game development designer

Chapter 5 Can you be satisfied without recharging money?

Chapter 5 Can you be satisfied without recharging money?
Before that, Chuhe was already very busy every day. For the development of the company, he searched for resources related to external contacts, and at the same time tried to play web games in this world to understand their characteristics in depth.

It is no different from the previous Earth. In this parallel world, most of the page games on the market are handed down page games. This MMORPG was represented by Shengda Company in 2001, even though it is already 2018 , but it still accounts for half of the page games, and all handed down page games account for 70% of the page game market.

A very scary number, why must be handed down, not others, very simple reasons.

Nostalgia, simple and rough setting, Zhuyu only needs to build a skeleton, and can directly peel off the opponent's skin and wear it on himself, which greatly reduces the cost of research and development and innovation costs, and as long as it is blurred Don't worry about copyright infringement.

And Chuhe naturally chose to make a page game handed down from generation to generation.

"I originally thought that I could really make a high-quality game, but I didn't expect that after time travel, with the system, my first project is a web game." Chu He looked at the plan book on the computer and couldn't help showing a wry smile.

This is really ironic. The system made me a great game designer, but my first project was a money-making web game.

Although the feeling in his heart was very subtle, Chuhe didn't worry too much about it.

After all, the premise of making a good game is to have enough funds. At least from the current point of view, this system does not seem to be the kind of system that allows you to directly carry the finished game.

Right now, I'm still thinking about how to complete the first project. Even if it's a page game, I definitely want to make a top-notch page game. Let's take a look at this parallel world page game!
The game market is more prosperous than the earth, but as a page game, the highest monthly turnover is only worth over [-] million!
Are you really ashamed to say that you are a page gamer?

And with such a hard-core game content, you're afraid you're going to kill those players!

Please!

I am the first player, and I am five levels behind the leopard head player, so I can't beat the opponent?
Automatically lead the way, and there is no hang-up. Are you going to exhaust me as a player in web games?
After nearly two hours of trial play, Chuhe has a little understanding of some web games on the market.

All those who make web games have one goal, which is to make money, there is no doubt about it.

Of course, 90.00% of the game companies are aiming for such a goal, but some companies will polish the game into a high-quality product while pursuing this goal.

As for the page games in this world market, judging from Chuhe's own planning of page games for so many years, all of them are really unqualified.

If these webgames are brought to the earth, they will be incomparably amazed, "people who really make games" and "a clear stream in the webgame world" will all be clicked on.

However, these web games are too hardcore.

There is no automatic pathfinding, no automatic hang-up to fight monsters, there are so many dungeon activities every day, the payment experience of top-up players is not enough, and they cannot get the satisfaction of vanity, so why on earth should I come to play your web game?

The same gameplay, the same time, why should I choose to play your web game, which has worse graphics than the end game and less gameplay than the end game?
"The positioning of the goal was completely wrong from the beginning. I only wanted to make web games comparable to the quality of end games, but I didn't think about what kind of people have the time to play web games." Chu He will use the computer The page game interface on the Internet is closed, thinking in my heart.

The first category, which belongs to the robots in the game, is ubiquitous.

The second category belongs to people who are similar to procrastination, such as large trade unions who fool people into playing this page game, and then use various methods to provoke your competitiveness, vanity, even when the enemy kills you, mocks you, and makes you impulsive. Go down and deposit money in it, and then they will tell the staff in the trade union, "Brothers, the development prospects of this district must have reached the top, and a new district will be opened in two days, and we will go there to recreate the glory", and deposit money The players are very embarrassed, should they continue to play or leave after spending so much money?
This involves the cost of pit abandonment in page game planning.

The third category is office workers who have money but not much time, or middle-aged uncles in their 40s and [-]s who have no idea about games and come in to play as soon as they see them. These are the main audiences of web games.

Before recharging, the abandonment cost of web game players can be said to be 0, because you only need to open the webpage and register an account to play.

They don't have to think so much like stand-alone or online games. I spent money to buy this game. Isn't it a waste not to play it?I have downloaded it for so long, I will play it again and see.

However, the convenience and speed of web games are advantages, but they are also disadvantages, because there is no cost of abandoning pits at all.

As long as the game experience is a little unsatisfactory, the player will leave immediately without any nostalgia.

The user experience, especially the payment experience, can be said to be more perfect than any game on the market.

As long as you recharge your money, you can experience unprecedented satisfaction.

Think about it, can you be satisfied without recharging?
In the afternoon, Chuhe looked at the art resources sent by Ding Qian from the art department, shook his head and called the other party to the office.

Chu He turned the laptop around and pointed to the first draft on it: "We are making a page game. According to the requirements in the planning book, this should be the wings given by the first rush."

"Yes." Ding Qian nodded, not knowing what was wrong.

She thinks this wing is already very perfect, and it is also very detailed.

But then Chuhe said something that made her a little confused.

Shaking his head, Chuhe pointed to the wings and said, "Its appearance is too good-looking, but it is only the first wing. Do you know what it means? It means that the later top-up to buy the free wings needs to be more expensive than it." Perfect and better looking."

For a web game, the appearance of the equipment represents its value.

A 6-headed wing is more beautiful than a recharged 5000 yuan wing, which invisibly reduces the experience of paying local tyrants.

Why do I spend hundreds of times more than you, and finally get something that doesn't look as good as yours?
This is just an expectation, but it must be considered.

"Ordinary angel wings are fine. At that time, particle effects will be added to make them golden, and then enlarged to about [-] times the size of the character. For ordinary equipment that does not cost money, the uniform tone of dark gray should be as ugly as possible. One point, recharged equipment is graded according to its value and how beautiful it is.” Chu He looked at Ding Qian and gave the requirements for the art style.

"But, will the equipment made by Mr. Chu work like this?!" Ding Qian said hesitantly.

In the past, she was doing art design for a mobile game company, but she had never heard such a request.

Shouldn't the game's equipment be designed to look as good as possible?

Moreover, ordinary angel wings and golden particle effects are also enlarged to 1.5 times the size of the character!
Thinking about such equipment, Ding Qian trembled in her heart, it was too vulgar.

"Vulgar? That's the effect I want, because it's conspicuous enough."

Chuhe smiled and said to Ding Qian.

Why are all the good equipment in online games and web games full of particle effects and shaped bigger than people?

Is it because those art designers really don't understand aesthetics, don't they know that this is really vulgar?
Of course not, this shape is for conspicuousness, so that others can know at a glance that this is top-level equipment, so as to satisfy the psychological satisfaction of rich paying players.

Otherwise, if someone else spends a lot of money and recharges the top-grade magic costume that they get at the end, no one will recognize it when they walk on the street, so why are they chasing after it?
Web games are really not as simple as imagined. Compared with online games, the values ​​of a web game may even be more complicated.

(End of this chapter)

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