game development designer
Chapter 430 The core gameplay of the war series
Chapter 430 The core gameplay of the war series
The information about the prohibition of fish frying and power leveling was released, and along the way, a group of jumpy people were banned, especially a large number of anchors, and then there were a lot of people on Chuhe's Weibo and the game's official Weibo. Protest, and then say that you will not play until the ban is unblocked.
For these people, Chuhe and the game operation team only gave a very clear four words 'love to play or not to play'.
If you want to play, then you should not abuse food in Tianhe online games; if you want to broadcast Tianhe online games, you should cooperate with the anchors under the banner.
As for some second- and third-tier live broadcast platforms that are yin and yang, there are superficially cooperative, but in fact, they still recommend what should be recommended secretly, and it has no effect at all.
For these platforms, the legal department of Tianhe Network did not call to warn them as before, but directly sent a lawyer's letter.
Seeing the determination of Tianhe Network, after following the real action, these platforms immediately began to take it seriously.
As for suing the lawsuit, it will be a big deal to lose a sum of money when it slowly develops?
Don't even think about this kind of thinking, Tianhe Network is not a small company, and Tianhe Network has an absolute advantage from a legal perspective.
What's more, working against Tianhe Network will not benefit their live broadcast platforms at all.
How does the live broadcast platform make money?
Isn't it just relying on a concept and future to get financing, and then go public to cash out?
Do you really have to rely on the advertisements and props on your own platform?
Don't make trouble, the competition is so fierce now, if you really want to rely on your own profits and losses, then the salary of the big anchor, the signing fee, as well as the advertising expenses and the expenses of supporting the sailors can't afford it, okay?
To put it bluntly, among Tianhe Network's live streaming platforms whose resources are more inclined to the game area, Tianhe games basically account for 50% of the entire game area's traffic, and some platforms even reach 60% or more.
If it really fell out with Tianhe Network and banned the broadcast of Tianhe games, the loss would be huge.
Moreover, among the game anchors of the Tianhe system, the traffic of these abusive anchors only accounts for a small part, and many big anchors take the entertainment route, and even if these entertainment anchors take the abusive route to create program effects, they will not go to special It's the kind of [-]-[-] kills, tens of thousands of magic powers, and hundreds of kills.
Obviously, in the face of the real Tianhe Network, all live broadcast platforms have chosen to give up this part of the anchor.
After all, Tianhe Network is not some small game platform, it needs a big anchor on the live broadcast platform to promote the game.
What impact did it cause in the follow-up, such as the direction of the big anchor who lost everyone because of the lack of abusive food programs, Chuhe didn't bother to pay attention.
Most of the games that have already been launched, Chuhe will basically not take care of the follow-up operation. If his Weibo hadn't been exploded this time, Chuhe would not have specifically asked about this matter. Put it on top of the new game.
The Last Survivor, as well as War: Unification of the World and War: Napoleon’s Expedition, these three games The Last Survivor has basically completed development, and subsequent BUG tests are underway.
However, the two war series games developed by Ruins and Sea Mine respectively have fallen into a stalemate.
Because Chuhe wants to give too many requirements, on the one hand, there must be an action experience like ARPG, so that players can become generals on the battlefield; At the same time, it can also allow players to simulate business operations, and be a great monarch to make their country prosperous; they can even be a businessman, a refugee, etc. just like in the rivers and lakes.
And the most important thing is that it should not be too complicated to make players feel headaches, but also have playability that can attract players.
Of course, this is not the place that made Ruins and Sea Thunder Studio uncomfortable. The most uncomfortable thing is that Chu He, the main producer of the game, just gave a general concept of direction, and then twisted his buttocks to survive after leaving the target Or, all these problems are left to them.
Players don't know if their brains will hurt when they play the finished product, anyway, their brains are hurting now.
Where is this a game?
This is clearly making N games!
But there is another problem, that is, if it is done separately, not to mention whether Chuhe can pass, as a separate type of game, the content alone is obviously not enough.
