game development designer
Chapter 47 Choice
Chapter 47 Choice
"Does the project team of The Legend of Swordsman have a separate office building?" Chu He asked curiously after following Yao Daxian into an office building.
"Of course it's not the whole building. Beiruan doesn't have that strength, but the sixth and seventh floors are where our Swordsman Legend project team is located." Yao Daxian said with a smile.
After a short visit, even Chuhe was still in the trial room to experience the JX 8 which is about to be developed.
The optimization is not enough, and the game is basically old wine in new bottle, there is no sincerity. If there is any merit, it is that the graphics have indeed improved a lot, and the plot copy is also excellent.
If this is a new game, if it is made by a little-known domestic studio, it may be well received, but it is Yao Daxian who made it, and it is not a new IP, but the famous Legend of Swordsman series.
Moderation, more than the best and more than the bottom, this is the definition Chu He gave to the swordsman.
At the same time, like the domestic stand-alone works, JX 8 does not use a motion capture system. Although it is still a turn-based system as before, the stiffness of the characters' movements can be clearly felt.
Although judging from the texture screen, it can already keep up with the mainstream game screen, but the action is really far behind.
As for why not adopt it, the answer is very simple. Funding is one aspect, and later optimization is also one aspect.
Compared with foreign countries, many domestic programmers can only use what comes with the engine to perform so-called optimization, which cannot be compared with foreign experts.
"Speaking of which, there are really very few domestically made action RPGs." After the trial play, Chuhe had dinner with Yao Daxian before leaving.
"Because too much capital is needed, and the production cycle is long, coupled with technical reasons, ordinary investors will immediately withdraw their investment when they hear that an action game is going to be made." Yao Daxian said helplessly.
And different from foreign countries, few manufacturers in China use motion capture technology. Firstly, it is because of burning money, and secondly, because there is no difference between the technology of some manufacturers and the useless.
"Is Tianhe Network thinking about this in the future?" Yao Daxian asked tentatively.
"Of course, besides the famine, we have already prepared a new project. This time, we won't fight like a famine." Chuhe said with a smile.
After the famine development, the initial team integration is almost done. After the new project is established, Chuhe will recruit a group of people, of which art design will be the main one.
After all, the few art designs in the company are not enough, let alone not enough, and their own abilities are not enough.
Unlike Tao Fa and Ye Xun's technicians, technology can be improved through learning, art design basically depends on talent, and there is basically no room for improvement unless you really get the hang of it.
In the future, similar important characters, equipment, and buildings will be produced by the art design of Tianhe Network, and some unimportant scenes and NPCs can be handed over to the outsourcing team.
During the period when Chuhe left, Tianhe Network achieved gratifying results. First of all, famine won the title of the best game in the "China Game Awards", opened the multiplayer online mode, and the MOD community. At the same time, it also released The first DLC Giants of the Wild.
Added a new desert map, as well as new monsters and new adventure plots, the price is 10RMB, the domestic sales of all platforms on the day were 40, and the overseas sales also reached 15.
At the same time, stimulated by the online mode, the sales volume of the main body of Famine has also increased significantly, and the MOD module has just been launched, and there is no MOD yet, but a foreign non-profit MOD production team is on Twitter. It is publicly announced that the MOD maker of Famine will be researched, and more interesting MODs will be made on the basis of the original Famine for players to play for free.
Players at home and abroad are still looking forward to the time when Chuhe's team will continue to develop new content of Don't Starve and bring them more surprises.
But I don't know that in the Tianhe network, the famine project has no follow-up at all.
After the mall decoration system was added in the later period, and some characters were launched, all that Famine needed was to manage the stability of the multiplayer server, and maintain the recharge channel, MOD community, and game community.
The focus of Chuhe's work is the upcoming new project.
"For the new project, I decided to adopt the theme of martial arts, choose RPG as the genre, open the world in a semi-sandbox, and add elements of Roguelike." In the meeting room, Chuhe showed everyone the planning book that had been initially produced in the past few days .
"Mr. Chu, isn't this step too big?" Xu Chang said worriedly.
