game development designer
Chapter 511: Peak Legend
Chapter 511: Peak Legend
It has a taste of COD multiplayer mode. After watching the entire GDD plan, this is the first impression of Chuhe.
The style of the whole game is fast. Compared with the current PUBG on the market, the search for large map materials and strategic transfer, it can be said that the rhythm of the whole game is slow.
But in this peak legend of Respawn Entertainment, Chuhe clearly felt their control over the rhythm of the entire game.
West and Zampella, who came out of Activision Blizzard, obviously absorbed the rhythm of the multiplayer mode in the COD series. Compared with the first generation of Titanfall, this game called Pinnacle Legend has a faster rhythm.
The same is true for various settings in the game, extending the firefighting period of players in the game, which is what Respawn Entertainment intends to do.
Compared with PlayerUnknown's Battlegrounds, if you don't choose a resource-rich Rush location and transfer the search coil, you may not be able to engage in a firefight within ten minutes.
Long-distance firefights are more like a deterrent, it is difficult to effectively kill the enemy, and close-range firefights basically last no more than 20 seconds. Of course, the chickens peck at each other's various sunset red marksmanship, which is an exception. .
This is the design concept of materials and equipment in the Legend of the Peak, and Chuhe can see that this is the real purpose that Respawn Entertainment wants.
The setting of the rechargeable defensive armor allows the player's blood volume to be stronger, and at the same time the defensive armor will not be completely damaged. After the durability is exhausted, only the battery needs to be charged, and it will be restored intact.
This represents the first round of conflict. Unless it is a very open plain, after the defensive armor is broken, the player can immediately find a bunker to hide, and then continue to charge the defensive armor for the second wave of battles.
At the same time, the scope of the map has shrunk, and the limited supplies at one resource point mean that players who want to obtain a "magic outfit" must go to the next resource point to continue searching.
But the map itself is not big, and the resources are limited, which means that there will be a high probability of encountering enemies.
Rather than saying it is a battle royale game, it is better to say that this is an FPS shooting game.
However, the same game mode is indeed very attractive, and compared to the current type of PlayerUnknown's Battlegrounds, the game mode of Peak Legend is also a good supplement.
Just like most games, the popularity of PlayerUnknown's Battlegrounds has dropped, at least much lower than it was at its peak, and the regions with the most player losses are almost the European and American regions.
The previous COD series also added the battle royale gameplay, which attracted a lot of players.
There is almost a need for a game with a different style to compete for the market.
"A very interesting idea." Chuhe nodded, watching Zampella and West give full affirmation.
"It's just the initial stage of GDD. We plan to design a sound voice system for the game. I have also tried to play PlayerUnknown's Battlegrounds, but the problem of voice communication makes me a little uncomfortable. Although the corresponding shortcut voice is also set, But without voice communication, it is still very difficult, we want to create a fast voice system that can let teammates know what you want to do even without a microphone in Legend of the Peak." West said very excitedly.
"Fast pace, at the same time, we also want to add a resurrection mechanism in the game. Even if you are killed and turned into a box after death, as long as your teammates take your relics within a certain period of time, you can use the resurrection points all over the map. Your resurrection allows you to rejoin the game." West went on to talk to Chuhe about interesting ideas that have not been added in GDD.
"The fast-paced battle royale, the hero role that replaces the whiteboard role, allows players to use skills to make various cool operations, and at the same time, reasonable material design, map, and system design allow players to speed up conflicts, and at the same time the defense mechanism Let the player's firefighting time be extended, and avoid the dilemma of searching the whole field and turning it into a box without firing a single shot." Chu He looked at West and Zampella and said.
With a perfect GDD in front of us, the main gameplay of these games is not difficult to guess.
Even a designer of a third-rate mobile game manufacturer can deduce it with this GDD. The real difficulty is how to think of these gameplay ideas and make them into games reasonably.
"However, this can be produced as a separate game IP." Chu He looked at West and Zampella and said.
The game itself is actually not very related to the style and relationship of Titanfall, if the background of the game is removed.
"In fact, we plan to use some of the existing materials in Titanfall 2 for production, and this can also be regarded as a spin-off game of the Titanfall series, although there is no campaign mode in the game." West smiled awkwardly said with a smile.
