game development designer
Chapter 437 How to open the game console to play games?
Chapter 437 How to open the game console to play games?
According to the original design, the game team hoped to put the most direct death in front of the players.
It has something to do with the plot, but the main purpose is to allow players to enter the game as quickly as possible.
Tragedy is often more touching than comedy. This is a recognized fact. Whether it is film and television audiences or game audiences, they like happy reunions, but tragedy can make them feel emotional fluctuations and replace what they see. to the story.
Undoubtedly, the last survivor also applied such a design. After about a week of internal testing, the team finally chose such an expression method.
There is no direct picture and process, players can imagine for themselves, maybe Joel's daughter is not dead?
Of course, it's up to the players how to think about it. What Chuhe and the others are doing is just giving an opening-like introduction.
As for why Joel's child is a daughter, and why Ellie who met later is also a daughter, it is of course to consider the player's feelings.
A cute little girl, it's obvious who will be more popular than a real bear kid.
Manipulating the aging protagonist Joel in the game, Tariq looked at this post-disaster world from his perspective, a distorted civilization, a desperate world where positive emotions were abandoned for resources and only the weak and the strong preyed on them.
Although he had only just entered high school, Tarek couldn't understand too profound things, but the world revealed from the plot of the game and the side things was unfolded in front of him.
After 20 years of doomsday life, Joel has become ruthless, and probably only such a person can survive in the doomsday environment.
Exploring the content of the game, according to the novice guide at the beginning, Tariq has almost understood what the combat system in The Last Survivor is like.
Different from the usual doomsday-themed games, the core combat element of The Last Survivor is firearms, but it is different from the FPS games of chug chug. In this game, it can be said to be quite realistic. Precious bullets prevent you from shooting at will. There are many details, such as bricks on the ground, wine bottles, etc. are all usable weapons.
Moreover, the weapon has durability, but it cannot be repaired, which is more realistic. Once damaged, it is really damaged.
Of course, although it is a realistic style, as the protagonist, Joel still has some tricks, such as the function of 'listening'.
In the special state of 'listening', the protagonist's movement speed will become very slow, and the positions of surrounding enemies will also appear on the screen through prompts similar to radar fluctuations.
Cooperating with the assassination that most stealth games have, the player controls Joel to solve the enemy silently.
Because of the settings in the game, gunshots will attract zombies around you. Shooting blindly will not let you defeat the enemy, but will put you in a tight siege.
Unless you have unlimited bullets, the design of this point is different from most zombie-type games. After the success of Tianhe Network’s Road to Survival, a large number of zombie shooting games follow the road to survival. Peerless route.
The protagonist has all kinds of powerful weapons, ranging from small AK47 and Gatling to large rocket launchers and alien laser weapons, which can be said to fully allow players to experience the thrill of killing zombies.
It can be said that the zombie games in the industry, because of Left [-] Survival, it can be said that Wushuang Tutu has become the mainstream. Most of the innovative doomsday zombie IP games basically follow Wushuang Tutu.
Only those with a long history like Resident Evil, and defined as horror games from the first generation, rather than FPS games, will transform and tear themselves off the label of Chuchu.
At the same time, the game also has a creation system similar to Famine. For example, cotton wine bottles of alcohol can be made into a simple burning bottle.
Wood, cotton cloth, alcohol, and a lighter can be used to make a simple torch.
At the same time, there are also modifications to firearms, which are available in the last survivors.
At the beginning, these gameplays and content really made Tarik feel full of fun, but as the mission progressed, he was completely devoted to the game.
At this time, Tariq finally got to play the plot of meeting the little girl in the previous promotional film.
Joel and his old partner Tess met Marlene, the leader of the Firefly organization. They needed to escort a 14-year-old girl, Ellie, out of the epidemic quarantine area protected by the army, and through the metropolis turned into a ruined jungle.
In the beginning, it was just a transaction. Facing Ellie, Joel, who had become cold and unscrupulous in the apocalypse, was very indifferent at first.
It should change in the future, but why did it change? What kind of story will they encounter on their journey?
Tariq was very curious.