Filling in the content of the game, this will be a big problem again.
So now the two studios of Ruins and Sea Thunder are in a state of confusion. In private, the employees and senior management of the two studios are also conducting video conferences with each other, hoping to discuss some feasible solutions.
However, compared to the War: Unification of the World series, War: Napoleon’s Expedition is much simpler for them, because all perspectives revolve around the most deadly figure in the history of French and even European wars——Napoleon .
This is a game where the perspective and lines have been stipulated, but for the game production team, this kind of development task is the most clear.
As for the series of Unification of the World, it really makes Ruins Studio and Suilei Studio uncomfortable, even though there are teams transferred from Jinling Tianhe Network Headquarters in the studio, as well as the Longzu Studio team that developed Meteor Butterfly Sword and Ancient Sword Fairy. member.
The purpose is to assist them in developing historical games that can be recognized by domestic players.
Facing the request from the two heads of Ruins Studio and Sea Thunder Studio, Chu He from the video in the office nodded slightly, and then paused: "Linear, sandbox, free, the game itself does not need too complicated internal affairs, There is no need for too complicated battles; although it is a historical game, it is a game after all, you can refer to the real historical events in the Romance of the Three Kingdoms series, and let players decide how to play."
"Being able to change history, whether it is Chinese players or players from other countries, I believe this is something that everyone has imagined. At the same time, this will also be a way of playing the game."
"This is not an ACT that requires delicate movements, a thought-provoking RPG, or an RTS that requires difficult operations. Participating in history and changing history, the degree of freedom to leave a mark in history, and the most shocking The battle scene, that's the core of this game."
Chuhe looked at the two people, recalled the GDD he saw before, and then concluded after a pause.
The two people on the opposite side of the video nodded thoughtfully when they heard Chuhe's words.
They were a little confused about the first draft provided by Chuhe, but after Chuhe summed up the core of the game in more detail, they already had a general direction in their hearts.
But whether it is fun or not, you need to complete a simple model demo before you can have an initial judgment.
(End of this chapter)
The information about the prohibition of fish frying and power leveling was released, and along the way, a group of jumpy people were banned, especially a large number of anchors, and then there were a lot of people on Chuhe's Weibo and the game's official Weibo. Protest, and then say that you will not play until the ban is unblocked.
For these people, Chuhe and the game operation team only gave a very clear four words 'love to play or not to play'.
If you want to play, then you should not abuse food in Tianhe online games; if you want to broadcast Tianhe online games, you should cooperate with the anchors under the banner.
As for some second- and third-tier live broadcast platforms that are yin and yang, there are superficially cooperative, but in fact, they still recommend what should be recommended secretly, and it has no effect at all.
For these platforms, the legal department of Tianhe Network did not call to warn them as before, but directly sent a lawyer's letter.
Seeing the determination of Tianhe Network, after following the real action, these platforms immediately began to take it seriously.
As for suing the lawsuit, it will be a big deal to lose a sum of money when it slowly develops?
Don't even think about this kind of thinking, Tianhe Network is not a small company, and Tianhe Network has an absolute advantage from a legal perspective.
What's more, working against Tianhe Network will not benefit their live broadcast platforms at all.
How does the live broadcast platform make money?
Isn't it just relying on a concept and future to get financing, and then go public to cash out?
Do you really have to rely on the advertisements and props on your own platform?
Don't make trouble, the competition is so fierce now, if you really want to rely on your own profits and losses, then the salary of the big anchor, the signing fee, as well as the advertising expenses and the expenses of supporting the sailors can't afford it, okay?
To put it bluntly, among Tianhe Network's live streaming platforms whose resources are more inclined to the game area, Tianhe games basically account for 50% of the entire game area's traffic, and some platforms even reach 60% or more.
If it really fell out with Tianhe Network and banned the broadcast of Tianhe games, the loss would be huge.
