game development designer
Chapter 55 Meteor Butterfly Sword
Chapter 55 Meteor Butterfly Sword
"Domestic stand-alone games are really useless. I really hope there will be more games like Famine."
"Didn't you hear that Tianhe Network is developing a new work? And it has invested hundreds of millions of dollars, and it also uses the motion capture technology from Neon. It should be pretty good."
"The cake painting is still very fragrant, but I just don't know when it will be released. How long has it been? Except for the press conference, there is no trace." The two chatted while holding their trousers.
Coming out of the bathroom, Chu He couldn't help but sigh in his heart. Just like what those two people said, there are still quite a few real independent games participating in the exhibition. Most of them are similar to krypton gold mobile games, which are the same as skin-changing online games. The game, linked to this independent game, hoping that someone can invest in them, and then develop and collect money.
However, this kind of game, as long as it is done well, is really favored by those manufacturers.
On the contrary, as the two young people said before, Chuhe also knew the booth of the voice-activated Mario game, and tried it out.
It's quite interesting, but it won't become a hit. The possibility of failure is far greater than success. The best result is just a temporary hit, and then it becomes a niche game.
The characteristics of the game itself have already determined that it will not become a popular game.
And from Chuhe's point of view, the person who designed that game still has a long way to go.
The other party only considered the fun of the game, but did not consider who the audience of the game should be, and what the game's subsequent profitability depends on.
"That game just now was so cool!"
"It's interesting, the impact is great!"
"It's just that there are few weapons, and it's a bit stuck in playing."
"Is the other party an independent game? It's not bad that the small workshop can make it like this. I heard that it will be launched on the steam platform in the future. Let's buy a copy then?"
"I just hope it can be launched sooner, so that it doesn't become a lifetime again."
Chuhe, who was wandering around, was stunned for a moment when he heard the praise from passers-by.
Such a high praise?
"Several, what game are you talking about just now, and where is the booth?" Chu He, who was interested, ran to the other side and asked curiously.
Being stopped by Chuhe, the other party was stunned for a moment, and then reacted: "Oh, the game we are talking about, that game is called "Meteor Butterfly Sword". The booth is in the southwest direction, and the one with the most people in line is the one."
Following the direction pointed by the other party, Chuhe soon saw a long queue. Compared with ordinary booths, this booth was much larger, and the poster next to it said "Meteor Butterfly Sword".
Ink style game, martial arts action game.
Glancing at the poster, Chuhe knew the opponent's game type instantly.
But soon at the backstage of the exhibition, Chuhe saw two acquaintances, Wang He, one of the heads of Penguin Group WEGAME, and Qian Bin, the former chief production planner of Interactive Online Entertainment.
Among them is a person who surprised Chuhe, one of the main developers of Swordsman 8, Yao Daxian's deputy Zhang Ke!
This game studio called 'Longzu' was actually established by Qian Bin and Zhang Ke.
But it seems that the other party is a little unhappy?
Because it was not a closed environment, although Chuhe couldn't hear it, he could see it. The other party seemed to be talking inside, but Qian Bin kept shaking his head.
"Without the use of motion capture technology, the level of textures and modeling can only be regarded as mediocre. The impact is very good and the sound effects are enough to satisfy people. Moreover, the other party has put a lot of effort into the judgment of the modeling program. Even the details are enough to determine which part of the opponent's body the weapon in hand is attacking, and with realistic sound effects, the sense of strike and the smoothness of movement are not inferior to games that use motion capture."
Glancing at the long queue, Chuhe suddenly had no idea of queuing up, but came to the demo machine and watched ordinary players come to try the game.
After watching for a while, Chuhe had a rough judgment in his heart.
It's definitely a good game.
Of course, it is not without shortcomings. The general modeling level even has the phenomenon of mold penetration and optimization lag. These phenomena, especially the lagging situation, are the biggest problems.
But the shortcomings do not conceal the advantages, and these shortcomings cannot be affected. This is definitely a well-made game. If some details and optimization problems can be handled well, it will definitely become a classic game.
But what surprised Chuhe even more was the ability of the other party's studio, which was so powerful?
Seeing the players on the computer manipulating the characters and playing the game, Chu He touched his chin. The game does not use motion capture imaging technology, and the production team has put a lot of effort into the modeling judgment. Ordinary game judgments are mostly Use a large area, such as your attacking finger and attacking arm, it seems that the position of the attack is different, but in fact the judgment area is still the same.
But in "Meteor Butterfly Sword", although he didn't try it himself, Chuhe could already see it when he watched it. The opponent set up a lot of judgment areas in the modeling of the characters in the game, and each judgment area The effects are all different.
