game development designer
Chapter 500 Dynamic Difficulty
Chapter 500 Dynamic Difficulty
A dynamic difficulty system will be added to Time of Dawn.
The dynamic difficulty system refers to that compared with the ordinary fixed difficulty, when the game is in progress, a system can be used to determine the player's level.
If you behave well, the difficulty of the game will decrease accordingly, and vice versa.
In most ordinary games, the change of difficulty is basically based on the value. For example, the higher the difficulty mode, the higher the value of the monster.
On normal difficulty, you need 100 knives to kill monsters, and 1 knives to kill monsters.
On high difficulty, you need 100 knives to kill monsters, and 1 knives to kill monsters. It is still a game of Wushuang mowing grass, but this time the player becomes grass.
Regarding the dynamic difficulty system, it is actually not so metaphysical. Many games have already applied it, including games from EA, Ubisoft, Capcom and other top-tier manufacturers. technology.
However, in their games, things like the dynamic difficulty system still do not deviate from the numerical changes, such as monster speed, attack, defense, and blood volume increase.
The number of monsters spawned, the location changes, these are all based on the numerically increased difficulty.
To put it simply, it is to force you to split [-]/[-] based on your output ratio.
As for the dynamic difficulty system in Time of Dawn, the teams of Chuhe and Plott are more involved in AI changes rather than numerical changes.
On normal difficulty, the performance of the monster is very stiff, and then according to the performance of the player, the IQ of the monster will gradually increase. In the internal test, after modifying the value of the game character, the monster will even make traps to deal with players.
The same changes in difficulty can also be explained in the game by Hades, the mastermind behind the scenes.
As for the difficulty of the game, it is divided into three difficulties: easy, medium and difficult. When starting a new game, players can choose the difficulty.
If the dynamic difficulty is turned on, no matter whether you choose easy, medium or difficult, it is based on your actual performance. Only after turning off the dynamic difficulty, the player can choose what kind of difficulty independently.
This is also to give salted fish players, as well as big players who challenge the limit, a choice.
After all, not everyone likes evenly matched opponents. Some players like to use cheats to crush monsters and enjoy the plot.
Some people like M, challenge the limit and be killed by monsters.
In short, it can be said that each has its own preferences.
…………
"These monsters are getting smarter and smarter. This dynamic difficulty system is a bit awesome!" After making a fortune, Lei Tingya wiped away the last trace of blood in front of Lei Tingya, and Qin Zheng couldn't help expressing a burst of emotion.
Having already cleared the main plot of the game, he played the game as a casual RPG.
Brush up the level, brush up the monsters, materials, and then get a good equipment, do a side plot, and then wait for the multiplayer mode of the game to appear, and play PVE with friends as a technology version of the monster hunter.
At the beginning, regarding the dynamic difficulty system that the official said in advance, he simply thought that it was the same as most games, monsters become stronger, health thicker and attack higher, etc., but in fact it is far more advanced than he thought.
The monster's attack, blood volume, and defense haven't changed much. What kind of damage it was before, and what kind of damage it will be after the difficulty is changed. The only thing that has changed is the monster's attack method.
Originally, you can stand in place without dodging, but after the difficulty is changed, you can no longer stand in place, or two lives are not enough to die.
"But I just don't know what difficulty I'm playing in this real-time dynamic difficulty." Qin Zheng, who had picked up all the materials in front of him, suddenly had a special thought in his heart.
After the dynamic difficulty system is turned on, the ability of the monsters in the game is judged entirely based on their own performance.
However, this does not make any intuitive sense.
Qin Zheng thought for a while, and decided to try to challenge a higher difficulty level. After all, he had already successfully won the first kill of several mechanical monsters that were difficult to kill in the game.
"Just try to see what the highest difficulty is like."
Qin Zheng thought about it, and decided to do a reverse guess to see what the most difficult difficulty was, so as to sum up his current level.
Turn off the option of the dynamic difficulty system, and then Qin Zheng chooses the highest difficulty in the game.
