game development designer
Chapter 66 Multiplayer Mode?
Chapter 66 Multiplayer Mode?
After the team's negotiation and a trial test within a week, the whole team finally complied with the game operation plan formulated by Chuhe.
The combat process of the entire game adopts real-time combat, but it is not exactly the same as Western RPGs, the left-click normal attack, right-click heavy attack, and cooperate with each other to perform combos.
It is not a rubbing move like "Meteor Butterfly Sword", but a shortcut skill. During the battle, players can put the martial arts skills they want to use on the shortcut keys, and use the shortcut keys to use martial arts.
At the same time, weapons, minds, and martial arts skills cannot be switched directly during the battle. You need to use something called strategy points to switch the corresponding martial arts skills, minds, and weapons and equipment during the battle.
As for strategy points, each battle has a fixed number, the initial character is 2 by default, but you can get an additional upper limit for completing specific random events during the game process.
The change in the way of fighting naturally meant that the time spent in the previous period was almost wasted.
But fortunately, although it has been decided internally that the game will be released in June to July, the news announced to the public has always been to meet players during the summer, so there is still plenty of time left for Chuhe and the others.
As for the time stipulated by the system, it is more abundant and can even be extended to next year.
Some original game fighting methods have been overthrown, which can be said to be a big change for a game. For example, most of the art resources, UI design, and program judgments have directly become waste products. There are fundamental improvements.
So for the whole team, in order to catch up with the progress, working overtime has obviously become a very common thing.
But for everyone in the project team, it is obvious that working overtime is not a difficult thing to accept, on the contrary they are very happy about it.
At the same time, with the development of the "Jianghu" project, the popularity of "Meteor Butterfly Sword" is increasing day by day. It only took one month for domestic sales to exceed one million. At the same time, the sales outside the country are almost ten. However, unlike Famine, such a game with Chinese characteristics did not cause much disturbance abroad.
The comments on the steam platform are all positive, and as the game becomes more and more popular, Longzu Studio also discussed with Chuhe whether to hold an official game event.
However, after Chuhe listened to it, he thought about it and refused. First, the current popularity of "Meteor Butterfly Sword" may only be temporary, and the popularity of one or two months does not explain any problems. Next, the game's e-sports development is beneficial. Drive the heat of the game.
But there are many issues that need attention, such as the balance in the game. Now the game has only been released for a month. Although the numerical planning is very serious, it is undeniable that there are indeed some weapons in the game that are stronger.
It's just because Longzu Studio observes improvements every day, releases small patch packages one by one, corrects the values, and the game is not open, which is like a ladder-like ranking system.
So in terms of balance, everyone hasn't paid too much attention to it.
However, Chuhe did not completely refuse. If a third party is willing to hold a similar e-sports competition, Tianhe Network will also open up some permissions, such as setting up a special competition server and formulating special rules.
"cool!"
Manipulating the protagonist of the game, he used a set of sword moves to knock down the boss in front of him in seconds, Xu Chang clapped his hands.
It has to be said that after such a long period of optimization and improvement, the source engine can already be called the first-line for the processing of the screen.
One month of game improvement and development time, although not fully formed, is enough for everyone in the studio to test it themselves.
And Chuhe has also wandered in this world of rivers and lakes created by themselves.
Unexpectedly good, unexpectedly perfect.
This is a real world, Chuhe dares to say that, more than [-] NPC lines are dubbed, and lines and plot texts exceed one million words.
The game does not have the background of so-called gods and demons like in Western RPGs. Even in "Jianghu", his main plot is just simple, and the old-fashioned battle between good and evil cannot be done.
But this is not the point of the game, the most interesting part of the game is that you can experience your own second life in it.
Experience a life born in the rivers and lakes.
However, when all the employees of the project team were immersed in the game world they created, Lu Zhou put forward a slightly different opinion.
"Mr. Chu, why don't we make a multiplayer mode in "Jianghu"? If we make a multiplayer mode in Jianghu, it must be very interesting." Luzhou said to Chuhe in the office.
"Today's stand-alone games, most of them will add multiplayer mode. Although the pure single-player mode will not quit the game stage, but the game will move towards multiplayer mode. I think this should be the general trend, and "Meteor Butterfly Sword" The multiplayer mode is also well received by CUHK, if there is no multiplayer mode, then the sales of the Meteor Butterfly Sword may drop by more than half." Lu Zhou used the Meteor Butterfly Sword as an example to Chuhe.
But this is also true. If you only look at the quality of the game, if you remove the two layers of domestic and martial arts on the game, in fact, the game itself can only be said to be worth the price of 68 yuan.
But its performance is really not a high-quality game, but after adding the multiplayer mode, the Meteor Butterfly Sword is equivalent to Lu Bu having Chitu, and its strength has undergone a qualitative change.
It is under the influence of the multiplayer mode that the sales of "Meteor Butterfly Sword" continue to increase. Even many people who buy Meteor Butterfly Sword will not play the stand-alone mode, but directly choose to enter the multiplayer mode, and multiplayer online PVE brush Dungeon, get chivalry points to buy new weapons.
However, when the "Jianghu" project was established, Chuhe did not think about whether to add a multiplayer mode, and now the project has been developed for most of the time. According to the current gameplay of "Jianghu", although adding a multiplayer mode is not technically difficult It's big, but the most important thing is the gameplay.
Player versus player competition?Or create a mirror map, so that players and players can take adventures in the same mirror map, and the online data archive is stored in the server?
How to choose a system that can operate multiple NPCs at the same time in multiplayer mode?
These are all issues that need attention.
After thinking about it, Chuhe said what he thought, but then Luzhou proposed a gameplay and setting that Chuhe found very interesting.
