Chapter 22 Design Ideas
"The most popular premise of a game must be to have exquisite picture quality and good-looking characters, which are necessary factors to package the external conditions of a game."

"But the better-looking and more exquisite pictures and characters, the higher the price. If we spend too much money on image quality and character modeling, the money we may need will not be a small amount. "Xu Liang explained immediately.

In fact, what Xu Liang said is also true. If a game is to become a popular game, the first impression it will give players is that the game must be exquisite. If the graphics are too rough, no matter how good the gameplay is , then basically no players will pay.

"In your opinion, if this game wants to achieve high-quality graphics and high-quality gameplay, how much budget will it cost?" Wang Zixuan asked seriously.

"The high image quality and high gameplay of a stand-alone game may require a price of no less than 300 million. This is only an estimated price. I don't know much about this market. I need to hire a professional to develop this game." Xu Liang replied.

Xu Liang himself is a student majoring in computer science, that is, he plays games in his spare time and has some rich experience in games. As for the budget for game production, Xu Liang is actually a layman in a strict sense.

"So, we have to invite someone who is professional and knowledgeable in this field to make games. It seems that we really have to invite the friend you mentioned to come for an interview." Tian Bing responded with a helpless smile.

"Bingge, in fact, this matter is not in a hurry. The modeling and post-production of the game will not be too late after the general framework of the game is determined. Now we have not even determined the gameplay and presentation of the game. Come down and recruit professionals, this matter can actually be put on the back burner." Xu Liang made a pertinent suggestion.

After all, Shengshi Group offered Xu Liang such a high salary, even this salary was a high salary that Xu Liang could never have imagined before.

The manpower is long, but the mouth is short. Since the high salary takes other people's salary, you have to consider the cost for them, right?

In fact, what Xu Liang said is not unreasonable. For a game company, it is completely possible to wait for the general framework and basic gameplay of the game to be finalized before making relevant production and recruitment.

"So, do you have a preliminary understanding and inspiration for the basic gameplay of this game and the rules of the game?" Tian Bing asked expectantly.

After all, the time given by Tang Kai is only a few days. The time is tight and the task is heavy. It is really necessary to speed up the process.

"I have such an idea, brother Bing, brother Zixuan, you two can help me with my staff, how about this idea?"

As soon as Wang Zixuan heard that Xu Liang had a preliminary idea, he immediately became interested. Whether it is game production or any creation, the most important thing is inspiration.

If a designer has no inspiration, no matter how good the resources are, they will not be of practical value.

So for a creator, sensitivity is particularly important.

"What about this game? I want to call it Rhythm Master"

Firstly, because the name is directly related to the theme of the game, it can directly highlight the core gameplay of the game.

Secondly, this game itself is a rhythm music puzzle game. There is no similar game on the market, so the name of the game directly highlights the theme of the game, which is the best. "

"The name of the game is okay, but the specific gameplay of the game, there are some reward and punishment rules, and the means of making money. What do you think now?" Tian Bing asked.

"I think that if the game adopts general button rhythm control, the player's feedback effect will be weak, and we can make very little profit.

So I think it can be improved a little bit, change the buttons to character modeling, and create a variety of exquisite characters. The player controls the left and right movements of the characters to click and collide with the syllable characters that are quickly approaching the player, so as to get a strong blow. feel. "

Xu Liang's easy-to-understand explanation made Wang Zixuan and Tian Bing understand the gameplay mechanism of the game at once.

Regarding the gameplay mechanism of this game, in fact, Wang Zixuan and Tian Bing couldn't find too many loopholes. After all, they are not professional game designers.

It just sounds like the gameplay of this game should be very fresh. If it is operated properly, it might really become a phenomenal stand-alone game.

"The gameplay and mechanism of the game are not bad, but what about the profit point of this game? Is it only charged through paid downloads on the ARGP platform?"

Hearing this, Xu Liang shook his head and responded:

"No, if we only make money through the paid download model of the ARGP platform, the time to recover the cost will become very long, and we are not even sure whether there is enough user base to support us to turn losses into profits."

Obviously, Xu Liang does not intend to be satisfied with making profits only through the paid download mode of the ARGP platform.

Because in his opinion, although making money through the paid download model is also part of the game revenue, the income brought by this part of the profit is too low.

Xu Liang is not just satisfied with such a little income!
"Then if you can't just rely on paid downloads, you have to set up a recharge channel in the game. How do you plan to design it?" Wang Zixuan continued to ask.

"This is very simple, and the profit point is why I consider changing the button to a character.

Because in the process of running the game, the buttons actually bring very little profit points, nothing more than charging through stamina potions and other similar props, and such props are not very attractive to players.

After changing the button to a character, we can make a variety of character models according to the needs of players, and charge players for skins by adding and selling skins.

The fee for props is too high, and the maximum can be capped at ten yuan. If there is more, this game will cause abuse from players, which is not conducive to word-of-mouth conversion.

But the skin is different. Some people will not hesitate to spend money to buy a particularly beautiful skin in order to appreciate the beauty of sex. Although this does not increase the game's attributes, it greatly increases the viewing experience of the game. Players' willingness to pay will also be stronger. "

Xu Liang's idea stunned Wang Zixuan and Tian Bing. Although they didn't understand some technical terms, they basically understood Xu Liang's thinking.

I have to say that the decision to recruit Xu Liang was completely correct.

(End of this chapter)

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