Dimensional studio
Chapter 440 Random Task Generation
Chapter 440 Random Task Generation
Ye Buxiu's book remembers all the key nodes and branches of the plot in the game.
In terms of the design of the world view of "Glory", the three major local camps have already determined the style, the plot lines of their respective forces have also been launched, and several key plot nodes have also been determined.
Some of these key plot nodes are not affected by the player, and some will change due to the player's choice.
For example, Chu Tiange once mentioned that in the later stage, the three major factions will need to work together to fight against the foreign forces. No matter how players make them, they will not be affected. , can not affect external forces.
Another part of the local nodes that will be affected by players will change differently according to the player's behavior patterns.
For example, according to the plot, the leaders of a certain two forces decide to unite on a certain issue according to the plot, but because the player kills one or both of the leaders, then sorry, this plot will not exist.
Through event and plot design, Ye Buxiu can control the survival of such key characters to the greatest extent, but this is not [-]%.
For players who want to show their blood bars, God will kill you, unless Ye Buxiu never lets these NPCs show their blood bars, otherwise, with such a high degree of freedom, there will always be players who can think of ways to kill these NPCs .
The development team must prepare for this possible situation in advance, and try to take into account the direction of the plot in various situations.
But now the game is still in the development stage, the ghost knows what the moth player will eventually do, and it is too difficult to prepare in advance.
Faced with this situation, even Chu Tiange can't come up with any good solutions. Apart from improving the protection measures of key NPCs in the plot as much as possible to reduce the possibility of being ganked by players, what else can be done?
But Ye Buxiu begged to come to the door, so it was not easy for Chu Tiange to ask all kinds of questions.
Such things as alternate plots are definitely not available. It is possible to prepare several branch routes leading to different endings similar to RPG games, but this must be based on the development team's guidance for players.
Thinking about it this way, Chu Tiange feels that it can be used as a secret pusher to guide players' choices by holding game activities and other methods.
This method is not unacceptable. In most cases, NPCs that will affect the direction of the plot will be closely protected. This protection exists in many aspects, such as the strength of the leader, the guards around him, and the protection of hidden blood bars. There is also a near-death protection when the blood bar is on.
Of course, as long as the blood bar is bright, even with near-death protection, it is still possible to find a real way to kill.
After all, this is also a part of the game mechanism. Near-death protection is just a fault-tolerant mechanism. It allows players of this faction to have one omission, or even two omissions, but it is definitely impossible to continue protection the third time.
For such leaders who are easy to die in battle, the development team can try not to arrange the main plot on them, so as to reduce many accidents and avoid the game running halfway, and the plot collapses as a result.
In addition to NPC characters, the territories of the three camps are also very important.
Unlike most maps in traditional MMORPG games, except for leveling, there is basically no utilization rate. Every map in "Glory" has its own meaning of existence.
They may be the bridgehead of the faction, the granary of the faction, or the production base.
Maybe varying in magnitude, but losing them would be a weakening of either faction.
Not to mention those maps with large cities, these maps often involve different forces in the three major camps.
For example, the orcs on the grassland map, if the entire territory of the orcs that originally belonged to the A camp is occupied by the B camp, will the orcs still belong to the A camp?
In this case, should the original plot related to the orcs be adjusted accordingly?
It is basically impossible to expect the three major camps to contain each other and play each other's brains, and the sphere of influence has not changed much.
So if you want to keep the main plot, you can only prevent the plot from collapsing through the intervention of the development team.
"The current design of the NPC is good enough, prepare a few branch lines, we can use plots, activities, etc. to make players feel that they are promoting the development of the plot.
Mainly in terms of maps, considering the existence of national wars, all missions related to affiliated forces and camps need to be dynamically processed. "
Chu Tiange held his chin, thought and said, "It's best to set a standard to judge, such as the degree of favorability in the occupied area, what changes will occur in the mission, etc. Yes, I have Got an idea!"
Chu Tiange suddenly slammed his palm, "Ning Ning, let Ning Ning do this."
