The system came, and I lost money and became the richest man
Chapter 130 Disagreement
Chapter 130 Disagreement
"Then if we want to make a MOBA game, how should we do it? We can't just transfer the data from "League of Kings" without any changes, right?" an employee asked.
Xu Ziqi smiled slightly and responded:
"Of course not. Blindly copying foreign games may generate some economic income to a certain extent, but if this game is made, it will definitely be sprayed with blood by players."
"It may even appear that some domestic game producers will only blindly copy foreign games. This is a serious setback for our domestic game creators."
Hearing Xu Ziqi's words, everyone seemed to think that Xu Ziqi did not intend to copy "League of Kings" in its original flavor. If he did not intend to copy the original flavor, what should be done with the specific design?
Faced with this question, Xu Ziqi also gave his perfect answer:
"In fact, this problem is easy to solve. As we all know, "League of Kings" has a relatively high threshold in terms of game rhythm and gameplay. Require."
"In essence, this directly dissuades some novice players. Although these players will still play this game happily, they still don't have a good gaming experience."
"So the spending power of these players is very low. It can be said that the consumption desire is close to zero. Their only consumption point may be the skin of a certain character. If they like it, they can use it as a collection."
"And because of the gameplay of the game mechanism, the rhythm of the game, etc., the masters are competitive, and the rookie players will be abused crazily, thus forming two extreme groups of players."
"If the game only considers short-term goals, this is of course nothing. After all, rookie players will still spend money because of the acceptability of the picture."
"But in the long run, how many real master players are there? No matter what field? Which industry? The eternal theorem is that there are always more people at the bottom of the pyramid than at the top."
"Although "League of Kings" accommodates high-end players to a certain extent, for those middle- and lower-level players, the experience is actually not very good."
"This also leads to the reason why the game is very smooth and very cool for master players, but the game experience for rookie players is very bad."
"It is no exaggeration to say that if it weren't for the fact that rookie players have friends to form a team, most players would choose to quit "League of Kings""
After listening to Xu Ziqi's explanation, everyone agrees, but some also put forward their own ideas:
"According to what you said, even if this game has such disadvantages, it is not enough to be a reason for us to fight back, because if we know this disadvantage, the corresponding countermeasures should be that we reduce the difficulty of the game and improve the game experience of rookie players. Competitive experience."
"But on the contrary, because our game operation is too simple, some hardcore players may be dismissed directly. At that time, these players will also suffer losses. These two solutions are completely gambling. These two types of extreme people, Which one is more numerous?"
Obviously, the proof staff hit the nail on the head and directly pointed out the biggest loophole in this plan, and this statement was made by Xu Ziqi himself.
However, Xu Ziqi, hearing such doubts, not only was not nervous, but shook his head slightly, and responded calmly:
"So I don't plan to just start from here. First of all, according to what you said, the entry threshold of the game has become lower, and the competitive experience of ordinary players will be taken care of."
"But correspondingly, there will be fewer master players. This theory is actually valid, but as I said just now, there are always a small number of people standing at the top of the pyramid, and most people are almost in the middle and lower levels." level."
"If these two solutions are really adopted, I think the latter is not unreasonable, and it may be more popular than "League of Kings."
"But everyone, please pay attention, this is only the first reason for me to make MOBA games, and it is also the first layer of means to counter "League of Kings."
"This is the second level. It is estimated that the producer of this game has not realized how popular this game will be in the future."
""League of Kings" has just been launched. In fact, it hasn't been long. The player base has not been fixed, but it seems that "League of Kings" does not plan to release a mobile game version of this game."
"This is actually one of our advantages, and also, we can counterattack an important link."
"From a theoretical analysis, they don't have experience in mobile game development for "League of Kings", so they will not easily try to develop mobile games."
"Because even if it is the same game, the experience of the game is very different because of the different operation methods between the terminal game and the mobile game."
"There may be some players who like to play this game on the end game, but they don't have the feeling of the end game when playing the mobile game. In turn, it will have some bad effects on the end game."
"This may have a negative impact on the entire game. The "League of Kings" production team should be aware of this problem, so they dare not develop mobile games easily."
"But in fact, this problem is not a restriction for us, but a bonus item."
"Because we didn't have this type of game before, and at the same time, we can make some optimizations and improvements in gameplay according to two different operating systems when releasing terminal games and mobile games."
"When the time comes to launch together, there will be no distinction between client games and mobile games. I believe that with our development experience in client games and mobile games, we can do this very well."
"And these three reasons combined, I have enough confidence to defeat "League of Kings" in one fell swoop."
""League of Kings" is only slightly popular abroad and domestically, and has not caused a large-scale publicity effect, so it is the best opportunity to enter at this time."
"Entry at this time can carve up the players and fans of "League of Kings" who originally made this game, and stimulate their purchasing power."
"And you can directly copy their experience, you can avoid a lot of detours, and the cost of trial and error will be reduced, so the possibility of making profits is a little more possible."
Those employees listened to this plan, some nodded, some shook their heads, and some thought the plan was very reliable and they could try it.
Some people think that this plan is very unreliable, it is just talk on paper, and it is not worth mentioning at all.
