game development designer
Chapter 442 If you want to live well in the end, you have to farm first!
Chapter 442 If you want to live well in the end, you have to farm first!
The difference from Red Dead Redemption is that in the sandbox mode of The Last Survivor, there are not so many plot tasks that can be explored, and it is more like a simulation operation. Of course, you can also choose to explore the whole world by yourself.
But the most important thing is the gameplay of simulated management, and when Chuhe and his team made it, they deliberately added a gameplay element, that is, an ecological element.
The zombies in the game are limited, and the zombies can be killed without new human or other biological infection.
But this is only in theory, after all, it exists in virus infection and attack infection.
It can be said that it is a base construction business model, which can be regarded as the main gameplay in the sandbox mode, and this gameplay is mainly to cooperate with the multiplayer mode.
There are many games that do not join the multiplayer mode, and for a game, it does not mean that adding the multiplayer mode will definitely make it more fun.
For example, Sony’s God of War series, and QD’s Heavy Rain, these series are not very suitable for multiplayer mode. The former is because there can only be one bald Kui, while the latter is just a simple game theme that is not suitable for multiplayer mode.
Some games even forcibly add multiplayer mode, which is like superfluous, which leads to a decline in the evaluation of the game, but it is undeniable that a good multiplayer mode has a huge impact on a game.
Because of the introduction of multiplayer mode, there are not a few games that have become popular and have even become mainstream, such as Microsoft's exclusive Halo series and the famous Call of Duty.
Some players have always said how attractive and exciting the plot of Call of Duty is, but in fact Call of Duty is really a big hit and has become the overlord of new year sales mainly because of the multiplayer mode.
And almost the vast majority of Call of Duty players buy Call of Duty not for its single-player story mode, but purely for its multiplayer mode.
This is true of Activision's Call of Duty series, including EA's Battlefield, and games like Need for Speed. What is really interesting is not the single-player story mode, but the multiplayer mode experience in which people fight against each other.
However, although it is prepared for the multiplayer mode, the original intention of the production team of the sandbox mode is to let the players understand how difficult it is to survive in this doomsday situation. An independent team, beware of being targeted by other organizations, carefully search for supplies, complete bounty tasks to obtain equipment, and resist natural disasters and zombies.
But now it seems that everyone's understanding of this model has deviated!
Seeing a topic that became a hot topic on Weibo, Chu He, who had just signed some games, was a little dazed.
'If you want to live well in the end, you have to farm first! '
What kind of firefly organization, what kind of government army, what kind of hunters are simply nonsense, the virus disaster has not yet been resolved, internal and external troubles and genocide are still engaged in political ambitions, at this moment, farming should be the kingly way to survive! '
'Open up wasteland and farm, raise chickens in enclosures, produce and save yourself, man will conquer nature! '
'Pull away individualism, give full play to the spirit of sacrificing the ego to accomplish the big ego, bear hardships and stand hard work, and collect the seeds of crops even at the risk of life!Even if there is a 12-hour shift, we must protect the safety of the farmland, so that everyone at the base will have something to eat next spring! '
With the end of the main line of the game, Chinese players who are happy to discover new ways to play from the ordinary, soon began to find new fun in the sandbox mode.
It has to be said that Chinese players are always able to play well with the simulation business type games.
For example, in Microsoft's classic RTS game Age of Empires, the normal gameplay should be to strive to develop one's own civilization, to conquer the world with gold and iron horses, and to dominate the world.
But in the eyes of some Chinese players in the Age of Empires, this kind of gameplay is so low that it explodes. After solving the problem of food and clothing in the game, they will build a row of neat houses, reclaim farmland and raise sheep along the way, sometimes in order to break through The upper limit of the sheep will also deliberately let the AI take the sheep away, and then use the game mechanism BUG to send troops to snatch the sheep back, realizing the idea of full goats.
There was also the Famine of Tianhe Network back then, which was originally a game with the theme of survival, but some players started a chicken farm in the game and started a breeding plan in another world.
