game development designer
Chapter 74 Winster
Chapter 74 Winster
Players are not interested in the multiplayer mode in the game. Due to the limitations of the game mode, Chuhe and the others did not provide a trial option, but introduced the game mode in the form of a trailer.
But in the mouth of the players, this mode does not seem very interesting.
In their words, it's a mode that sounds fun, but it's probably going to be boring if you play it.
If it is entertaining, searching for items, developing characters, and being able to kill all directions, it is of course interesting.
But this is obviously unrealistic, because in the same game, everyone is a total of 100 players, which means that you only have a [-]% chance of becoming the one who kills everyone.
In more cases, you will only be the one who gets killed.
At the same time, according to the fighting mode of the main body, if one party runs away when they see someone far away, there is no way to catch up unless they crush the opponent with lightness skills.
Some of these problems have not been solved through real online play, but some of them still brought some feedback to Chuhe.
For example, run away.
"If it's FPS type, this is not a problem at all. If this mode is FPS type, it should be more interesting." Chuhe wrote down the opinions put forward by the players in his small notebook.
As a game developer, you need to sum up a lot, and any game can bring some inspiration.
Even a game full of shortcomings can also bring inspiration, at least it can let you understand which game settings are huge poisonous points for players.
Recording and summarizing have long been a habit of Chuhe.
And when Chuhe summed up the characteristics of Jianghu and its shortcomings, Wang Luo, the editor of Players Paradise, finally got his wish and waited for his own experience time.
"Very smooth operation! The sense of impact is also very rich!" Wang Luo manipulated the protagonist in the game, walking on the big map, and had a judgment in his heart.
The operating feel can only be felt by experiencing it yourself. Sometimes you feel great just by looking at it, but in fact it is always a little awkward.
"The houses in the town are all open, no wonder it took so long to load." Wang Luo felt the little details in the game, and was very surprised in his heart.
Because it is just a simple trial play of the game, it is of course impossible to experience the plot and so on, so Wang Luo just picked a few more important places to test.
The combat system, the performance of side missions, I have to say that the performance of "Jianghu" is really excellent.
Especially the display of its physics engine, Wang Luo dares to say that it is definitely at the top level not only in China, but even in the first-tier manufacturers.
And defeating the enemy is more than having to use pure numerical crushing. You can even buy a shovel at the grocery store, and then find a way to set up a trap to trap the opponent in it.
Or when the enemy passes a certain mountain road, push down the boulder on the cliff to kill him.
Even according to the game development staff, as long as players have enough perseverance, they can even fill a lake and level a hill.
In fact, these operations have been shown in the famine, but limited by the cartoon screen, the performance in the famine is completely different from the performance in the rivers and lakes.
Although compared with the sandbox games of other major companies such as Ubisoft and EA, the map range in the game "Jianghu" is much smaller, but it makes Wang Luo not feel empty at all, but because every house can be entered , as well as rich elements, and super high AI intelligence, Wang Luo felt that there were too many places to explore.
Compared with those free sandbox games where the map is huge, but a task is basically spent running the map, Wang Luo feels that the content of "Jianghu" is rich enough.
In the beginning, Wang Luo evaluated with a professional eye, but after a few minutes of the game, Wang Luo was completely involved, until the staff next to a side task reminded him that the time had come.
Reluctantly, Wang Luo moved away from his seat, his mind still filled with the images from the game just now.
"Maybe this isn't a top-tier game in the world, but it's definitely the best domestic game!"
Looking at the long queue, Wang Luo thought to himself.
Although I really want to continue queuing up for a trial play, but as a editor, Wang Luo knows that he can't queue up to play, because he has to integrate all the information in the Tianhe Network exhibition area and send it back to the headquarters.
You must know that he is not the only editor here.
"It's a very exciting game. I really didn't expect that your AI and physics engine are so good. I almost really doubt that I am in a real world. If I can understand more about your Chinese culture Background." Just when Chuhe concluded and inquired about the news.
I saw Plot bringing a middle-aged man in a suit to the side, and the middle-aged man said in a complimenting tone.
"Winster, one of the main leaders of EA's Battlefield series." Plot introduced to Chuhe.
"Okay, it's the former person in charge! I'm no longer in charge of the Battlefield series." Hearing what Plott said, Winster spread his hands and said.
"However, I have to say, Prot, you have found a good next home. Although there is a cultural barrier, it is undoubtedly an excellent game!" Winster said to Chuhe in admiration.
"In fact, in the battlefield, we have been pursuing real battlefield effects. In a world full of gunfire, houses are blown up and collapsed, but there are too many things to consider, and we can only settle for the next best thing, said To be honest, I really don't understand why your game can be done so perfectly and optimized so well." Winster said with a sigh.
Hearing Winster's words, Chuhe just smiled and didn't answer. It can't be said that the things given by the system are too strong.
Whether it is the game engine brought by Pigg or Plott, or the technology of intelligent AI, in the initial stage, it seems that there is nothing particularly outstanding.
But with the improvement of research and development, their efficacy has gradually become incredible.
"However, may I take the liberty to ask, you are no longer the person in charge of EA's Battlefield series?" Chu He asked strangely.
Battlefield, as a first-line IP product under EA, which is comparable to The Sims and Need for Speed, the project leader will not be easily replaced under normal circumstances.
What's more, although the previous Battlefield series was not outstanding, it should be regarded as a relatively mediocre product in terms of sales volume and word-of-mouth.
Simply put, it can still bring a lot of benefits to EA, but it is difficult to create a new miracle history.
