The system came, and I lost money and became the richest man
Chapter 133 The Details of the Game
Chapter 133 Game Details
"Actually, we can see that Mr. Tang allowed us to produce and develop MOBA games on the surface, but he put forward some other requirements for this part of the requirements."
"In fact, MOBA's game mechanism and basic mode are like this, no matter how much it is changed? It is impossible to directly change its foundation."
"So the only place we can modify it is to work hard on the game's mechanism and some interface modifications."
"Mr. Tang said that this game must have a Chinese style, so can we design a separate Chinese style for all heroes, or in other words, carry out a traditional design for their skins? Impossible."
"There are many other aspects that are worth pondering carefully. I just proposed a possible plan. You don't need to be limited to this range. You can have a variety of ways of thinking. Brainstorming is often more difficult than being alone. Think hard, it’s definitely much better to come.”
I have to say that Zhang Yichao, these words really developed the thinking of many people. After all, influenced by the inherent thinking, in everyone’s mind, MOBA games, no matter how you change the game mechanism, it’s still the same, it’s nothing more than changing the soup. Do not change the medicine.
To say that this kind of game is made as a high imitation is a bit flattering him. If it is released on the shelves, it will definitely be sprayed by players. Even if you can get a sum of money, the company's reputation will be lost, or even greatly discounted.
These two solutions are obviously not advisable, but Zhang Yichao's words directly helped them jump out of the scope of thinking, making this game more possible.
"If you say that, I actually think that the difficulty of our game can be slightly lowered."
It seems that with Zhang Yichao's leading role, some employees are eager to try, and it seems that everyone wants to express their own opinions.
"MOBA game, its game mechanism determines the difficulty of the game, how can we reduce the difficulty of the game?" Some employees asked doubtfully.
"Actually, this is very simple. We all know that MOBA games have the same game mode. There is nothing to say about this. If this mode is changed, then it will not be called a MOBA game."
"Although the mode and gameplay of the game cannot be changed, the mechanism in the game can be modified."
"For example, let's take "League of Kings" as an example. Their advantageous rhythm, game difficulty, and gameplay are actually very complicated, and the difficulty of getting started is also very high."
"For example, the speed of jungle clearing becomes slower, the health of wild monsters increases, the defensive ability of wild monsters improves, the damage of defensive towers becomes stronger, and the attack speed becomes stronger, etc."
Because of their numerical settings, the rhythm of this game has become longer, and the requirements for the player's operation are higher.
So for those technical hardcore players, this game is a good choice for them.
But again, in this world, top game players are a minority after all, and most of them are average, or even below average.
The proportion of this part of the player group is the highest. Although they may not have strong spending power, their base is huge. They only need to spend a few dollars or even a dozen dollars each, and they can even top the list. Some rich players, and some hardcore players recharge.
So I think if they want to grab the market of high-end players, we don't need to fight with them. We can slightly reduce the difficulty of our own games, so that more civilian players can have a better gaming experience.
In this case, some players with poor skills may directly come to us to play the game, and along with the cluster effect, the influence of the game will be continuously expanded.
At that time, for our part of the game group, it is also a good choice to directly attack and recruit high-end players.
When Xu Ziqi heard this opinion, his eyes lit up. Why didn't he think of such a perfect plan?
As the employee said, game players are actually a pyramid model. The top part of the pyramid is the top player of the game, representing the highest level of the game, but this part of the players is actually very small.
Among all game players, the proportion may be less than single digits. Although their spending power may be strong, their base is extremely small.
Then, there are some middle-level players. This group of players can’t talk about food, but they are not very powerful. They belong to the goalkeeper position in the game. They can have fun in the game, but their fun is very volatile. of.
It is unstable, so their adhesion to this game is actually not very high, which will lead to their consumption in the game, which is actually not particularly large.
Finally, there are rookie players. These players just like to play without any skills, or in that game version, they don't know how to improve their game skills.
This part of the player base may be slightly more than the average player, but the players of these two layers directly exceed 90% of the player base of a certain game.
So it seems that these "League of Kings" are very competitive, but only for those top players, middle players and rookie players in this game, you will not find any fun.
Apart from simply being abused, it is being abused, because the game mechanism is too complicated and the game entry threshold is too high.
If novice players want to get started directly, it is tantamount to being hanged and beaten, and there is no game experience at all.
Therefore, many players will abandon the pit directly after playing halfway, or just go directly and may give a one-star bad review.
Generally speaking, the game manufacturers of "League of Kings" are not aware of the seriousness of this problem, and are still in a state of self-entertainment and self-paralysis.
Not long after this game was launched, the sales of the game have been rising all the way, which made these game production teams a little inflated, which gave Xu Ziqi and the others a chance to catch up.
"I think this idea is very good. It can effectively take care of the experience of some players in the sinking market, and it can also take into account the entertainment and economy of the game."
"If this plan is really successful, then we have a good explanation in front of Mr. Tang. I don't think there is any big problem with this plan, but the specific details need to be finalized."
"Of course, if other people have any better ideas and opinions, they can also tell me, or speak out, and we can discuss it together."
