game development designer
Chapter 404 Personal Heroism
Chapter 404 Personal Heroism
Charles stayed in China for a long time, about two weeks. During these two weeks, Chuhe talked with Charles many times.
Regarding the agency of the last survivor, Chuhe could feel EA's sincerity, but this time Chuhe did not give EA an answer immediately.
It can be understood that the most important thing is that Chuhe has enough confidence in the quality of the last survivors.
As for EA, it is very necessary to win the agency rights of the last survivor to stabilize the current situation, but what does this have to do with Chuhe?
The two parties are just happy partners. Tianhe Network does not owe EA anything. Since the first cooperation between the two parties, EA has taken a fancy to Tianhe Network's engine technology, and both parties have taken what they need.
Although it is said that a lot of talents from EA1's studios have been poached, many talents from Tianhe Network have also been poached by EA. It is just that Tianhe Network poached [-] people from EA, and then EA only poached one. .
When Charles left, it happened to be the last day of the online selection of the Kings League held by Tianhe Network. Charles also sat in the conference room with Chuhe and watched the last match.
But this time Charles didn't mention anything related to the last survivor, nor did he mention other things related to working in EA. This time, he just watched the game as a friend of Chuhe.
"An incredible game." Charles looked at Chuhe and couldn't help but sigh with emotion.
Although there is no specific data for League of Legends, it is not a big problem to get an approximate data from the data actively released by Tianhe Network, third-party data statistics agencies, and EA's own big data statistics.
"It's nothing incredible. It's just that no one in the industry pays attention to it. We just seized the opportunity." Chu He said with a smile.
Hearing what Chuhe said, Charles didn't continue to say anything, but just smiled and said nothing.
These words can only deceive people who don't know anything. Although he is not a professional in the game industry, he has been around for so many years and can be said to have a say.
For a successful game, [-]% depends on quality, [-]% is destined, and [-]% depends on capital.
Is this type of game template DOTA very fresh?
It's not very new, the gameplay template itself is placed here, and the ready-made mode is here, how can there be no manufacturers to try this type of game?
But how many can really do it successfully?
The failure of HON in the North American market may seem to outsiders to be the reason for the strong capital of Tianhe Network, but only those who have actually played these two games will know the difference.
And it is these differences that bring players a completely different sense of experience.
"EA also has plans to develop a game similar to League of Legends. The project name is "Gate of Dawn." Charles said towards Chuhe.
"As expected, Blizzard has been stuck with us regarding DOTA's trademark rights, but we are not going to play with them anymore." Chu He said with a smile.
EA makes a game like League of Legends?
This is not news worth making a fuss about. With the success of League of Legends and its strong ability to attract money, many game manufacturers have set their sights on this type of game.
As for Tianhe Network and Blizzard's acquisition of DOTA copyrights, the industry has also received a lot of news.
"Blizzard has a huge advantage. I heard that they plan to add all the classic characters in their games." Charles told Chuhe.
Is Blizzard powerful?
There is no doubt about it, Diablo, Warcraft, StarCraft, World of Warcraft, each one is a resounding existence.
And the situation facing Blizzard and EA is actually quite similar.
The outbreak of the carnival mobile game incident made Blizzard urgently need something to divert firepower and stabilize the situation at the same time.
There is no doubt that a brand new game, or an expansion piece of World of Warcraft, will be the best solution.
"Then I guess Blizzard will definitely not copy DOTA, and they will even change all the elements of DOTA." Chu He said with a smile.
Confidence derived from its own strength, this is Blizzard, a game manufacturer full of confidence in itself.
"Does it make the game more balanced?" Charles said with a smile.
You have to admit one thing, regarding the balance of the game, Blizzard is probably the best game manufacturer among all game companies.
At the same time they are very happy to make the game more balanced.
"It's possible. After all, in terms of entertainment elements, I think what we have done is good enough."
Chuhe didn't say much, just smiled.
There are half-truths and half-false in these words, and Chuhe didn't mean to explain the core elements of League of Legends.
Saying these things may make people feel that it's just that.
But until the answers are revealed, these things are hard to imagine.
The blind pursuit of balance is actually a disaster for this type of game.
Personal heroism, this is an element that exists in any game.
In-app purchases in free online games, you charge money to make you above ten thousand people, this is personal heroism.
Seemingly fair Counter-Strike, DOTA, as long as your personal ability is good enough, you can even 1v5, leading the team to go further.
These are all manifestations of individual abilities, but in League of Legends, the team and individualism have been dealt with in another way.
1 vs. 5, which is very difficult to do in League of Legends. Even if you are two big pieces ahead of the opponent, as long as the opponent's skills are all thrown at you, you will still evaporate immediately and cannot perform 1V5.
But if you gain a little advantage in the early stage, one level or one blood, then even if the strength is the same, you can completely crush your opponent.
This is the embodiment of personal ability, allowing players to constantly pursue kills in the line.
And DOTA is more about suppressing opponents by denying, so it is usually difficult for you to see 1V1 solo kills in DOTA.
Because suppressing an opponent by denying him is more uncomfortable than killing him.
In the League of Legends, if you want to gain an advantage, the best way is to kill solo.
From the point of view of level, in fact DOTA has higher requirements, but in League of Legends, all levels are reflected in single kills, so that an element such as individual heroism can be displayed in the most fruitful way. in front of the player.
If a game cancels a setting such as personal heroism, then it is really difficult for this game to become popular, even if it uses love to generate electricity.
The fireworks are not set off, and to be honest, it feels a bit deserted~ But the air is much better, which is true.