The semi-sandbox open world, the RPG mode, and the addition of Roguelike elements sound like a very delicious cake, but considering their technology, they may not be able to make it.
"And why did you choose martial arts as the theme? You must know that the success of Famine has given us a certain reputation overseas. If we choose martial arts, we have given up a large part of the overseas market. To be honest, China's payment concept, It is far from mature overseas, and it sounds like this is not a small production, if you don’t consider the overseas market, you may not get much profit in the end.” Prog next to him said a little confused.
Tao Fa, Ye Xun and others beside him also nodded. Why do many domestic game manufacturers choose the theme of martial arts or fairy tales?
In addition to the fact that this is a characteristic of Huaxia culture on the one hand, more importantly, their main target group is domestic players.
Choose FPS games, choose Western Fantasy RPG, then the problem comes.
It is true that the market environment is much better now, and it is also open, but foreign masterpieces can also be bought domestically.
With the same theme, I don’t buy foreign 3A masterpieces to play, why should I buy you a poorly made domestic game?
If you support domestic production, then at least you should show some sincerity.
Foreign 3A masterpieces have the taste of braised beef at the price of beef; your domestic game has the taste of boiled pork at the price of pork, which still tastes like no salt.
Then I would rather spend a little more money to eat beef than to eat your less expensive but not delicious pork.
Therefore, most domestic manufacturers put their target themes on martial arts and fairy tales.
And there are many players in China who like this. Players who like martial arts and fairy tales have no choice. If foreign manufacturers can't do it and won't do it, they can only choose domestic ones.
Either it is a martial arts or fairy-like online game, or it is a stand-alone game.
But unlike these manufacturers, Tianhe Network is completely unnecessary.
One is that the overseas market has been opened, and the other is that it has enough confidence in its own technology.
Needless to say, Pig and Plott, the skills of the two of them can be called masters, and even Plott is one of the cores of the former EA Sims project.
Although Ye Xun and Tao Fa have just graduated, they have produced such a well-received and well-received game as Famine, and even the reverse in overseas markets is good, which makes them even more confident.
(End of this chapter)
"Does the project team of The Legend of Swordsman have a separate office building?" Chu He asked curiously after following Yao Daxian into an office building.
"Of course it's not the whole building. Beiruan doesn't have that strength, but the sixth and seventh floors are where our Swordsman Legend project team is located." Yao Daxian said with a smile.
After a short visit, even Chuhe was still in the trial room to experience the JX 8 which is about to be developed.
The optimization is not enough, and the game is basically old wine in new bottle, there is no sincerity. If there is any merit, it is that the graphics have indeed improved a lot, and the plot copy is also excellent.
If this is a new game, if it is made by a little-known domestic studio, it may be well received, but it is Yao Daxian who made it, and it is not a new IP, but the famous Legend of Swordsman series.
Moderation, more than the best and more than the bottom, this is the definition Chu He gave to the swordsman.
At the same time, like the domestic stand-alone works, JX 8 does not use a motion capture system. Although it is still a turn-based system as before, the stiffness of the characters' movements can be clearly felt.
Although judging from the texture screen, it can already keep up with the mainstream game screen, but the action is really far behind.
As for why not adopt it, the answer is very simple. Funding is one aspect, and later optimization is also one aspect.
Compared with foreign countries, many domestic programmers can only use what comes with the engine to perform so-called optimization, which cannot be compared with foreign experts.
"Speaking of which, there are really very few domestically made action RPGs." After the trial play, Chuhe had dinner with Yao Daxian before leaving.
"Because too much capital is needed, and the production cycle is long, coupled with technical reasons, ordinary investors will immediately withdraw their investment when they hear that an action game is going to be made." Yao Daxian said helplessly.
And different from foreign countries, few manufacturers in China use motion capture technology. Firstly, it is because of burning money, and secondly, because there is no difference between the technology of some manufacturers and the useless.
"Is Tianhe Network thinking about this in the future?" Yao Daxian asked tentatively.
"Of course, besides the famine, we have already prepared a new project. This time, we won't fight like a famine." Chuhe said with a smile.
