game development designer
Chapter 412
Chapter 412
Although Blizzard often has a bit of unreasonable operations, its own strength has to be said to be very strong. After confirming the Blizzard DOTA project, a working group was secretly established soon, and then the development tasks were carried out.
Moreover, within the entire company, the development priority of this game has been placed second only to World of Warcraft, and this game should be launched as soon as possible.
The game has just been approved and developed, and Blizzard has announced on its official website that it is developing a game of the same type and named it "Blizzard DOTA".
As soon as this news was released, everyone's attention was instantly ignited. Countless game media reporters wanted to get first-hand information, while ordinary players watched the game excitedly holding melons.
This is going to be anal frontal!Tianhe Network just announced that icefrog, the original DOTA team, joined Tianhe Network to develop the original DOTA2, and then Blizzard announced that they are also developing Blizzard DOTA.
Coupled with the copyright dispute between the two companies in the past two days, isn't this going to be positive?
Chu He, who just arrived at the QD studio in France, was not too surprised when he heard the news.
Looking at the expressionless Chuhe in the office, Cage, who is already the main person in charge of the QD studio, was curious.
After all, Blizzard's news about Blizzard DOTA can be said to be menacing. Although Blizzard has a lot of rhythm recently, it has to be admitted that Blizzard is indeed good at making games.
Moreover, according to the news released by Blizzard, the introduction of classic characters in its major games, in addition to taking advantage of the popularity of IP on the one hand, and more importantly, can greatly reduce the development cycle and facilitate rapid entry into the market.
"It's nothing to be concerned about. If Blizzard really does this, it's just asking for its own death." Hearing Cage's curiosity, Chu He couldn't help but smile.
It looks beautiful, but it has to be analyzed from multiple aspects. As the developer of the game, Chuhe understands it quite clearly.
Is it interesting to play Blizzard DOTA according to Blizzard?
It seems to be quite interesting, skipping the laning period directly, so that the rhythm of the whole game is biased towards the most exciting team battles.
At the same time, the settings of BUFF and special team battle victory rewards are introduced. Although it seems that the economic system is canceled, it is just expressed in a different way.
Compared with League of Legends and DOTA where economic leadership is purely crushing, Blizzard DOTA may not be so obvious, but the gap between skilled players and ordinary players is still very large, and it is very easy to form crushing.
Personal heroism still exists in Blizzard DOTA, but it is not so obvious.
"How should I put it, too much emphasis on balance and experience with novices." Chu He looked at Cage and said with a smile.
"The birth of League of Legends actually borrowed a lot of DOTA gameplay. On the basis of DOTA's cumbersome, the core gameplay elements are roughly simplified, and the threshold for getting started is simplified. Blizzard DOTA is based on League of Legends. It is more simplified, and it is no surprise that novice players will definitely have fun playing this game at the beginning." Chu He said to Cage with a smile.
"Judging from what they revealed, this will be a team game, Blizzard's consistent style, or they are unwilling to be like others." Chu He said.
Cancel the economic system, level sharing, and kill sharing as long as you participate in assists, you will be killed. This design is all designed around the team.
But I dare not say that all players who play games, but at least 75% of the players play games with a heart that wants to show off.
Therefore, in the League of Legends, there are many heroes with fancy skills, and according to the data, the happy man, the monk with no eyes, and the female man with a broken knife, these heroes are ranked among the top ten in the number of players. Especially in passerby matching.
Almost nine out of every ten games have one of these three heroes, a very high percentage.
In DOTA, although there are not so many heroes who can show off, the huge map and the rhythm are slower than League of Legends.
Real masters push towers with lines and harvest in team battles. They can completely determine the outcome of a game. This is also a show in a sense.
But in the Blizzard DOTA information just released by Blizzard, Chuhe didn't see such a setting.
They pay too much attention to teamwork. Although it is said that whether it is DOTA or League of Legends is a team game of five people, you have to admit that there is a legend of four guarantees and one in both DOTA and League of Legends, which is commonly known as one. God brings four pits.
But in the Blizzard DOTA game, judging from the information released so far, it is estimated that it will not be seen.
This is a game that is very friendly to novice players, but not so friendly to ordinary players, and the cancellation of the economic system itself will give players less excuses.
For example, in a battle between the two sides, if you are solo killed by the opponent, if it is in League of Legends or DOTA, you can still blame your teammates.
'Oh, why is this man so fat? It's all your fault for sending him up. '
But in Blizzard DOTA, it means you are better than the opponent.
Although it sounds like a feeling of self-deception, the vast majority of players have experienced this.
It seems to be a game that optimizes the threshold of getting started, but in fact it is not as friendly to novices as imagined.
"If Blizzard directly followed the existing template of League of Legends, added some changes, and cooperated with Blizzard's own IP characters, it would not be a big hit, but at least eat a piece of meat in this market, and cooperate with good operations to become Blizzard. Carnival of fans and a stable cash cow can still be achieved." Chu He smiled and didn't say too much.
It's just that this is impossible to become a big fire, and it is destined to only become a carnival for Blizzard fans, and the most important thing is that Blizzard's own pride does not allow them to do it like this.
Changing the gameplay of the game itself to make it more inclined to the team mode is a strategic plan and an unavoidable one.
Compared with all kinds of melon-eaters in the outside world and the in-depth research of the game media, Chuhe didn't take this matter to heart at all. If Blizzard wants to do it, just do it.
As for the discussion outside, it has nothing to do with Tianhe Network.
Anyway, Tianhe Network is not a listed company, and Tianhe Network is not like Blizzard, saying that it wants to make a mobile game, and its stock is cut in half in an instant.
Compared with these things, Chuhe is more interested in the games that QD wants to develop next.
Chuhe also wants to see what kind of game they want to make.
