game development designer

Chapter 401 Mr. Chu Stretches His Head, Adding A BUFF For You

Chapter 401 Mr. Chu Stretches His Head, Adding A BUFF For You
The whole game is not an open game, and there are still air walls in many places, but these are not very important. Seeing the lady's elegant walking posture and enjoying the nice BGM music, Lu Zhou suddenly felt that this Money was not badly spent.

The combo action of the game itself is also very rich, and it is very cool, just like watching a dance.

Gorgeous and carefree, this is Luzhou's first-hand experience.

At the same time, the whole lens is also very comfortable. You can adjust the options of free lens and fully automatic lens. Lu Zhou chose the fully automatic lens. From walking and running to fighting, the lens of the entire camera is in good alignment with Miss 2B. Looking at the position, he felt itchy in his heart.

If there is something that makes him feel dissatisfied, it should be Miss 2B who is the protagonist. Up to now, he has not been able to enter the equipment interface and do such a coquettish operation of undressing.

In addition, in addition to the above, there are many retro levels in the game. For example, when passing through a mechanical tube room, the perspective suddenly becomes the horizontal 2D perspective of DNF, which is different from the previous Three Kingdoms games. And about the same as Dinosaur Kombat.

It's just that the action of the game is much smoother and cooler than those. All kinds of combos and floating, coupled with the sound of metal collision just right, it is simply impossible to stop.

In addition to these, in some specific levels, there will be situations similar to bullet hell shooting games, where you need to dodge densely packed machine bullets by yourself, which is also one of the characteristics of Platinum Games Studio.

Whether it is Devil May Cry produced by the main members of Platinum Studios in the early days when they were still in Capcom, or Bayonetta developed by their own portal later, and Metal Gear Revenge, which was manufactured for Konami, there are similar barrage shooting levels. .

However, it is probably because when Capcom and Konami did not have much autonomy, whether it is Devil May Cry, Bayonetta, or Metal Gear Revenge, the mechanism of the bullet hell shooting game is not clear. Not too obvious.

But now that Platinum is established and Chuhe has given them enough autonomy, it is obvious that they have completely started to let themselves go, telling the players clearly.

Yes, this part of the level is a pure barrage shooting game.

Of course, on normal difficulty, with this kind of barrage density, even handicapped people can pass through smoothly, because as long as you avoid the first few waves, even if you make a mistake later, you will not be killed directly, but only part of it will be lost. blood only.

"Next is the final boss battle." According to the system's guidance, after passing a checkpoint, I came to an empty and uninhabited area. After talking with the system guidance in the game, the BGM of the entire game suddenly started. Changed, Lu Zhou couldn't help being shocked.

As an action game, obviously the most exciting part is the BOSS battle in the game.

Accompanied by the metal friction sound of gears turning, a giant mechanical arm that was fighting at the beginning of the game suddenly soared into the sky.

then……

'You have experienced all the trial content, please look forward to the official game content. '

Then the game is forced to return to the start interface.

? ? ? ? ? ? ? ? ?

(╯‵ ′)╯︵┻━┻!!

Having fun!

Just about to fight the BOSS!
Miss Neal's skirt hasn't been taken off yet!

Lu Zhou looked at the official screen that returned to him with a dazed expression.

Obviously, he was not the only one who felt the same way as Lu Zhou. On the second day, the official forum, the post bar where players communicated, and Chuhe's Weibo and Twitter were full of resentment from players.

"Damn it! You can still cheat a little bit, just hit the boss battle and suddenly the trial is over? My pants are all off, you play this for me?"

"It's hard, brother!"

"So you let us come to a wave of trial experience, the first boss is not given to us, you have to wait until 5 months before we can experience it?"

"Mr. Chu, here you stick your head over, I'll give you a BUFF (smiling face.jpg)"

"The action elements of the game are great, and the strong platinum style is simply cool."

Countless players have complained in various places. If the quality of the game is poor, then forget it. If you take advantage of the trial experience that has just been opened and find it is not fun, just refund it.

But the key is that the quality of this game is hard enough!

Not to mention the character design of the 2B lady who has hooked countless people into the pit just by relying on the character design. It is not clear how good the plot is, but as an action game, at least in terms of the sense of impact, Neil is obviously good enough. And the BGM of the game itself is not lost to the action elements.

At the same time, the Chinese dubbing throughout the game also makes players feel excited.

Usually, various 3A masterpieces can basically have built-in Chinese subtitles, which already makes players very happy. As for the Chinese voice, except for the commentary in games like live broadcasts, there are basically few specific NPCs.

Especially for 3A or some large-scale games, Chinese dubbing is out of reach. Even if it is a certain sword series produced by itself, in the early years when it was constantly consuming feelings, it did not say anything about adding Chinese dubbing. same experience.

However, after the Tianhe Network appeared, the first 3A Red Dead Redemption was added in Chinese, including the following series of works with Chinese dubbing.

Although many players feel that they are used to listening to English that they don't understand, they are not used to listening to Chinese suddenly.

However, most of the players still feel straight-talking and gave good reviews one after another, and then left a sentence of "Chinese dubbing is good, buy it first as a respect." '

It is almost the same as in the 18X Little Butter, the player commented 'You show me Nako, I will give you a ticket'

As well as some independent games from small factories, players commented 'Chinese praise, buy it! '

This kind of remarks are quite similar. There is no way to count the players who only buy games for Chinese. However, the proportion of positive comments due to the Chinese dubbing is still very large.

Even many manufacturers, such as Ubisoft and Capcom, have plans to add Chinese dubbing to their games.

In the past, there were many reasons for not adding Chinese dubbing. On the one hand, it was due to cost, but more importantly, it was troublesome.

Because there are only a few powerful voice actors in the industry, and the other party's schedule can be said to be very tight, and compared to the game dubbing of 3A masterpieces, the dubbing of ordinary mobile games and online games is easier and simpler, and even the other party's Just purely for a gimmick.

The money given is not a little bit of yours, so more voice actors choose more games such as mobile games and online games in terms of money.

In addition, 3A-level games basically do not use voice actors as a gimmick to promote them, which does not help their popularity.

So for most of the seiyuu who are already in their prime, there is actually not much benefit in taking on this kind of dubbing job.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like