(End of this chapter)
After the team's negotiation and a trial test within a week, the whole team finally complied with the game operation plan formulated by Chuhe.
The combat process of the entire game adopts real-time combat, but it is not exactly the same as Western RPGs, the left-click normal attack, right-click heavy attack, and cooperate with each other to perform combos.
It is not a rubbing move like "Meteor Butterfly Sword", but a shortcut skill. During the battle, players can put the martial arts skills they want to use on the shortcut keys, and use the shortcut keys to use martial arts.
At the same time, weapons, minds, and martial arts skills cannot be switched directly during the battle. You need to use something called strategy points to switch the corresponding martial arts skills, minds, and weapons and equipment during the battle.
As for strategy points, each battle has a fixed number, the initial character is 2 by default, but you can get an additional upper limit for completing specific random events during the game process.
The change in the way of fighting naturally meant that the time spent in the previous period was almost wasted.
But fortunately, although it has been decided internally that the game will be released in June to July, the news announced to the public has always been to meet players during the summer, so there is still plenty of time left for Chuhe and the others.
As for the time stipulated by the system, it is more abundant and can even be extended to next year.
Some original game fighting methods have been overthrown, which can be said to be a big change for a game. For example, most of the art resources, UI design, and program judgments have directly become waste products. There are fundamental improvements.
So for the whole team, in order to catch up with the progress, working overtime has obviously become a very common thing.
But for everyone in the project team, it is obvious that working overtime is not a difficult thing to accept, on the contrary they are very happy about it.
At the same time, with the development of the "Jianghu" project, the popularity of "Meteor Butterfly Sword" is increasing day by day. It only took one month for domestic sales to exceed one million. At the same time, the sales outside the country are almost ten. However, unlike Famine, such a game with Chinese characteristics did not cause much disturbance abroad.
The comments on the steam platform are all positive, and as the game becomes more and more popular, Longzu Studio also discussed with Chuhe whether to hold an official game event.
However, after Chuhe listened to it, he thought about it and refused. First, the current popularity of "Meteor Butterfly Sword" may only be temporary, and the popularity of one or two months does not explain any problems. Next, the game's e-sports development is beneficial. Drive the heat of the game.
But there are many issues that need attention, such as the balance in the game. Now the game has only been released for a month. Although the numerical planning is very serious, it is undeniable that there are indeed some weapons in the game that are stronger.
It's just because Longzu Studio observes improvements every day, releases small patch packages one by one, corrects the values, and the game is not open, which is like a ladder-like ranking system.
So in terms of balance, everyone hasn't paid too much attention to it.
However, Chuhe did not completely refuse. If a third party is willing to hold a similar e-sports competition, Tianhe Network will also open up some permissions, such as setting up a special competition server and formulating special rules.
"cool!"
Manipulating the protagonist of the game, he used a set of sword moves to knock down the boss in front of him in seconds, Xu Chang clapped his hands.
It has to be said that after such a long period of optimization and improvement, the source engine can already be called the first-line for the processing of the screen.
One month of game improvement and development time, although not fully formed, is enough for everyone in the studio to test it themselves.
And Chuhe has also wandered in this world of rivers and lakes created by themselves.
Unexpectedly good, unexpectedly perfect.
This is a real world, Chuhe dares to say that, more than [-] NPC lines are dubbed, and lines and plot texts exceed one million words.
The game does not have the background of so-called gods and demons like in Western RPGs. Even in "Jianghu", his main plot is just simple, and the old-fashioned battle between good and evil cannot be done.
But this is not the point of the game, the most interesting part of the game is that you can experience your own second life in it.
Experience a life born in the rivers and lakes.
However, when all the employees of the project team were immersed in the game world they created, Lu Zhou put forward a slightly different opinion.
"Mr. Chu, why don't we make a multiplayer mode in "Jianghu"? If we make a multiplayer mode in Jianghu, it must be very interesting." Luzhou said to Chuhe in the office.
"Today's stand-alone games, most of them will add multiplayer mode. Although the pure single-player mode will not quit the game stage, but the game will move towards multiplayer mode. I think this should be the general trend, and "Meteor Butterfly Sword" The multiplayer mode is also well received by CUHK, if there is no multiplayer mode, then the sales of the Meteor Butterfly Sword may drop by more than half." Lu Zhou used the Meteor Butterfly Sword as an example to Chuhe.
But this is also true. If you only look at the quality of the game, if you remove the two layers of domestic and martial arts on the game, in fact, the game itself can only be said to be worth the price of 68 yuan.
But its performance is really not a high-quality game, but after adding the multiplayer mode, the Meteor Butterfly Sword is equivalent to Lu Bu having Chitu, and its strength has undergone a qualitative change.
It is under the influence of the multiplayer mode that the sales of "Meteor Butterfly Sword" continue to increase. Even many people who buy Meteor Butterfly Sword will not play the stand-alone mode, but directly choose to enter the multiplayer mode, and multiplayer online PVE brush Dungeon, get chivalry points to buy new weapons.
However, when the "Jianghu" project was established, Chuhe did not think about whether to add a multiplayer mode, and now the project has been developed for most of the time. According to the current gameplay of "Jianghu", although adding a multiplayer mode is not technically difficult It's big, but the most important thing is the gameplay.
Player versus player competition?Or create a mirror map, so that players and players can take adventures in the same mirror map, and the online data archive is stored in the server?
How to choose a system that can operate multiple NPCs at the same time in multiplayer mode?
These are all issues that need attention.
After thinking about it, Chuhe said what he thought, but then Luzhou proposed a gameplay and setting that Chuhe found very interesting.
(End of this chapter)
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