game development designer
Chapter 491 I Have a Spectrum in My Heart
Chapter 491 I Have a Spectrum in My Heart
For Ubisoft and EA, the world's top first-class game companies, making money as a company must be their main purpose, but it has to be said that these game companies all have some feelings.
For example, Fifa, Need for Speed, and The Sims under EA have become leeks that can be harvested every year.
But in the field of stand-alone 3A games, in addition to one of their own signature games like Battlefield, they are also constantly exploring new IPs, such as Anthem.
Of course, the operation department is full of geniuses, and the gameplay is not fun. These are hard power issues, but as a game company, they are indeed working hard to bring fun games to players.
The same is true for Ubisoft, although in the eyes of Chuhe, they will make some bad decisions. For example, when they were in the game desert in China, Ubisoft opened a company in China and actively introduced a large number of excellent games into other games. Market, and built-in Simplified Chinese, but they are not rigorous enough in QA and attitude.
For example, throwing the derivative products of Assassin's Creed Huaxia content to Montréal, a studio that can't spare much resources or manpower.
If it’s really not possible, you can transfer some specialized personnel, and then throw the project to Chengdu Ubisoft, or Shanghai Ubisoft.
If it is a 3A production, Chengdu Ubisoft, which has been devoting itself to the development of mobile games, and Ubisoft Shanghai, which has a small number of games, will certainly not be able to take on important responsibilities.
But such as Assassin's Creed Huaxia, which is not a 3A level, Chuhe thinks that with the studio level of these two branches, they are still competent.
And leaving this project to the Mondelier studio, Chuhe felt that this project was more like a stepmother than a stepmother.
We must know that today's Montreal studio, in addition to the new Assassin's Creed 3A series that is being developed, including Watch Dogs, Tom Clancy's Rainbow Six, and even Far Cry, are all responsible for them.
In this case, how could a small test project be given so much attention?
It's not that Chuhe doesn't understand the situation at all. Even though it's possible that Ubisoft's project has not been implemented yet, judging from what has been shown so far, if there is no change, Chuhe doesn't even need to think about it. This thing must be a failure.
"Let's do a good job with the war series, but even if it passes the review in China, the official MOD community is another problem." Chuhe thought with a headache.
After all, in addition to the gameplay of the War series, what Chuhe showed at the Cologne Game Show was its open MOD.
But also if it can pass the trial in the follow-up, the official MOD community of each country is another problem, and it can't be as obvious as an underground party.
At the same time, there are also audit issues in the MOD community, such as copyright issues. For example, a certain studio made a Star Wars MOD, and it is basically nothing to spread if it is not used for commercial purposes.
But if it is uploaded to the MOD community, even if it is not used for commercial purposes, it is likely to be warned by a lawyer's letter from Di Baobao.
"Forget it, let the group of lawyers find a way to take advantage of the loopholes." Chu He rubbed his head and didn't think much about it.
Anyway, he doesn't understand at all, so if he can't play it, he will take a roundabout route, such as imitating the creative workshop of the steam platform, and Chuhe thinks that unless there is really a MOD like the original counter-strike on the steam platform.
Otherwise, no one will come to send you a warning letter from a lawyer.
Compared with the infringement of works in the MOD community at that time, Chu He felt that the legal issues of each country were the most important issue.
However, it is also impossible for each country to conduct a separate audit lock area.
After all, if you dare to lock each country separately, it is guaranteed that even Tianhe Network will definitely be marked with bad reviews by players, and then go viral.
Although some people often say that domestic players have no quality, or they are too utilitarian and like to cheat.
But in fact, foreign players are not much better. For example, in the game section of reddit, you can also see super big trolls from all over the world.
And if it's a plug-in, the boys are definitely stronger than domestic players.
At least according to the internal data of Tianhe Network, the data of Maozi's cheating on the game is no less than that of domestic players.
The reason why there are so many domestic players opening and cheating is that apart from the population, the more important thing is that the domestic players who open and cheat often open the seal, buy it after sealing it, and open it after buying it.
This is also the main reason for the current Tianhe network anti-hacking technology to ban IP and equipment.
Simply banning the account is not of much use.
While Chuhe was still flying around the world, Zhang Yangchen, who had returned to China from QD, took the team he formed after joining Tianhe Network to a meeting.
They have to come up with a viable solution.