Moreover, among the game anchors of the Tianhe system, the traffic of these abusive anchors only accounts for a small part, and many big anchors take the entertainment route, and even if these entertainment anchors take the abusive route to create program effects, they will not go to special It's the kind of [-]-[-] kills, tens of thousands of magic powers, and hundreds of kills.
Obviously, in the face of the real Tianhe Network, all live broadcast platforms have chosen to give up this part of the anchor.
After all, Tianhe Network is not some small game platform, it needs a big anchor on the live broadcast platform to promote the game.
What impact did it cause in the follow-up, such as the direction of the big anchor who lost everyone because of the lack of abusive food programs, Chuhe didn't bother to pay attention.
Most of the games that have already been launched, Chuhe will basically not take care of the follow-up operation. If his Weibo hadn't been exploded this time, Chuhe would not have specifically asked about this matter. Put it on top of the new game.
The Last Survivor, as well as War: Unification of the World and War: Napoleon’s Expedition, these three games The Last Survivor has basically completed development, and subsequent BUG tests are underway.
However, the two war series games developed by Ruins and Sea Mine respectively have fallen into a stalemate.
Because Chuhe wants to give too many requirements, on the one hand, there must be an action experience like ARPG, so that players can become generals on the battlefield; At the same time, it can also allow players to simulate business operations, and be a great monarch to make their country prosperous; they can even be a businessman, a refugee, etc. just like in the rivers and lakes.
And the most important thing is that it should not be too complicated to make players feel headaches, but also have playability that can attract players.
Of course, this is not the place that made Ruins and Sea Thunder Studio uncomfortable. The most uncomfortable thing is that Chu He, the main producer of the game, just gave a general concept of direction, and then twisted his buttocks to survive after leaving the target Or, all these problems are left to them.
Players don't know if their brains will hurt when they play the finished product, anyway, their brains are hurting now.
Where is this a game?
This is clearly making N games!
But there is another problem, that is, if it is done separately, not to mention whether Chuhe can pass, as a separate type of game, the content alone is obviously not enough.
Filling in the content of the game, this will be a big problem again.
So now the two studios of Ruins and Sea Thunder are in a state of confusion. In private, the employees and senior management of the two studios are also conducting video conferences with each other, hoping to discuss some feasible solutions.
However, compared to the War: Unification of the World series, War: Napoleon’s Expedition is much simpler for them, because all perspectives revolve around the most deadly figure in the history of French and even European wars——Napoleon .
This is a game where the perspective and lines have been stipulated, but for the game production team, this kind of development task is the most clear.
As for the series of Unification of the World, it really makes Ruins Studio and Suilei Studio uncomfortable, even though there are teams transferred from Jinling Tianhe Network Headquarters in the studio, as well as the Longzu Studio team that developed Meteor Butterfly Sword and Ancient Sword Fairy. member.
The purpose is to assist them in developing historical games that can be recognized by domestic players.
Facing the request from the two heads of Ruins Studio and Sea Thunder Studio, Chu He from the video in the office nodded slightly, and then paused: "Linear, sandbox, free, the game itself does not need too complicated internal affairs, There is no need for too complicated battles; although it is a historical game, it is a game after all, you can refer to the real historical events in the Romance of the Three Kingdoms series, and let players decide how to play."
"Being able to change history, whether it is Chinese players or players from other countries, I believe this is something that everyone has imagined. At the same time, this will also be a way of playing the game."
"This is not an ACT that requires delicate movements, a thought-provoking RPG, or an RTS that requires difficult operations. Participating in history and changing history, the degree of freedom to leave a mark in history, and the most shocking The battle scene, that's the core of this game."
Chuhe looked at the two people, recalled the GDD he saw before, and then concluded after a pause.
The two people on the opposite side of the video nodded thoughtfully when they heard Chuhe's words.
They were a little confused about the first draft provided by Chuhe, but after Chuhe summed up the core of the game in more detail, they already had a general direction in their hearts.
But whether it is fun or not, you need to complete a simple model demo before you can have an initial judgment.
(End of this chapter)
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