(End of this chapter)
Charles stayed in China for a long time, about two weeks. During these two weeks, Chuhe talked with Charles many times.
Regarding the agency of the last survivor, Chuhe could feel EA's sincerity, but this time Chuhe did not give EA an answer immediately.
It can be understood that the most important thing is that Chuhe has enough confidence in the quality of the last survivors.
As for EA, it is very necessary to win the agency rights of the last survivor to stabilize the current situation, but what does this have to do with Chuhe?
The two parties are just happy partners. Tianhe Network does not owe EA anything. Since the first cooperation between the two parties, EA has taken a fancy to Tianhe Network's engine technology, and both parties have taken what they need.
Although it is said that a lot of talents from EA1's studios have been poached, many talents from Tianhe Network have also been poached by EA. It is just that Tianhe Network poached [-] people from EA, and then EA only poached one. .
When Charles left, it happened to be the last day of the online selection of the Kings League held by Tianhe Network. Charles also sat in the conference room with Chuhe and watched the last match.
But this time Charles didn't mention anything related to the last survivor, nor did he mention other things related to working in EA. This time, he just watched the game as a friend of Chuhe.
"An incredible game." Charles looked at Chuhe and couldn't help but sigh with emotion.
Although there is no specific data for League of Legends, it is not a big problem to get an approximate data from the data actively released by Tianhe Network, third-party data statistics agencies, and EA's own big data statistics.
"It's nothing incredible. It's just that no one in the industry pays attention to it. We just seized the opportunity." Chu He said with a smile.
Hearing what Chuhe said, Charles didn't continue to say anything, but just smiled and said nothing.
These words can only deceive people who don't know anything. Although he is not a professional in the game industry, he has been around for so many years and can be said to have a say.
For a successful game, [-]% depends on quality, [-]% is destined, and [-]% depends on capital.
Is this type of game template DOTA very fresh?
It's not very new, the gameplay template itself is placed here, and the ready-made mode is here, how can there be no manufacturers to try this type of game?
But how many can really do it successfully?
The failure of HON in the North American market may seem to outsiders to be the reason for the strong capital of Tianhe Network, but only those who have actually played these two games will know the difference.
And it is these differences that bring players a completely different sense of experience.
"EA also has plans to develop a game similar to League of Legends. The project name is "Gate of Dawn." Charles said towards Chuhe.
"As expected, Blizzard has been stuck with us regarding DOTA's trademark rights, but we are not going to play with them anymore." Chu He said with a smile.
EA makes a game like League of Legends?
This is not news worth making a fuss about. With the success of League of Legends and its strong ability to attract money, many game manufacturers have set their sights on this type of game.
As for Tianhe Network and Blizzard's acquisition of DOTA copyrights, the industry has also received a lot of news.
"Blizzard has a huge advantage. I heard that they plan to add all the classic characters in their games." Charles told Chuhe.
Is Blizzard powerful?
There is no doubt about it, Diablo, Warcraft, StarCraft, World of Warcraft, each one is a resounding existence.
And the situation facing Blizzard and EA is actually quite similar.
The outbreak of the carnival mobile game incident made Blizzard urgently need something to divert firepower and stabilize the situation at the same time.
There is no doubt that a brand new game, or an expansion piece of World of Warcraft, will be the best solution.
"Then I guess Blizzard will definitely not copy DOTA, and they will even change all the elements of DOTA." Chu He said with a smile.
Confidence derived from its own strength, this is Blizzard, a game manufacturer full of confidence in itself.
"Does it make the game more balanced?" Charles said with a smile.
You have to admit one thing, regarding the balance of the game, Blizzard is probably the best game manufacturer among all game companies.
At the same time they are very happy to make the game more balanced.
"It's possible. After all, in terms of entertainment elements, I think what we have done is good enough."
Chuhe didn't say much, just smiled.
There are half-truths and half-false in these words, and Chuhe didn't mean to explain the core elements of League of Legends.
Saying these things may make people feel that it's just that.
But until the answers are revealed, these things are hard to imagine.
The blind pursuit of balance is actually a disaster for this type of game.
Personal heroism, this is an element that exists in any game.
In-app purchases in free online games, you charge money to make you above ten thousand people, this is personal heroism.
Seemingly fair Counter-Strike, DOTA, as long as your personal ability is good enough, you can even 1v5, leading the team to go further.
These are all manifestations of individual abilities, but in League of Legends, the team and individualism have been dealt with in another way.
1 vs. 5, which is very difficult to do in League of Legends. Even if you are two big pieces ahead of the opponent, as long as the opponent's skills are all thrown at you, you will still evaporate immediately and cannot perform 1V5.
But if you gain a little advantage in the early stage, one level or one blood, then even if the strength is the same, you can completely crush your opponent.
This is the embodiment of personal ability, allowing players to constantly pursue kills in the line.
And DOTA is more about suppressing opponents by denying, so it is usually difficult for you to see 1V1 solo kills in DOTA.
Because suppressing an opponent by denying him is more uncomfortable than killing him.
In the League of Legends, if you want to gain an advantage, the best way is to kill solo.
From the point of view of level, in fact DOTA has higher requirements, but in League of Legends, all levels are reflected in single kills, so that an element such as individual heroism can be displayed in the most fruitful way. in front of the player.
If a game cancels a setting such as personal heroism, then it is really difficult for this game to become popular, even if it uses love to generate electricity.
The fireworks are not set off, and to be honest, it feels a bit deserted~ But the air is much better, which is true.
(End of this chapter)
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