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Chapter 11 Pathfinder
Chapter 11 Pathfinder
Why did Hu Li choose Huangpu Artemisia instead of Cao Cao or Sun Jian?
First of all, for the S1 season, although there is a gap between strategy output generals and physical output generals, it is not that big.
The second is that the three 3-star generals Cao Cao, Huangpu Hao, and Sun Jian have average land reclamation abilities, so the gap is even smaller.
Thirdly, for civilian players, there are very few tactics that can be combined in the initial land reclamation, and Queen Mother He is also a general of the strategy type, so Hu Li only needs to combine a 3-star strategy strategy that can be used by two generals .
If Hu Li chooses Cao Cao or Sun Jian to open up wasteland, when only a 3-star strategy strategy is combined, he can only choose to let Cao Cao and Sun Jian use the strategy strategy to open up wasteland first, and then change after the combination of physical tactics.
Each general has 5 attributes: attack, defense, strategy, speed, and siege, so there is no problem that physical output generals cannot bring strategy tactics.
It's just that the level of the strategy attribute of the general card will have a certain impact on the actual effect of the strategy tactics.
The functions of each attribute of each general are as follows:
Attack: Increase the damage of normal attacks and the effect of non-strategic tactics.
Defense: Reduce the damage received from normal attacks and non-tactical tactics attacks.
Strategy: Improve the effect of strategy tactics and reduce the damage of strategy tactics attacks.
Speed: Affects the action speed of troops and the sequence of actions of generals in battle.
Siege: When launching a siege, the target's durability can be reduced.
In addition to the basic attributes, each general in "Such Land" has three combat methods. The first one is the general's own combat method, which is the main combat method of this general card. The quality of the main combat method largely determines the The value of this general card.
In addition to the main tactics, when the general card reaches level 5, the second column of tactics can be unlocked.
When the general reaches level 20 and the main combat method reaches level 10, you can use two 2-star general cards to "awaken" the general, and the generals who meet the above two conditions and have been "awakened" can unlock the third combat method column.
The built-in tactics of each general are fixed, but the remaining two columns of tactics can be selected and matched from the existing tactics of the player.
Each unit can be configured with up to 3 generals, that is, a unit can have up to 9 tactics (including the main tactics). A big strategic gameplay of the game "Bitter" is how to match these 9 tactics so that The troops have a wonderful chemical reaction.
Matching generals and tactics are called "combining generals" by the players in "Litu". There are many generals in "Litu" and there are many tactics, so the knowledge of "combining generals" is very large, and the details are also very subtle.
Tactics in Sutu can be roughly divided into four categories: attack category, strategy category, recovery category, and auxiliary category.
Of course, there are also many tactics with more than one category, which may include multiple effects of the above four categories.
According to the understanding of general games, attack can be understood as physics, and strategy can be understood as spells, then tactics can correspond to physical tactics and magic tactics.
Some of the tactics of the recovery category and the auxiliary category are added by the strategy attribute, which can be summarized into the spell tactics.There are also some that are added by attack attributes, which can be summarized as physical tactics.
Of course, there are tactics that receive bonuses from attack and strategy at the same time, and tactics that receive neither attack nor strategy bonuses.
Among the 5 attributes of generals, the attack attribute can be compared to physical attack (physical attack power), which can increase the damage of ordinary attack and physical combat attack.
The defense attribute can be compared to physical defense (physical defense), which can reduce the damage received by ordinary attacks and physical warfare attacks.
The strategy attribute can be compared to the combination of magic damage (magic attack power) and magic defense (magic defense power), which can not only increase the damage of magic and tactical attacks, but also reduce the damage of magic and tactical attacks.
Of course, it can be understood in this way at the beginning, but there are still some small discrepancies in reality.
For example, tactics are not only divided into categories, but also into types, which are divided into command tactics, active tactics, pursuit tactics, and passive tactics.
These four types are mainly related to supporting generals and will not be discussed for the time being.
The state of the general card itself, in addition to the 5 basic attributes and tactics columns, there are also arms, camps, attack distances, etc.
There are 3 types of military commander cards in "Leading Earth": cavalry, infantry, and archers.
There is a simple restraint relationship between arms: cavalry restrains infantry, infantry restrains archers, and archers restrains cavalry.
Ride beats step, walk beats bow, bow beats ride!
Cavalry conscripts consume relatively more iron ore and food resources.
Archers consume relatively more wood and food resources when conscription.
The resource consumption of infantry conscription is relatively balanced.
Relatively speaking, the cavalry generals have the fastest speed and the lowest siege, the infantry generals have the slowest speed and the highest siege, and the archer generals have the middle speed and siege.
There are five types of camps for generals in "Leading the Earth": Wei (Wei State), Shu (Shu State), Wu (Wu State), Han (Han Dynasty), and Qun (Heroes).
The attack distance of the general card is the attack range of the general card when it performs a normal attack.
The two land reclamation generals chosen by Hu Li are 5-star "Han · Queen Mother He" and 4-star "Han·Huangpuhao". The former is an archer and the latter is a cavalry.
