Dimensional studio
Chapter 481 Everyone is Busy
Chapter 481 Everyone is Busy
Two weeks is not a short time.
Because what Lin Huai wants to do is not a conventional stand-alone game.
Few people make war chess games online, and those who do are dead.
But this does not mean that war chess games cannot be networked.
Lin Huai designed two interactive gameplays.
One is player confrontation. After the game story reaches a certain stage, the Ancestral Arena will be opened. Players can bring a lineup of six plus six to participate in the arena.
The opponent is a team of other players controlled by AI.
Because the turn-based setting of war chess games is doomed to have no fairness, Lin Huai never thought about letting players compete in real time.
All controlled by AI will avoid the possibility of players spraying the balance. If you can't beat it, then think about your team configuration or something. After all, the opponents are all the same AI.
Winning the game can accumulate arena rankings, and the higher the ranking, the more vouchers you can get in exchange for rare materials.
Lin Huai also considered that each competition level should develop some appearance equipment, which can only be obtained when the arena reaches a certain level.
And another interactive gameplay is not confrontation.
This kind of gameplay is also the most important player interaction gameplay.
That is the battle for the fortress.
According to the level of the player's knight order, every day of real time, the player can launch different times of attacks on the fortresses of various countries, and obtain rare materials by occupying the fortresses.
But the strength of this kind of fortress is very high, relying on the player's own strength is often unable to break through the fortress, and the help of other players is needed at this time.
Players can build a fortress room that can accommodate up to four people. At that time, four players can attack the fortress from four different directions of the fortress and work together to win the fortress.
In addition to the fortress battle, there is also a main city defense battle in this mode.
This gameplay was prepared by Lin Huai in order to make up for the boring shortcomings of war chess games in a sense.
In particular, Centennial Knights is not a pure stand-alone game, and it cannot be closed by clearing the plot.
The core gameplay of Centennial Knights is to cultivate characters and build castles.
If you develop a strong character but can't pretend to beep, you will lose a lot of fun.
And for female players, if they build beautiful castles and raise handsome offspring, but no one appreciates them, the game experience will also be greatly reduced.
If even the core fun cannot be guaranteed, the game is over.
So Lin Huai is very concerned about the fortress gameplay.
This involves issues in two directions, one is the strength of the system fortress.
The strength of the system fortress can be divided according to the size of the fortress. If new players can't beat the fortress, they can also seek help from experienced players.
And experienced players can also gain a sense of accomplishment by helping Mengxin show off the powerful knights they have cultivated.
On the other hand, it is the defense of the main city.
After the Hundred Years Knights plot advances to a certain stage, players will have their own Knights base camp.
It was just a dilapidated small castle at the beginning. Players can freely plan the layout of the castle through construction, and build it into the most magnificent castle in the Gods Continent.
When facing a system siege, the defending player can invite up to three other players to join the defending team, and this process is also a process of displaying their castle design.
Because the degree of freedom is high enough, the main city of the future players is likely to become fancy. After all, Yanhuang players are a race that can play with all the cubes.
In order to cope with the possible moth castles, the design of the siege AI is much more complicated. This is also one of the few difficulties in the war chess game of the Hundred Years Knights.
AI must take into account various possible situations, for example, players will not honestly build gates for the castle, but enter the city through hanging baskets, organs, and other messy ways.
How to distinguish such facilities during AI engineering?
This way of entering the city is a kind of road from the perspective of game design, but it does not belong to the entrance and exit.
AI will perform different operations when distinguishing between roads and entrances and exits. If this problem cannot be handled well, AI siege may become a joke.
There are still many similar situations, but they are not impossible to solve. After all, Lemon Entertainment's intelligent AI technology is the best in the world.
As for how to make AI smarter, Chu Tiange is professional.
Lin Huai made this request to Chu Tiange.
The AI database is non-public. Lin Huai can use the AI of Lemon Entertainment, but no one except Chu Tiange can investigate the AI database.
Chu Tiange was very happy to accept this job, which was much more interesting than making a promotional video for "The Legend of the Great Sage".
After thinking about it, Chu Tiange handed over the task of making a promotional video for "The Legend of the Great Sage" to Lin Huai.
I'll help you design the AI, and you help me make the promotional trailer, it's reasonable, right?
Lin Huai felt that this wave was not a loss. Chu Tiange had already finished the plan for the promotional film, and it was just a video.
Besides, the task assigned by the boss, even if you lose money, you have to do it, right?
Both parties were very satisfied. Chu Tiange went to the sixth floor where Ye Buxiu was after learning about the progress of the Centennial Knights.
Glory Studio is going all out to make a large-scale online game, everyone is very busy, but the progress of the game's production is not fast.