As a game maker with a dream, not a bastard, Zhang Yangchen has no reason not to be tempted when faced with hundreds of millions of game development funds.
Hundreds of millions of dollars in development funds, apart from Tianhe Network, there is almost no one in China who can invest this money in stand-alone games.
Mobile games and online games have invested hundreds of millions of dollars in development, although they are rare, they are not uncommon.
But if it is a stand-alone machine, if it is really out of Tianhe Network, there will be no second company at all.
…………
How long does it take to develop a 3A game?
3 years, this is a figure that everyone in the industry defaults to, of course, it is based on general circumstances.
What is the general case?
There is technology, capital, and manpower.
New year games such as Call of Duty, Battlefield, and Assassin's Creed seem to be assembly line products, but they are actually produced by several studios separately.
For example, the launch of Call of Duty 15 means that more than half of Call of Duty 16 has been completed, and the project of Call of Duty 17 has also started production.
But as long as there is enough money and enough manpower, this progress can be completely compressed.
After returning from the visit with EA and Ubisoft, in about a month and a half, the studio has already made the first pre-alpha test version of the trial play at dawn.
The same thing about Zhang Yangchen's project has also passed the review.
The original live-action PPT was canceled and changed to live actors and CG special effects, just like a rainstorm and becoming a human.
At the same time, it will land on the three mainstream game platforms of mobile, console and PC.
Moreover, Chuhe communicated with his superiors about this project, and found that the scale given by the other party was not bad.
Of course, the final outcome must be positive enough. For example, being a traitor or something will never end well.
Although there are rigid standards, such as not being able to smear our party or something, the control of its scale is indeed much looser than before.
Including Zhang Yangchen's internal studio, some audit samples made in advance, and some controversial and sensitive places, all of which were approved by the higher-ups.
Chuhe has no opinion on this point. After all, what is really important in this kind of game is to tell a good story.
And Chuhe didn't think about it, the audit aspect could really let go of a large scale at once, but it was a good phenomenon anyway.
As for whether it is because Tianhe Internet's big business has affected some subjective judgments above, then it is not something that Chuhe should be in charge of. Anyway, Chuhe also has a spectrum in his mind about the general standards for the review of games under Tianhe Internet. .
If the leadership team does not change, it will basically be settled in this way.
(End of this chapter)
For Ubisoft and EA, the world's top first-class game companies, making money as a company must be their main purpose, but it has to be said that these game companies all have some feelings.
For example, Fifa, Need for Speed, and The Sims under EA have become leeks that can be harvested every year.
But in the field of stand-alone 3A games, in addition to one of their own signature games like Battlefield, they are also constantly exploring new IPs, such as Anthem.
Of course, the operation department is full of geniuses, and the gameplay is not fun. These are hard power issues, but as a game company, they are indeed working hard to bring fun games to players.
The same is true for Ubisoft, although in the eyes of Chuhe, they will make some bad decisions. For example, when they were in the game desert in China, Ubisoft opened a company in China and actively introduced a large number of excellent games into other games. Market, and built-in Simplified Chinese, but they are not rigorous enough in QA and attitude.
For example, throwing the derivative products of Assassin's Creed Huaxia content to Montréal, a studio that can't spare much resources or manpower.
If it’s really not possible, you can transfer some specialized personnel, and then throw the project to Chengdu Ubisoft, or Shanghai Ubisoft.
If it is a 3A production, Chengdu Ubisoft, which has been devoting itself to the development of mobile games, and Ubisoft Shanghai, which has a small number of games, will certainly not be able to take on important responsibilities.
But such as Assassin's Creed Huaxia, which is not a 3A level, Chuhe thinks that with the studio level of these two branches, they are still competent.
And leaving this project to the Mondelier studio, Chuhe felt that this project was more like a stepmother than a stepmother.
We must know that today's Montreal studio, in addition to the new Assassin's Creed 3A series that is being developed, including Watch Dogs, Tom Clancy's Rainbow Six, and even Far Cry, are all responsible for them.
In this case, how could a small test project be given so much attention?
It's not that Chuhe doesn't understand the situation at all. Even though it's possible that Ubisoft's project has not been implemented yet, judging from what has been shown so far, if there is no change, Chuhe doesn't even need to think about it. This thing must be a failure.
"Let's do a good job with the war series, but even if it passes the review in China, the official MOD community is another problem." Chuhe thought with a headache.