Hearing what West said, Chuhe couldn't help but understand.
What are you doing so bluntly?
Let’s just say that in the original plan, the development funds are insufficient, and if you want to use the existing art materials of Titanfall 2, etc., can you save development costs?
But thinking about it, it is not unexpected. After all, Titanfall 1 was not too successful, it can only be regarded as good; and Titanfall 2 was not well received, which caused EA to lose a lot of money.
Coupled with Star Wars 2, and the anthem Waterloo not long ago, a godson like Respawn Entertainment really has no say in EA. It would be nice to have a development fund without being disbanded and reorganized like other studios.
Do you still want to have a large development budget like EA's own son IDCE?
You really think too much.
"There is no need to worry about the issue of development funds, but a comprehensive GDD plan needs to be passed. At the same time, considering the profit method of the game, I hope this game can allow you to be responsible for your own profits and losses." Chu He looked at West and Zampella. Said.
It is also conditional for Respawn Entertainment to remain independent, at least it must be responsible for its own profits and losses, just like the current QD and Platinum Studios.
For the initial projects, Tianhe Network can provide financial assistance, but at least you have to come up with something.
Otherwise, one game after another fails, and you still want to maintain independent operation, then there is really a big problem.
After Respawn Entertainment learned about the rest of the situation, Chuhe asked West to contact EA, after all, he also had a contract with the other party.
Regarding the 3 games that Tianhe Network will lead to develop in the future, EA has the qualification to enter the game with capital, but only has the profit share, including the copyright, which belongs to Tianhe Network.
There is no doubt that Pinnacle Legend is the next first game.
As expected, EA's operation is a mess, and a good card has been smashed~
(End of this chapter)
It has a taste of COD multiplayer mode. After watching the entire GDD plan, this is the first impression of Chuhe.
The style of the whole game is fast. Compared with the current PUBG on the market, the search for large map materials and strategic transfer, it can be said that the rhythm of the whole game is slow.
But in this peak legend of Respawn Entertainment, Chuhe clearly felt their control over the rhythm of the entire game.
West and Zampella, who came out of Activision Blizzard, obviously absorbed the rhythm of the multiplayer mode in the COD series. Compared with the first generation of Titanfall, this game called Pinnacle Legend has a faster rhythm.
The same is true for various settings in the game, extending the firefighting period of players in the game, which is what Respawn Entertainment intends to do.
Compared with PlayerUnknown's Battlegrounds, if you don't choose a resource-rich Rush location and transfer the search coil, you may not be able to engage in a firefight within ten minutes.
Long-distance firefights are more like a deterrent, it is difficult to effectively kill the enemy, and close-range firefights basically last no more than 20 seconds. Of course, the chickens peck at each other's various sunset red marksmanship, which is an exception. .
This is the design concept of materials and equipment in the Legend of the Peak, and Chuhe can see that this is the real purpose that Respawn Entertainment wants.
The setting of the rechargeable defensive armor allows the player's blood volume to be stronger, and at the same time the defensive armor will not be completely damaged. After the durability is exhausted, only the battery needs to be charged, and it will be restored intact.
This represents the first round of conflict. Unless it is a very open plain, after the defensive armor is broken, the player can immediately find a bunker to hide, and then continue to charge the defensive armor for the second wave of battles.
At the same time, the scope of the map has shrunk, and the limited supplies at one resource point mean that players who want to obtain a "magic outfit" must go to the next resource point to continue searching.
But the map itself is not big, and the resources are limited, which means that there will be a high probability of encountering enemies.
Rather than saying it is a battle royale game, it is better to say that this is an FPS shooting game.
However, the same game mode is indeed very attractive, and compared to the current type of PlayerUnknown's Battlegrounds, the game mode of Peak Legend is also a good supplement.
Just like most games, the popularity of PlayerUnknown's Battlegrounds has dropped, at least much lower than it was at its peak, and the regions with the most player losses are almost the European and American regions.
The previous COD series also added the battle royale gameplay, which attracted a lot of players.
There is almost a need for a game with a different style to compete for the market.
"A very interesting idea." Chuhe nodded, watching Zampella and West give full affirmation.