If these two arms are matched, the resources consumed by conscription will be relatively balanced.
When Hu Li configured general cards, he placed "Empress He" at the front to attract damage, and "Whampoa Artemisia" at the back for output.
Therefore, according to the principle of arms restraint, Hu Li chooses the first level 3 land to hit is the level [-] land where the defenders are two cavalry, and the attack distance of these two cavalry allows ordinary attacks to hit our front row only. Queen Mother", so that "Queen He" is not dead, and "Artemisia Huangpu" is relatively safe.
Some people may ask, obviously it is a cavalry, why not choose a defensive lineup of 2 infantry, so that the output of "Huangpu Artemisia" as a cavalry is higher?
In fact, this is not the case. In the restraint relationship of troops, there is only damage reduction, not damage increase.
For example, the damage from cavalry to cavalry is 1. Although cavalry restrains infantry, the damage from cavalry to infantry is still 1 (no damage increase), but conversely, the damage from infantry to cavalry is only 0.8 (only damage reduction).
In the same way, archers restrain cavalry, the damage of cavalry against archers is only 0.8, and the damage of archers against cavalry is 1.
Therefore, when the battle is between cavalry and archers, the damage of our cavalry and archers to the opponent's cavalry is 1, while the damage of the opponent's cavalry to our archers is 0.8.
However, there is also a disadvantage of choosing the defenders to attack our front row generals for all ordinary attacks, that is, our front row generals are easily killed and seriously injured, which is called "falling to the front row".
Of course, this is the price that must be paid in the early stage. It is better to seriously injure one person than to not be defeated and seriously injure two.
Maybe some people will wonder why I know the lineup of Land, which involves a gameplay technique of "Litu": "Exploring the Road".
The so-called "exploring the way" is to use generals who have not been conscripted to conquer land. Although they will definitely be defeated, because there is no conscription, there is no loss. The only thing that consumes is the physical strength of the generals.
In this way, you only need to choose a useless cavalry general (cavalry has high speed and runs fast), and you can know the lineup of the land defenders without conscription to "exploring the road".
The garrison lineup of the land remains unchanged until it is occupied, and will only be refreshed once a day.
系统说是在每天凌晨5点-6点这个时间段会刷新,但是玩家实测发现大部分情况下是5:16到5:20刷新守军。
After Hu Li's serious injuries to the two generals passed, he filled the strength of the two generals with reserve soldiers in seconds, and continued to march to the defeated level 1200 land with 3 troops.
At 1000 troops, the occupation failed. Now with 1200 troops, will the occupation still fail?
(End of this chapter)
Why did Hu Li choose Huangpu Artemisia instead of Cao Cao or Sun Jian?
First of all, for the S1 season, although there is a gap between strategy output generals and physical output generals, it is not that big.
The second is that the three 3-star generals Cao Cao, Huangpu Hao, and Sun Jian have average land reclamation abilities, so the gap is even smaller.
Thirdly, for civilian players, there are very few tactics that can be combined in the initial land reclamation, and Queen Mother He is also a general of the strategy type, so Hu Li only needs to combine a 3-star strategy strategy that can be used by two generals .
If Hu Li chooses Cao Cao or Sun Jian to open up wasteland, when only a 3-star strategy strategy is combined, he can only choose to let Cao Cao and Sun Jian use the strategy strategy to open up wasteland first, and then change after the combination of physical tactics.
Each general has 5 attributes: attack, defense, strategy, speed, and siege, so there is no problem that physical output generals cannot bring strategy tactics.
It's just that the level of the strategy attribute of the general card will have a certain impact on the actual effect of the strategy tactics.
The functions of each attribute of each general are as follows:
Attack: Increase the damage of normal attacks and the effect of non-strategic tactics.
Defense: Reduce the damage received from normal attacks and non-tactical tactics attacks.
Strategy: Improve the effect of strategy tactics and reduce the damage of strategy tactics attacks.
Speed: Affects the action speed of troops and the sequence of actions of generals in battle.
Siege: When launching a siege, the target's durability can be reduced.
In addition to the basic attributes, each general in "Such Land" has three combat methods. The first one is the general's own combat method, which is the main combat method of this general card. The quality of the main combat method largely determines the The value of this general card.
In addition to the main tactics, when the general card reaches level 5, the second column of tactics can be unlocked.
When the general reaches level 20 and the main combat method reaches level 10, you can use two 2-star general cards to "awaken" the general, and the generals who meet the above two conditions and have been "awakened" can unlock the third combat method column.
The built-in tactics of each general are fixed, but the remaining two columns of tactics can be selected and matched from the existing tactics of the player.
Each unit can be configured with up to 3 generals, that is, a unit can have up to 9 tactics (including the main tactics). A big strategic gameplay of the game "Bitter" is how to match these 9 tactics so that The troops have a wonderful chemical reaction.
Matching generals and tactics are called "combining generals" by the players in "Litu". There are many generals in "Litu" and there are many tactics, so the knowledge of "combining generals" is very large, and the details are also very subtle.
