game development designer
Chapter 41 Cool Ideas
Chapter 41 Cool Ideas
(If the grades are not good, those who follow up have a vote to vote, it will be a psychological comfort to me.)
With the release of official MOD tools, many MOD creators have put their own MODs in the game community of Don't Starve.
Of course, most of them are small auxiliary functions, such as item collection and organization plug-ins, and these MODs that emit light from items on the ground.
Some mods that change the gameplay and so on haven't been fully made yet.
But what really surprised Chuhe was that sales in overseas markets began to increase.
The cumulative sales of the steam platform outside China's price range reached 57 copies, and in the game live broadcast category on twitch, the ranking unexpectedly reached the top ten.
Of course, if this news hadn't been for Chuhe seeing the congratulatory notice issued by his company when he entered the Famine game forum community, he wouldn't have known that Famine was slowly becoming popular abroad.
Anyway, after the sales of the famine reached the requirements of the task, Chuhe didn't pay special attention to it, but focused on formulating the planning and operation methods for the later period of the famine.
Although famine is a stand-alone game, it also involves multiplayer mode, and Chuhe doesn't want famine to be a game that can be played once, put aside and never played again.
In addition to updates, there is another more important factor to maintain the vitality of a game, and that is community.
Countless pure stand-alone games, even 3A masterpieces, were popular all over the world when they first came out. At that time, almost all the news was about him, but what about a month later?
When the large-scale publicity is over, what happens when the player clears the level?There is no doubt that the heat is almost like diving down.
Therefore, today's manufacturers are paying more and more attention to the multiplayer mode in the game, making money occupies the main part, and another point is to try to maintain the life cycle of the game.
"There is a stand-alone market in China, but there have been no good games. The next project should be something big."
After logging on to the webpage, Chuhe took a look, and the enthusiasm about the famine had actually declined.
Of course, this is also expected, after all, the cost of publicity is also slowly decreasing.
At present, in the Tianhe Network, the main investment in publicity is still in Legend of the Red Moon and the two web games that will be launched soon.
Famine's publicity costs are not even a quarter of that of Legend of the Red Moon and Dandangtang.
"RPG, FPS, RTS, ACT." Chuhe wrote down four different game types in his notebook.
RPGs, shooters, real-time strategy games, action games.
These are the four games with the largest market share at present. After thinking about it, Chuhe crossed out the two types of ACT and RTS.
Action games are still a bit difficult with the current technology of Tianhe Network.
Of course, this difficulty refers to large-scale productions, not the kind of small troubles; as for real-time strategy games, there are more things to consider, such as the balance of camps, the shooting of arms, there are too many things to consider up.
Shooting games and role-playing games are the two types of games with the largest market share.
"The characteristics of the origin engine, if it is made into an FPS, it should be very interesting. The large-scale battlefield, the destruction effect of the building, and the real physical engine effect should be very shocking if it is made." Chu He touched Chin, thought to himself.
But this involves another problem, that is, the lack of technical reserves. With the current employees in Tianhe Network, except for the two-person team of Prog and Pig who can have such skills, the others are still a lot worse.
They need to keep learning, so the production cycle of one and a half years may not be enough.
"However, for RPG games, it doesn't seem to be a bad choice, and it's time for Luzhou, who is in charge of the script, to make a little contribution, and Prog's intelligent AI technology, if applied to RPG, will definitely be able to create a real game. world." Chu He weighed the pros and cons of the two game types in his heart, and his eyes became brighter as he thought about it.
"A variety of ending lines, NPCs have their own lives in the game, adding elements similar to roguelike, each game has different surprises, NPCs have their own affection system, and have their own joys, sorrows and joys!" Open, Chuhe is a little carried away, the whole person is immersed in his own game planning.
Thinking of the excitement, Chuhe immediately called Prog and Pig to the office, and told Pig and Prog his interesting ideas.
"Boss, we are human beings, not gods. Do you know how much work this is to be fully realized? And even if it is really done, I believe it is definitely a hardware killer. At least the mainstream configurations on the market are not capable at all. It runs smoothly, unless we choose to castrate the quality and present it in pixel style." Pigg said, rolling his eyes.
"It's a cool game, but I have to say that Pig is right. With the current technology and strength of Tianhe Network, it is very difficult to make such a game. After all, this is really a huge amount of work." Prog first said He exaggerated, and then helplessly spread his hands.
