arthur Morgan, this is so cool!" A white teenager with a headset hanging around his neck saw a statue placed at the corner, his eyes lit up, he took out his mobile phone, and snapped wildly.
If it wasn't for the sign below clearly saying 'no touching' in English and Chinese, he would have wanted to hug this statue to express his excitement.
The other eight companions beside them were obviously not doing well either, they all looked around curiously and excitedly.
Only a few reporters who co-organized this event were very calm and whispered beside them, how to make a big news this time.
(End of this chapter)
"Well, the plot of your game is really confusing."
In the video, Chuhe looked at Gabre in the black light studio and waved his hands and said.
Just now he has tried their completed work, God Realm, and it is in the promotion stage together with the origin module. However, unlike the origin module that is only released on the PC platform, the God Realm of Black Light Studio is a three-platform Release, PC platform and console platforms of Sony and Microsoft.
A very traditional American CRPG, which is different from ordinary games and has full dubbing, and up to 100 million texts, which fully presents the story in front of the players.
At the same time, although the game is a turn-based battle flag game, through the system of element combination and interaction with the scene, this game not only does not feel restrained, but is as free as a sandbox game.
Compared with shackled CRPG games, Black Light's God Realm is obviously influenced by open world games, making it less boring.
Just like water magic combined with electric magic will have additional damage increase, while water magic and fire magic will reduce damage, making good use of the scene interaction system and the physical effects in the game will greatly increase Fighting is fun.
This is also the main gameplay in the God Realm. More importantly, in the God Realm, Black Light Studio re-destroyed the original work and used the Origin Engine, and also added a system of random weather and dynamic creatures, which makes every battle bring a sense of joy. Unstable factors come, which may be very beneficial to you, or may require you to use your brain to turn unfavorable factors into favorable factors.
It can be said that the God Realm of Heiguang Studio not only has the charm of classical CRPG, but also has made enough innovations in the field of CRPG. fighting.
Of course, what surprised Chuhe the most was the bad taste of Heiguang Studio in character setting. Like most CRPGs, God Realm can also recruit teammates, and at the same time, you can choose a hero as the protagonist, or create an original character by yourself. hero.
However, in terms of race, the God Realm has reversed the setting. For example, in Western magical themes such as "Lord of the Rings", the elves are tall and elegant "nobles", but in the God Realm, the elves are more like In order to achieve their goals, villains will use unscrupulous means, and they will even use flesh and blood sacrifices to enhance their combat effectiveness, and they can even eat corpses to obtain special abilities.
"We're just based on the facts. According to some classical literature, elves evolved from ogres. We just choose to restore the truth." Hearing what Chu He said, Gabriel on the other end of the video said swearingly.
As for which classical literature?Then who remembers clearly.
"Okay, okay, let's spare some people. The project of the last survivor has been approved. Next, you will be responsible for the camera, world view, story, and level design of the game." Chuhe said to Gabriel.
These matters have been mentioned before.
Although FPS games and action games, Black Light Studio is not the world's top level, but if it is about the shooting of the story, the rhythm of the game, and the control of level design, then Black Light Studio is definitely the world's top studio .
The classics of Red Dead Redemption are enough to prove their strength.
"Have you finally started a new project? This is great!" Gabriel said excitedly.
Gabriel has been looking forward to this project for a long time, although making a 3A game of this size is terribly tiring, and sometimes handovers with project teams from studios in other regions, and when dealing with problems, often Sexual continuous overtime is also common.
But even so, participating in a 3A large-scale production project is something that no practitioner in the game industry can refuse, even a trivial low-level programmer.
In addition to being able to witness the birth of a potentially great game in my own hands, what is more important is the actual benefits, the experience gained from participating in it, and small money. These are things that can be met but not sought after.
If you have participated in a 3A project, even if you are only responsible for the most basic level, that kind of pipeline code programmer, after the project is over, you can go to a small factory to get a leading position.
And for high-level executives like Gabriel, the profit distribution after the project is over can even make them grin in their dreams.
When they were working as Red Dead Redemption before, their identities were OEM studios. After Red Dead Redemption became a big success, although Tianhe Network gave them a large bonus, compared with the project dividends, the temptation of the bonus is obvious. Just too small.
So this time, you can't miss anything. As for the God Realm they are about to release, they also need manpower?
It doesn't matter, the studio is about to recruit new people, and there are not too many freelancers in the game industry, that is, contract workers.
From the general supervisor of the game, creative planning, down to the ordinary grassroots code and art, as long as you give money, there is no one you can't find.
While Chuhe was talking with Gabre, the intercom pop-up message on the desktop in the lower right corner flashed.
I glanced at the news.
The first batch of pilgrims to the Tianhe network has arrived.
Different from ordinary visits to the Tianhe Network's external exhibition area, this group of people will have the opportunity to participate in the Tianhe Network's interior, and will also have the opportunity to try games that have not yet been released.
The main reason is that several world-renowned game media at home and abroad have jointly approached Tianhe Network, hoping to give them some places to hold this event.
The conditions given by the other party were not bad, at least it saved a lot of money for the marketing department, and it also had a certain promotional effect on Tianhe Network, so Chuhe agreed at that time.
Including the three Huaxia players, there were ten lucky players in total.
Following the media reporters next to him, Zhang Yida looked at the surrounding walls, life-sized figures, and the large-scale display screen with a sense of technology hanging on the wall, and couldn't help showing an envious expression on his face.
Is this the working environment of Tianhe Network?
It's just too cool!
"The statue of Arthur Morgan, this is so cool!" A white teenager with a headset hanging around his neck saw a statue placed at the corner, his eyes lit up, he took out his mobile phone, and snapped wildly.
If it wasn't for the sign below clearly saying 'no touching' in English and Chinese, he would have wanted to hug this statue to express his excitement.
The other eight companions beside them were obviously not doing well either, they all looked around curiously and excitedly.
Only a few reporters who co-organized this event were very calm and whispered beside them, how to make a big news this time.
(End of this chapter)
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