game development designer
Chapter 466 Establishment of Direction Framework
Chapter 466 Establishment of Direction Framework
"So is this really due to the quality of the game, or is it because of Sony's new host?" Chuhe couldn't help but smile when he knew that Kojima was dove again.
For a 3A masterpiece with a development cycle of basically 3 years, its development time is actually not too long, but it appears in the players' field of vision too many times, the sense of presence is too much, and there are many It was announced for the first time when it would be released, but the ticket was skipped, which gave players a feeling that the development time has been long.
But in fact, the game itself should have been almost completed, even if it is still not completed, it is only a post-production, which Chuhe is quite clear in his heart.
Although there is no substantive evidence, Chuhe reckons that it is probably Sony's request. After all, Kojima got Sony's investment, and this game full of gimmicks is the best escort masterpiece for the new console. .
After all, Sony's consoles have always been overwhelmed by Microsoft in terms of configuration, but in terms of exclusive games, Sony can tell Microsoft that you are a younger brother.
Since God of War the year before last, there has been no movement in Sony's series. In addition, Kojima is always dove. It is very likely that several exclusive games will serve as the escort of the host.
As for Microsoft, it is too shabby. Apart from the halo and Forza, only War Machine can be the top card, and the early gimmick Tomb Raider is now only a limited-time exclusive.
On the one hand, he was in charge of the preparations for the new project, on the other hand, the support activities organized by Tianhe Network, Wangyuan, wegame and a number of domestic game companies have basically achieved some considerable results.
Every other month, a game exhibition for players will be held at the Shanghai Benz Pavilion. With the successful holding of PUBG, League of Legends, and DOTA2 major events, the venue has basically been rented by Tianhe Network for a long time.
PlayerUnknown's Battlegrounds, League of Legends, and DOTA2 games are held every month. In addition to the annual global league, several games will also hold major quarterly matches like football, with a points system.
At the beginning, Chuhe set up the national competition area system, but after discussions with his subordinates, he always believed that the strength of e-sports speaks volumes, and then canceled the existence of the competition area system and changed it to a points system.
The major majors held by the government have points, and will also authorize third parties to hold competitions, and some well-organized competitions will also add points. In the end, the top few teams with points can be directly invited to participate in the global league.
Of course, in addition to participating in the supported projects of Tianhe Network, Netyuan, and wegame activities, some other manufacturers can also participate in the game exhibition as long as the projects are good and pass the review, and they will not charge fees.
Of course, they will only assign you a location in the exhibition area. As for the things to be displayed, you are responsible for it yourself. There are allocated numbers for computers and other on-site sites, but any figures, posters, and even the staff at that time are required. You paid for it yourself.
Although the first time it was held at a loss, Sony, Microsoft, Inter, and AMD all expressed their intention to cooperate in sponsorship after the exhibition ended that day.
It is basically impossible to expect this thing to make a profit, but at least it is no problem to ensure that the exhibition will not lose money.
Many of the games displayed on the spot have been well received by players, but for these independent game producers, how to make money in the future is another problem.
If it is a stand-alone game, the buyout fee is still the game is free, and the extra content is charged.
Or if it is an online game, how to balance big R players, small R players, and zero-charge players is another matter.
Many independent game developers basically don't take this into consideration when making games, and think about all players on the same level. Therefore, these independent game producers generally use the buyout system to sell their games.
After the game became popular, these game makers wanted to expand to a larger field, and in-app purchases were inevitably involved. At this time, the defects of inexperience were exposed.
Because of the imbalance of some system settings, the game completely crashes, which is a very common thing in the industry.
In the office of Jinling Tianhe Network Headquarters, a demo version of the demo has been completed in the process of working overtime for nearly half a month.
A very crude demo, which is several times worse than the works of college students majoring in games.
The materials in the game are not even the materials in Tianhe Network's material library, but the simplest kind of cube volume materials.
Aside from the main character of the game, including the enemies as mechanical beasts, there is a rough polygonal modelling.
The rest of the buildings are basically large white blocks, such as a large stone, using a large volume block, and a tree using a large volume block.
However, the frame volume of the two types of the entire game has been erected.
"FPS is not very suitable, mainly in the weapons, the confrontation between wild and sci-fi, according to the plot and background settings, the protagonist controlled by the player in the game basically only uses cold weapons."
After a short trial play, Chu He made a judgment in his heart.
In fact, whether it is the FPS mode or the standard action mode, there are different interests when playing.
But the more critical point is to highlight the opposition between science fiction and wildness. The props used by the protagonist controlled by the player are primitive cold weapons.
But the enemy is a mechanical beast full of sci-fi. In this case, if it is set to FPS mode, how to perfectly integrate the background and weapon settings is a big problem.
"However, it is also possible to change the way of thinking and add another mode of FPS to the game, such as cold weapons for long-range attacks, bows, crossbows, or javelins like the Amazon female warrior in Diablo 2."
Chuhe thought about it and made changes to the original GDD document.
After completing the core of the gameplay, you can use this to build around this framework and reach a consensus on the goals of the project. If this 3A-shaped project cannot provide a specific and clear direction, then the development process will change. Very slowly.
Especially the various departments with the same rights, there are constant opinions, including the share of game outsourcing, the US branch, France, Finland and other countries have branches of Tianhe Network, plus the headquarters of Jinling, the relationship between each other Coupled with the different branches in the game, it is easy to have different styles.
Most manufacturers develop 3A-level games, do not choose multiple studios to cooperate, and only outsource the art part. In addition to considering the cost of development, team differences are also one of the main reasons.