In the sandbox mode gameplay of The Last Survivor, the unique base construction system, coupled with the system of recruiting and hiring NPCs, completely allows players to let their imaginations fly.
Noticing the occurrence of this phenomenon, including Tianhe Network and EA, they think this is a good marketing opportunity. On the one hand, they actively guide the topic, and on the other hand, they also increase the promotion of the last survivor game.
Although it has been more than half a month since the game was launched, because there is no strong opponent yet, The Last Survivor still maintains a dominant position in the sales lists of many countries around the world.
At the same time, the game also announced information about the new multiplayer mode, and the confrontation mode and team PVE mode will be added to the game.
In multiplayer confrontation, players will choose hunters, fireflies, and government forces for three-party confrontation, while in PVE it is much simpler, that is, to choose one of the three-party camps to carry out team tasks.
And each faction has its own unique tasks.
Of course, in addition to this, the game also has a unique mode, the base construction mode.
Players can enter a public mirror or private battle with a maximum of 10 players. In each mirror battle, there is an independent base that is different from government troops, hunters, and fireflies.
The player must protect the base from being persecuted by fireflies, hunters, and government forces. Of course, the difficulty is adjusted according to the number of people in the current battle.
After joining the public battle situation, the player can choose whether to stay in the battle situation. If he chooses to stay in the battle situation, after 10 people stay in the battle situation, he will be locked and forbid players other than the stay to join. However, if he has not been online for more than three days, he will automatically Determine whether the player in the battle is dead, and at the same time vote for other players in the battle, whether to remove the player from the list.
Of course, players can also create a private battle situation by themselves, but the difference between a private battle situation and a public battle situation is that the joining personnel are fixed, and only friends can invite each other to join the battle situation.
This is almost a large-scale PVE mode, plus business simulation.
This is what Chuhe thought about in Red Dead Redemption before, but whether it will make players feel interesting is still a question.
After all, many gameplays sound interesting, but in fact the player’s experience is not good; and there are some gameplays that sound boring but after the player experiences the game, they will like this gameplay.
As for the success or failure of a gameplay, based on the above summary, it is basically an afterthought.
(End of this chapter)
The difference from Red Dead Redemption is that in the sandbox mode of The Last Survivor, there are not so many plot tasks that can be explored, and it is more like a simulation operation. Of course, you can also choose to explore the whole world by yourself.
But the most important thing is the gameplay of simulated management, and when Chuhe and his team made it, they deliberately added a gameplay element, that is, an ecological element.
The zombies in the game are limited, and the zombies can be killed without new human or other biological infection.
But this is only in theory, after all, it exists in virus infection and attack infection.
It can be said that it is a base construction business model, which can be regarded as the main gameplay in the sandbox mode, and this gameplay is mainly to cooperate with the multiplayer mode.
There are many games that do not join the multiplayer mode, and for a game, it does not mean that adding the multiplayer mode will definitely make it more fun.
For example, Sony’s God of War series, and QD’s Heavy Rain, these series are not very suitable for multiplayer mode. The former is because there can only be one bald Kui, while the latter is just a simple game theme that is not suitable for multiplayer mode.
Some games even forcibly add multiplayer mode, which is like superfluous, which leads to a decline in the evaluation of the game, but it is undeniable that a good multiplayer mode has a huge impact on a game.
Because of the introduction of multiplayer mode, there are not a few games that have become popular and have even become mainstream, such as Microsoft's exclusive Halo series and the famous Call of Duty.
Some players have always said how attractive and exciting the plot of Call of Duty is, but in fact Call of Duty is really a big hit and has become the overlord of new year sales mainly because of the multiplayer mode.
And almost the vast majority of Call of Duty players buy Call of Duty not for its single-player story mode, but purely for its multiplayer mode.
This is true of Activision's Call of Duty series, including EA's Battlefield, and games like Need for Speed. What is really interesting is not the single-player story mode, but the multiplayer mode experience in which people fight against each other.