'Under the highest difficulty, you will not be able to use auxiliary aiming, and you will not be able to recognize the monster's blood volume, and the monster's AI will be greatly improved. Do you choose? '
A blood-red prompt box jumped out of the 'Yes' option, and there were two small skulls.
"No matter how difficult it is, can you beat me in seconds?"
Under the highest difficulty, Qin Zheng decided to challenge Lei Tingya again, but this time Qin Zheng was prepared for the consequences of failure, after all, it is now the highest difficulty!
And more importantly, Qin Zheng's own equipment is not very good, and he has not reached the level where he can crush monsters with equipment.
While thinking about it, Qin Zheng ran to the other Thunder Tooth.
"Hey, where did Thunder Ya go?"
Looking at the empty Grand Canyon, Qin Zheng was a little dazed, he hadn't brushed his thunder teeth yet, why the monster disappeared?
A bug?
Just when Qin Zheng was in a daze, a burst of engine-like sound came from the speaker, and several laser beams suddenly shot from nowhere and hit Qin Zheng.
Then Qin Zheng was vaporized.
? ? ? ? ? ?
From the perspective of death, seeing Lei Tingya standing on the top of the cliff, Qin Zheng was in a bad mood.
So on difficult difficulty, the monster will still leave the territory by itself?
"I'll definitely show you next time!" After decisively re-reading the file, Qin Zheng decided to do it again.
It was a complete mistake just now, I didn't expect Lei Tingya to appear in that position, this time I have experience, even if I can't beat it, at least I can see how powerful this monster is on the highest difficulty.
10 minutes later……
"WDNMD! How do you play this? You even bombed the cliff with lasers and killed me?"
Qin Zheng's whole body is not good, there is no aiming aid, he can't see the health bar, and he can't scan it with holographic glasses.
As soon as he saw Lei Tingya, the other party directly killed himself with a laser.
With such a large volume, how can it hide so well?
In the end you ordered the stealth skill, or I ordered the stealth skill!
"Forget it, forget it, you are amazing, I can't afford to offend you, I'll bully the weak."
(End of this chapter)
A dynamic difficulty system will be added to Time of Dawn.
The dynamic difficulty system refers to that compared with the ordinary fixed difficulty, when the game is in progress, a system can be used to determine the player's level.
If you behave well, the difficulty of the game will decrease accordingly, and vice versa.
In most ordinary games, the change of difficulty is basically based on the value. For example, the higher the difficulty mode, the higher the value of the monster.
On normal difficulty, you need 100 knives to kill monsters, and 1 knives to kill monsters.
On high difficulty, you need 100 knives to kill monsters, and 1 knives to kill monsters. It is still a game of Wushuang mowing grass, but this time the player becomes grass.
Regarding the dynamic difficulty system, it is actually not so metaphysical. Many games have already applied it, including games from EA, Ubisoft, Capcom and other top-tier manufacturers. technology.
However, in their games, things like the dynamic difficulty system still do not deviate from the numerical changes, such as monster speed, attack, defense, and blood volume increase.
The number of monsters spawned, the location changes, these are all based on the numerically increased difficulty.
To put it simply, it is to force you to split [-]/[-] based on your output ratio.
As for the dynamic difficulty system in Time of Dawn, the teams of Chuhe and Plott are more involved in AI changes rather than numerical changes.
On normal difficulty, the performance of the monster is very stiff, and then according to the performance of the player, the IQ of the monster will gradually increase. In the internal test, after modifying the value of the game character, the monster will even make traps to deal with players.
The same changes in difficulty can also be explained in the game by Hades, the mastermind behind the scenes.
As for the difficulty of the game, it is divided into three difficulties: easy, medium and difficult. When starting a new game, players can choose the difficulty.
If the dynamic difficulty is turned on, no matter whether you choose easy, medium or difficult, it is based on your actual performance. Only after turning off the dynamic difficulty, the player can choose what kind of difficulty independently.
This is also to give salted fish players, as well as big players who challenge the limit, a choice.