(End of this chapter)
"Then if we want to make a MOBA game, how should we do it? We can't just transfer the data from "League of Kings" without any changes, right?" an employee asked.
Xu Ziqi smiled slightly and responded:
"Of course not. Blindly copying foreign games may generate some economic income to a certain extent, but if this game is made, it will definitely be sprayed with blood by players."
"It may even appear that some domestic game producers will only blindly copy foreign games. This is a serious setback for our domestic game creators."
Hearing Xu Ziqi's words, everyone seemed to think that Xu Ziqi did not intend to copy "League of Kings" in its original flavor. If he did not intend to copy the original flavor, what should be done with the specific design?
Faced with this question, Xu Ziqi also gave his perfect answer:
"In fact, this problem is easy to solve. As we all know, "League of Kings" has a relatively high threshold in terms of game rhythm and gameplay. Require."
"In essence, this directly dissuades some novice players. Although these players will still play this game happily, they still don't have a good gaming experience."
"So the spending power of these players is very low. It can be said that the consumption desire is close to zero. Their only consumption point may be the skin of a certain character. If they like it, they can use it as a collection."
"And because of the gameplay of the game mechanism, the rhythm of the game, etc., the masters are competitive, and the rookie players will be abused crazily, thus forming two extreme groups of players."
"If the game only considers short-term goals, this is of course nothing. After all, rookie players will still spend money because of the acceptability of the picture."
"But in the long run, how many real master players are there? No matter what field? Which industry? The eternal theorem is that there are always more people at the bottom of the pyramid than at the top."
"Although "League of Kings" accommodates high-end players to a certain extent, for those middle- and lower-level players, the experience is actually not very good."
"This also leads to the reason why the game is very smooth and very cool for master players, but the game experience for rookie players is very bad."
"It is no exaggeration to say that if it weren't for the fact that rookie players have friends to form a team, most players would choose to quit "League of Kings""
After listening to Xu Ziqi's explanation, everyone agrees, but some also put forward their own ideas:
"According to what you said, even if this game has such disadvantages, it is not enough to be a reason for us to fight back, because if we know this disadvantage, the corresponding countermeasures should be that we reduce the difficulty of the game and improve the game experience of rookie players. Competitive experience."
"But on the contrary, because our game operation is too simple, some hardcore players may be dismissed directly. At that time, these players will also suffer losses. These two solutions are completely gambling. These two types of extreme people, Which one is more numerous?"
Obviously, the proof staff hit the nail on the head and directly pointed out the biggest loophole in this plan, and this statement was made by Xu Ziqi himself.
However, Xu Ziqi, hearing such doubts, not only was not nervous, but shook his head slightly, and responded calmly:
"So I don't plan to just start from here. First of all, according to what you said, the entry threshold of the game has become lower, and the competitive experience of ordinary players will be taken care of."
"But correspondingly, there will be fewer master players. This theory is actually valid, but as I said just now, there are always a small number of people standing at the top of the pyramid, and most people are almost in the middle and lower levels." level."
"If these two solutions are really adopted, I think the latter is not unreasonable, and it may be more popular than "League of Kings."
"But everyone, please pay attention, this is only the first reason for me to make MOBA games, and it is also the first layer of means to counter "League of Kings."
"This is the second level. It is estimated that the producer of this game has not realized how popular this game will be in the future."
""League of Kings" has just been launched. In fact, it hasn't been long. The player base has not been fixed, but it seems that "League of Kings" does not plan to release a mobile game version of this game."
"This is actually one of our advantages, and also, we can counterattack an important link."
"From a theoretical analysis, they don't have experience in mobile game development for "League of Kings", so they will not easily try to develop mobile games."
"Because even if it is the same game, the experience of the game is very different because of the different operation methods between the terminal game and the mobile game."
"There may be some players who like to play this game on the end game, but they don't have the feeling of the end game when playing the mobile game. In turn, it will have some bad effects on the end game."
"This may have a negative impact on the entire game. The "League of Kings" production team should be aware of this problem, so they dare not develop mobile games easily."
"But in fact, this problem is not a restriction for us, but a bonus item."
"Because we didn't have this type of game before, and at the same time, we can make some optimizations and improvements in gameplay according to two different operating systems when releasing terminal games and mobile games."
"When the time comes to launch together, there will be no distinction between client games and mobile games. I believe that with our development experience in client games and mobile games, we can do this very well."
"And these three reasons combined, I have enough confidence to defeat "League of Kings" in one fell swoop."
""League of Kings" is only slightly popular abroad and domestically, and has not caused a large-scale publicity effect, so it is the best opportunity to enter at this time."
"Entry at this time can carve up the players and fans of "League of Kings" who originally made this game, and stimulate their purchasing power."
"And you can directly copy their experience, you can avoid a lot of detours, and the cost of trial and error will be reduced, so the possibility of making profits is a little more possible."
Those employees listened to this plan, some nodded, some shook their heads, and some thought the plan was very reliable and they could try it.
Some people think that this plan is very unreliable, it is just talk on paper, and it is not worth mentioning at all.
(End of this chapter)
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