Ye Buxiu has high requirements for Glory, and he is determined to create a real world in a virtual world. If it were changed to a year ago, this is something Ye Buxiu would not have dared to think about.
The lack of technology, the lack of hardware, the lack of funds, and various reasons make the idea of a game like Glory a year ago that no game designer would have dared to think about.
All tool people in Glory Studio know that they are creating a miracle.
The game production technology mastered by Lemon Interactive Entertainment is a large-scale online game like "Extreme Challenge", and the work has already matured in a few months.
However, after several months of production, Glory will reach the threshold of being able to play.
And there is still a lot of room for this to be playable, because a large-scale open online game like Glory is too unpredictable, and any small change may cause the entire game to go in a direction that Ye Buxiu does not want to see.
In just a few months, Ye Buxiu, who has always been well maintained, has grown a lot, looking like he is tired and fat.
It seems that the hairline is also a little higher. Chu Tiange is face-blind and really can't remember what he looked like the last time he saw Ye Buxiu.
As soon as he saw Chu Tiange, Ye Buxiu began to complain, "Mr. Chu, according to the current plan design, the future game will have too many variables. With the increase of the number of players, the amount of computation will increase exponentially. Even if we The server can't afford this kind of computation."
After all, Ye Buxiu is just a gamer, not a high-tech person. He has researched in the computer field because of his professional needs. In terms of professionalism, he can't compare with ordinary semiconductor technicians, let alone It is compared with Chu Tiange.
Ye Buxiu calculated based on the performance of the strongest server in Lemon Interactive Entertainment. According to Lemon's calculations, a server of Haixing City's urban intelligent management system can only support 3000 million players.
In Blue Star, there are 3000 million players, this game is already broken, and the game with 3000 million players in Canglan Star is also awesome, but there is a premise here, everyone is playing games on mobile or PC.
If it is a fantasy helmet that can make people live eight hours a day, the number of 3000 million is too small.
Not even one percent of Yanhuang's population.
Only one "Glory" player out of a hundred people?
It sounds awesome, but if it is calculated according to the configuration of the fantasy helmet per capita, it is weak.
So Ye Buxiu is very worried about the server problem. You must know that a server of the level of the urban intelligent management system must be at least an experimental-level supercomputer. How much does such a server cost?
And using this level of computer as a game server is a pure loss no matter how you think about it.
Because of this, Ye Buxiu scratched his head.
But Chu Tiange didn't care, "That's it?"
(End of this chapter)
Two weeks is not a short time.
Because what Lin Huai wants to do is not a conventional stand-alone game.
Few people make war chess games online, and those who do are dead.
But this does not mean that war chess games cannot be networked.
Lin Huai designed two interactive gameplays.
One is player confrontation. After the game story reaches a certain stage, the Ancestral Arena will be opened. Players can bring a lineup of six plus six to participate in the arena.
The opponent is a team of other players controlled by AI.
Because the turn-based setting of war chess games is doomed to have no fairness, Lin Huai never thought about letting players compete in real time.
All controlled by AI will avoid the possibility of players spraying the balance. If you can't beat it, then think about your team configuration or something. After all, the opponents are all the same AI.
Winning the game can accumulate arena rankings, and the higher the ranking, the more vouchers you can get in exchange for rare materials.
Lin Huai also considered that each competition level should develop some appearance equipment, which can only be obtained when the arena reaches a certain level.
And another interactive gameplay is not confrontation.
This kind of gameplay is also the most important player interaction gameplay.
That is the battle for the fortress.
According to the level of the player's knight order, every day of real time, the player can launch different times of attacks on the fortresses of various countries, and obtain rare materials by occupying the fortresses.
But the strength of this kind of fortress is very high, relying on the player's own strength is often unable to break through the fortress, and the help of other players is needed at this time.
Players can build a fortress room that can accommodate up to four people. At that time, four players can attack the fortress from four different directions of the fortress and work together to win the fortress.
In addition to the fortress battle, there is also a main city defense battle in this mode.
This gameplay was prepared by Lin Huai in order to make up for the boring shortcomings of war chess games in a sense.
In particular, Centennial Knights is not a pure stand-alone game, and it cannot be closed by clearing the plot.
The core gameplay of Centennial Knights is to cultivate characters and build castles.
If you develop a strong character but can't pretend to beep, you will lose a lot of fun.
And for female players, if they build beautiful castles and raise handsome offspring, but no one appreciates them, the game experience will also be greatly reduced.
If even the core fun cannot be guaranteed, the game is over.
So Lin Huai is very concerned about the fortress gameplay.
This involves issues in two directions, one is the strength of the system fortress.
The strength of the system fortress can be divided according to the size of the fortress. If new players can't beat the fortress, they can also seek help from experienced players.