After all, not everyone likes evenly matched opponents. Some players like to use cheats to crush monsters and enjoy the plot.
Some people like M, challenge the limit and be killed by monsters.
In short, it can be said that each has its own preferences.
…………
"These monsters are getting smarter and smarter. This dynamic difficulty system is a bit awesome!" After making a fortune, Lei Tingya wiped away the last trace of blood in front of Lei Tingya, and Qin Zheng couldn't help expressing a burst of emotion.
Having already cleared the main plot of the game, he played the game as a casual RPG.
Brush up the level, brush up the monsters, materials, and then get a good equipment, do a side plot, and then wait for the multiplayer mode of the game to appear, and play PVE with friends as a technology version of the monster hunter.
At the beginning, regarding the dynamic difficulty system that the official said in advance, he simply thought that it was the same as most games, monsters become stronger, health thicker and attack higher, etc., but in fact it is far more advanced than he thought.
The monster's attack, blood volume, and defense haven't changed much. What kind of damage it was before, and what kind of damage it will be after the difficulty is changed. The only thing that has changed is the monster's attack method.
Originally, you can stand in place without dodging, but after the difficulty is changed, you can no longer stand in place, or two lives are not enough to die.
"But I just don't know what difficulty I'm playing in this real-time dynamic difficulty." Qin Zheng, who had picked up all the materials in front of him, suddenly had a special thought in his heart.
After the dynamic difficulty system is turned on, the ability of the monsters in the game is judged entirely based on their own performance.
However, this does not make any intuitive sense.
Qin Zheng thought for a while, and decided to try to challenge a higher difficulty level. After all, he had already successfully won the first kill of several mechanical monsters that were difficult to kill in the game.
"Just try to see what the highest difficulty is like."
Qin Zheng thought about it, and decided to do a reverse guess to see what the most difficult difficulty was, so as to sum up his current level.
Turn off the option of the dynamic difficulty system, and then Qin Zheng chooses the highest difficulty in the game.
'Under the highest difficulty, you will not be able to use auxiliary aiming, and you will not be able to recognize the monster's blood volume, and the monster's AI will be greatly improved. Do you choose? '
A blood-red prompt box jumped out of the 'Yes' option, and there were two small skulls.
"No matter how difficult it is, can you beat me in seconds?"
Under the highest difficulty, Qin Zheng decided to challenge Lei Tingya again, but this time Qin Zheng was prepared for the consequences of failure, after all, it is now the highest difficulty!
And more importantly, Qin Zheng's own equipment is not very good, and he has not reached the level where he can crush monsters with equipment.
While thinking about it, Qin Zheng ran to the other Thunder Tooth.
"Hey, where did Thunder Ya go?"
Looking at the empty Grand Canyon, Qin Zheng was a little dazed, he hadn't brushed his thunder teeth yet, why the monster disappeared?
A bug?
Just when Qin Zheng was in a daze, a burst of engine-like sound came from the speaker, and several laser beams suddenly shot from nowhere and hit Qin Zheng.
Then Qin Zheng was vaporized.
? ? ? ? ? ?
From the perspective of death, seeing Lei Tingya standing on the top of the cliff, Qin Zheng was in a bad mood.
So on difficult difficulty, the monster will still leave the territory by itself?
"I'll definitely show you next time!" After decisively re-reading the file, Qin Zheng decided to do it again.
It was a complete mistake just now, I didn't expect Lei Tingya to appear in that position, this time I have experience, even if I can't beat it, at least I can see how powerful this monster is on the highest difficulty.
10 minutes later……
"WDNMD! How do you play this? You even bombed the cliff with lasers and killed me?"
Qin Zheng's whole body is not good, there is no aiming aid, he can't see the health bar, and he can't scan it with holographic glasses.
As soon as he saw Lei Tingya, the other party directly killed himself with a laser.
With such a large volume, how can it hide so well?
In the end you ordered the stealth skill, or I ordered the stealth skill!
"Forget it, forget it, you are amazing, I can't afford to offend you, I'll bully the weak."
(End of this chapter)
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