As if pouring a basin of cold water on his head, Chuhe's original excitement was instantly extinguished. Don't these two guys know what it means to be tactful?
But Pigg and Prog also had to make Chuhe realize the fact that the current Tianhe network really lacks everything.
Lack of talents, whether it is art design, front-end development program, game planning and operation; lack of technology, although there is the origin engine brought by Pig, but in the field of engine, although Chuhe can see the plasticity of the future origin engine, but At present, the source engine is just a younger brother, and there are too many engines that can beat him.
For example, the RAGE engine self-developed by R Star, the huge free sandbox map, and the graphics can be said to be super-class, and the RAGE engine is even more jaw-dropping in terms of game optimization. The mainstream configuration on the market, smooth play with high special effects.
If you don't have any concept, compare the games developed in China. The graphics are not as good as the 3A masterpieces, but the configuration requirements are far beyond the 3A masterpieces.
This is the gap brought about by technology.
Secondly, the Cry Engine3 engine, the game produced by this engine, its picture can be described as a monster level, especially the Crysis series developed by Crytek and released by EA, is called the graphics card crisis.
Even if it was a game a few years ago, the graphics are still not inferior to the mainstream 3A masterpieces today. One can imagine how shocking the graphics were at that time.
Compared with these top engines in the world, the source engine is just a younger brother, and it still needs more time to polish and perfect.
On the contrary, the intelligent AI technology brought by Prog's studio is relatively mature.
"Well, it's true that I'm a little wishful thinking, but I have to say that if the technology of intelligent AI is combined with roguelike elements, it will be very interesting and very cool." Chu He said helplessly, but his heart The idea remains the same.
Because it's really cool!
Every game, the whole game world is different.
Unpredictable random fun, just like the butterfly effect.
It is possible that when you left Novice Village, you gave a beggar a steamed stuffed bun. Finally, when you met the final villain who was invincible, a beggar appeared and saved you, giving you hope to continue working hard to defeat the boss.
It is possible that when the mercenary team you met in the wild was surrounded by monsters, you selfishly abandoned your companions. In the end, only one companion survived. In the end, he became the last big boss in order to avenge you.
Of course, when Chuhe was still fantasizing about how cool his ideas were.
There was another storm on the Internet.
(End of this chapter)
(If the grades are not good, those who follow up have a vote to vote, it will be a psychological comfort to me.)
With the release of official MOD tools, many MOD creators have put their own MODs in the game community of Don't Starve.
Of course, most of them are small auxiliary functions, such as item collection and organization plug-ins, and these MODs that emit light from items on the ground.
Some mods that change the gameplay and so on haven't been fully made yet.
But what really surprised Chuhe was that sales in overseas markets began to increase.
The cumulative sales of the steam platform outside China's price range reached 57 copies, and in the game live broadcast category on twitch, the ranking unexpectedly reached the top ten.
Of course, if this news hadn't been for Chuhe seeing the congratulatory notice issued by his company when he entered the Famine game forum community, he wouldn't have known that Famine was slowly becoming popular abroad.
Anyway, after the sales of the famine reached the requirements of the task, Chuhe didn't pay special attention to it, but focused on formulating the planning and operation methods for the later period of the famine.
Although famine is a stand-alone game, it also involves multiplayer mode, and Chuhe doesn't want famine to be a game that can be played once, put aside and never played again.
In addition to updates, there is another more important factor to maintain the vitality of a game, and that is community.
Countless pure stand-alone games, even 3A masterpieces, were popular all over the world when they first came out. At that time, almost all the news was about him, but what about a month later?
When the large-scale publicity is over, what happens when the player clears the level?There is no doubt that the heat is almost like diving down.
Therefore, today's manufacturers are paying more and more attention to the multiplayer mode in the game, making money occupies the main part, and another point is to try to maintain the life cycle of the game.
"There is a stand-alone market in China, but there have been no good games. The next project should be something big."
After logging on to the webpage, Chuhe took a look, and the enthusiasm about the famine had actually declined.
Of course, this is also expected, after all, the cost of publicity is also slowly decreasing.
At present, in the Tianhe Network, the main investment in publicity is still in Legend of the Red Moon and the two web games that will be launched soon.
Famine's publicity costs are not even a quarter of that of Legend of the Red Moon and Dandangtang.
"RPG, FPS, RTS, ACT." Chuhe wrote down four different game types in his notebook.
RPGs, shooters, real-time strategy games, action games.