(End of this chapter)
Although Blizzard often has a bit of unreasonable operations, its own strength has to be said to be very strong. After confirming the Blizzard DOTA project, a working group was secretly established soon, and then the development tasks were carried out.
Moreover, within the entire company, the development priority of this game has been placed second only to World of Warcraft, and this game should be launched as soon as possible.
The game has just been approved and developed, and Blizzard has announced on its official website that it is developing a game of the same type and named it "Blizzard DOTA".
As soon as this news was released, everyone's attention was instantly ignited. Countless game media reporters wanted to get first-hand information, while ordinary players watched the game excitedly holding melons.
This is going to be anal frontal!Tianhe Network just announced that icefrog, the original DOTA team, joined Tianhe Network to develop the original DOTA2, and then Blizzard announced that they are also developing Blizzard DOTA.
Coupled with the copyright dispute between the two companies in the past two days, isn't this going to be positive?
Chu He, who just arrived at the QD studio in France, was not too surprised when he heard the news.
Looking at the expressionless Chuhe in the office, Cage, who is already the main person in charge of the QD studio, was curious.
After all, Blizzard's news about Blizzard DOTA can be said to be menacing. Although Blizzard has a lot of rhythm recently, it has to be admitted that Blizzard is indeed good at making games.
Moreover, according to the news released by Blizzard, the introduction of classic characters in its major games, in addition to taking advantage of the popularity of IP on the one hand, and more importantly, can greatly reduce the development cycle and facilitate rapid entry into the market.
"It's nothing to be concerned about. If Blizzard really does this, it's just asking for its own death." Hearing Cage's curiosity, Chu He couldn't help but smile.
It looks beautiful, but it has to be analyzed from multiple aspects. As the developer of the game, Chuhe understands it quite clearly.
Is it interesting to play Blizzard DOTA according to Blizzard?
It seems to be quite interesting, skipping the laning period directly, so that the rhythm of the whole game is biased towards the most exciting team battles.
At the same time, the settings of BUFF and special team battle victory rewards are introduced. Although it seems that the economic system is canceled, it is just expressed in a different way.
Compared with League of Legends and DOTA where economic leadership is purely crushing, Blizzard DOTA may not be so obvious, but the gap between skilled players and ordinary players is still very large, and it is very easy to form crushing.
Personal heroism still exists in Blizzard DOTA, but it is not so obvious.
"How should I put it, too much emphasis on balance and experience with novices." Chu He looked at Cage and said with a smile.
"The birth of League of Legends actually borrowed a lot of DOTA gameplay. On the basis of DOTA's cumbersome, the core gameplay elements are roughly simplified, and the threshold for getting started is simplified. Blizzard DOTA is based on League of Legends. It is more simplified, and it is no surprise that novice players will definitely have fun playing this game at the beginning." Chu He said to Cage with a smile.
"Judging from what they revealed, this will be a team game, Blizzard's consistent style, or they are unwilling to be like others." Chu He said.
Cancel the economic system, level sharing, and kill sharing as long as you participate in assists, you will be killed. This design is all designed around the team.
But I dare not say that all players who play games, but at least 75% of the players play games with a heart that wants to show off.
Therefore, in the League of Legends, there are many heroes with fancy skills, and according to the data, the happy man, the monk with no eyes, and the female man with a broken knife, these heroes are ranked among the top ten in the number of players. Especially in passerby matching.
Almost nine out of every ten games have one of these three heroes, a very high percentage.
In DOTA, although there are not so many heroes who can show off, the huge map and the rhythm are slower than League of Legends.
Real masters push towers with lines and harvest in team battles. They can completely determine the outcome of a game. This is also a show in a sense.
But in the Blizzard DOTA information just released by Blizzard, Chuhe didn't see such a setting.
They pay too much attention to teamwork. Although it is said that whether it is DOTA or League of Legends is a team game of five people, you have to admit that there is a legend of four guarantees and one in both DOTA and League of Legends, which is commonly known as one. God brings four pits.
But in the Blizzard DOTA game, judging from the information released so far, it is estimated that it will not be seen.
This is a game that is very friendly to novice players, but not so friendly to ordinary players, and the cancellation of the economic system itself will give players less excuses.
For example, in a battle between the two sides, if you are solo killed by the opponent, if it is in League of Legends or DOTA, you can still blame your teammates.
'Oh, why is this man so fat? It's all your fault for sending him up. '
But in Blizzard DOTA, it means you are better than the opponent.
Although it sounds like a feeling of self-deception, the vast majority of players have experienced this.
It seems to be a game that optimizes the threshold of getting started, but in fact it is not as friendly to novices as imagined.
"If Blizzard directly followed the existing template of League of Legends, added some changes, and cooperated with Blizzard's own IP characters, it would not be a big hit, but at least eat a piece of meat in this market, and cooperate with good operations to become Blizzard. Carnival of fans and a stable cash cow can still be achieved." Chu He smiled and didn't say too much.
It's just that this is impossible to become a big fire, and it is destined to only become a carnival for Blizzard fans, and the most important thing is that Blizzard's own pride does not allow them to do it like this.
Changing the gameplay of the game itself to make it more inclined to the team mode is a strategic plan and an unavoidable one.
Compared with all kinds of melon-eaters in the outside world and the in-depth research of the game media, Chuhe didn't take this matter to heart at all. If Blizzard wants to do it, just do it.
As for the discussion outside, it has nothing to do with Tianhe Network.
Anyway, Tianhe Network is not a listed company, and Tianhe Network is not like Blizzard, saying that it wants to make a mobile game, and its stock is cut in half in an instant.
Compared with these things, Chuhe is more interested in the games that QD wants to develop next.
Chuhe also wants to see what kind of game they want to make.
(End of this chapter)
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