game development designer
Chapter 469 Isn't it just painting cakes?we have experience
Chapter 469 Isn't it just painting cakes?we have experience
"Physical effects should be more perfect. Huge mechanical beasts fight, and the environment can't stay the same. Houses, stones, trees, and terrain can all be destroyed."
Half a month later, in front of the development prototype, looking at the performance of the new test version of the game, Chu He said while holding his chin with one hand and a workbook with the other.
"There are a lot of problems in the function, and the follow-up optimization will test our strength." The director in charge of the game's physics system heard Chuhe and said with some concern.
Excellent physical effects, free sandbox gameplay, this has always been the classic symbol of the games under Tianhe Network, especially the original "Jianghu" is the world, the physical effects can be said to be amazing, because it was in the Jianghu at that time This game shows the powerful physical effects of the Tianhe network engine and the ability of the team.
This led to the later EA cooperation, but also although the performance was very good at that time, in order to optimize the game, Chuhe and the others had to make some improvements and castrate the image quality.
But even if you want to experience the general picture quality smoothly, you still need 8G of memory and the basic configuration of 1050TI.
Although it is already a game a few years ago, but the strong degree of freedom, and the almost stunning physical effect performance, coupled with the existence of MOD producers, various plot templates, game templates, and quality ENBs are emerging in an endless stream. On this basis, there are even teams that specially write another program to change the gameplay framework on the core program of the game.
Hundreds of gigabytes of MOD plug-in scripts have been installed, whether it is from the screen or other aspects, it will never lose to games such as Red Dead Redemption, The Last of Us, and Star Wars 2, which have amazing screen performance.
But these effects are all achieved under the premise of squeezing the hardware, and for game developers like them, the upper limit of the hardware must be considered.
If it's just purely showing off skills, even if there is no limit to the hardware performance, you can even create a fake game, a game that is really indistinguishable from the real picture, and it is completely achievable with today's technical level .
It's just that it doesn't make any sense, because almost no computer can support its perfect operation, and it may not even be able to open it. You can only use the video demo to enjoy it.
Of course, no manufacturer has done this kind of thing, spending hundreds of millions of dollars to create a game that can only be watched but not played, or even watched smoothly?
This must be a decision made only when the head was arched by a pig.
"Try to do it. In addition, Microsoft and Sony have already contacted us. The development prototype of the upgraded version of the mainframe may be able to solve this problem. As for this, it will continue to suppress the existing functions." Chu He thought for a while and sighed. Said.
The hardware conditions of the host machine cannot keep up, which is probably the most troublesome problem for every game maker.
"In addition, the physical effects in the game can be tried to be more realistic. Weather changes, including elemental effects during battle, affect the environment." Chu He said looking at the supervisors in charge of various technical departments in the team.
At the same time, Chuhe opened the PPT on the computer and started a simple narration through the projection screen.
'The burning arrow shot on the dry grass will ignite the surrounding grass, and even through some special elements, such as wind or the throwing of hay and wood, it will also cause the burning to spread around. '
'In addition, when fighting with the mechanical head on a wet field, there may be electrical conduction, and there are more contents, such as in the sun, the ice and snow will slowly melt into water, and the small pool will slowly Dried instead of just sitting there like most games. '
Some of these technologies and elements have actually been successfully used in Red Dead Redemption and The Last Survivor, and have achieved good results, but what should I say?The scattered content is not so obvious.
On the contrary, in the old arena, many MOD masters used the official and unpacked data to make MODs that achieved such a very good physical effect.
It’s just the hardware killer level. There is no such configuration as 2080, TITAN, and 16G memory, so you don’t even think about installing this kind of MOD.
Hearing Chuhe's words, the group of people below couldn't help but show bitterness, and the leader broke his leg in a hurry?
This matter is really not that easy!
An extremely cumbersome project, although the physics engine effect of the source engine itself is powerful enough.
But it is not so simple to really want to make such an effect as Chuhe said.
First of all, regarding the scene and items, various attributes need to be set in the program. The simplest is to set various trigger point attributes, such as 'whether it is flammable', 'to what extent can it be ignited', 'burning speed', 'burning range' These.
This is the work that needs to be done on the program, and the specific value is the work that needs to be planned by the value. After these are completed, the art department must provide the corresponding art materials, and then use the engine to render the image. To ensure the logic, and eliminate BUG.
This is just an attribute of whether the dead grass is flammable. According to what Chuhe said, it includes the wood in the game, and even some other things, such as water and environmental systems. Drink a cup of milk tea, and then fall into the big pit.
But they can't say a word of no, they have to work if they can't get paid!
"In addition, if possible, in Cologne in a month's time, can a demo of the real machine be completed, not for those who have a process, but simply for players to fight with monsters in the game in a fixed scene The kind of experience." Chuhe suddenly thought of something, and asked Plott, who looked up at the ceiling and pretended not to exist.
"Chu, our development time is only two months. Counting the day before Cologne, we only have less than three months." Plott twitched his mouth, then sighed and said: "However, A simple demonstration DEMO, uncontrollable, can still be produced with a little trick.”
"Okay, I was thinking too much, but this is not bad. Anyway, it's not the first time we've drawn cakes like this. It's OK to ensure that the final product is as good as the propaganda. Let's treat it as a real machine demonstration." Chuhe shook his head regretfully after hearing this, and then said without any psychological burden.