However, judging from the content of the game, it seems that this game only has a beginning, there is only one level, and the weapons that can be used are only swords and knives.
The gameplay of the game is similar to games such as Devil May Cry, where you need to decrypt and break through the levels one by one, and then defeat the BOSS.
The main feature lies in the combo of various skills and the pleasant sense of attack.
And in terms of operation, it has a lot in common with Devil May Cry and previous arcade fighting, that is, the so-called rubbing moves.
The left button of the mouse is for attack, the right button is for defense, space jumps, and WSAD is for up, down, left, and right.
If you want to release a big move and follow up with a combo, you need to use WASD to make moves.
But compared to the keyboard, Chuhe thinks this kind of operation is more suitable for playing on the handle, especially adding the vibration mode, so that the handle with the vibration function can experience the vibration when hitting and being hit The effect is absolutely stunning.
It can be said that this "Meteor Butterfly Sword" is already very good as far as Chuhe has seen it.
But having said that, Wang He contacted Qian Bin and Zhang Ke. Could it be that Penguin wanted to cooperate with them or buy their studio?
An idea came to Chuhe's head. After thinking about it carefully, it seems that such a situation is really possible.
First of all, the other party is not some unknown person, both Zhang Ke and Qian Bin have proven themselves in different fields.
Qian Bin, who was in the interactive online entertainment industry before, has always been the main planner of the single-player web game, but from the gameplay of the web game itself, Chuhe thinks that the other party is more suitable for end-game or single-player games.
Judging from the other party's planning, Qian Bin obviously paid great attention to gameplay.
As for Zhang Ke's words, although Yao Daxian's label in the Legend of the Swordsman is Yao Daxian, this absolutely cannot deny Zhang Ke's contribution to the Legend of the Swordsman, and the opponent himself is also a very capable person.
And judging from the quality of this "Meteor Butterfly Sword", the opponent's "Longzu" studio is also a quite powerful studio.
Domestic games can achieve such a sense of impact without the use of motion capture technology, and even keep the screen stable at 60FPS. This technology is definitely considered first-class in China.
It is not impossible for Penguin to acquire each other.
Just when Chuhe was thinking about it, he saw Wang He walking out of it with a disappointed expression.
After waiting for a while, Chuhe waited until the other party walked out of the exhibition hall before walking towards him.
(Brothers who are following up, don’t forget to vote for recommendation, the author who has no votes is painful)
(End of this chapter)
"Domestic stand-alone games are really useless. I really hope there will be more games like Famine."
"Didn't you hear that Tianhe Network is developing a new work? And it has invested hundreds of millions of dollars, and it also uses the motion capture technology from Neon. It should be pretty good."
"The cake painting is still very fragrant, but I just don't know when it will be released. How long has it been? Except for the press conference, there is no trace." The two chatted while holding their trousers.
Coming out of the bathroom, Chu He couldn't help but sigh in his heart. Just like what those two people said, there are still quite a few real independent games participating in the exhibition. Most of them are similar to krypton gold mobile games, which are the same as skin-changing online games. The game, linked to this independent game, hoping that someone can invest in them, and then develop and collect money.
However, this kind of game, as long as it is done well, is really favored by those manufacturers.
On the contrary, as the two young people said before, Chuhe also knew the booth of the voice-activated Mario game, and tried it out.
It's quite interesting, but it won't become a hit. The possibility of failure is far greater than success. The best result is just a temporary hit, and then it becomes a niche game.
The characteristics of the game itself have already determined that it will not become a popular game.
And from Chuhe's point of view, the person who designed that game still has a long way to go.
The other party only considered the fun of the game, but did not consider who the audience of the game should be, and what the game's subsequent profitability depends on.
"That game just now was so cool!"
"It's interesting, the impact is great!"
"It's just that there are few weapons, and it's a bit stuck in playing."
"Is the other party an independent game? It's not bad that the small workshop can make it like this. I heard that it will be launched on the steam platform in the future. Let's buy a copy then?"
"I just hope it can be launched sooner, so that it doesn't become a lifetime again."
Chuhe, who was wandering around, was stunned for a moment when he heard the praise from passers-by.
Such a high praise?
"Several, what game are you talking about just now, and where is the booth?" Chu He, who was interested, ran to the other side and asked curiously.
Being stopped by Chuhe, the other party was stunned for a moment, and then reacted: "Oh, the game we are talking about, that game is called "Meteor Butterfly Sword". The booth is in the southwest direction, and the one with the most people in line is the one."
Following the direction pointed by the other party, Chuhe soon saw a long queue. Compared with ordinary booths, this booth was much larger, and the poster next to it said "Meteor Butterfly Sword".
Ink style game, martial arts action game.