"It's just the initial stage of GDD. We plan to design a sound voice system for the game. I have also tried to play PlayerUnknown's Battlegrounds, but the problem of voice communication makes me a little uncomfortable. Although the corresponding shortcut voice is also set, But without voice communication, it is still very difficult, we want to create a fast voice system that can let teammates know what you want to do even without a microphone in Legend of the Peak." West said very excitedly.
"Fast pace, at the same time, we also want to add a resurrection mechanism in the game. Even if you are killed and turned into a box after death, as long as your teammates take your relics within a certain period of time, you can use the resurrection points all over the map. Your resurrection allows you to rejoin the game." West went on to talk to Chuhe about interesting ideas that have not been added in GDD.
"The fast-paced battle royale, the hero role that replaces the whiteboard role, allows players to use skills to make various cool operations, and at the same time, reasonable material design, map, and system design allow players to speed up conflicts, and at the same time the defense mechanism Let the player's firefighting time be extended, and avoid the dilemma of searching the whole field and turning it into a box without firing a single shot." Chu He looked at West and Zampella and said.
With a perfect GDD in front of us, the main gameplay of these games is not difficult to guess.
Even a designer of a third-rate mobile game manufacturer can deduce it with this GDD. The real difficulty is how to think of these gameplay ideas and make them into games reasonably.
"However, this can be produced as a separate game IP." Chu He looked at West and Zampella and said.
The game itself is actually not very related to the style and relationship of Titanfall, if the background of the game is removed.
"In fact, we plan to use some of the existing materials in Titanfall 2 for production, and this can also be regarded as a spin-off game of the Titanfall series, although there is no campaign mode in the game." West smiled awkwardly said with a smile.
Hearing what West said, Chuhe couldn't help but understand.
What are you doing so bluntly?
Let’s just say that in the original plan, the development funds are insufficient, and if you want to use the existing art materials of Titanfall 2, etc., can you save development costs?
But thinking about it, it is not unexpected. After all, Titanfall 1 was not too successful, it can only be regarded as good; and Titanfall 2 was not well received, which caused EA to lose a lot of money.
Coupled with Star Wars 2, and the anthem Waterloo not long ago, a godson like Respawn Entertainment really has no say in EA. It would be nice to have a development fund without being disbanded and reorganized like other studios.
Do you still want to have a large development budget like EA's own son IDCE?
You really think too much.
"There is no need to worry about the issue of development funds, but a comprehensive GDD plan needs to be passed. At the same time, considering the profit method of the game, I hope this game can allow you to be responsible for your own profits and losses." Chu He looked at West and Zampella. Said.
It is also conditional for Respawn Entertainment to remain independent, at least it must be responsible for its own profits and losses, just like the current QD and Platinum Studios.
For the initial projects, Tianhe Network can provide financial assistance, but at least you have to come up with something.
Otherwise, one game after another fails, and you still want to maintain independent operation, then there is really a big problem.
After Respawn Entertainment learned about the rest of the situation, Chuhe asked West to contact EA, after all, he also had a contract with the other party.
Regarding the 3 games that Tianhe Network will lead to develop in the future, EA has the qualification to enter the game with capital, but only has the profit share, including the copyright, which belongs to Tianhe Network.
There is no doubt that Pinnacle Legend is the next first game.
As expected, EA's operation is a mess, and a good card has been smashed~
(End of this chapter)
You'll Also Like
-
Genshin Impact: The Journey Begins with a Battle
Chapter 193 4 hours ago -
The system forced me to fall in love with Gin
Chapter 60 4 hours ago -
Jujutsu Kaisen: I, the strongest ten shadow techniques!
Chapter 18 4 hours ago -
Rebirth: I am the strongest second generation of Harry Potter
Chapter 151 4 hours ago -
In Konoha, here are the top ten tragedies in the ninja world
Chapter 166 4 hours ago -
One Piece: Crossing Kaido and Protecting Whitebeard
Chapter 94 4 hours ago -
Game production: Starting from Genshin Impact, it has become popular all over the world!
Chapter 217 4 hours ago -
If you are asked to write about a courier, you write "Second Person" on the spot
Chapter 196 4 hours ago -
Dragon Ball: Invincible GT Me, Traveling Through Time and Space
Chapter 217 4 hours ago -
I will swear to protect the beauty with my life.
Chapter 190 4 hours ago