After the famine development, the initial team integration is almost done. After the new project is established, Chuhe will recruit a group of people, of which art design will be the main one.
After all, the few art designs in the company are not enough, let alone not enough, and their own abilities are not enough.
Unlike Tao Fa and Ye Xun's technicians, technology can be improved through learning, art design basically depends on talent, and there is basically no room for improvement unless you really get the hang of it.
In the future, similar important characters, equipment, and buildings will be produced by the art design of Tianhe Network, and some unimportant scenes and NPCs can be handed over to the outsourcing team.
During the period when Chuhe left, Tianhe Network achieved gratifying results. First of all, famine won the title of the best game in the "China Game Awards", opened the multiplayer online mode, and the MOD community. At the same time, it also released The first DLC Giants of the Wild.
Added a new desert map, as well as new monsters and new adventure plots, the price is 10RMB, the domestic sales of all platforms on the day were 40, and the overseas sales also reached 15.
At the same time, stimulated by the online mode, the sales volume of the main body of Famine has also increased significantly, and the MOD module has just been launched, and there is no MOD yet, but a foreign non-profit MOD production team is on Twitter. It is publicly announced that the MOD maker of Famine will be researched, and more interesting MODs will be made on the basis of the original Famine for players to play for free.
Players at home and abroad are still looking forward to the time when Chuhe's team will continue to develop new content of Don't Starve and bring them more surprises.
But I don't know that in the Tianhe network, the famine project has no follow-up at all.
After the mall decoration system was added in the later period, and some characters were launched, all that Famine needed was to manage the stability of the multiplayer server, and maintain the recharge channel, MOD community, and game community.
The focus of Chuhe's work is the upcoming new project.
"For the new project, I decided to adopt the theme of martial arts, choose RPG as the genre, open the world in a semi-sandbox, and add elements of Roguelike." In the meeting room, Chuhe showed everyone the planning book that had been initially produced in the past few days .
"Mr. Chu, isn't this step too big?" Xu Chang said worriedly.
The semi-sandbox open world, the RPG mode, and the addition of Roguelike elements sound like a very delicious cake, but considering their technology, they may not be able to make it.
"And why did you choose martial arts as the theme? You must know that the success of Famine has given us a certain reputation overseas. If we choose martial arts, we have given up a large part of the overseas market. To be honest, China's payment concept, It is far from mature overseas, and it sounds like this is not a small production, if you don’t consider the overseas market, you may not get much profit in the end.” Prog next to him said a little confused.
Tao Fa, Ye Xun and others beside him also nodded. Why do many domestic game manufacturers choose the theme of martial arts or fairy tales?
In addition to the fact that this is a characteristic of Huaxia culture on the one hand, more importantly, their main target group is domestic players.
Choose FPS games, choose Western Fantasy RPG, then the problem comes.
It is true that the market environment is much better now, and it is also open, but foreign masterpieces can also be bought domestically.
With the same theme, I don’t buy foreign 3A masterpieces to play, why should I buy you a poorly made domestic game?
If you support domestic production, then at least you should show some sincerity.
Foreign 3A masterpieces have the taste of braised beef at the price of beef; your domestic game has the taste of boiled pork at the price of pork, which still tastes like no salt.
Then I would rather spend a little more money to eat beef than to eat your less expensive but not delicious pork.
Therefore, most domestic manufacturers put their target themes on martial arts and fairy tales.
And there are many players in China who like this. Players who like martial arts and fairy tales have no choice. If foreign manufacturers can't do it and won't do it, they can only choose domestic ones.
Either it is a martial arts or fairy-like online game, or it is a stand-alone game.
But unlike these manufacturers, Tianhe Network is completely unnecessary.
One is that the overseas market has been opened, and the other is that it has enough confidence in its own technology.
Needless to say, Pig and Plott, the skills of the two of them can be called masters, and even Plott is one of the cores of the former EA Sims project.
Although Ye Xun and Tao Fa have just graduated, they have produced such a well-received and well-received game as Famine, and even the reverse in overseas markets is good, which makes them even more confident.
(End of this chapter)
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