And experienced players can also gain a sense of accomplishment by helping Mengxin show off the powerful knights they have cultivated.
On the other hand, it is the defense of the main city.
After the Hundred Years Knights plot advances to a certain stage, players will have their own Knights base camp.
It was just a dilapidated small castle at the beginning. Players can freely plan the layout of the castle through construction, and build it into the most magnificent castle in the Gods Continent.
When facing a system siege, the defending player can invite up to three other players to join the defending team, and this process is also a process of displaying their castle design.
Because the degree of freedom is high enough, the main city of the future players is likely to become fancy. After all, Yanhuang players are a race that can play with all the cubes.
In order to cope with the possible moth castles, the design of the siege AI is much more complicated. This is also one of the few difficulties in the war chess game of the Hundred Years Knights.
AI must take into account various possible situations, for example, players will not honestly build gates for the castle, but enter the city through hanging baskets, organs, and other messy ways.
How to distinguish such facilities during AI engineering?
This way of entering the city is a kind of road from the perspective of game design, but it does not belong to the entrance and exit.
AI will perform different operations when distinguishing between roads and entrances and exits. If this problem cannot be handled well, AI siege may become a joke.
There are still many similar situations, but they are not impossible to solve. After all, Lemon Entertainment's intelligent AI technology is the best in the world.
As for how to make AI smarter, Chu Tiange is professional.
Lin Huai made this request to Chu Tiange.
The AI database is non-public. Lin Huai can use the AI of Lemon Entertainment, but no one except Chu Tiange can investigate the AI database.
Chu Tiange was very happy to accept this job, which was much more interesting than making a promotional video for "The Legend of the Great Sage".
After thinking about it, Chu Tiange handed over the task of making a promotional video for "The Legend of the Great Sage" to Lin Huai.
I'll help you design the AI, and you help me make the promotional trailer, it's reasonable, right?
Lin Huai felt that this wave was not a loss. Chu Tiange had already finished the plan for the promotional film, and it was just a video.
Besides, the task assigned by the boss, even if you lose money, you have to do it, right?
Both parties were very satisfied. Chu Tiange went to the sixth floor where Ye Buxiu was after learning about the progress of the Centennial Knights.
Glory Studio is going all out to make a large-scale online game, everyone is very busy, but the progress of the game's production is not fast.
Ye Buxiu has high requirements for Glory, and he is determined to create a real world in a virtual world. If it were changed to a year ago, this is something Ye Buxiu would not have dared to think about.
The lack of technology, the lack of hardware, the lack of funds, and various reasons make the idea of a game like Glory a year ago that no game designer would have dared to think about.
All tool people in Glory Studio know that they are creating a miracle.
The game production technology mastered by Lemon Interactive Entertainment is a large-scale online game like "Extreme Challenge", and the work has already matured in a few months.
However, after several months of production, Glory will reach the threshold of being able to play.
And there is still a lot of room for this to be playable, because a large-scale open online game like Glory is too unpredictable, and any small change may cause the entire game to go in a direction that Ye Buxiu does not want to see.
In just a few months, Ye Buxiu, who has always been well maintained, has grown a lot, looking like he is tired and fat.
It seems that the hairline is also a little higher. Chu Tiange is face-blind and really can't remember what he looked like the last time he saw Ye Buxiu.
As soon as he saw Chu Tiange, Ye Buxiu began to complain, "Mr. Chu, according to the current plan design, the future game will have too many variables. With the increase of the number of players, the amount of computation will increase exponentially. Even if we The server can't afford this kind of computation."
After all, Ye Buxiu is just a gamer, not a high-tech person. He has researched in the computer field because of his professional needs. In terms of professionalism, he can't compare with ordinary semiconductor technicians, let alone It is compared with Chu Tiange.
Ye Buxiu calculated based on the performance of the strongest server in Lemon Interactive Entertainment. According to Lemon's calculations, a server of Haixing City's urban intelligent management system can only support 3000 million players.
In Blue Star, there are 3000 million players, this game is already broken, and the game with 3000 million players in Canglan Star is also awesome, but there is a premise here, everyone is playing games on mobile or PC.
If it is a fantasy helmet that can make people live eight hours a day, the number of 3000 million is too small.
Not even one percent of Yanhuang's population.
Only one "Glory" player out of a hundred people?
It sounds awesome, but if it is calculated according to the configuration of the fantasy helmet per capita, it is weak.
So Ye Buxiu is very worried about the server problem. You must know that a server of the level of the urban intelligent management system must be at least an experimental-level supercomputer. How much does such a server cost?
And using this level of computer as a game server is a pure loss no matter how you think about it.
Because of this, Ye Buxiu scratched his head.
But Chu Tiange didn't care, "That's it?"
(End of this chapter)
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