game development designer

Chapter 93 Mainstream Discussion of FPS

Chapter 93 Mainstream Discussion of FPS

In about a week or so, the 20-member technical team sent by EA has arrived.

It has to be said that due to cultural surprises and language barriers, the other party was not able to integrate well with the people who cooperated with Tianhe Network at the beginning.

But after a few days of contact, at least in terms of technology, everyone has a little bit of knowledge.

"It's really amazing. Did you make "The Word" in such a working environment?" Merrick put down the handle in his hand, looked at Chuhe next to him and said.

He is the leader of the EA project team. He previously served as the technical director of Battlefield 2 in EA, and he is also a technical expert.

"Actually not all of them, more of them are solved by outsourced studios, art and action design, except for the more core ones, which are carried out by us." Chu He said with a smile.

The development of "Jianghu", as Chu He just said, except for the core elements, most of them were handed over to the outsourcing team.

Merrick was not surprised by Chuhe's statement. After all, this is a situation known in the industry. It is unrealistic to complete a 3A masterpiece in one job.

If you do not hire an outsourcing company, the huge number of people will overwhelm it.

It is often seen that companies declare to the outside world how many employees they have for this project, but in fact, there are only a few dozen or 100 employees who really do not move the core.

Most of them belong to the form of contract project workers. After the project is completed, your contract will expire.

But even so, there are still a lot of people rushing here.

One is that the pay is indeed better than ordinary jobs, and more importantly, it is possible to participate in accumulating experience.

The industry of game production seems to be very glamorous. Even you often see news that a person who has never made a game, or even does not know how to program, can make a good game.

But if you really believe it all, then you are really stupid.

Art, programming, numerical relationship, the production of a game, even an independent game, involves too many things.

And many independent game studios are just betting.

They are betting on the success of their independent game. Due to financial constraints, they cannot hire manpower, including game art, programming and copywriting, numerical planning, post-promotion, and distribution.

Everyone in the team has to take on multiple positions, and the huge workload makes it take them two, three, or even several years to complete the production of the game.

But the game industry is actually very similar to the device hardware. The style of gameplay of this game has been popular in the past two years, but it may wait for you to make it in a few years. This kind of game is already rotten, and players no longer like it. kind of game.

At that time, all your hard work will be in vain, so now more and more independent game manufacturers have developed a so-called early access version.

After a part is done, it will start selling, which is called the pre-release version of the game.

On the one hand, this can return funds to the project, and on the other hand, it can also absorb the opinions of players to make it more perfect.

In the beginning, the appearance of this model was indeed a good thing, but soon more game manufacturers found that this seemed to be a way to make money.

All spicy chickens have started to go this way.

"I really want to see what kind of team can develop this engine. The performance of such a physics engine is really incredible." Manipulating the characters in the game, breaking a load-bearing column of a house, watching The house collapsed and crushed the enemies inside, Merrick shook his head and sighed.

Hearing this, Chuhe smiled, stood up and poured himself a cup of coffee on the table next to him: "That's really unfortunate, because they have already gone to the headquarters of EA."

Merrick also smiled, and then the two of them sat down and talked about the concept of the game. To be more precise, Chuhe asked Merrick about his understanding of FPS games.

"There is no doubt that FPS-type games pay more attention to the confrontation between people. The single-player plot is more about the performance of the plot, just like RPG-type games. Once the plot is not good-looking, it is not worth the players' investment. There is no need for human mode." After taking a sip of coffee and putting down the handle in his hand, Merrick leaned on the sofa and said.

This is his game concept, and it is also the game concept of the Battlefield series, and it is also the game concept of today's mainstream FPS.

The single-player mode is just to tell a good story, and the multiplayer mode is the most important experience of the FPS type.

"In fact, more and more FPS are beginning to pay attention to the multiplayer mode, just like Call of Duty, which is as famous as our Battlefield series, they are also paying more and more attention to the multiplayer mode." Looking at the thoughtful Chuhe, After taking a sip of coffee, Merrick added.

Call of Duty, a FPS series IP that is more famous than Battlefield.

And what Merrick said is indeed true. The early Call of Duty can be said to be impeccable in terms of plot. There are too many plots and details worth recalling.

For example, Chuhe still remembers that in the Call of Duty series, there is such a scene. The game plot allows the player to act as an undercover terrorist and go to the airport to perform missions to shoot and kill civilians.

There are too many in the early Call of Duty series, which are shocking, and there are too many plots worth thinking about.

But with the development of the game, Call of Duty will inevitably pay more and more attention to the multiplayer mode, while ignoring the single-player mode. There are even rumors that Activision's latest Call of Duty series will abandon the single-player mode.

"Indeed, in FPS games, if there is no qualified and excellent plot, it is simply to compete with bots, and there is really no stimulation from competing with players." Chuhe nodded.

This is a very simple truth, that is the sense of accomplishment.

Fighting against bots, even if you beat them to death, you still won't have a sense of accomplishment, because the other party is just a bunch of bots.

But if you increase the difficulty of the BOT, with all kinds of precise locks and sharp marksmanship, then you will feel frustrated and uncomfortable.

But if it is a contest with a real person, as long as the opponent is not an orphan who cheats, you will gain a sense of accomplishment after defeating the opponent. You are better than the opponent.

And after the failure, you will feel unwilling to admit defeat and want to surpass him and defeat him, although you may still be unable to do it in the end.

But these feelings cannot be brought about by competing with BOT.

"The multiplayer mode of FPS, no, it should be said that all games, multiplayer mode should become the mainstream, but this mainstream is not just multiplayer confrontation." Chu He smiled, and then looked at Merrick with some puzzled eyes stood up.

"We have a meeting in the afternoon, we have a new project to start!"

Turn on the mobile phone in the work group, Chuhe said.

(End of this chapter)

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