These are the four games with the largest market share at present. After thinking about it, Chuhe crossed out the two types of ACT and RTS.
Action games are still a bit difficult with the current technology of Tianhe Network.
Of course, this difficulty refers to large-scale productions, not the kind of small troubles; as for real-time strategy games, there are more things to consider, such as the balance of camps, the shooting of arms, there are too many things to consider up.
Shooting games and role-playing games are the two types of games with the largest market share.
"The characteristics of the origin engine, if it is made into an FPS, it should be very interesting. The large-scale battlefield, the destruction effect of the building, and the real physical engine effect should be very shocking if it is made." Chu He touched Chin, thought to himself.
But this involves another problem, that is, the lack of technical reserves. With the current employees in Tianhe Network, except for the two-person team of Prog and Pig who can have such skills, the others are still a lot worse.
They need to keep learning, so the production cycle of one and a half years may not be enough.
"However, for RPG games, it doesn't seem to be a bad choice, and it's time for Luzhou, who is in charge of the script, to make a little contribution, and Prog's intelligent AI technology, if applied to RPG, will definitely be able to create a real game. world." Chu He weighed the pros and cons of the two game types in his heart, and his eyes became brighter as he thought about it.
"A variety of ending lines, NPCs have their own lives in the game, adding elements similar to roguelike, each game has different surprises, NPCs have their own affection system, and have their own joys, sorrows and joys!" Open, Chuhe is a little carried away, the whole person is immersed in his own game planning.
Thinking of the excitement, Chuhe immediately called Prog and Pig to the office, and told Pig and Prog his interesting ideas.
"Boss, we are human beings, not gods. Do you know how much work this is to be fully realized? And even if it is really done, I believe it is definitely a hardware killer. At least the mainstream configurations on the market are not capable at all. It runs smoothly, unless we choose to castrate the quality and present it in pixel style." Pigg said, rolling his eyes.
"It's a cool game, but I have to say that Pig is right. With the current technology and strength of Tianhe Network, it is very difficult to make such a game. After all, this is really a huge amount of work." Prog first said He exaggerated, and then helplessly spread his hands.
As if pouring a basin of cold water on his head, Chuhe's original excitement was instantly extinguished. Don't these two guys know what it means to be tactful?
But Pigg and Prog also had to make Chuhe realize the fact that the current Tianhe network really lacks everything.
Lack of talents, whether it is art design, front-end development program, game planning and operation; lack of technology, although there is the origin engine brought by Pig, but in the field of engine, although Chuhe can see the plasticity of the future origin engine, but At present, the source engine is just a younger brother, and there are too many engines that can beat him.
For example, the RAGE engine self-developed by R Star, the huge free sandbox map, and the graphics can be said to be super-class, and the RAGE engine is even more jaw-dropping in terms of game optimization. The mainstream configuration on the market, smooth play with high special effects.
If you don't have any concept, compare the games developed in China. The graphics are not as good as the 3A masterpieces, but the configuration requirements are far beyond the 3A masterpieces.
This is the gap brought about by technology.
Secondly, the Cry Engine3 engine, the game produced by this engine, its picture can be described as a monster level, especially the Crysis series developed by Crytek and released by EA, is called the graphics card crisis.
Even if it was a game a few years ago, the graphics are still not inferior to the mainstream 3A masterpieces today. One can imagine how shocking the graphics were at that time.
Compared with these top engines in the world, the source engine is just a younger brother, and it still needs more time to polish and perfect.
On the contrary, the intelligent AI technology brought by Prog's studio is relatively mature.
"Well, it's true that I'm a little wishful thinking, but I have to say that if the technology of intelligent AI is combined with roguelike elements, it will be very interesting and very cool." Chu He said helplessly, but his heart The idea remains the same.
Because it's really cool!
Every game, the whole game world is different.
Unpredictable random fun, just like the butterfly effect.
It is possible that when you left Novice Village, you gave a beggar a steamed stuffed bun. Finally, when you met the final villain who was invincible, a beggar appeared and saved you, giving you hope to continue working hard to defeat the boss.
It is possible that when the mercenary team you met in the wild was surrounded by monsters, you selfishly abandoned your companions. In the end, only one companion survived. In the end, he became the last big boss in order to avenge you.
Of course, when Chuhe was still fantasizing about how cool his ideas were.
There was another storm on the Internet.
(End of this chapter)
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