game development designer

Chapter 464 Are game characters really modeled after their faces?

Chapter 464 Are game characters really modeled after their faces?

"No, no, this character is too ugly. Let's put aside the gameplay and plot. Don't you think there is something wrong? At least in terms of screen and character design, we need to give players a Good impression."

Looking at the 3D modeling sent by the art department, Chu He shook his head.

The main character has been temporarily decided, a female character, as for why the female character is chosen, it is mainly because the team simply thinks that the female character is very cool when fighting with mechanical beasts.

But I have to say, at least the character modeling presented by the art department to Chuhe is simply too eye-catching.

"I have to say that there may be differences between Eastern and Western cultures, but do you think such a female character is really beautiful? This is a photo of a face model, and this is a character image in a game. Are you kidding me?"

Chuhe held a large magazine poster in his hand, and then pointed to the heroine in the computer.

"If you want to create an independent, strong, and adventurous female character in line with the plot and world view of the story, you must uglify her, or are there too many game manufacturers who use this excuse to fool players? Is this really a perfect solution? With all due respect, I’m just a player and I don’t want to see this, at least you really think this character modeling is based on our face model?”

Chu He got a little angry, and pointed at the very mature female character with a round, bronze-colored face on the computer screen.

The face model chosen by the production team to be the heroine is a Dutch third-tier actress who is not very famous, but even if Chu He's eyes look at 100 points, she can at least score 90 points.

But in the final performance in the game, Chuhe can only say that these two are one person?

The characters in the game give people the feeling that they are middle-aged and then fattened.

As for what some manufacturers said, they don’t want to make the characters look better. They hope that players can understand the character’s heart, so that the characters can be more integrated into the background of the plot and world view.

Can you stop bragging?
Why didn't you say this before the game was released?Why do you have to say such afterthoughts after the players have gathered their opinions and pointed out that the character is ugly?
Usually, this kind of phenomenon mainly occurs in European and American game manufacturers. Leaving aside the game manufacturers in China who can’t sell anything, the game teams of Neon and South Korea can be said to be the most important to characters, especially female characters.

If you have worked in an outsourcing company specializing in art such as Virtuos, you will be very clear to those who have been in contact with a large number of outsourcing businesses. Neon game manufacturers and European and American game manufacturers have completely different requirements for character modeling. more attention.

As for why the game character modeling of big manufacturers is so ugly, in fact, this is a very simple reason, it is simply not enough attention.

Generally speaking, basically no company will deliberately make female characters ugly, it's just that they don't invest enough energy.

Of course, this is just a commercial trade-off, allowing the company to devote its energy to other areas. From the results point of view, this is a success.But if you have to tout this kind of carelessness as a feature, and then satirize the carelessness of companies that do a good job in the role, this is a bit too much.

As for the women's rights that most players talk about, in order to cater to this part of the trend, the studio makes female characters less beautiful.

Well, maybe a little bit, but it's by no means the main thing.

At least in the Tianhe network, Chuhe dares to guarantee that if the person in charge of any art project says whether we make the characters ugly for the sake of women's rights, then Chuhe thinks he may be able to submit a letter of resignation.

You made the game for feminists?Is it for players?
Chuhe himself has no sexism or racism, but as far as games are concerned, Tianhe Network will make whatever games the players like, which is second only.

If most of the players say that they like female characters with thick and strong big mother faces, then Chuhe promises to satisfy their wishes, and if there is a girl in the game, he will be considered a loser.

"I don't need you to make the female character into the kind of Neil 2B. After all, in the post-apocalyptic world of intelligent machines, this is indeed a little bit inconsistent, but at least I hope that the protagonist of the game is a heroic female character. Fight." Chuhe looked at the person in charge and said.

"Have you ever seen Warner change DC's "Wonder Woman"? What I need is the style of Diana in Paradise Island, instead of letting the player not start the plot of the game, they can't help but sigh, 'the girl in this game. The main character is ugly!'."

"Just like movies, games are not reality!" Chu He looked at the person in charge and said in a very serious tone.

Hearing what Chuhe said, the person in charge standing in front of him showed a serious expression: "I understand Mr. Chu, I will definitely design the characters."

Chu He nodded lightly. After the other party left, Chu He rested his chin on his hands and continued to look at the documents on his computer desktop and the simple 3D terrain on the two monitors next to him.

Regarding the map setting in the game, this aspect is not simply waiting for the screenwriter team to complete all the plots, including the worldview design.

It is not the person in charge of this aspect who imagines a large terrain design out of thin air, and then asks the screenwriter team to improve the content based on this.

It is a joint discussion between the two parties, including a lot of content in the game, as well as the main combat style setting of the game, and content materials are very troublesome things.

Although Chuhe himself does not need to participate in the production of details, the preliminary judgment of each content below will finally come to Chuhe's computer and be reviewed by Chuhe.

"The visual style of the game should be two different civilizations, ancient clan hunting; sci-fi intelligent mechanical creatures."

In the beginning, he was only inspired by the type of mechs from EA, but as he conceived more and more deeply about the world of humans and mechanical creatures after the end of civilization, Chuhe couldn't help feeling very interesting and cool.

The moment the huge mechanical beast appears on the screen, it will definitely bring players a shock, full of wild and unruly sense of technology, galloping in this land once dominated by humans.

And the once dominant human beings are now in the stage of primitive civilization after civilization. The weapons are cold weapons such as spears and bows. The walled houses are basically stone and wood. It is also inevitable for large map teleportation and mounts.

Like most RPG games, this game will also have elements of upgrading and development, such as hunting mechanical beasts outside and getting some advanced things from them.

(End of this chapter)

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