Also, the game is full of too many details. Although he feels that the fighting part of the game is not so enjoyable, he has to admit that he really put himself into it, feeling like Joel.
At the same time, the details in the game are also very good, not the kind of details that need to be explored by yourself, but the details that are shown in normal games.
For example, when Joel walks into a video store to collect supplies, you will know her emotional side from Ellie's emotion at the pile of records on the shelf;
When Ellie shows that she is accustomed to this cruel world, you can also understand from Joel's answer that the two have very different perceptions of the world due to their age difference.
All this is interspersed with short gaps in the chatting and even fierce fighting between the two during the exploration process.
Moreover, the interactive details in the game are far beyond Tarek's imagination, and unexpected situations will appear from time to time.
For example, when a human enemy tries to attack Joel from behind in a battle, he can hear Ellie's loud warning. When Joel is suppressed by the enemy's shotgun behind the cover, Ellie will suddenly shoot him with a brick. Facial.
It gives people a feeling that Ellie next to her is not a cold NPC.
In addition, when facing a zombie in the game, Tarik didn't want to blow the zombie's head off, but to ensure his own safety and carefully avoid the battle.
Even if it's just a game, even if the file can be read after death, he doesn't want Joel to die, let Ellie die.
He could only experience so much in a few hours, but it was enough to make him addicted.
With Ellie once again escaping from the zombie siege, Tariq couldn't wait to prepare for the next game, but at this time a big hand snatched the controller from Tariq's hand.
"You should go to bed, it's already 12 o'clock." Tariq's father said expressionlessly, pointing to the clock next to him.
"Okay, I understand." Tarek glanced at the game screen very reluctantly, saved the file, then turned off the TV and the game console, turned and went back to his room.
About 10 minutes later, Tariq's father was sitting on the sofa, watching the dark TV, turned his head and left the closed door behind, and tiptoed to the front of the TV to turn on the TV, and then watched A game console like a metal box.
"How do I open this thing?" Frowning, Tariq's father muttered, then turned on the phone and entered Google to search on the search bar.
"How should the game console be turned on to play the game?"
(End of this chapter)
According to the original design, the game team hoped to put the most direct death in front of the players.
It has something to do with the plot, but the main purpose is to allow players to enter the game as quickly as possible.
Tragedy is often more touching than comedy. This is a recognized fact. Whether it is film and television audiences or game audiences, they like happy reunions, but tragedy can make them feel emotional fluctuations and replace what they see. to the story.
Undoubtedly, the last survivor also applied such a design. After about a week of internal testing, the team finally chose such an expression method.
There is no direct picture and process, players can imagine for themselves, maybe Joel's daughter is not dead?
Of course, it's up to the players how to think about it. What Chuhe and the others are doing is just giving an opening-like introduction.
As for why Joel's child is a daughter, and why Ellie who met later is also a daughter, it is of course to consider the player's feelings.
A cute little girl, it's obvious who will be more popular than a real bear kid.
Manipulating the aging protagonist Joel in the game, Tariq looked at this post-disaster world from his perspective, a distorted civilization, a desperate world where positive emotions were abandoned for resources and only the weak and the strong preyed on them.
Although he had only just entered high school, Tarek couldn't understand too profound things, but the world revealed from the plot of the game and the side things was unfolded in front of him.
After 20 years of doomsday life, Joel has become ruthless, and probably only such a person can survive in the doomsday environment.
Exploring the content of the game, according to the novice guide at the beginning, Tariq has almost understood what the combat system in The Last Survivor is like.
Different from the usual doomsday-themed games, the core combat element of The Last Survivor is firearms, but it is different from the FPS games of chug chug. In this game, it can be said to be quite realistic. Precious bullets prevent you from shooting at will. There are many details, such as bricks on the ground, wine bottles, etc. are all usable weapons.
Moreover, the weapon has durability, but it cannot be repaired, which is more realistic. Once damaged, it is really damaged.
Of course, although it is a realistic style, as the protagonist, Joel still has some tricks, such as the function of 'listening'.