After all, in addition to the gameplay of the War series, what Chuhe showed at the Cologne Game Show was its open MOD.
But also if it can pass the trial in the follow-up, the official MOD community of each country is another problem, and it can't be as obvious as an underground party.
At the same time, there are also audit issues in the MOD community, such as copyright issues. For example, a certain studio made a Star Wars MOD, and it is basically nothing to spread if it is not used for commercial purposes.
But if it is uploaded to the MOD community, even if it is not used for commercial purposes, it is likely to be warned by a lawyer's letter from Di Baobao.
"Forget it, let the group of lawyers find a way to take advantage of the loopholes." Chu He rubbed his head and didn't think much about it.
Anyway, he doesn't understand at all, so if he can't play it, he will take a roundabout route, such as imitating the creative workshop of the steam platform, and Chuhe thinks that unless there is really a MOD like the original counter-strike on the steam platform.
Otherwise, no one will come to send you a warning letter from a lawyer.
Compared with the infringement of works in the MOD community at that time, Chu He felt that the legal issues of each country were the most important issue.
However, it is also impossible for each country to conduct a separate audit lock area.
After all, if you dare to lock each country separately, it is guaranteed that even Tianhe Network will definitely be marked with bad reviews by players, and then go viral.
Although some people often say that domestic players have no quality, or they are too utilitarian and like to cheat.
But in fact, foreign players are not much better. For example, in the game section of reddit, you can also see super big trolls from all over the world.
And if it's a plug-in, the boys are definitely stronger than domestic players.
At least according to the internal data of Tianhe Network, the data of Maozi's cheating on the game is no less than that of domestic players.
The reason why there are so many domestic players opening and cheating is that apart from the population, the more important thing is that the domestic players who open and cheat often open the seal, buy it after sealing it, and open it after buying it.
This is also the main reason for the current Tianhe network anti-hacking technology to ban IP and equipment.
Simply banning the account is not of much use.
While Chuhe was still flying around the world, Zhang Yangchen, who had returned to China from QD, took the team he formed after joining Tianhe Network to a meeting.
They have to come up with a viable solution.
As a game maker with a dream, not a bastard, Zhang Yangchen has no reason not to be tempted when faced with hundreds of millions of game development funds.
Hundreds of millions of dollars in development funds, apart from Tianhe Network, there is almost no one in China who can invest this money in stand-alone games.
Mobile games and online games have invested hundreds of millions of dollars in development, although they are rare, they are not uncommon.
But if it is a stand-alone machine, if it is really out of Tianhe Network, there will be no second company at all.
…………
How long does it take to develop a 3A game?
3 years, this is a figure that everyone in the industry defaults to, of course, it is based on general circumstances.
What is the general case?
There is technology, capital, and manpower.
New year games such as Call of Duty, Battlefield, and Assassin's Creed seem to be assembly line products, but they are actually produced by several studios separately.
For example, the launch of Call of Duty 15 means that more than half of Call of Duty 16 has been completed, and the project of Call of Duty 17 has also started production.
But as long as there is enough money and enough manpower, this progress can be completely compressed.
After returning from the visit with EA and Ubisoft, in about a month and a half, the studio has already made the first pre-alpha test version of the trial play at dawn.
The same thing about Zhang Yangchen's project has also passed the review.
The original live-action PPT was canceled and changed to live actors and CG special effects, just like a rainstorm and becoming a human.
At the same time, it will land on the three mainstream game platforms of mobile, console and PC.
Moreover, Chuhe communicated with his superiors about this project, and found that the scale given by the other party was not bad.
Of course, the final outcome must be positive enough. For example, being a traitor or something will never end well.
Although there are rigid standards, such as not being able to smear our party or something, the control of its scale is indeed much looser than before.
Including Zhang Yangchen's internal studio, some audit samples made in advance, and some controversial and sensitive places, all of which were approved by the higher-ups.
Chuhe has no opinion on this point. After all, what is really important in this kind of game is to tell a good story.
And Chuhe didn't think about it, the audit aspect could really let go of a large scale at once, but it was a good phenomenon anyway.
As for whether it is because Tianhe Internet's big business has affected some subjective judgments above, then it is not something that Chuhe should be in charge of. Anyway, Chuhe also has a spectrum in his mind about the general standards for the review of games under Tianhe Internet. .
If the leadership team does not change, it will basically be settled in this way.
(End of this chapter)
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