Glancing at the poster, Chuhe knew the opponent's game type instantly.
But soon at the backstage of the exhibition, Chuhe saw two acquaintances, Wang He, one of the heads of Penguin Group WEGAME, and Qian Bin, the former chief production planner of Interactive Online Entertainment.
Among them is a person who surprised Chuhe, one of the main developers of Swordsman 8, Yao Daxian's deputy Zhang Ke!
This game studio called 'Longzu' was actually established by Qian Bin and Zhang Ke.
But it seems that the other party is a little unhappy?
Because it was not a closed environment, although Chuhe couldn't hear it, he could see it. The other party seemed to be talking inside, but Qian Bin kept shaking his head.
"Without the use of motion capture technology, the level of textures and modeling can only be regarded as mediocre. The impact is very good and the sound effects are enough to satisfy people. Moreover, the other party has put a lot of effort into the judgment of the modeling program. Even the details are enough to determine which part of the opponent's body the weapon in hand is attacking, and with realistic sound effects, the sense of strike and the smoothness of movement are not inferior to games that use motion capture."
Glancing at the long queue, Chuhe suddenly had no idea of queuing up, but came to the demo machine and watched ordinary players come to try the game.
After watching for a while, Chuhe had a rough judgment in his heart.
It's definitely a good game.
Of course, it is not without shortcomings. The general modeling level even has the phenomenon of mold penetration and optimization lag. These phenomena, especially the lagging situation, are the biggest problems.
But the shortcomings do not conceal the advantages, and these shortcomings cannot be affected. This is definitely a well-made game. If some details and optimization problems can be handled well, it will definitely become a classic game.
But what surprised Chuhe even more was the ability of the other party's studio, which was so powerful?
Seeing the players on the computer manipulating the characters and playing the game, Chu He touched his chin. The game does not use motion capture imaging technology, and the production team has put a lot of effort into the modeling judgment. Ordinary game judgments are mostly Use a large area, such as your attacking finger and attacking arm, it seems that the position of the attack is different, but in fact the judgment area is still the same.
But in "Meteor Butterfly Sword", although he didn't try it himself, Chuhe could already see it when he watched it. The opponent set up a lot of judgment areas in the modeling of the characters in the game, and each judgment area The effects are all different.
However, judging from the content of the game, it seems that this game only has a beginning, there is only one level, and the weapons that can be used are only swords and knives.
The gameplay of the game is similar to games such as Devil May Cry, where you need to decrypt and break through the levels one by one, and then defeat the BOSS.
The main feature lies in the combo of various skills and the pleasant sense of attack.
And in terms of operation, it has a lot in common with Devil May Cry and previous arcade fighting, that is, the so-called rubbing moves.
The left button of the mouse is for attack, the right button is for defense, space jumps, and WSAD is for up, down, left, and right.
If you want to release a big move and follow up with a combo, you need to use WASD to make moves.
But compared to the keyboard, Chuhe thinks this kind of operation is more suitable for playing on the handle, especially adding the vibration mode, so that the handle with the vibration function can experience the vibration when hitting and being hit The effect is absolutely stunning.
It can be said that this "Meteor Butterfly Sword" is already very good as far as Chuhe has seen it.
But having said that, Wang He contacted Qian Bin and Zhang Ke. Could it be that Penguin wanted to cooperate with them or buy their studio?
An idea came to Chuhe's head. After thinking about it carefully, it seems that such a situation is really possible.
First of all, the other party is not some unknown person, both Zhang Ke and Qian Bin have proven themselves in different fields.
Qian Bin, who was in the interactive online entertainment industry before, has always been the main planner of the single-player web game, but from the gameplay of the web game itself, Chuhe thinks that the other party is more suitable for end-game or single-player games.
Judging from the other party's planning, Qian Bin obviously paid great attention to gameplay.
As for Zhang Ke's words, although Yao Daxian's label in the Legend of the Swordsman is Yao Daxian, this absolutely cannot deny Zhang Ke's contribution to the Legend of the Swordsman, and the opponent himself is also a very capable person.
And judging from the quality of this "Meteor Butterfly Sword", the opponent's "Longzu" studio is also a quite powerful studio.
Domestic games can achieve such a sense of impact without the use of motion capture technology, and even keep the screen stable at 60FPS. This technology is definitely considered first-class in China.
It is not impossible for Penguin to acquire each other.
Just when Chuhe was thinking about it, he saw Wang He walking out of it with a disappointed expression.
After waiting for a while, Chuhe waited until the other party walked out of the exhibition hall before walking towards him.
(Brothers who are following up, don’t forget to vote for recommendation, the author who has no votes is painful)
(End of this chapter)
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