However, although it is prepared for the multiplayer mode, the original intention of the production team of the sandbox mode is to let the players understand how difficult it is to survive in this doomsday situation. An independent team, beware of being targeted by other organizations, carefully search for supplies, complete bounty tasks to obtain equipment, and resist natural disasters and zombies.
But now it seems that everyone's understanding of this model has deviated!
Seeing a topic that became a hot topic on Weibo, Chu He, who had just signed some games, was a little dazed.
'If you want to live well in the end, you have to farm first! '
What kind of firefly organization, what kind of government army, what kind of hunters are simply nonsense, the virus disaster has not yet been resolved, internal and external troubles and genocide are still engaged in political ambitions, at this moment, farming should be the kingly way to survive! '
'Open up wasteland and farm, raise chickens in enclosures, produce and save yourself, man will conquer nature! '
'Pull away individualism, give full play to the spirit of sacrificing the ego to accomplish the big ego, bear hardships and stand hard work, and collect the seeds of crops even at the risk of life!Even if there is a 12-hour shift, we must protect the safety of the farmland, so that everyone at the base will have something to eat next spring! '
With the end of the main line of the game, Chinese players who are happy to discover new ways to play from the ordinary, soon began to find new fun in the sandbox mode.
It has to be said that Chinese players are always able to play well with the simulation business type games.
For example, in Microsoft's classic RTS game Age of Empires, the normal gameplay should be to strive to develop one's own civilization, to conquer the world with gold and iron horses, and to dominate the world.
But in the eyes of some Chinese players in the Age of Empires, this kind of gameplay is so low that it explodes. After solving the problem of food and clothing in the game, they will build a row of neat houses, reclaim farmland and raise sheep along the way, sometimes in order to break through The upper limit of the sheep will also deliberately let the AI take the sheep away, and then use the game mechanism BUG to send troops to snatch the sheep back, realizing the idea of full goats.
There was also the Famine of Tianhe Network back then, which was originally a game with the theme of survival, but some players started a chicken farm in the game and started a breeding plan in another world.
In the sandbox mode gameplay of The Last Survivor, the unique base construction system, coupled with the system of recruiting and hiring NPCs, completely allows players to let their imaginations fly.
Noticing the occurrence of this phenomenon, including Tianhe Network and EA, they think this is a good marketing opportunity. On the one hand, they actively guide the topic, and on the other hand, they also increase the promotion of the last survivor game.
Although it has been more than half a month since the game was launched, because there is no strong opponent yet, The Last Survivor still maintains a dominant position in the sales lists of many countries around the world.
At the same time, the game also announced information about the new multiplayer mode, and the confrontation mode and team PVE mode will be added to the game.
In multiplayer confrontation, players will choose hunters, fireflies, and government forces for three-party confrontation, while in PVE it is much simpler, that is, to choose one of the three-party camps to carry out team tasks.
And each faction has its own unique tasks.
Of course, in addition to this, the game also has a unique mode, the base construction mode.
Players can enter a public mirror or private battle with a maximum of 10 players. In each mirror battle, there is an independent base that is different from government troops, hunters, and fireflies.
The player must protect the base from being persecuted by fireflies, hunters, and government forces. Of course, the difficulty is adjusted according to the number of people in the current battle.
After joining the public battle situation, the player can choose whether to stay in the battle situation. If he chooses to stay in the battle situation, after 10 people stay in the battle situation, he will be locked and forbid players other than the stay to join. However, if he has not been online for more than three days, he will automatically Determine whether the player in the battle is dead, and at the same time vote for other players in the battle, whether to remove the player from the list.
Of course, players can also create a private battle situation by themselves, but the difference between a private battle situation and a public battle situation is that the joining personnel are fixed, and only friends can invite each other to join the battle situation.
This is almost a large-scale PVE mode, plus business simulation.
This is what Chuhe thought about in Red Dead Redemption before, but whether it will make players feel interesting is still a question.
After all, many gameplays sound interesting, but in fact the player’s experience is not good; and there are some gameplays that sound boring but after the player experiences the game, they will like this gameplay.
As for the success or failure of a gameplay, based on the above summary, it is basically an afterthought.
(End of this chapter)
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