game development designer

Chapter 64 Do you want to change the combat gameplay?

Chapter 64 Do you want to change the combat gameplay?
Of course, Chuhe didn't know about the fact that someone was planning to take advantage of his game's popularity.

But regarding the game "Meteor Butterfly Sword", Chuhe knew that it was already popular.

The praise rate of the entire platform is as high as 85%, and the sales volume in a week has reached 30, and the daily sales volume of the game will break yesterday's record.

For a brand new game, for a brand new IP, to be able to achieve this result can be said to be an incredible result.

At the same time, Longzu Studio can also be said to have become famous all over the world.

Reviews of "Meteor Butterfly Sword" have also come out one after another on major media websites. Even though Tianhe Network did not provide a version of the media review before, for a popular game, at least the current popular game, the game media is impossible. Those who don't evaluate, even if they don't give money.

The first one to evaluate is the game Xingkong, and the other party gave a high score of 8.5.

The content of the evaluation is as follows:

"Meteor Butterfly Sword", the first time I heard about this game, it was probably years ago that a group of people from Shangruan established a studio called "Longzu". It was at the Independent Games Show after the year.

Later, unexpectedly, Longzu Studio was acquired by Tianhe Network. After that, almost no news about "Meteor Butterfly Sword" leaked out. Only the main planning team announced some innocuous progress message.

But until a week ago, the game suddenly started to be promoted and officially released, and I got the game right away.

Compared with the independent game exhibition, the graphics of the game have not been significantly improved, but the optimization of the game surprised me. In the past, such as Swordsman and other domestic games, optimization has always been the main reason for players to criticize.

But the optimization of "Meteor Butterfly Sword" is unexpectedly good. The official minimum configuration requires a 1050-level graphics card, but when I entered the game, I found that even though my graphics card was still one level behind the minimum requirement, the low Under special effects, it can still maintain a stable 60FPS smooth experience.

Of course, this is only in the single-player game. When I enter the multiplayer mode, especially the deathmatch mode with 50 people melee, I feel a bit like watching a slideshow.

But I have to say that the most quintessential part of the whole game is the multiplayer mode. The single-player plot itself can only be said to be average. Although I think it is good enough in terms of action and fluency, but These are not enough to cover up the thin plot line, a series of redemption stories about a stereotyped killer because he met the one he loves.

After you have experienced the single-player story, you may feel a little disappointed. After all, the smooth hit in the front makes you look forward to seeing a masterpiece.

But then you continue to experience the multiplayer mode, and you will find: Wow, this is basically two games from the single player mode!
Excellent sense of attack, what you are facing is no longer some slightly dull NPCs, but intrigue among players.

The master duel in the competitive mode, the tactical arrangement in the bodyguard mode, and the big melee in the deathmatch mode, each game has a brand new experience, coupled with the excellent sense of strike, yes, you can treat it as this A fighting game!
Advantages: Very good optimization, smooth action and sense of attack, multiplayer mode gives you enough reasons to spend a lot of time in it.

Disadvantages: The plot of the single-player story is slightly weak, there are too few dungeons to obtain chivalrous values ​​to unlock weapons, and the journey of dungeons that are excessively repeated will make people feel very boring.

Total score: 8.5 points

It is an obvious success. In just one week, Longzu Studio has recovered two-thirds of the cost of game development. According to the current praise and popularity, it is not difficult to make money from the game.

But now for them, the more important thing is to maintain and improve the game.

Update the BUGs that have been discovered. Although the BUG detection has been secretly conducted before the game is released, the small-scale BUG inspection can at most detect some obvious major BUGs. Compared with hundreds of thousands of players, this is obviously insignificant.

Secondly, Longzu Studio also needs to carry out the follow-up operation planning of the game, according to what Chuhe talked to them before.

"Meteor Butterfly Sword" can use value-added services such as skins and accessories to make profits while maintaining a pure and fair competitive environment for players.

But this is all under the condition that the game is hot, so Longzu Studio also has its own plans for the jewelry store and other internal plans, and it will not be launched in a short time, but wait until the popularity of the game is almost at its peak. online.

And the outside world, both the players and the media, are full of admiration for "Meteor Butterfly Sword".

Chuhe and the project team of "Jianghu" were caught in thinking, or disputes with each other.

There is no doubt that the success of "Meteor Butterfly Sword" has also brought a lot of pressure on the "Jianghu" project, which has also led to different understandings of the game's gameplay.

"President Chu, I think we should change the way the game is played." Xu Chang suggested to Chuhe.

"We have used motion capture technology, and the strength of the team is definitely higher than that of Dragon Progenitor, and it can also deal with resource issues. It can completely turn the entire game into a pure ARPG, which will make players more immersive." Xu Chang said own opinion.

During the Tianhe network, which has been expanded several times, especially in the Jianghu project team, many program developers are people who have experience in developing important projects in large factories.

Just like when it was first established, it is a thing of the past for Tianhe Network to only be able to find employees in the talent market and go to school to recruit.

But despite this, Tianhe Network is not unable to recruit fresh graduates, after all, they also need to cultivate their own talents.

In terms of technology, although Tianhe Network has not been established for a long time, thanks to the first Red Moon Legend, Famine, and now Meteor Butterfly Sword, the projects developed have been a great success, and they have continuously given blood to it. Simple In terms of money, it is not bad, and Tianhe Network has become a flashing light in the industry.

After all, there are very few game companies that can release a variety of games with strong profitability and good reputation within one year of establishment, of course, Legend of the Red Moon is not one of them.

"The traditional turn-based RPG mode, I have to say that it is indeed outdated now."

Although the turn-based operation mode of the battle flag has been drawn up before, but after the impact of "Meteor Butterfly Sword", Xu Chang, Ye Xun and others are more inclined to adopt a pure action mode.

Although a lot of UI and some projects have been completed, if you want to change it, you need to overthrow and redo the previous grassroots, but obviously they think it is worthwhile.

"Do you have any ideas?" Listening to Xu Chang's words, Chu He frowned, but actually felt a little loose in his heart.

(End of this chapter)

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