Start paving the way for a new game, needless to say the type of FPS, you can guess it, but what game?Do you have a guess, this is not original (not PlayerUnknown's Battlegrounds)
(End of this chapter)
Players are not interested in the multiplayer mode in the game. Due to the limitations of the game mode, Chuhe and the others did not provide a trial option, but introduced the game mode in the form of a trailer.
But in the mouth of the players, this mode does not seem very interesting.
In their words, it's a mode that sounds fun, but it's probably going to be boring if you play it.
If it is entertaining, searching for items, developing characters, and being able to kill all directions, it is of course interesting.
But this is obviously unrealistic, because in the same game, everyone is a total of 100 players, which means that you only have a [-]% chance of becoming the one who kills everyone.
In more cases, you will only be the one who gets killed.
At the same time, according to the fighting mode of the main body, if one party runs away when they see someone far away, there is no way to catch up unless they crush the opponent with lightness skills.
Some of these problems have not been solved through real online play, but some of them still brought some feedback to Chuhe.
For example, run away.
"If it's FPS type, this is not a problem at all. If this mode is FPS type, it should be more interesting." Chuhe wrote down the opinions put forward by the players in his small notebook.
As a game developer, you need to sum up a lot, and any game can bring some inspiration.
Even a game full of shortcomings can also bring inspiration, at least it can let you understand which game settings are huge poisonous points for players.
Recording and summarizing have long been a habit of Chuhe.
And when Chuhe summed up the characteristics of Jianghu and its shortcomings, Wang Luo, the editor of Players Paradise, finally got his wish and waited for his own experience time.
"Very smooth operation! The sense of impact is also very rich!" Wang Luo manipulated the protagonist in the game, walking on the big map, and had a judgment in his heart.
The operating feel can only be felt by experiencing it yourself. Sometimes you feel great just by looking at it, but in fact it is always a little awkward.
"The houses in the town are all open, no wonder it took so long to load." Wang Luo felt the little details in the game, and was very surprised in his heart.
Because it is just a simple trial play of the game, it is of course impossible to experience the plot and so on, so Wang Luo just picked a few more important places to test.
The combat system, the performance of side missions, I have to say that the performance of "Jianghu" is really excellent.
Especially the display of its physics engine, Wang Luo dares to say that it is definitely at the top level not only in China, but even in the first-tier manufacturers.
And defeating the enemy is more than having to use pure numerical crushing. You can even buy a shovel at the grocery store, and then find a way to set up a trap to trap the opponent in it.
Or when the enemy passes a certain mountain road, push down the boulder on the cliff to kill him.
Even according to the game development staff, as long as players have enough perseverance, they can even fill a lake and level a hill.
In fact, these operations have been shown in the famine, but limited by the cartoon screen, the performance in the famine is completely different from the performance in the rivers and lakes.
Although compared with the sandbox games of other major companies such as Ubisoft and EA, the map range in the game "Jianghu" is much smaller, but it makes Wang Luo not feel empty at all, but because every house can be entered , as well as rich elements, and super high AI intelligence, Wang Luo felt that there were too many places to explore.
Compared with those free sandbox games where the map is huge, but a task is basically spent running the map, Wang Luo feels that the content of "Jianghu" is rich enough.
In the beginning, Wang Luo evaluated with a professional eye, but after a few minutes of the game, Wang Luo was completely involved, until the staff next to a side task reminded him that the time had come.
Reluctantly, Wang Luo moved away from his seat, his mind still filled with the images from the game just now.
"Maybe this isn't a top-tier game in the world, but it's definitely the best domestic game!"
Looking at the long queue, Wang Luo thought to himself.
Although I really want to continue queuing up for a trial play, but as a editor, Wang Luo knows that he can't queue up to play, because he has to integrate all the information in the Tianhe Network exhibition area and send it back to the headquarters.
You must know that he is not the only editor here.
"It's a very exciting game. I really didn't expect that your AI and physics engine are so good. I almost really doubt that I am in a real world. If I can understand more about your Chinese culture Background." Just when Chuhe concluded and inquired about the news.
I saw Plot bringing a middle-aged man in a suit to the side, and the middle-aged man said in a complimenting tone.
"Winster, one of the main leaders of EA's Battlefield series." Plot introduced to Chuhe.
"Okay, it's the former person in charge! I'm no longer in charge of the Battlefield series." Hearing what Plott said, Winster spread his hands and said.
"However, I have to say, Prot, you have found a good next home. Although there is a cultural barrier, it is undoubtedly an excellent game!" Winster said to Chuhe in admiration.
"In fact, in the battlefield, we have been pursuing real battlefield effects. In a world full of gunfire, houses are blown up and collapsed, but there are too many things to consider, and we can only settle for the next best thing, said To be honest, I really don't understand why your game can be done so perfectly and optimized so well." Winster said with a sigh.
Hearing Winster's words, Chuhe just smiled and didn't answer. It can't be said that the things given by the system are too strong.
Whether it is the game engine brought by Pigg or Plott, or the technology of intelligent AI, in the initial stage, it seems that there is nothing particularly outstanding.
But with the improvement of research and development, their efficacy has gradually become incredible.
"However, may I take the liberty to ask, you are no longer the person in charge of EA's Battlefield series?" Chu He asked strangely.
Battlefield, as a first-line IP product under EA, which is comparable to The Sims and Need for Speed, the project leader will not be easily replaced under normal circumstances.
What's more, although the previous Battlefield series was not outstanding, it should be regarded as a relatively mediocre product in terms of sales volume and word-of-mouth.
Simply put, it can still bring a lot of benefits to EA, but it is difficult to create a new miracle history.
Start paving the way for a new game, needless to say the type of FPS, you can guess it, but what game?Do you have a guess, this is not original (not PlayerUnknown's Battlegrounds)
(End of this chapter)
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