In the special state of 'listening', the protagonist's movement speed will become very slow, and the positions of surrounding enemies will also appear on the screen through prompts similar to radar fluctuations.
Cooperating with the assassination that most stealth games have, the player controls Joel to solve the enemy silently.
Because of the settings in the game, gunshots will attract zombies around you. Shooting blindly will not let you defeat the enemy, but will put you in a tight siege.
Unless you have unlimited bullets, the design of this point is different from most zombie-type games. After the success of Tianhe Network’s Road to Survival, a large number of zombie shooting games follow the road to survival. Peerless route.
The protagonist has all kinds of powerful weapons, ranging from small AK47 and Gatling to large rocket launchers and alien laser weapons, which can be said to fully allow players to experience the thrill of killing zombies.
It can be said that the zombie games in the industry, because of Left [-] Survival, it can be said that Wushuang Tutu has become the mainstream. Most of the innovative doomsday zombie IP games basically follow Wushuang Tutu.
Only those with a long history like Resident Evil, and defined as horror games from the first generation, rather than FPS games, will transform and tear themselves off the label of Chuchu.
At the same time, the game also has a creation system similar to Famine. For example, cotton wine bottles of alcohol can be made into a simple burning bottle.
Wood, cotton cloth, alcohol, and a lighter can be used to make a simple torch.
At the same time, there are also modifications to firearms, which are available in the last survivors.
At the beginning, these gameplays and content really made Tarik feel full of fun, but as the mission progressed, he was completely devoted to the game.
At this time, Tariq finally got to play the plot of meeting the little girl in the previous promotional film.
Joel and his old partner Tess met Marlene, the leader of the Firefly organization. They needed to escort a 14-year-old girl, Ellie, out of the epidemic quarantine area protected by the army, and through the metropolis turned into a ruined jungle.
In the beginning, it was just a transaction. Facing Ellie, Joel, who had become cold and unscrupulous in the apocalypse, was very indifferent at first.
It should change in the future, but why did it change? What kind of story will they encounter on their journey?
Tariq was very curious.
Also, the game is full of too many details. Although he feels that the fighting part of the game is not so enjoyable, he has to admit that he really put himself into it, feeling like Joel.
At the same time, the details in the game are also very good, not the kind of details that need to be explored by yourself, but the details that are shown in normal games.
For example, when Joel walks into a video store to collect supplies, you will know her emotional side from Ellie's emotion at the pile of records on the shelf;
When Ellie shows that she is accustomed to this cruel world, you can also understand from Joel's answer that the two have very different perceptions of the world due to their age difference.
All this is interspersed with short gaps in the chatting and even fierce fighting between the two during the exploration process.
Moreover, the interactive details in the game are far beyond Tarek's imagination, and unexpected situations will appear from time to time.
For example, when a human enemy tries to attack Joel from behind in a battle, he can hear Ellie's loud warning. When Joel is suppressed by the enemy's shotgun behind the cover, Ellie will suddenly shoot him with a brick. Facial.
It gives people a feeling that Ellie next to her is not a cold NPC.
In addition, when facing a zombie in the game, Tarik didn't want to blow the zombie's head off, but to ensure his own safety and carefully avoid the battle.
Even if it's just a game, even if the file can be read after death, he doesn't want Joel to die, let Ellie die.
He could only experience so much in a few hours, but it was enough to make him addicted.
With Ellie once again escaping from the zombie siege, Tariq couldn't wait to prepare for the next game, but at this time a big hand snatched the controller from Tariq's hand.
"You should go to bed, it's already 12 o'clock." Tariq's father said expressionlessly, pointing to the clock next to him.
"Okay, I understand." Tarek glanced at the game screen very reluctantly, saved the file, then turned off the TV and the game console, turned and went back to his room.
About 10 minutes later, Tariq's father was sitting on the sofa, watching the dark TV, turned his head and left the closed door behind, and tiptoed to the front of the TV to turn on the TV, and then watched A game console like a metal box.
"How do I open this thing?" Frowning, Tariq's father muttered, then turned on the phone and entered Google to search on the search bar.
"How should the game console be turned on to play the game?"
(End of this chapter)
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