game development designer

Chapter 528 They were big bosses too

Chapter 528 They were big bosses too
More detailed data about TEU has been disclosed, and more and more game manufacturers have noticed this brand new platform.

According to the latest data surveyed by SuperData, a professional third-party data statistics provider, the daily online peak of TEU reached 2100 million, and the real-time online basically remained at around 1000 million.

Regardless of whether most of them are attracted by multiplayer games in TEU such as League of Legends, DOTA2, Rainbow Six, PlayerUnknown's Battlegrounds, or most of them just use third-party software to hang up, However, TEU, which has just launched in terms of online numbers, integrates the traffic of EA, Ubisoft and Tianhe Network, and it is undoubted that it will not lose to the steam platform at present.

After deducting the number of fake online platform hangups, there is no way to accurately calculate it. After all, not only TEU but also the steam platform itself, because of the existence of card settings, many users and players will use third-party hangup software to hang up the game Accumulate time to get cards.

Abandoning these factors, at least on the surface, the gap between TEU and the steam platform is not that big, and in terms of game sales performance, the games that have landed on the TEU platform seem to have the same momentum as those on the steam platform.

In addition, in terms of users, the TEU platform is still adding new registered users at a very high rate every day, most of which are from the China region.

After all, in a certain channel, TEU has more advantages than the steam platform, although both sides maintain similar plans in terms of operation strategy.

But for ordinary players in China, they don’t think so. A company has a product that has a similar experience to the steam platform, and this platform also has the blessing of a domestic label. It is self-evident in the first impression of the choice.

At the same time, the more important point is that compared with the steam platform, TEU has a stronger appeal.

What attracts the vast majority of players?
Games, 3A games.

There is no doubt that there is such a label on TEU.

After TEU publicly announced that the peak number of online users exceeded 2000 million, they successively announced their next plans.

EA's FIFA, Battlefield, The Sims, Need for Speed ​​and other new works will be exclusive on TEU.

There is nothing to say about this, and players are not surprised. After all, EA's games have never been released on the steam platform, and this is not a mandatory requirement of the platform, but a matter decided by the manufacturer itself.

Next, Ubisoft also stated that sequels such as The Division, Watch Dogs, and Assassin's Creed will be available on TEUs, and some of its games, such as Stunt Motors, will be exclusively available on TEUs.

Tianhe Network’s Become Human, The Outer Worlds, and Xingshen Chain will be available on the steam and TEU platforms at that time, but there is no pre-order discount on the steam platform, and a 8.5% discount on the TEU platform.

This is definitely a big blow to the steam platform.

Today’s steam platform still looks majestic and domineering, but at this stage they are actually a bit awkward. After the launch of Half-Life and Counter-Strike, they have no work for a long time, only a half-way launch of Counter-Strike. The sequel, Global Offensive.

The steam platform itself does not have any outstanding games, except for their Counter-Strike and Team Fortress.

There are really no masterpieces in the top ten rankings. Ubisoft's The Division is barely one, including a dinosaur-themed survival game Ark developed by Wildcard, as well as Xiaoqiang's warframe and Sega's Football Manager.

However, the number of online users of these games is actually not very satisfactory, even if they are loaded together, they can barely reach the online peak of about 150 million.

Why can the steam platform surpass itch.io so much?The main reason is that in the past time, enough masterpieces have landed on the steam platform.

Many players now say that the game leaves the steam platform, and they don't buy it, it's just because they have a lot of choices, and they can even play pirated versions.

But if one day all manufacturers are willing to abandon their interests, leave the steam platform and weaken the single-line plot in the game, or implement a full-scale networking strategy.

Then players will still leave the steam platform and throw themselves into the arms of their favorite games.

After all, for a platform, games are the most important element. Of course, this kind of thing is almost impossible to happen. After all, game manufacturers do not exist with one heart and one mind.

But this is enough for vavle to be cautious. After the latest TEU data was disclosed, the vavle headquarters in Seattle, Washington, basically remained in a semi-retired state, and Gabe Newell, who mainly handed over internal affairs to others, held a meeting Internal high-level meetings.

"We need to be vigilant. It has to be said that for the steam platform, it can definitely rise to the moment of crisis." Gabe Newell said seriously under the surprised eyes of the senior management.

"EPIC will definitely sign exclusive agreements with more manufacturers. Originally, we just need to wait and see what happens. Manufacturers who suffer setbacks in EPIC sales will naturally think that the EPIC platform is not good, so they will come back to us. From the previous players' reputation and Judging from the performance of manufacturers who have left the steam platform, this is as we expected, but it is different now." Gabe Newell said.

Because they have a new option, TEU games.

Just in the last week, more than 15 game manufacturers have entered the TEU.

Although TEU said that they will not promote exclusives, and even their own games will be launched on the steam platform, but it is just talking.

If there is a real chance, the exclusive game can kill the steam platform, do you think they will take the exclusive?

"We need to make some changes to keep these big companies and their 3A games, otherwise, in the next year, the steam platform will probably only have independent games, second-tier games, and some small butter." Someone made a suggestion.

"Reduce the commission for games with high enough sales, and at the same time we bear the cost of the discounted part to compete with TEU. At least we can't continue to let them go on like this."

"We need to develop a game, a game that is strong enough, just like Blizzard and the others." Someone suggested.

With successive bad news and the fall of the masterpiece Titan, in addition to continuing to operate World of Warcraft, Blizzard developed a card game, a card game about WOW, which became popular in an instant. The passing baton of World of Warcraft.

Thus temporarily allowing Blizzard to stabilize the situation.

"Yes, we need a game that can carry the top." Gabe Newell nodded.

When it comes to vavle, people will always talk about the steam platform, but you must know that they also rely on games to start their careers!
Half-Life, Counter-Strike, Team Fortress, and Portal, which are extended by the follow-up MOD, are not just a game platform, but a top game development company in the industry!

They used to be bosses too!
Although this boss has been around for nearly ten years, he hasn't done it himself...

(End of this chapter)

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