Ye Buxiu is full of dirty water, and he really wants to say that even Ning Li can't do such a thing as designing a plot.
However, Chu Tiange obviously does not have the ability to understand each other with Ye Buxiu. Chu Tiange thought of a theoretically feasible solution, "Ningning really can't complete the creative task, but if we provide enough samples, let Ningning It is possible to randomly generate specific tasks under certain conditions."
After Ye Buxiu thought twice, the more he thought about it, the more feasible he felt, "Yes, the function of randomly generating tasks has indeed existed for a long time. Although the effect is very blunt, it is also because of the program. Ningling has a supercomputer as a processor. There is absolutely no problem in terms of ability, as long as we provide more samples and design the conditions carefully, it will be enough to generate most of the side quests.”
"Let's build a database. In addition to the task text of "Glory", we can also collect other similar games or novels."
Ye Buxiu also agrees with Chu Tiange's suggestion, if only relying on "Glory"'s own task text is not enough to support the entire database.
"You need to buy the copyright." Chu Tiange reminded again, "You can also hold an essay solicitation activity to enrich the database."
"Great, I'll contact Editor-in-Chief Ye right away."
The person in charge of the Dahua Literature Network is Ye Zheng, and the Dahua Literature Network, which is almost self-defeating, has developed quite well under Ye Zheng's hands. Ye Buxiu will also log in to the Dahua Literature Network from time to time to find inspiration.
Ye Buxiu would certainly wish for it if he could hold an essay solicitation event specifically for "Glory".
Seeing that Ye Buxiu couldn't sit still, Chu Tiange gave up his idea of experiencing the progress of the game.
Chu Tiange had already experienced the battle system of "Glory" last time, and even if there is improvement after this modification, it will not break away from the original framework.
Others may not experience much content now, so it is better not to waste Ye Buxiu's time.
Chu Tiange decided to spend the rest of the day experiencing the lemon community.
What, you said to develop "The Great Sage"?
Let's talk about this tomorrow.
(End of this chapter)
Ye Buxiu's book remembers all the key nodes and branches of the plot in the game.
In terms of the design of the world view of "Glory", the three major local camps have already determined the style, the plot lines of their respective forces have also been launched, and several key plot nodes have also been determined.
Some of these key plot nodes are not affected by the player, and some will change due to the player's choice.
For example, Chu Tiange once mentioned that in the later stage, the three major factions will need to work together to fight against the foreign forces. No matter how players make them, they will not be affected. , can not affect external forces.
Another part of the local nodes that will be affected by players will change differently according to the player's behavior patterns.
For example, according to the plot, the leaders of a certain two forces decide to unite on a certain issue according to the plot, but because the player kills one or both of the leaders, then sorry, this plot will not exist.
Through event and plot design, Ye Buxiu can control the survival of such key characters to the greatest extent, but this is not [-]%.
For players who want to show their blood bars, God will kill you, unless Ye Buxiu never lets these NPCs show their blood bars, otherwise, with such a high degree of freedom, there will always be players who can think of ways to kill these NPCs .
The development team must prepare for this possible situation in advance, and try to take into account the direction of the plot in various situations.
But now the game is still in the development stage, the ghost knows what the moth player will eventually do, and it is too difficult to prepare in advance.
Faced with this situation, even Chu Tiange can't come up with any good solutions. Apart from improving the protection measures of key NPCs in the plot as much as possible to reduce the possibility of being ganked by players, what else can be done?
But Ye Buxiu begged to come to the door, so it was not easy for Chu Tiange to ask all kinds of questions.
Such things as alternate plots are definitely not available. It is possible to prepare several branch routes leading to different endings similar to RPG games, but this must be based on the development team's guidance for players.
Thinking about it this way, Chu Tiange feels that it can be used as a secret pusher to guide players' choices by holding game activities and other methods.