(End of this chapter)
"So is this really due to the quality of the game, or is it because of Sony's new host?" Chuhe couldn't help but smile when he knew that Kojima was dove again.
For a 3A masterpiece with a development cycle of basically 3 years, its development time is actually not too long, but it appears in the players' field of vision too many times, the sense of presence is too much, and there are many It was announced for the first time when it would be released, but the ticket was skipped, which gave players a feeling that the development time has been long.
But in fact, the game itself should have been almost completed, even if it is still not completed, it is only a post-production, which Chuhe is quite clear in his heart.
Although there is no substantive evidence, Chuhe reckons that it is probably Sony's request. After all, Kojima got Sony's investment, and this game full of gimmicks is the best escort masterpiece for the new console. .
After all, Sony's consoles have always been overwhelmed by Microsoft in terms of configuration, but in terms of exclusive games, Sony can tell Microsoft that you are a younger brother.
Since God of War the year before last, there has been no movement in Sony's series. In addition, Kojima is always dove. It is very likely that several exclusive games will serve as the escort of the host.
As for Microsoft, it is too shabby. Apart from the halo and Forza, only War Machine can be the top card, and the early gimmick Tomb Raider is now only a limited-time exclusive.
On the one hand, he was in charge of the preparations for the new project, on the other hand, the support activities organized by Tianhe Network, Wangyuan, wegame and a number of domestic game companies have basically achieved some considerable results.
Every other month, a game exhibition for players will be held at the Shanghai Benz Pavilion. With the successful holding of PUBG, League of Legends, and DOTA2 major events, the venue has basically been rented by Tianhe Network for a long time.
PlayerUnknown's Battlegrounds, League of Legends, and DOTA2 games are held every month. In addition to the annual global league, several games will also hold major quarterly matches like football, with a points system.
At the beginning, Chuhe set up the national competition area system, but after discussions with his subordinates, he always believed that the strength of e-sports speaks volumes, and then canceled the existence of the competition area system and changed it to a points system.
The major majors held by the government have points, and will also authorize third parties to hold competitions, and some well-organized competitions will also add points. In the end, the top few teams with points can be directly invited to participate in the global league.
Of course, in addition to participating in the supported projects of Tianhe Network, Netyuan, and wegame activities, some other manufacturers can also participate in the game exhibition as long as the projects are good and pass the review, and they will not charge fees.
Of course, they will only assign you a location in the exhibition area. As for the things to be displayed, you are responsible for it yourself. There are allocated numbers for computers and other on-site sites, but any figures, posters, and even the staff at that time are required. You paid for it yourself.
Although the first time it was held at a loss, Sony, Microsoft, Inter, and AMD all expressed their intention to cooperate in sponsorship after the exhibition ended that day.
It is basically impossible to expect this thing to make a profit, but at least it is no problem to ensure that the exhibition will not lose money.
Many of the games displayed on the spot have been well received by players, but for these independent game producers, how to make money in the future is another problem.
If it is a stand-alone game, the buyout fee is still the game is free, and the extra content is charged.
Or if it is an online game, how to balance big R players, small R players, and zero-charge players is another matter.
Many independent game developers basically don't take this into consideration when making games, and think about all players on the same level. Therefore, these independent game producers generally use the buyout system to sell their games.
After the game became popular, these game makers wanted to expand to a larger field, and in-app purchases were inevitably involved. At this time, the defects of inexperience were exposed.
Because of the imbalance of some system settings, the game completely crashes, which is a very common thing in the industry.
In the office of Jinling Tianhe Network Headquarters, a demo version of the demo has been completed in the process of working overtime for nearly half a month.
A very crude demo, which is several times worse than the works of college students majoring in games.
The materials in the game are not even the materials in Tianhe Network's material library, but the simplest kind of cube volume materials.
Aside from the main character of the game, including the enemies as mechanical beasts, there is a rough polygonal modelling.
The rest of the buildings are basically large white blocks, such as a large stone, using a large volume block, and a tree using a large volume block.
However, the frame volume of the two types of the entire game has been erected.
"FPS is not very suitable, mainly in the weapons, the confrontation between wild and sci-fi, according to the plot and background settings, the protagonist controlled by the player in the game basically only uses cold weapons."
After a short trial play, Chu He made a judgment in his heart.
In fact, whether it is the FPS mode or the standard action mode, there are different interests when playing.
But the more critical point is to highlight the opposition between science fiction and wildness. The props used by the protagonist controlled by the player are primitive cold weapons.
But the enemy is a mechanical beast full of sci-fi. In this case, if it is set to FPS mode, how to perfectly integrate the background and weapon settings is a big problem.
"However, it is also possible to change the way of thinking and add another mode of FPS to the game, such as cold weapons for long-range attacks, bows, crossbows, or javelins like the Amazon female warrior in Diablo 2."
Chuhe thought about it and made changes to the original GDD document.
After completing the core of the gameplay, you can use this to build around this framework and reach a consensus on the goals of the project. If this 3A-shaped project cannot provide a specific and clear direction, then the development process will change. Very slowly.
Especially the various departments with the same rights, there are constant opinions, including the share of game outsourcing, the US branch, France, Finland and other countries have branches of Tianhe Network, plus the headquarters of Jinling, the relationship between each other Coupled with the different branches in the game, it is easy to have different styles.
Most manufacturers develop 3A-level games, do not choose multiple studios to cooperate, and only outsource the art part. In addition to considering the cost of development, team differences are also one of the main reasons.
(End of this chapter)
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