(End of this chapter)
"Actually, we can see that Mr. Tang allowed us to produce and develop MOBA games on the surface, but he put forward some other requirements for this part of the requirements."
"In fact, MOBA's game mechanism and basic mode are like this, no matter how much it is changed? It is impossible to directly change its foundation."
"So the only place we can modify it is to work hard on the game's mechanism and some interface modifications."
"Mr. Tang said that this game must have a Chinese style, so can we design a separate Chinese style for all heroes, or in other words, carry out a traditional design for their skins? Impossible."
"There are many other aspects that are worth pondering carefully. I just proposed a possible plan. You don't need to be limited to this range. You can have a variety of ways of thinking. Brainstorming is often more difficult than being alone. Think hard, it’s definitely much better to come.”
I have to say that Zhang Yichao, these words really developed the thinking of many people. After all, influenced by the inherent thinking, in everyone’s mind, MOBA games, no matter how you change the game mechanism, it’s still the same, it’s nothing more than changing the soup. Do not change the medicine.
To say that this kind of game is made as a high imitation is a bit flattering him. If it is released on the shelves, it will definitely be sprayed by players. Even if you can get a sum of money, the company's reputation will be lost, or even greatly discounted.
These two solutions are obviously not advisable, but Zhang Yichao's words directly helped them jump out of the scope of thinking, making this game more possible.
"If you say that, I actually think that the difficulty of our game can be slightly lowered."
It seems that with Zhang Yichao's leading role, some employees are eager to try, and it seems that everyone wants to express their own opinions.
"MOBA game, its game mechanism determines the difficulty of the game, how can we reduce the difficulty of the game?" Some employees asked doubtfully.
"Actually, this is very simple. We all know that MOBA games have the same game mode. There is nothing to say about this. If this mode is changed, then it will not be called a MOBA game."
"Although the mode and gameplay of the game cannot be changed, the mechanism in the game can be modified."
"For example, let's take "League of Kings" as an example. Their advantageous rhythm, game difficulty, and gameplay are actually very complicated, and the difficulty of getting started is also very high."
"For example, the speed of jungle clearing becomes slower, the health of wild monsters increases, the defensive ability of wild monsters improves, the damage of defensive towers becomes stronger, and the attack speed becomes stronger, etc."
Because of their numerical settings, the rhythm of this game has become longer, and the requirements for the player's operation are higher.
So for those technical hardcore players, this game is a good choice for them.
But again, in this world, top game players are a minority after all, and most of them are average, or even below average.
The proportion of this part of the player group is the highest. Although they may not have strong spending power, their base is huge. They only need to spend a few dollars or even a dozen dollars each, and they can even top the list. Some rich players, and some hardcore players recharge.
So I think if they want to grab the market of high-end players, we don't need to fight with them. We can slightly reduce the difficulty of our own games, so that more civilian players can have a better gaming experience.
In this case, some players with poor skills may directly come to us to play the game, and along with the cluster effect, the influence of the game will be continuously expanded.
At that time, for our part of the game group, it is also a good choice to directly attack and recruit high-end players.
When Xu Ziqi heard this opinion, his eyes lit up. Why didn't he think of such a perfect plan?
As the employee said, game players are actually a pyramid model. The top part of the pyramid is the top player of the game, representing the highest level of the game, but this part of the players is actually very small.
Among all game players, the proportion may be less than single digits. Although their spending power may be strong, their base is extremely small.
Then, there are some middle-level players. This group of players can’t talk about food, but they are not very powerful. They belong to the goalkeeper position in the game. They can have fun in the game, but their fun is very volatile. of.
It is unstable, so their adhesion to this game is actually not very high, which will lead to their consumption in the game, which is actually not particularly large.
Finally, there are rookie players. These players just like to play without any skills, or in that game version, they don't know how to improve their game skills.
This part of the player base may be slightly more than the average player, but the players of these two layers directly exceed 90% of the player base of a certain game.
So it seems that these "League of Kings" are very competitive, but only for those top players, middle players and rookie players in this game, you will not find any fun.
Apart from simply being abused, it is being abused, because the game mechanism is too complicated and the game entry threshold is too high.
If novice players want to get started directly, it is tantamount to being hanged and beaten, and there is no game experience at all.
Therefore, many players will abandon the pit directly after playing halfway, or just go directly and may give a one-star bad review.
Generally speaking, the game manufacturers of "League of Kings" are not aware of the seriousness of this problem, and are still in a state of self-entertainment and self-paralysis.
Not long after this game was launched, the sales of the game have been rising all the way, which made these game production teams a little inflated, which gave Xu Ziqi and the others a chance to catch up.
"I think this idea is very good. It can effectively take care of the experience of some players in the sinking market, and it can also take into account the entertainment and economy of the game."
"If this plan is really successful, then we have a good explanation in front of Mr. Tang. I don't think there is any big problem with this plan, but the specific details need to be finalized."
"Of course, if other people have any better ideas and opinions, they can also tell me, or speak out, and we can discuss it together."
(End of this chapter)
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