This method is not unacceptable. In most cases, NPCs that will affect the direction of the plot will be closely protected. This protection exists in many aspects, such as the strength of the leader, the guards around him, and the protection of hidden blood bars. There is also a near-death protection when the blood bar is on.
Of course, as long as the blood bar is bright, even with near-death protection, it is still possible to find a real way to kill.
After all, this is also a part of the game mechanism. Near-death protection is just a fault-tolerant mechanism. It allows players of this faction to have one omission, or even two omissions, but it is definitely impossible to continue protection the third time.
For such leaders who are easy to die in battle, the development team can try not to arrange the main plot on them, so as to reduce many accidents and avoid the game running halfway, and the plot collapses as a result.
In addition to NPC characters, the territories of the three camps are also very important.
Unlike most maps in traditional MMORPG games, except for leveling, there is basically no utilization rate. Every map in "Glory" has its own meaning of existence.
They may be the bridgehead of the faction, the granary of the faction, or the production base.
Maybe varying in magnitude, but losing them would be a weakening of either faction.
Not to mention those maps with large cities, these maps often involve different forces in the three major camps.
For example, the orcs on the grassland map, if the entire territory of the orcs that originally belonged to the A camp is occupied by the B camp, will the orcs still belong to the A camp?
In this case, should the original plot related to the orcs be adjusted accordingly?
It is basically impossible to expect the three major camps to contain each other and play each other's brains, and the sphere of influence has not changed much.
So if you want to keep the main plot, you can only prevent the plot from collapsing through the intervention of the development team.
"The current design of the NPC is good enough, prepare a few branch lines, we can use plots, activities, etc. to make players feel that they are promoting the development of the plot.
Mainly in terms of maps, considering the existence of national wars, all missions related to affiliated forces and camps need to be dynamically processed. "
Chu Tiange held his chin, thought and said, "It's best to set a standard to judge, such as the degree of favorability in the occupied area, what changes will occur in the mission, etc. Yes, I have Got an idea!"
Chu Tiange suddenly slammed his palm, "Ning Ning, let Ning Ning do this."
Ye Buxiu is full of dirty water, and he really wants to say that even Ning Li can't do such a thing as designing a plot.
However, Chu Tiange obviously does not have the ability to understand each other with Ye Buxiu. Chu Tiange thought of a theoretically feasible solution, "Ningning really can't complete the creative task, but if we provide enough samples, let Ningning It is possible to randomly generate specific tasks under certain conditions."
After Ye Buxiu thought twice, the more he thought about it, the more feasible he felt, "Yes, the function of randomly generating tasks has indeed existed for a long time. Although the effect is very blunt, it is also because of the program. Ningling has a supercomputer as a processor. There is absolutely no problem in terms of ability, as long as we provide more samples and design the conditions carefully, it will be enough to generate most of the side quests.”
"Let's build a database. In addition to the task text of "Glory", we can also collect other similar games or novels."
Ye Buxiu also agrees with Chu Tiange's suggestion, if only relying on "Glory"'s own task text is not enough to support the entire database.
"You need to buy the copyright." Chu Tiange reminded again, "You can also hold an essay solicitation activity to enrich the database."
"Great, I'll contact Editor-in-Chief Ye right away."
The person in charge of the Dahua Literature Network is Ye Zheng, and the Dahua Literature Network, which is almost self-defeating, has developed quite well under Ye Zheng's hands. Ye Buxiu will also log in to the Dahua Literature Network from time to time to find inspiration.
Ye Buxiu would certainly wish for it if he could hold an essay solicitation event specifically for "Glory".
Seeing that Ye Buxiu couldn't sit still, Chu Tiange gave up his idea of experiencing the progress of the game.
Chu Tiange had already experienced the battle system of "Glory" last time, and even if there is improvement after this modification, it will not break away from the original framework.
Others may not experience much content now, so it is better not to waste Ye Buxiu's time.
Chu Tiange decided to spend the rest of the day experiencing the lemon community.
What, you said to develop "The Great Sage"?
Let's talk about this tomorrow.
(End of this chapter)
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