Isn't it just painting cakes?
We are old and experienced.
(End of this chapter)
"Physical effects should be more perfect. Huge mechanical beasts fight, and the environment can't stay the same. Houses, stones, trees, and terrain can all be destroyed."
Half a month later, in front of the development prototype, looking at the performance of the new test version of the game, Chu He said while holding his chin with one hand and a workbook with the other.
"There are a lot of problems in the function, and the follow-up optimization will test our strength." The director in charge of the game's physics system heard Chuhe and said with some concern.
Excellent physical effects, free sandbox gameplay, this has always been the classic symbol of the games under Tianhe Network, especially the original "Jianghu" is the world, the physical effects can be said to be amazing, because it was in the Jianghu at that time This game shows the powerful physical effects of the Tianhe network engine and the ability of the team.
This led to the later EA cooperation, but also although the performance was very good at that time, in order to optimize the game, Chuhe and the others had to make some improvements and castrate the image quality.
But even if you want to experience the general picture quality smoothly, you still need 8G of memory and the basic configuration of 1050TI.
Although it is already a game a few years ago, but the strong degree of freedom, and the almost stunning physical effect performance, coupled with the existence of MOD producers, various plot templates, game templates, and quality ENBs are emerging in an endless stream. On this basis, there are even teams that specially write another program to change the gameplay framework on the core program of the game.
Hundreds of gigabytes of MOD plug-in scripts have been installed, whether it is from the screen or other aspects, it will never lose to games such as Red Dead Redemption, The Last of Us, and Star Wars 2, which have amazing screen performance.
But these effects are all achieved under the premise of squeezing the hardware, and for game developers like them, the upper limit of the hardware must be considered.
If it's just purely showing off skills, even if there is no limit to the hardware performance, you can even create a fake game, a game that is really indistinguishable from the real picture, and it is completely achievable with today's technical level .
It's just that it doesn't make any sense, because almost no computer can support its perfect operation, and it may not even be able to open it. You can only use the video demo to enjoy it.
Of course, no manufacturer has done this kind of thing, spending hundreds of millions of dollars to create a game that can only be watched but not played, or even watched smoothly?
This must be a decision made only when the head was arched by a pig.
"Try to do it. In addition, Microsoft and Sony have already contacted us. The development prototype of the upgraded version of the mainframe may be able to solve this problem. As for this, it will continue to suppress the existing functions." Chu He thought for a while and sighed. Said.
The hardware conditions of the host machine cannot keep up, which is probably the most troublesome problem for every game maker.
"In addition, the physical effects in the game can be tried to be more realistic. Weather changes, including elemental effects during battle, affect the environment." Chu He said looking at the supervisors in charge of various technical departments in the team.
At the same time, Chuhe opened the PPT on the computer and started a simple narration through the projection screen.
'The burning arrow shot on the dry grass will ignite the surrounding grass, and even through some special elements, such as wind or the throwing of hay and wood, it will also cause the burning to spread around. '
'In addition, when fighting with the mechanical head on a wet field, there may be electrical conduction, and there are more contents, such as in the sun, the ice and snow will slowly melt into water, and the small pool will slowly Dried instead of just sitting there like most games. '
Some of these technologies and elements have actually been successfully used in Red Dead Redemption and The Last Survivor, and have achieved good results, but what should I say?The scattered content is not so obvious.
On the contrary, in the old arena, many MOD masters used the official and unpacked data to make MODs that achieved such a very good physical effect.
It’s just the hardware killer level. There is no such configuration as 2080, TITAN, and 16G memory, so you don’t even think about installing this kind of MOD.
Hearing Chuhe's words, the group of people below couldn't help but show bitterness, and the leader broke his leg in a hurry?
This matter is really not that easy!
An extremely cumbersome project, although the physics engine effect of the source engine itself is powerful enough.
But it is not so simple to really want to make such an effect as Chuhe said.
First of all, regarding the scene and items, various attributes need to be set in the program. The simplest is to set various trigger point attributes, such as 'whether it is flammable', 'to what extent can it be ignited', 'burning speed', 'burning range' These.
This is the work that needs to be done on the program, and the specific value is the work that needs to be planned by the value. After these are completed, the art department must provide the corresponding art materials, and then use the engine to render the image. To ensure the logic, and eliminate BUG.
This is just an attribute of whether the dead grass is flammable. According to what Chuhe said, it includes the wood in the game, and even some other things, such as water and environmental systems. Drink a cup of milk tea, and then fall into the big pit.
But they can't say a word of no, they have to work if they can't get paid!
"In addition, if possible, in Cologne in a month's time, can a demo of the real machine be completed, not for those who have a process, but simply for players to fight with monsters in the game in a fixed scene The kind of experience." Chuhe suddenly thought of something, and asked Plott, who looked up at the ceiling and pretended not to exist.
"Chu, our development time is only two months. Counting the day before Cologne, we only have less than three months." Plott twitched his mouth, then sighed and said: "However, A simple demonstration DEMO, uncontrollable, can still be produced with a little trick.”
"Okay, I was thinking too much, but this is not bad. Anyway, it's not the first time we've drawn cakes like this. It's OK to ensure that the final product is as good as the propaganda. Let's treat it as a real machine demonstration." Chuhe shook his head regretfully after hearing this, and then said without any psychological burden.
Isn't it just painting cakes?
We are old and experienced.
(End of this chapter)
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