game development designer

Chapter 50 Project Name "Jianghu"

Chapter 50 Project Name "Jianghu"

On October [-]th, although it was still a national statutory holiday, the employees of new projects such as Chuhe and Prote had already started working.

The new project is tentatively named: Jianghu.

All front-end program developers need to get started and familiarize themselves with Tianhe Network's own game engine: Origin.

Most of the recruits in the new project are employees with relevant development experience, so the speed of getting started is much faster than that of Tao Fa and Ye Xun.

After a short period of optimization and perfection, the source engine can be said to have grown a little stronger.

The Source engine is now like a treasure that has not been fully excavated.

In terms of art, Chuhe has already contacted outsourcing. This time, the outsourcing contacted is a very well-known art resource outsourcing company in China. And other foreign manufacturers have had close cooperation. (Well, I dare not say all of them, but at present, almost 70% of the 3A masterpieces use domestic art outsourcing, such as GTA5, Tomb, and The Last of Us, Watch Dogs, Final Fantasy, etc.)
Of course, the reputation is great and the works are good, but it also means that things are expensive.

The development cycle takes one year as the deadline, and the main style of the game has also been determined, which is biased towards ink style but not completely.

The open map and the multi-branch ending create a sufficiently dynamic world.

The map doesn’t need to be too big. Nowadays, there are open and free sandbox games on the market. The maps are bigger and bigger, and the screens are bigger and bigger. But do players really need such a huge map?
Perhaps at first glance, it will make people feel very amazing, but can the production team guarantee that every part of the map is so exquisite?
Can the production team guarantee that on the huge map, all gameplays are non-repetitive?

At least in the games on the market so far, Chuhe has not seen such a perfect work.

It doesn’t matter whether the map is as big as a city, what really matters is how to make the player full of sense of substitution, let the player think that the world in the game is really a world, and thus invest in exploring every part of the world in the game , instead of just wandering around on the sprawling map, looking at the scenery, without an iota of gameplay.

Of course, the more important point is that the manpower in the Tianhe network is not enough for them to create a large map full of vitality.

In terms of main character design and art, Huang Yan and Li Zhen are connected with Lu Zhou.

After all, except for some important roles that were set by Chuhe, some of the other characters involved in the plot, or the character creation in the branch plot, were all designed by Lu Zhou.

Most of the rest of the art resources, as well as modeling, etc., were sold to the outsourcing team.

In fact, in terms of professionalism, these outsourcing teams are more professional than Li Zhen and Huang Yan, but in Chuhe's view, the company still needs its own art design, not all outsourcing, not to mention all Art resources are unrealistic, but Chuhe thinks that the key characters and interface UI should be completed by his own people.

After all the preliminary work has been arranged, the whole project has already started operation.

With the operation of the project, the development of the new game started very smoothly, and the name of the game Chuhe has also been named "Jianghu".

This is the name that everyone negotiated together. The plot of the whole game can be that after studying martial arts hard, he will eventually become a generation of heroes and become the leader of the martial arts.

You can also do all the bad things and dominate the martial arts world as a martial arts overlord, or you can roam the rivers and lakes, be unrestrained and unrestrained, and be a free and easy hero.

Even if you are not interested in these, you can open a restaurant in the game and become a famous chef all over the world.Or you can start a chamber of commerce and become a wealthy businessman, and you can even take part in the imperial examination and become an official in the court.

You can choose the life you want in this world, and in terms of the plot, according to Chuhe's vision, it will give you a line from the initial Xinshou Village.

If you do it step by step, then there will be a fixed ending, but if you don't choose to follow this line, but go wherever you want, then maybe you can discover a wider world.

And the whole game has no ending!
Whether you become the leader of the martial arts, the overlord of the martial arts, or the God of Cookery, the game will not end. There is no so-called customs clearance animation, and you can still continue to roam the rivers and lakes to explore undiscovered secrets.

Completely open *** world.

With the development process of everyone, the number of planning documents in Chuhe's computer and the number of revisions have also increased.

After all, during the development process, many people have their own ideas. For example, Huang Yan, who is in charge of art, proposed the setting of heroes during the development process.

According to the idea of ​​the script, there are some branch plots in the game. No matter which line you follow, as long as you don't do it deliberately, you can meet some important female NPC characters. It can be used as a strategy to become a hero.

Then the question comes, can NPCs that have nothing to do with the plot not be able to attack?
For this reason, Chuhe and the others discussed it. If it is really made like that, it seems that it can indeed make players feel more immersed. After all, isn't their purpose to create a real world?
Li Zhen even put forward an idea, that is, why must male players attack female characters, and why can't players create female characters themselves to become a heroine, and then attack male characters?

After all, isn't this an open world? By then, this can also become a selling point of the game.

After listening to it, everyone discussed it and thought it was really good, so they happily wrote down the plan. Only Lu Zhou looked at Huang Yan and Li Zhen full of resentment.

It is because of this sentence that he has to write a lot of text lines and dialogues.

The three-month development time has passed quickly, and with the end of the New Year holiday, everyone has returned to their jobs.

In the past three months, the two games, Legend of the Red Moon and Tantantang, still brought a lot of income to Tianhe Network every month, but judging from the monthly turnover, Legend of the Red Moon has begun to decline. , this is also an inevitable thing, after all, the life cycle of web games is really not very long.

On the contrary, the performance of Tangdangtang is very strong, and even the monthly turnover is still creating new highs, especially during the New Year's event during the winter vacation. 80 million, surpassing the original peak of Legend of the Red Moon, and becoming a height that makes people in the industry dumbfounded.

Of course, in addition to these, the achievements of Don't Starve are also gratifying. So far, the DLC of Don't Starve has been released, the online mode has been launched, and the planned mall system will also be launched soon.

Regarding the launch of the shopping mall mode at the beginning, many players had a falling out with the forum on Weibo, and even left a message saying that they were no longer playing Don't Starve.

However, under the circumstances of various public relations and soft publicity, players also found that the mall only sells decorations, and after the update, in the online mode, after the normal game ends, according to the survival score, treasure boxes of different levels will be given, and After being able to get rare accessories from the treasure chest, everyone turned on the true fragrance mode.

Accumulated so far, the domestic sales of Famine have exceeded the 700 million mark, and the overseas sales have also reached 350 million copies.

Of course, the more important point is that Famine’s profit-making method has been recognized. At present, the average daily number of gamers on all platforms is about 70. However, the only thing that makes players a little unhappy is that the data of different platforms is Not in circulation.

Moreover, except for the steam platform, accessories on other platforms cannot be circulated, which also triggered a player's protest.

However, under the arrangement of Chuhe, Tianhe Network communicated with various platforms and opened the built-in player trading mall, which calmed down the anger of the players.

Of course, these trading malls and platforms also have commissions.

(End of this chapter)

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