Tactics in Sutu can be roughly divided into four categories: attack category, strategy category, recovery category, and auxiliary category.
Of course, there are also many tactics with more than one category, which may include multiple effects of the above four categories.
According to the understanding of general games, attack can be understood as physics, and strategy can be understood as spells, then tactics can correspond to physical tactics and magic tactics.
Some of the tactics of the recovery category and the auxiliary category are added by the strategy attribute, which can be summarized into the spell tactics.There are also some that are added by attack attributes, which can be summarized as physical tactics.
Of course, there are tactics that receive bonuses from attack and strategy at the same time, and tactics that receive neither attack nor strategy bonuses.
Among the 5 attributes of generals, the attack attribute can be compared to physical attack (physical attack power), which can increase the damage of ordinary attack and physical combat attack.
The defense attribute can be compared to physical defense (physical defense), which can reduce the damage received by ordinary attacks and physical warfare attacks.
The strategy attribute can be compared to the combination of magic damage (magic attack power) and magic defense (magic defense power), which can not only increase the damage of magic and tactical attacks, but also reduce the damage of magic and tactical attacks.
Of course, it can be understood in this way at the beginning, but there are still some small discrepancies in reality.
For example, tactics are not only divided into categories, but also into types, which are divided into command tactics, active tactics, pursuit tactics, and passive tactics.
These four types are mainly related to supporting generals and will not be discussed for the time being.
The state of the general card itself, in addition to the 5 basic attributes and tactics columns, there are also arms, camps, attack distances, etc.
There are 3 types of military commander cards in "Leading Earth": cavalry, infantry, and archers.
There is a simple restraint relationship between arms: cavalry restrains infantry, infantry restrains archers, and archers restrains cavalry.
Ride beats step, walk beats bow, bow beats ride!
Cavalry conscripts consume relatively more iron ore and food resources.
Archers consume relatively more wood and food resources when conscription.
The resource consumption of infantry conscription is relatively balanced.
Relatively speaking, the cavalry generals have the fastest speed and the lowest siege, the infantry generals have the slowest speed and the highest siege, and the archer generals have the middle speed and siege.
There are five types of camps for generals in "Leading the Earth": Wei (Wei State), Shu (Shu State), Wu (Wu State), Han (Han Dynasty), and Qun (Heroes).
The attack distance of the general card is the attack range of the general card when it performs a normal attack.
The two land reclamation generals chosen by Hu Li are 5-star "Han · Queen Mother He" and 4-star "Han·Huangpuhao". The former is an archer and the latter is a cavalry.
If these two arms are matched, the resources consumed by conscription will be relatively balanced.
When Hu Li configured general cards, he placed "Empress He" at the front to attract damage, and "Whampoa Artemisia" at the back for output.
Therefore, according to the principle of arms restraint, Hu Li chooses the first level 3 land to hit is the level [-] land where the defenders are two cavalry, and the attack distance of these two cavalry allows ordinary attacks to hit our front row only. Queen Mother", so that "Queen He" is not dead, and "Artemisia Huangpu" is relatively safe.
Some people may ask, obviously it is a cavalry, why not choose a defensive lineup of 2 infantry, so that the output of "Huangpu Artemisia" as a cavalry is higher?
In fact, this is not the case. In the restraint relationship of troops, there is only damage reduction, not damage increase.
For example, the damage from cavalry to cavalry is 1. Although cavalry restrains infantry, the damage from cavalry to infantry is still 1 (no damage increase), but conversely, the damage from infantry to cavalry is only 0.8 (only damage reduction).
In the same way, archers restrain cavalry, the damage of cavalry against archers is only 0.8, and the damage of archers against cavalry is 1.
Therefore, when the battle is between cavalry and archers, the damage of our cavalry and archers to the opponent's cavalry is 1, while the damage of the opponent's cavalry to our archers is 0.8.
However, there is also a disadvantage of choosing the defenders to attack our front row generals for all ordinary attacks, that is, our front row generals are easily killed and seriously injured, which is called "falling to the front row".
Of course, this is the price that must be paid in the early stage. It is better to seriously injure one person than to not be defeated and seriously injure two.
Maybe some people will wonder why I know the lineup of Land, which involves a gameplay technique of "Litu": "Exploring the Road".
The so-called "exploring the way" is to use generals who have not been conscripted to conquer land. Although they will definitely be defeated, because there is no conscription, there is no loss. The only thing that consumes is the physical strength of the generals.
In this way, you only need to choose a useless cavalry general (cavalry has high speed and runs fast), and you can know the lineup of the land defenders without conscription to "exploring the road".
The garrison lineup of the land remains unchanged until it is occupied, and will only be refreshed once a day.
系统说是在每天凌晨5点-6点这个时间段会刷新,但是玩家实测发现大部分情况下是5:16到5:20刷新守军。
After Hu Li's serious injuries to the two generals passed, he filled the strength of the two generals with reserve soldiers in seconds, and continued to march to the defeated level 1200 land with 3 troops.
At 1000 troops, the occupation failed. Now with 1200 troops, will the occupation still fail?
(End of this chapter)
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